Detects mass assignment via create/update($request->all()), unguarded models, and missing authorization on mutating controller actions in Laravel.
日本語の概要は準備中です。原文の説明を表示しています。
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概要と使いどころ
Detects mass assignment via create/update($request->all()), unguarded models, and missing authorization on mutating controller actions in Laravel.
日本語の概要は準備中です。原文の説明を表示しています。
Guides the creation of complete Spring Boot features following a structured, layer-by-layer workflow: entity, repository, service, controller, and tests. Applies Kotlin idioms, Bean Validation, and MockK test patterns throughout.
日本語の概要は準備中です。原文の説明を表示しています。
Refactor Spring Boot and Java code to improve maintainability, readability, and adherence to enterprise best practices. This skill transforms messy Spring Boot applications into clean, well-structured solutions following SOLID principles and Spring Boot 3.x conventions. It addresses fat controllers, improper transaction boundaries, field injection anti-patterns, and scattered configuration. Leverages Java 21+ features including record patterns, pattern matching for switch, virtual threads, and sequenced collections.
日本語の概要は準備中です。原文の説明を表示しています。
Kotlin/Spring Boot 3.x patterns - use for backend services, REST APIs, dependency injection, controllers, and service layers
日本語の概要は準備中です。原文の説明を表示しています。
Use when building PHP applications with modern PHP 8.3+ features, Laravel, or Symfony frameworks. Invokes strict typing, PHPStan level 9, async patterns with Swoole, and PSR standards. Creates controllers, configures middleware, generates migrations, writes PHPUnit/Pest tests, defines typed DTOs and value objects, sets up dependency injection, and scaffolds REST/GraphQL APIs. Use when working with Eloquent, Doctrine, Composer, Psalm, ReactPHP, or any PHP API development.
日本語の概要は準備中です。原文の説明を表示しています。
Provides and generates complete CRUD workflows for Spring Boot 3 services. Creates feature-focused architecture with Spring Data JPA aggregates, repositories, DTOs, controllers, and REST APIs. Validates domain invariants and transaction boundaries. Use when modeling Java backend services, REST API endpoints, database operations, web service patterns, or JPA entities for Spring Boot applications.
日本語の概要は準備中です。原文の説明を表示しています。
Generates Spring Boot 3.x configurations, creates REST controllers, implements Spring Security 6 authentication flows, sets up Spring Data JPA repositories, and configures reactive WebFlux endpoints. Use when building Spring Boot 3.x applications, microservices, or reactive Java applications; invoke for Spring Data JPA, Spring Security 6, WebFlux, Spring Cloud integration, Java REST API design, or Microservices Java architecture.
日本語の概要は準備中です。原文の説明を表示しています。
Spring Boot with Kotlin - controllers, services, coroutines
日本語の概要は準備中です。原文の説明を表示しています。
Use when the project follows API-first / OpenAPI-first approach: generating controller interfaces, DTOs, and clients from an OpenAPI spec. Use when you see openapi.yaml, openapi-generator-maven-plugin, or ApiDelegate pattern in the project.
日本語の概要は準備中です。原文の説明を表示しています。
Use when generating REST controllers, response wrappers, DTOs, error handlers, or any HTTP-facing code. Defines response envelope, HTTP status mapping, pagination, and versioning.
日本語の概要は準備中です。原文の説明を表示しています。
Use when generating or modifying any Spring Boot class — controllers, services, repositories, DTOs, mappers, or configuration. Enforces strict layer separation and prevents business logic from leaking across boundaries.
日本語の概要は準備中です。原文の説明を表示しています。
You are a senior backend engineer operating production-grade services under strict architectural and reliability constraints. Use when routes, controllers, services, repositories, express middleware, or prisma database access.
日本語の概要は準備中です。原文の説明を表示しています。
Senior embedded software engineer specializing in firmware and driver development for ARM Cortex-M microcontrollers (Teensy, STM32, nRF52, SAMD).
日本語の概要は準備中です。原文の説明を表示しています。
Architect scalable backend services using layered architecture, dependency injection, middleware patterns, service classes, and separation of concerns. Use when building API services, implementing business logic layers, creating service classes, setting up middleware chains, implementing dependency injection, designing controller-service-repository patterns, handling cross-cutting concerns, creating domain models, implementing CQRS patterns, or establishing backend architecture standards.
日本語の概要は準備中です。原文の説明を表示しています。
You are a senior backend engineer operating production-grade services under strict architectural and reliability constraints. Use when routes, controllers, services, repositories, express middleware, or prisma database access.
日本語の概要は準備中です。原文の説明を表示しています。
Senior embedded software engineer specializing in firmware and driver development for ARM Cortex-M microcontrollers (Teensy, STM32, nRF52, SAMD).
日本語の概要は準備中です。原文の説明を表示しています。
Use when a carrier owner, CFO, or controller asks how to build an annual budget, monthly P&L model, cash flow forecast, scenario plan, or break-even analysis for a trucking operation. Covers revenue modeling, cost structures, capital planning, and the discipline of tracking actuals vs budget.
日本語の概要は準備中です。原文の説明を表示しています。
Locate CCSPlayerInventory::SendInventoryUpdateEvent in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the WeaponPaints gamedata entry "CCSPlayerInventory::SendInventoryUpdateEvent" (symbol CCSPlayerInventory_SendInventoryUpdateEvent). Shortlist via functions constructing the inventory-full-update usermessage/event around m_pSOCache contents for the owning controller. The body packs the SO cache snapshot and sends it via the GC/usermessage path. Cross-check with callers in inventory-dirty flows (weapon paint mutations). Trigger: CCSPlayerInventory_SendInventoryUpdateEvent, CCSPlayerInventory::SendInventoryUpdateEvent
日本語の概要は準備中です。原文の説明を表示しています。
Find and identify the CCSGameRules__sm_mapGcBanInformation global variable in CS2 binary using IDA Pro MCP. Use this skill when reverse engineering CS2 server.dll or libserver.so to locate the GC ban information map structure by decompiling CCSPlayerController_ResourceDataThink's sub-function (Linux) or searching for the "Notification about user penalty" string (Windows).
日本語の概要は準備中です。原文の説明を表示しています。
GRASP principles knowledge base for PHP 8.5 projects. Provides quick reference for 9 responsibility assignment patterns (Information Expert, Creator, Controller, Low Coupling, High Cohesion, Polymorphism, Pure Fabrication, Indirection, Protected Variations). Use for architecture audits and design decisions.
日本語の概要は準備中です。原文の説明を表示しています。
You are a senior backend engineer operating production-grade services under strict architectural and reliability constraints. Use when routes, controllers, services, repositories, express middleware, or prisma database access.
日本語の概要は準備中です。原文の説明を表示しています。
Senior embedded software engineer specializing in firmware and driver development for ARM Cortex-M microcontrollers (Teensy, STM32, nRF52, SAMD).
日本語の概要は準備中です。原文の説明を表示しています。
Expert firmware analyst specializing in embedded systems, IoT security, and hardware reverse engineering. Masters firmware extraction, analysis, and vulnerability research for routers, IoT devices, automotive systems, and industrial controllers. Use PROACTIVELY for firmware security audits, IoT penetration testing, or embedded systems research.
日本語の概要は準備中です。原文の説明を表示しています。
Senior embedded software engineer specializing in firmware and driver development for ARM Cortex-M microcontrollers (Teensy, STM32, nRF52, SAMD). Decades of experience writing reliable, optimized, and maintainable embedded code with deep expertise in memory barriers, DMA/cache coherency, interrupt-driven I/O, and peripheral drivers.
日本語の概要は準備中です。原文の説明を表示しています。