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cccskills

「world」の検索結果

650 件 ・ 関連度順

概要と使いどころ

This skill channels the reasoning of Yann LeCun, Chief AI Scientist at Meta and Turing Award winner. Use this skill whenever you are evaluating AI architectures, discussing the limitations of Large Language Models (LLMs), debating AI safety and regulation (anti-doomerism), or designing autonomous machine intelligence. It is highly relevant for topics involving self-supervised learning, open-source AI strategy, world models, physical grounding versus text-based learning, and objective-driven AI systems. Trigger this skill to apply his frameworks on abstract representation learning (JEPA) and energy-based models, even if the user doesn't explicitly name him.

日本語の概要は準備中です。原文の説明を表示しています。

K-Dense-AI/mimeographs1302026年8月19日 更新

Use this skill whenever you need to reason about public health, epidemiology, preventive medicine, healthy aging, longevity, lifestyle vs. genetics, or dietary patterns. Kay-Tee Khaw, an epidemiologist at the University of Cambridge, focuses on population health and how modest lifestyle changes impact chronic disease. Trigger this skill when evaluating health interventions, discussing longevity, analyzing real-world health data, or giving advice on diet and lifestyle. Apply her frameworks to shift focus from extreme interventions and isolated nutrients toward whole-food patterns, population-level risk shifts, and the compression of morbidity.

日本語の概要は準備中です。原文の説明を表示しています。

K-Dense-AI/mimeographs1302026年8月19日 更新

Use when working in a Unity project that uses Entities (DOTS) or when a task needs thousands of simulated objects - when ECS is worth it, components/bakers/ISystem with IJobEntity and Burst, entity command buffers for structural changes, native memory rules, and testing systems in a test World.

日本語の概要は準備中です。原文の説明を表示しています。

makifbaysal/tasktrooper1132026年10月12日 更新

Build and debug SceneKit scenes where one 3D object (a product, badge, coin, wheel) performs on a transparent stage inside a SwiftUI app - studio lighting, real shadows, baked keyframe choreography, hand-rolled physics, gestures and haptics, multi-scene sequencing. Use when working with SCNView or SceneView in SwiftUI, UIViewRepresentable 3D scenes, product or hero-object animation, roll or spin entrances, a first-frame hitch when a scene appears, shadows missing or wrong, metal rendering black, choreographed 3D motion that must stay interruptible, a continuous vapor stream (vent air, steam, mist) drawn as a shader-driven sheet, a liquid-metal or jelly blob (noise-deformed surface with mirror reflections and tap ripples), chrome or gold that looks cartoon-flat instead of real, HDRI image-based lighting, free trackball rotation of an actor, deterministic screenshot testing of shader-driven scenes, cutting an actor in two with a finger swipe (runtime mesh slicing with sealed cross-sections and a falling piece), a die-struck relief object (badge, coin, medallion) built from a heightfield with multiple finishes on one mesh, an actor crumbling into debris that falls and rests on the floor, reproducing a real object's motion from photos or video, or keyframed motion that stutters at its own keyframes. Not for RealityKit, ARKit, visionOS, or full game worlds.

日本語の概要は準備中です。原文の説明を表示しています。

dembsky/PropMotion1132026年8月15日 更新

Safe testing practices to prevent real-world side-effects. TRIGGER when user asks to "run tests", "test this", "write tests", "debug", "mock", "fixture", "integration test", "unit test", or when testing code that touches network, database, filesystem, or external services. Use BEFORE executing any test that could affect production systems.

日本語の概要は準備中です。原文の説明を表示しています。

archibate/dotfiles-opencode1082026年4月29日 更新

Data-model rules that make a schema importable from day one, so the migration-import-engineer is never blocked on missing columns. Every SMB Product-Builder product must let a customer bring their data from an incumbent (ServiceTitan/Toast/Mindbody/Shopify) — that requires provenance (source_ref) and rollback (import_batch_id) on importable entities, and modelling real-world actors as entities rather than inline fields. Applied by architect when writing the data model in ARCH-{slug}.md, and checked by migration-import-engineer. One cheap rule set prevents the migration↔architecture seam gap from recurring across all 40 products.

日本語の概要は準備中です。原文の説明を表示しています。

avelikiy/great_cto1032026年10月13日 更新

Explain all costs in human terms. Always compare with real-world equivalents. Recommend cheapest that works.

日本語の概要は準備中です。原文の説明を表示しています。

ilang-ai/autocode1032026年9月22日 更新

Creates Roblox experiences from empty Studio place to published world. Use when starting, building, validating, or shipping a Roblox game.

日本語の概要は準備中です。原文の説明を表示しています。

vasilyu1983/AI-Agents-public952026年10月12日 更新

Use when the user wants to turn a static scene, character images, aerial map, drawn path, or route-control image into an immersive first-person FPV AI video prompt, especially Seedance/Kling/Runway/Veo style one-shot videos with numbered stop markers, red-line path control, world-map flythroughs, camera route planning, variable character counts, non-human POVs such as drones, pets, robot vacuums, character references, timed interactions, dialogue, spatial audio, and negative constraints.

日本語の概要は準備中です。原文の説明を表示しています。

zhouwei713/fpv-immersive-video-prompting942026年6月10日 更新

Orchestrate level design team: level-designer + narrative-director + world-builder + art-director + systems-designer + qa-tester for complete area/level creation.

日本語の概要は準備中です。原文の説明を表示しています。

striderZA/OpenCodeGameStudios932026年10月7日 更新

Create and assign PBR materials in Blender via Principled BSDF — metals, glass, plastic, fabric, skin, organics. Covers physically-based material recipes with real-world values, Coat layer (varnish/car paint), Sheen (cloth), Subsurface scattering (skin/wax), Transmission (glass), and procedural patterns (wood grain, marble, fabric weave). Use whenever the user asks to "make it look like X material", "give it a metallic finish", "apply a wood texture", "make this glass / plastic / brushed steel / leather / skin", or any look-development request. Make sure to use this skill even if the user does not say "material" — also covers "make it shiny", "matte finish", "looks like copper", "rough surface". Works with any geometry; pairs with blender-lighting (materials only look right under proper lighting).

日本語の概要は準備中です。原文の説明を表示しています。

RobLe3/cc-blender-skill902026年10月13日 更新

Anchor a multidisciplinary unit in a real-world phenomenon that requires multiple subject lenses to understand. Use when designing integrated or phenomenon-based units across disciplines.

日本語の概要は準備中です。原文の説明を表示しています。

nota-america/forgecat-agent-profiles902026年9月24日 更新

SEO/GEO Agent Operations SOP v2 — Rebuilt from real-world operations (analook.com 0→launch, GSC incident, DataForSEO monitoring, gingiris.tools post-migration recovery). What's new in v2: • Step-by-step onboarding (Q1→Q6), multiple choice wherever possible — no big forms • Mandatory daily SEO log — first item is always GSC token status check • Data cross-validation rule: any external metric must come from ≥2 sources before use • Backlink progress tracking (6-week wait → check → alert if not indexed) • New vs. established site strategy matrix (new site <6mo: KD≤20; mature: KD up to 35+) Real incidents baked in: GSC token expired silently for 2 weeks (analook.com), P0 keywords dropped out of Top 100 after domain migration (gingiris.tools), traffic data off by 17× from single-source DataForSEO. Triggers: "SEO agent" | "SEO daily report" | "GSC monitoring" | "DataForSEO" | "GEO agent" | "backlink tracking" | "IndexNow" | "competitor comparison page" | "SEO SOP" | "autonomous SEO" | "GEO triple combo" 🇨🇳 SEO/GEO Agent 运营 SOP v2 — 基于真实运营经验重写(analook.com 从零建站 + GSC 断档 2 周 + DataForSEO 监控 + gingiris.tools 迁移权重恢复)。 对话式开局、强制日报(GSC token 是第一项)、数据交叉验证铁律、外链进度追踪、新老站区分策略。

日本語の概要は準備中です。原文の説明を表示しています。

Gingiris-1031/gingiris-skills842026年10月8日 更新

world

無料

中文网文世界观先行搭建。当用户写玄幻/仙侠/历史/战争/末世/电竞等强设定题材、要先把世界规则/力量体系/势力/地理/政治/经济/历史搭好再写、怕"设定崩/前后世界不一致/主角飞天走壁无视规则"、或要让世界随剧情变化(世界状态)时使用。产出可存档的世界设定 + 世界状态追踪 + 写章前世界核对清单。

日本語の概要は準備中です。原文の説明を表示しています。

tance-mang/chinese-webnovel-skills802026年6月13日 更新

Deeply scope a problem before coding: parallel Explore agents map related files, similar implementations, and test patterns, producing a problem definition, boundaries, and minimal implementation plan. Use when planning a feature, investigating a bug, or entering an unfamiliar codebase area.

日本語の概要は準備中です。原文の説明を表示しています。

claude-world/director-mode-lite802026年8月31日 更新

Drive one feature through a strict TDD Red-Green-Refactor cycle with checklists for each phase. Use when implementing new functionality test-first, or when the user runs /test-first.

日本語の概要は準備中です。原文の説明を表示しています。

claude-world/director-mode-lite802026年8月31日 更新

Track development session events in a daily markdown changelog, including file changes, test results, and key decisions.

日本語の概要は準備中です。原文の説明を表示しています。

claude-world/director-mode-lite802026年8月31日 更新

Continue a task in OpenAI Codex CLI through a portable Director handoff packet. Use when the user asks Codex to take over, wants an independent Codex implementation or review, or needs to preserve decisions and verification while changing CLIs.

日本語の概要は準備中です。原文の説明を表示しています。

claude-world/director-mode-lite802026年8月31日 更新

changelog

無料

View and manage the runtime changelog for observability

日本語の概要は準備中です。原文の説明を表示しています。

claude-world/director-mode-lite802026年8月31日 更新

Generate CLAUDE.md template for current project

日本語の概要は準備中です。原文の説明を表示しています。

claude-world/director-mode-lite802026年8月31日 更新

Validate CLAUDE.md structure and completeness

日本語の概要は準備中です。原文の説明を表示しています。

claude-world/director-mode-lite802026年8月31日 更新

Code review knowledge base: quality, security (OWASP Top 10), error-handling, performance, and test-coverage checklists with severity-ranked output format. Use when reviewing code changes, PRs, or before commits. Loaded automatically by the code-reviewer agent.

日本語の概要は準備中です。原文の説明を表示しています。

claude-world/director-mode-lite802026年8月31日 更新

Documentation templates and standards: README structure, API reference format, changelog (Keep a Changelog), and comment guidelines. Use when creating or updating documentation. Loaded automatically by the doc-writer agent.

日本語の概要は準備中です。原文の説明を表示しています。

claude-world/director-mode-lite802026年8月31日 更新

Self-Evolving Development Loop - Dynamic skill generation with learning and evolution

日本語の概要は準備中です。原文の説明を表示しています。

claude-world/director-mode-lite802026年8月31日 更新