Bridges asset requirements from motion design specs to production-ready assets. Parses specs for required assets, recommends free/paid sources, provides format conversion guidance, generates validated import code, and offers asset preparation checklists. Use when preparing assets for Remotion projects or when asked "where to get assets", "how to prepare assets", "asset formats for Remotion".
日本語の概要は準備中です。原文の説明を表示しています。
ncklrs/startup-os-skills☆ 522026年2月27日 更新
AEM Cloud Service expert skill for the Asset Manager API (com.day.cq.dam.api.AssetManager). Covers two migration paths — Path A (create/upload, replacing createAssetForBinary/getAssetForBinary/client-facing createAsset with Direct Binary Access via @adobe/aem-upload) and Path B (delete, replacing removeAssetForBinary with in-JVM resolver.delete() + commit or external HTTP Assets API with IMS bearer tokens). Covers IMS authentication, service-user setup with crx delete permissions, asset processing pipeline, common pitfalls (hardcoded credentials, AEM calling its own HTTP API), and composition with replication/event-migration skills.
日本語の概要は準備中です。原文の説明を表示しています。
aemgdc/aemdev☆ 22026年10月13日 更新
SF SymbolsやIconify APIからiOS・macOS向けのアイコンを選び、既存の配色やサイズに合わせてXcode用のPNG素材一式を生成するスキル。
- Xcode用のアイコン素材を作りたいとき
- 既存のデザインに合うアイコン探し
- 仮置きのアイコンを差し替えたいとき
affaan-m/ECC☆ 27.8万2026年10月12日 更新
Plan, validate, and safely publish Google Ads assets, including sitelinks, callouts, structured snippets, image assets, and Performance Max asset briefs. Use when asked for Google Ads assets, ad extensions, sitelinks, callouts, snippets, image assets, Performance Max assets, PMax creative, or an asset audit.
日本語の概要は準備中です。原文の説明を表示しています。
nowork-studio/notfair-plugin☆ 3,9312026年10月10日 更新
Edit, trim, cut, caption, subtitle, reframe, combine, add background music to, or export video, audio, and image files through Cassette. Use this skill whenever the user asks to change, preview, or render a media file in the project — even if they never say "Cassette" or name a tool — for example "trim the intro off demo.mp4", "add subtitles to this clip", "make me a 30-second cut with music", "why is there dead air at the start". Drives the local Oh My Cassette stdio MCP tools in Codex or Claude as one multi-turn conversation with the Cassette agent, with per-turn timeline previews, guided questions, and rendering only on explicit export.
日本語の概要は準備中です。原文の説明を表示しています。
Cassette-Editor/oh-my-cassette☆ 1202026年10月6日 更新
Drafts a U.S. Asset Purchase Agreement for deals where a buyer acquires specified business assets while avoiding unwanted liabilities. Enforces itemized asset/liability schedules, purchase price mechanics with working capital true-ups, IRS Form 8594 tax allocation, seller and buyer reps and warranties with disclosure schedules, pre- and post-closing covenants, closing conditions and deliveries, and indemnification with basket/cap limits. Use when drafting an asset purchase agreement, APA, asset acquisition, purchase and sale of assets, asset deal, or excluded liabilities agreement.
日本語の概要は準備中です。原文の説明を表示しています。
CSlawyer1985/legal-skillhub☆ 152026年9月23日 更新
Stellar Assets (classic) + trustlines + Stellar Asset Contract (SAC) bridge to smart contracts. Covers asset issuance, distribution, authorization flags, clawback, regulated assets, trustline management, and the SAC interop layer that exposes classic assets as SEP-41 contract tokens. Use when tokenizing real-world assets, issuing stablecoins, managing trustlines, or bridging classic assets to smart contracts.
日本語の概要は準備中です。原文の説明を表示しています。
stellar-zk/stellar-zk☆ 42026年10月10日 更新
Dung khi campaign da chot huong va can biet phai thiet ke NHUNG GI — danh sach asset theo kenh kem kich thuoc, so luong, uu tien, nguoi lam, deadline dat nguoc tu ngay launch theo timeline T-14 den D+1 va quy uoc dat ten file. Kich hoat khi user nhac 'asset list', 'danh sach asset campaign', 'designer can lam gi', 'liet ke file thiet ke', 'campaign nay can bao nhieu anh', 'checklist design', 'khong biet con thieu asset nao'. Khong dung cho — brief chi tiet cho tung asset thi dung skill 42-brief-hinh-anh, 43-brief-carousel hoac 44-brief-video-editor; brief tong the chien dich cho ca team thi dung skill 02-brief-chien-dich; nhan mot master ra du kich thuoc thi dung skill 50-asset-resize.
日本語の概要は準備中です。原文の説明を表示しています。
minhnv0807/ai-business-skills☆ 6132026年9月12日 更新
Modify an asset file in the project. Use 'assets-get-data' first to inspect the asset structure before modifying. Not allowed to modify asset files in the 'Packages/' folder — modify them in 'Assets/'. Three modification surfaces are available (content, pathPatches, jsonPatch) — see the skill body for details.
日本語の概要は準備中です。原文の説明を表示しています。
IvanMurzak/Unity-MCP☆ 4,4282026年10月12日 更新
Runs SQL analytics on SageMaker Catalog asset metadata tables exported as Apache Iceberg in S3 Tables. Covers governance queries, asset growth tracking, ownership audits, time-travel over catalog state, and metadata quality analysis. Applies when querying catalog inventory, finding assets without descriptions, comparing catalog snapshots, or auditing data ownership. Trigger phrases: catalog inventory SQL, how many assets, assets without descriptions, asset growth over time, who owns this data, catalog governance, data quality audit, catalog analytics.
日本語の概要は準備中です。原文の説明を表示しています。
aws/agent-toolkit-for-aws☆ 2,8582026年10月13日 更新
Edit, trim, cut, caption, subtitle, reframe, combine, add background music to, or export video, audio, and image files through Cassette. Use this skill whenever the user asks to change, preview, or render a media file in the project — even if they never say "Cassette" or name a tool — for example "trim the intro off demo.mp4", "add subtitles to this clip", "make me a 30-second cut with music", "why is there dead air at the start". Drives the local Oh My Cassette stdio MCP tools in Codex or Claude as one multi-turn conversation with the Cassette agent, with per-turn timeline previews, guided questions, and rendering only on explicit export.
日本語の概要は準備中です。原文の説明を表示しています。
hashgraph-online/awesome-codex-plugins☆ 1,2932026年10月13日 更新
Dung khi campaign DANG CHAY va can asset moi ngay trong hom nay — creative chay chai, CTR tut, muon test angle moi: brief 1 trang rut gon, nhan ban tu creative dang thang, chi ghi phan thay doi, kich thuoc can, deadline cung va SLA duyet 30 phut. Kich hoat khi user nhac 'brief nhanh', 'can asset gap', 'creative fatigue', 'quick brief', 'can anh trong ngay', 'thay creative ngay', 'ads tut roi can bai moi'. Khong dung cho — brief day du cho asset moi hoan toan thi dung skill 42-brief-hinh-anh; liet ke asset ca campaign tu dau thi dung skill 41-campaign-asset-list; chi doi kich thuoc tu master co san thi dung skill 50-asset-resize.
日本語の概要は準備中です。原文の説明を表示しています。
minhnv0807/ai-business-skills☆ 6132026年9月12日 更新
Use when a campaign needs its full design asset list before anyone opens a tool — asset type, dimensions, channel, quantity, priority, owner, deadline, and status, with deadlines counted backward from launch day on a T-14 to D+1 timeline plus a naming convention. Trigger on 'campaign asset list', 'what does the designer need', 'list the design files', 'creative asset plan', 'how many banners do we need', 'the designer keeps asking what to make'. Not for — the spec for one individual image, see `42-image-brief-global`; a slide sequence, see `43-carousel-brief-global`; an urgent mid-campaign swap, see `48-quick-visual-brief-global`; resizing an existing master, see `50-asset-resize-global`.
日本語の概要は準備中です。原文の説明を表示しています。
minhnv0807/ai-business-skills☆ 6132026年9月12日 更新
Recover assets (images, videos, data) that weren't directly archived by Wayback Machine by crawling archived pages that reference them. Use when: (1) Direct asset URL returns 404/503 from Wayback, (2) Asset was hosted on CDN that Wayback didn't crawl, (3) You have the page URL but not the asset URL, (4) Recovering avatars, thumbnails, or embedded media from defunct services. The key insight: pages often got archived even when their assets didn't - extract URLs from archived HTML, then try alternative fetch methods.
日本語の概要は準備中です。原文の説明を表示しています。
divinevideo/divine-mobile☆ 2662026年10月13日 更新
Show or change the Cassette editing model and thinking level for the current media session. Invoke only when the user explicitly asks for the model picker, wants to inspect the current Cassette model, or requests a model/thinking change.
日本語の概要は準備中です。原文の説明を表示しています。
Cassette-Editor/oh-my-cassette☆ 1202026年10月6日 更新
Evaluates single-asset GP-led transactions with stand-alone asset valuation, financing structure, and rolling LP vs cashing out analysis. Use when analyzing single-asset CVs, evaluating trophy asset transactions, or structuring single-asset rolls.
日本語の概要は準備中です。原文の説明を表示しています。
CaseMark/skills☆ 442026年9月9日 更新
Reflect reusable learnings into the current workspace / repository design and automation assets (.github/**, AGENTS.md, repo scripts/tasks). Not for ~/.copilot personal assets, VS Code User Data assets, or a private skills repository. Use when running a workspace/repo retro from CLI or Scout. Detects whether a project folder exists and, if not, asks before creating one. Triggers on "retro workspace", "repo retro", "workspace cleanup", "ワークスペース知見反映".
aktsmm/Agent-Skills☆ 262026年10月13日 更新
Run a retro for personal global ~/.copilot assets and turn incident learnings into updates for copilot-instructions, instructions, skills, agents, and hooks. Not for workspace/repository assets, VS Code User Data assets, or a private skills repository. Triggers on retro, retrospective, incident learning, error analysis, copilot setup, instructions update, インシデント, and 知見反映.
aktsmm/Agent-Skills☆ 262026年10月13日 更新
Move the assets at paths in the project. Should be used for asset rename. Does AssetDatabase.Refresh() at the end. Use 'assets-find' tool to find assets before moving.
日本語の概要は準備中です。原文の説明を表示しています。
IdoCohen560/claude-unity-game-studio☆ 222026年7月8日 更新
Modify asset file in the project. Use 'assets-get-data' tool first to inspect the asset structure before modifying. Not allowed to modify asset file in 'Packages/' folder. Please modify it in 'Assets/' folder.
日本語の概要は準備中です。原文の説明を表示しています。
IdoCohen560/claude-unity-game-studio☆ 222026年7月8日 更新
Get asset data from the asset file in the Unity project. It includes all serializable fields and properties of the asset. Use 'assets-find' tool to find asset before using this tool.
日本語の概要は準備中です。原文の説明を表示しています。
IdoCohen560/claude-unity-game-studio☆ 222026年7月8日 更新
Copy assets at given paths and store them at new paths. Refreshes the AssetDatabase at the end. Use 'assets-find' to locate the source assets first.
日本語の概要は準備中です。原文の説明を表示しています。
IvanMurzak/Unity-MCP☆ 4,4282026年10月12日 更新
Delete the assets at the given project paths. Refreshes the AssetDatabase at the end. Use 'assets-find' to locate the assets first.
日本語の概要は準備中です。原文の説明を表示しています。
IvanMurzak/Unity-MCP☆ 4,4282026年10月12日 更新
Get asset data from the asset file in the Unity project — every serializable field and property. Supports token-saving path-scoped reads via `paths` or `viewQuery`. Use 'assets-find' to find the asset first.
日本語の概要は準備中です。原文の説明を表示しています。
IvanMurzak/Unity-MCP☆ 4,4282026年10月12日 更新