Assemble an animated character-explainer video ad (any art style — Pixar-style 3D, claymation, anime, paper-cut, felt) (~77s, 9:16) built on an "N types of X" listicle spine — a recurring human protagonist plus a locked cast of N persona characters, one per list item. Given the per-scene i2v clips + a per-scene target-duration table + a narration track, it trims each clip to its scene window, re-encodes every segment to identical 1080x1920/30fps/libx264/yuv420p (decrease+pad, never crop) so the concat demuxer never drops frames, concats, and muxes audio — in RESTYLE mode the source ad's VO+music mix is reused verbatim, in ORIGINAL mode fresh per-scene VO (loudnorm I=-14) is mixed under an optional music bed (loudnorm I=-26). A static-still fallback loops a scene's keyframe when its clip is missing/failed, so the master always assembles; libass captions are burned last. FREE deterministic assembly (Python + ffmpeg, no bash, no paid calls); the recipe supplies the clips, keyframes, VO or source audio, and caption table and gates the paid cast-anchor/keyframe/Kling-i2v/VO/music calls to their own capabilities. Use for the 3d-character-explainer listicle format.
日本語の概要は準備中です。原文の説明を表示しています。
gooseworks-ai/goose-skills☆ 1,2472026年10月14日 更新
Render a two-host podcast ad from a brand config and dialogue script. Includes the working planner, full-frame and split-screen assembly, captions from measured character timings, brand end card, approved paid-step adapters, and 65 quality-check falsification cases. Use for short conversational ads with two stable hosts in one room.
日本語の概要は準備中です。原文の説明を表示しています。
gooseworks-ai/goose-skills☆ 1,2472026年10月14日 更新
Assemble a cartoon / animated / hand-crafted music-video ad from a config — a sung song carries the whole narrative while N per-bar i2v clips (one recurring animated character, one look pack) are each cut to their BAR window from librosa beat-tracking and hard-concatenated on the bar, VEED-whisper white bold-sans captions in the BOTTOM third (Alignment 2, above the logo bug, no pill) burned from the song's word timings re-spelled against the locked lyrics, a persistent brand logo bug held over the body (suppressed on the end card), and closed on a solid-brand-color PIL end card with the song still playing under it — never AI-rendered text. This is the FREE deterministic assembly stage (cut-to-bar + hard concat + logo bug + captions + end card + song mux); the song, character, keyframes, and clips come from create-music-elevenlabs / create-image-fal / create-video-fal. Use for the cartoon-music-video format.
日本語の概要は準備中です。原文の説明を表示しています。
gooseworks-ai/goose-skills☆ 1,2472026年10月14日 更新
Assemble an editorial-motion podcast-clip ad from a config — a real clipped podcast MP3 carries the narrative while N flat limited-palette editorial-illustration keyframes (one look pack) are animated NOT by generative i2v but by DETERMINISTIC ffmpeg ken-burns (zoompan) + hard cuts (no crossfades, which expose geometric drift), each beat snapped to its spoken line, the real audio muxed, Whisper-driven captions burned only mid-sentence, and closed on a PIL brand end card — never AI-rendered text. This is the FREE deterministic assembly stage (ffmpeg ken-burns + hard concat + audio mux + captions + end card); the real audio is clipped from source and the keyframes come from create-image-fal. Use for the editorial-motion-podcast format.
日本語の概要は準備中です。原文の説明を表示しています。
gooseworks-ai/goose-skills☆ 1,2472026年10月14日 更新
Assemble a cosmic-mythology-voiceover reel from a config — one spoken voiceover carries the whole narrative while N curated stills in one chosen look are weighted beat-synced across the delivered VO duration (cut_dur = VO_dur times weight over the weight sum, so emotional beats hold longer), Ken-Burns-zoomed per still (scale 2x, center crop, zoompan, fade-in first and fade-out last), ffmpeg-concatenated, the VO composited under the picture (libx264 crf18 plus aac), the ONE on-screen hook line faded on over the open with a drawtext alpha window, and Whisper/VEED captions burned along the bottom — never in-world text on a still. This is the FREE deterministic assembly stage (weighted sequence plus Ken-Burns plus concat plus VO composite plus hook overlay plus caption burn); the VO and the stills come from create-vo-elevenlabs and create-image-fal. Use for the cosmic-mythology-voiceover format.
日本語の概要は準備中です。原文の説明を表示しています。
gooseworks-ai/goose-skills☆ 1,2472026年10月14日 更新
Assemble an absurdist animated-explainer video ad (~38s, 9:16) from per-scene i2v clips + their measured VO windows — retime each clip to its VO, re-encode every segment to identical 30fps/libx264/yuv420p so the concat demuxer never drops frames, concat, build a REAL-product PIL end card (never AI) held static, mix VO (loudnorm I=-14) under music (loudnorm I=-26, volume 0.62, amix normalize=0), and burn libass captions last. FREE deterministic assembly (bash-free, Python + ffmpeg + PIL); the recipe supplies the clips, VO, music, product photo, palette, and caption table and gates the paid keyframe/clip/VO/music calls to their own capabilities. Use for the absurdist-explainer format.
日本語の概要は準備中です。原文の説明を表示しています。
gooseworks-ai/goose-skills☆ 1,2472026年10月14日 更新
Assemble a cinematic live-action-style music-video ad from a config — an original sung anthem carries the whole narrative while N 35mm-film-look i2v clips are each cut to their lyric window and hard-concatenated on the beat as a 3-act arc, the anthem muxed at loudnorm I=-14, cinematic lower-third serif captions built from the song's OWN word timings (never Whisper) with the hook line landing on the chorus drop, and closed on a brand end card composited from the real asset — never AI-rendered text. This is the FREE deterministic assembly stage (cut-to-window + hard concat + anthem mux + captions + end card); the anthem, keyframes, and clips come from create-music-elevenlabs / create-image-gpt-image-fal / create-video-fal. Use for the cinematic-music-video format.
日本語の概要は準備中です。原文の説明を表示しています。
gooseworks-ai/goose-skills☆ 1,2472026年10月14日 更新
Assemble a narrated-UGC "stitch reply" ad from a config — a single spoken VO carries a verbatim testimonial while ~30 per-cut i2v clips (one creator across ~5 wardrobes in ~3 worlds, plus product B-roll) are each trimmed to their EDL window built from the VO's Whisper word boundaries and hard-concatenated via filter_complex concat (never the demuxer, which drops audio on a duration mismatch), the VO mixed over an optional sidechain-ducked instrumental bed (−20dB, 20 to 1) so the VO stays on top, karaoke-pop captions burned on every word throughout (VEED Whisper preset, re-spelled against the locked script), a landing-page scroll rendered as FFmpeg zoompan over a Playwright PNG (not i2v), and closed on the brand's real end-card PNG — never AI-rendered text. This is the FREE deterministic assembly stage (trim-to-EDL + filter_complex concat + VO and music mix + karaoke captions + landing-page zoompan + end-card append), run with the shared stitch-videos-ffmpeg montage.py helper that installs with this package; the VO, creator, start-frames, and clips come from create-vo-elevenlabs / create-image-gpt-image-fal / create-image-fal / create-video-fal. Use for the narrated-ugc-wardrobe-stitch format.
日本語の概要は準備中です。原文の説明を表示しています。
gooseworks-ai/goose-skills☆ 1,2472026年10月14日 更新
Assemble a creator picture-in-picture product-listicle ad from a config — the creator stays FULL-FRAME the whole beat (voice plus lips generated together per beat, no separate VO, no cut to a full-frame product shot), and on each product beat three persistent overlays ride on top for the WHOLE beat — a title pill top-center, the DEMO in a rounded PiP window top-right (the brand's real UGC clip MUTED, or for a no-UGC brand the product's own autocropped UI still / screen-recording sized to fill the window), and a bottom product card (rounded thumbnail plus 'N · CATEGORY' small-caps plus product NAME in a serif face). Hook plus CTA beats are the creator full-frame with the title pill only. Assembly builds ONE full-1080x1920 transparent overlay PNG per beat, overlays it on the creator clip (cover-scaled to 1080x1920) for the whole beat keeping the native audio, concats all beats, then burns captions LAST as timed PIL PNG overlays (this ffmpeg has no libass) timed deterministically from the known per-beat script. This is the FREE deterministic assembly stage (overlay-PNG build plus cover-scale composite plus concat plus PIL-PNG caption burn); the creator anchor and the N native talking clips come from create-image-fal (Seedream v5 Pro) and create-video-fal (Seedance 2.0). Use for the creator-pip-listicle format.
日本語の概要は準備中です。原文の説明を表示しています。
gooseworks-ai/goose-skills☆ 1,2472026年10月14日 更新
Assemble a multi-scene GRWM beauty-demo ad from a config — a locked-identity creator applies ~5 products step by step while a SEPARATE ElevenLabs voiceover narrates and every scene cut is snapped to the VO's product-name word-starts (Whisper word-level timestamps), then ~5 Playwright product overlay cards (real PDP-verified taglines) are composited onto the master each on its product-NAME word-start, the SEPARATE VO is mixed on top of a ducked music bed at loudnorm I=-14, clean-white 3-words/cue captions are burned, and the video closes on a flat-lay end card. This is the FREE deterministic assembly stage (re-cut to the VO word-starts, hard-concat, Playwright card render + card composite, VO plus music mix, caption burn, flat-lay end card); the VO, scene clips, product cutouts, and music come from create-music-elevenlabs / create-image-gpt-image-fal / create-video-fal. Use for the glassy-matte-grwm format.
日本語の概要は準備中です。原文の説明を表示しています。
gooseworks-ai/goose-skills☆ 1,2472026年10月14日 更新
Set up signal capture for a Simulink Real-Time application using `slrealtime.Instrument`. Use when choosing which signals a real-time application captures and where the data goes — test-pointing or canvas-badging a signal before build (`TestPoint`, `DataLogging`), constructing an Instrument from an `.mldatx`, calling `addSignal`, `addInstrumentedSignals`, `addFileLogSignals`, `validate`, `connectCallback`, `copy`, or `generateScript`, attaching an instrument to `tg.Instruments` via `addForFileLog`, `addForSDI`, or `addForMATLAB`, setting up live-streaming signals, dynamic file-log workflows, or persisting an instrument as M-code. Selects and routes signals only — not for configuring, building, running, or connecting applications onto targets.
日本語の概要は準備中です。原文の説明を表示しています。
matlab/simulink-agentic-toolkit☆ 1,2252026年10月8日 更新
Analyzes single-cell pooled CRISPR screens (Perturb-seq, CROP-seq, Perturb-CITE-seq, ECCITE-seq, multiome) where each cell carries an sgRNA and a scRNA-seq / surface-protein / chromatin readout. Covers experimental design (direct-capture Perturb-seq Dixit 2016 vs CROP-seq 3'UTR-barcoded Datlinger 2017 vs ECCITE-seq vs Multiome), MOI for sgRNA assignment, escaper-cell filtering (Mixscape, Papalexi 2021), SCEPTRE NB GLM + permutation for low-MOI (Barry 2024 Genome Biol 25:124), the Pertpy framework, factor decomposition, genome-scale Perturb-seq (Replogle 2022 Cell, 2.5M cells), and per-perturbation single-cell DE. Use when running a single-cell CRISPR screen, choosing direct-capture vs CROP-seq architecture, filtering escaper cells, performing single-cell DE, integrating Perturb-seq with pathway analysis, scaling to GW CRISPRi via Replogle protocol, or analyzing multi-omics screens.
日本語の概要は準備中です。原文の説明を表示しています。
GPTomics/bioSkills☆ 1,2192026年8月15日 更新
Preprocess CLIP-seq reads (eCLIP, iCLIP, iCLIP2, iCLIP3, irCLIP, PAR-CLIP, FLASH) with protocol-specific UMI extraction, adapter trimming, length filtering, and post-alignment PCR-duplicate collapse. Use when raw CLIP FASTQ must be turned into deduplicated, crosslink-preserving BAM input for peak calling; choosing between two-pass and single-pass adapter trimming; deciding minimum read length; or mapping UMI patterns to specific eCLIP/iCLIP/iCLIP2/iCLIP3 library preps.
日本語の概要は準備中です。原文の説明を表示しています。
GPTomics/bioSkills☆ 1,2192026年8月15日 更新
Capture and review Agent Skill observations, and create, run, diagnose, or iteratively improve Skill evaluations (evals) with the skill-up CLI. Use when the user asks to record explicitly attributed Skill usage or feedback; review observations or user-supplied traces/transcripts; turn an approved observation into a regression case; evaluate, test, regress, verify, fix, improve, iterate, or evolve a Skill; add or strengthen eval cases; write eval.yaml/case.yaml; run skill-up run/validate/list-cases/report/import/init; or migrate from Anthropic evals.json. Plugin observation capture/review require either the Codex skill-up plugin or an observer-enabled DSH skill-up plugin. User-supplied external evidence can be reviewed without a plugin; evaluation remains multi-engine.
日本語の概要は準備中です。原文の説明を表示しています。
alibaba/skill-up☆ 1,2072026年10月14日 更新
Debug iOS apps and profile performance using LLDB, the interactive Memory Graph Debugger, and Instruments. Use for crashes, retain-cycle inspection, hangs, build failures, and generic CPU, memory, energy, or network profiling. Use ios-memgraph-analysis for .memgraph capture, leaks CLI ownership paths, or persistent heap growth; use ios-ettrace-performance for ETTrace capture and JSON.
日本語の概要は準備中です。原文の説明を表示しています。
dpearson2699/swift-ios-skills☆ 1,1952026年8月1日 更新
Use when capturing or analyzing ETTrace profiles for a focused iOS launch or runtime flow, including exact-build dSYM UUID matching, Simulator or device capture, processed per-thread flamegraph JSON, sampled inclusive/exclusive time, unresolved symbols, and comparable verification. Use debugging-instruments or swiftui-performance for generic profiling instead.
日本語の概要は準備中です。原文の説明を表示しています。
dpearson2699/swift-ios-skills☆ 1,1952026年8月1日 更新
Patterns for using blockedImage to process large images, harness parallel compute for image processing, and write custom adapters. Use when writing code that creates, processes, or visualizes blockedImage objects, when implementing images.blocked.Adapter subclasses, or when a user needs help with large image data. Always use this skill when working with TIFF,GeoTIFF, .svs, .ndpi, .czi or other WSI, satellite imagery or microscopy volume image formats.
日本語の概要は準備中です。原文の説明を表示しています。
matlab/matlab-agentic-toolkit☆ 1,1662026年10月9日 更新
Build and deploy AI agents with CloudBase Agent SDK (TypeScript & Python). Implements the AG-UI protocol for streaming agent-UI communication. Use when deploying agent servers, using LangGraph/LangChain/CrewAI adapters, building custom adapters, understanding AG-UI protocol events, or building web/mini-program UI clients. Supports both TypeScript (@cloudbase/agent-server) and Python (cloudbase-agent-server via FastAPI).
日本語の概要は準備中です。原文の説明を表示しています。
TencentCloudBase/CloudBase-AI-Toolkit☆ 1,1362026年10月14日 更新
All-in-one project configuration and health management. Sets up new projects (settings.local.json, CLAUDE.md, .gitignore), audits existing projects (permissions, context quality, MCP coverage, leaked secrets, stale docs), tidies accumulated cruft, captures session learnings, and adds permission presets. Uses sub-agents for heavy analysis to keep main context clean. Trigger with 'project health', 'check project', 'setup project', 'kickoff', 'bootstrap', 'tidy permissions', 'clean settings', 'capture learnings', 'audit context', 'add python permissions', or 'init project'.
日本語の概要は準備中です。原文の説明を表示しています。
jezweb/claude-skills☆ 1,0622026年10月9日 更新
When the user wants to optimize images for search engines and performance. Also use when the user mentions "image SEO," "alt text," "image captions," "figcaption," "image optimization," "WebP," "lazy loading," "LCP," "image sitemap," "responsive images," "srcset," "image format," or "hero image optimization." For CWV, use core-web-vitals.
日本語の概要は準備中です。原文の説明を表示しています。
kostja94/marketing-skills☆ 1,0352026年10月6日 更新
Build responsive, mobile-first layouts using fluid containers, flexible units, media queries, and touch-friendly design that works across all screen sizes. Use this skill when creating or modifying UI layouts, responsive grids, breakpoint styles, mobile navigation, or any interface that needs to adapt to different screen sizes. Apply when working with responsive CSS, media queries, viewport settings, flexbox/grid layouts, mobile-first styling, breakpoint definitions (mobile, tablet, desktop), touch target sizing, relative units (rem, em, %), image optimization for different screens, or testing layouts across multiple devices. Use for any task involving multi-device support, responsive design patterns, or adaptive layouts.
日本語の概要は準備中です。原文の説明を表示しています。
am-will/codex-skills☆ 1,0352026年7月15日 更新
Capture a 2-3 line pitch from the user, draft a product overview (PRD.md) and a technical design (ARCHITECTURE.md) for a third-party `.ppmplugin` native control, then walk through every operation's iOS + Android implementation strategy with opinionated recommendations (library choice, hosting, key APIs, edge cases) and capture the agreed spec in ARCHITECTURE.md §3.<n>. The depth of ARCHITECTURE.md is what lets the scaffold skill generate complete working code instead of TODO placeholders. Iterates with the user until they approve both docs. Optionally seeds from a design doc / FRD URL. PRD.md + ARCHITECTURE.md are the source of truth for every downstream skill (generate, build, assemble). Run this BEFORE any code is generated.
日本語の概要は準備中です。原文の説明を表示しています。
microsoft/power-platform-skills☆ 1,0012026年10月14日 更新
Public entry point for native device capabilities and native controls — camera, image picker, barcode/QR scanner, document picker, file picker, secure storage, file system, sharing, haptic feedback, PDF generation/viewing, pen/signature capture, background GPS/geolocation tracking, or supported local file workflows — in a Power Apps mobile app. Also owns routing to internal camera/PDF/pen/geolocation implementation helpers and the guidance boundary between native wrappers and Dataverse File/Image host controls.
日本語の概要は準備中です。原文の説明を表示しています。
microsoft/power-platform-skills☆ 1,0012026年10月14日 更新
Use when generated clips must become a finished video on Scenario via MCP: cutting a shot list together, laying a timeline, concatenating with transitions, overlaying a logo or title card, adding a music bed or voiceover, burning in or exporting captions and subtitles, trimming and splitting, or producing vertical and square variants of one master. Keywords: edit, assemble, stitch, concat, compositor, timeline, layers, overlay, captions, SRT, ad, UGC, social cut.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 9982026年10月13日 更新