Use when auditing slow page loads, heavy assets, or rendering delays related to Minimize critical request chains. Verify the actual bottleneck in DevTools, Lighthouse, or field data before recommending changes.
日本語の概要は準備中です。原文の説明を表示しています。
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概要と使いどころ
Use when auditing slow page loads, heavy assets, or rendering delays related to Minimize critical request chains. Verify the actual bottleneck in DevTools, Lighthouse, or field data before recommending changes.
日本語の概要は準備中です。原文の説明を表示しています。
Use when auditing slow page loads, heavy assets, or rendering delays related to Enable browser caching. Verify the actual bottleneck in DevTools, Lighthouse, or field data before recommending changes.
日本語の概要は準備中です。原文の説明を表示しています。
Use when reviewing image assets, markup, and CDN or build transforms related to Prioritize loading critical images. Check encoded size, rendered size, loading strategy, and above-the-fold impact together.
日本語の概要は準備中です。原文の説明を表示しています。
Use when auditing slow page loads, heavy assets, or rendering delays related to Implement Google Consent Mode v2. Verify the actual bottleneck in DevTools, Lighthouse, or field data before recommending changes.
日本語の概要は準備中です。原文の説明を表示しています。
Use when auditing slow page loads, heavy assets, or rendering delays related to Convert animated GIFs to video. Verify the actual bottleneck in DevTools, Lighthouse, or field data before recommending changes.
日本語の概要は準備中です。原文の説明を表示しています。
Use when reviewing image assets, markup, and CDN or build transforms related to Use AVIF format for modern browsers. Check encoded size, rendered size, loading strategy, and above-the-fold impact together.
日本語の概要は準備中です。原文の説明を表示しています。
Use when reviewing image assets, markup, and CDN or build transforms related to Provide meaningful alt text for images. Check encoded size, rendered size, loading strategy, and above-the-fold impact together.
日本語の概要は準備中です。原文の説明を表示しています。
Create, write, or manage Meta ads and assets: ad copy, campaigns, spend, reports, audiences, catalogs, product feeds, feed refresh schedules, experiments, and policy. Always load for any request to create or write an ad, or to advertise a product or service, even when no platform is named; this includes sensitive or restricted categories. Always load for any question asking what a Meta, Facebook, or Instagram advertising policy means, allows, prohibits, or requires, including a standalone policy-definition question with no account context. Those questions must use ads_policy_tool, never browser search or memory. Load for a specifically named catalog or feed with an upload or refresh-schedule request; use Ads reads to resolve ownership before writing. Generic unnamed feeds need context. Whether an image, claim or piece of copy may be used in an ad is ALWAYS a Meta Ads task — 'can I use this in an ad', 'is it allowed', 'is this against policy', and any rights, likeness, celebrity, logo or trademark question about advertising with an image, including a follow-up about one just generated. Those are ads-policy questions, not general legal ones. An ad request uses the campaign workflow unless explicitly only an image or organic post.
日本語の概要は準備中です。原文の説明を表示しています。
Inspect Figma designs and generate implementation context for screens and interfaces. Use to read component variants, spacing and design tokens, inspect layouts and design-system libraries, and extract image assets for implementing a design through Figma's official MCP server.
日本語の概要は準備中です。原文の説明を表示しています。
Application security testing (AppSec) across a whole product with Strix — decide which asset needs which test (source code, running web app, API, CI pipeline), run it, and turn the results into a ranked remediation plan. Autonomous agents exploit and prove each issue instead of emitting static-analysis alerts, so the plan is ordered by what is actually reachable. Use when the user asks for an application security review or audit, an appsec assessment, vulnerability scanning across their stack, a security review before a launch or a customer security questionnaire, or does not yet know which kind of security test they need.
日本語の概要は準備中です。原文の説明を表示しています。
Run a managed pentest of a web app, API, repository, or local workspace on the app.strix.ai platform with the `strix cloud` CLI or REST API — no local Docker or LLM key needed. Safely review and upload local source, register assets, launch and poll scans, triage vulnerabilities, export SARIF, download compliance reports, start PR reviews, buy credits, and set up schedules or webhooks. Use for managed, continuous, scheduled, team-tracked, or sandboxed-agent security testing.
日本語の概要は準備中です。原文の説明を表示しています。
Use when the user wants a short, design-led motion graphic where motion is the message: kinetic typography, stat or number count-up, chart/data-viz hit, logo sting, brand lockup, lower-third, callout, social overlay, animated headline/tweet/news item, motion poster, or quick captured-page highlight. Usually under 10s and up to ~30s, with no narration arc, voice-over, or live-action subject. Can render to MP4 or transparent overlay. Not for longer, multi-scene, narrated, or brand-reel pieces (use general-video), narrated website videos (website-to-video), topic explainers (faceless-explainer), product promos (product-launch-video), PR videos (pr-to-video), or captions on existing footage (embedded-captions). When unsure whether it's a quick motion-first piece or a longer / narrated treatment, see /hyperframes.
日本語の概要は準備中です。原文の説明を表示しています。
Generate 4-30 second cinematic video with ByteDance Seedance 2.5 through fal.ai, Volcengine Ark, Runway, or ComfyUI Partner Nodes. Use for long single generations, synchronized audio, and large multimodal reference sets (up to 30 images, 10 videos, and 10 audio clips). Also covers the 2.5 prompt contract: section order, multi-shot "Hard cut" breakdown, named locks for continuity across cuts, the asset and character-sheet method, voice conditioning, and iteration discipline.
日本語の概要は準備中です。原文の説明を表示しています。
Capture a general website/URL and turn it into a HyperFrames video (site tour, showcase, or social clip from the site's own visuals). Uses headless Chrome screenshots + brand assets. Use when intent is general — portfolio/blog/landing-page showcase or social clip from the site. NOT for: product/SaaS launch or promo (→ /product-launch-video, even from a URL); topic explainer with no site (→ /faceless-explainer); GitHub PR (→ /pr-to-video); adding captions to existing video (→ /embedded-captions); short unnarrated page-highlight motion graphic (→ /motion-graphics). Unclear launch-vs-general-site? Ask one question or start at /hyperframes.
日本語の概要は準備中です。原文の説明を表示しています。
Use when the user has a music track (an audio file, or a video to pull audio from) and wants a beat-synced HyperFrames video, calm to hard-hitting. The music drives everything: one analyzer reads it once, the orchestrator lays out the frames and fills a per-frame plan, and one sub-agent builds each frame. Typography and templates are the floor — a complete video needs zero assets — but any images or videos the user supplies are cut into the frames on the same beat grid (beat-cut / ken-burns). The genre (lyric video, slideshow, kinetic promo) falls out of the per-frame choices; the pipeline never branches on it.
日本語の概要は準備中です。原文の説明を表示しています。
Audio and media assets for HyperFrames compositions, produced by one shared audio engine (`scripts/audio.mjs`) — multi-provider TTS (HeyGen / ElevenLabs / Kokoro local), background music + sound effects (HeyGen audio-library retrieval by default, with local Lyria / MusicGen BGM generation and a bundled SFX library as the no-credential fallback), Whisper transcription, background removal, and caption authoring. Use for voiceover / TTS, BGM, SFX / sound effects, transcription, captions / subtitles / lyrics / karaoke / per-word styling, voice + provider selection, and music-mood prompting.
日本語の概要は準備中です。原文の説明を表示しています。
Video and audio processing with FFmpeg. Use for format conversion, resizing, compression, audio extraction, and preparing assets for Remotion. Triggers include converting GIF to MP4, resizing video, extracting audio, compressing files, or any media transformation task.
日本語の概要は準備中です。原文の説明を表示しています。
Three.js asset loading - GLTF, textures, images, models, async patterns. Use when loading 3D models, textures, HDR environments, or managing loading progress.
日本語の概要は準備中です。原文の説明を表示しています。
Maintain Remotion's experts directory and its generated assets. Use when adding, removing, or editing experts; changing experts data or portraits; rendering expert cards; or regenerating the homepage experts animation for Chrome and Safari.
日本語の概要は準備中です。原文の説明を表示しています。
Upload Remotion repository media assets to the Cloudflare R2 bucket behind remotion.media, switch source code to hosted URLs, verify the public objects, and remove repository-local copies.
日本語の概要は準備中です。原文の説明を表示しています。
Import Figma content into a HyperFrames composition — rendered assets, brand tokens, components, storyboard sections → reconstructed motion (frames read as states, not slides) (REST/CLI), connector-assisted motion when available, and shaders from a connector or native export. Use when the user pastes a figma.com link or asks to bring a Figma design, frame, logo, brand, or animation into a video/composition.
日本語の概要は準備中です。原文の説明を表示しています。
Agent Media OS for a HyperFrames project. Resolve BGM, SFX, image, icon, brand logo, voice, color grade, or LUT into a frozen local file or paste-ready block + ledger record (one verb, `resolve`); generate via TTS / music / image models when the catalog misses; produce voiceover, transcription, captions, and background removal through one shared audio engine; operate on media (cut / reframe / transform); and reuse assets across projects. Also use for vague feedback that real footage looks dark, flat, boring, should feel retro/camcorder/print/ASCII, needs privacy, or needs a media reveal. When the host app provides its own music or sound-effect tools, use those for music and sound effects; `resolve --type bgm|sfx` needs the heygen CLI. When `HEYGEN_API_BASE` is set, HeyGen calls go through that host with no CLI sign-in.
日本語の概要は準備中です。原文の説明を表示しています。
Turn a music track (an audio file, a video to pull audio from, or a track generated from a mood brief) into a beat-synced video — lyric video, slideshow, or kinetic promo. The music drives all pacing; any user-supplied images/videos are cut onto the same beat grid, and a complete video needs zero assets. Narrated pieces → the input-matched workflow (see /hyperframes). Unclear → /hyperframes.
日本語の概要は準備中です。原文の説明を表示しています。
Use when the user wants to prepare or verify a Twenty app for npm or marketplace publication, including README/About copy, package metadata, defineApplication marketplace metadata, logos, screenshots, and public assets.
日本語の概要は準備中です。原文の説明を表示しています。