Interviews a researcher in rounds until an idea, design, or draft has no unexamined decision — numbered questions, each with why it matters and a recommended answer, facts looked up rather than asked, and settled decisions written to a file. Stages are idea (topic or hunch to a falsifiable question and contribution claim), design (estimand, identification, sample and power, measurement, analysis plan, pre-registration, venue), and defend (reviewer objections to a finished design or draft). Use when the user says "grill me", asks to stress-test or poke holes in an idea, design, or plan, asks what they are assuming, or brings an idea that is not yet a design. --plan grills software or process plans.
日本語の概要は準備中です。原文の説明を表示しています。
scdenney/open-science-skills☆ 662026年10月8日 更新
Anti-slop frontend skill for landing pages, portfolios, and redesigns. The agent reads the brief, infers the right design direction, and ships interfaces that do not look templated. Real design systems when applicable, audit-first on redesigns, strict pre-flight check.
日本語の概要は準備中です。原文の説明を表示しています。
cgallic/kai-cmo-harness☆ 562026年10月3日 更新
Design system that makes HTML output look like a professional consulting deliverable instead of default AI styling. Use WHENEVER generating any HTML document — report, analysis memo, proposal, research summary, dashboard, artifact — and when the user says 「HTMLで資料」「HTMLでまとめて」「レポートにして」「コンサル風に」「資料っぽく」「デザインがダサい」 or asks to restyle existing AI-generated HTML. Replaces boxes, borders, gradients, emoji and rainbow colors with whitespace-driven, typography-first, print-ready (A4) design.
Ted0321/kotetsu-work-ai-skills☆ 562026年8月16日 更新
Guides intentional Nothing-inspired UI and design-system work with typography, spacing, hierarchy, components, and platform-specific execution. Use when the user explicitly asks for Nothing style, Nothing design, or `/nothing-design`, not for generic UI or design tasks.
日本語の概要は準備中です。原文の説明を表示しています。
yacosta738/yacosta738.github.io☆ 472026年10月14日 更新
Creates a Stitch Design System from a DESIGN.md that was already uploaded with stitch-mcp-upload-design-md. Second half of a two-step pair — the upload must happen first.
日本語の概要は準備中です。原文の説明を表示しています。
gabelul/stitch-kit☆ 452026年7月21日 更新
Uploads a DESIGN.md file to a Stitch project as the first half of turning it into a Stitch Design System. Always paired with stitch-mcp-create-design-system-from-design-md, which must be called immediately after.
日本語の概要は準備中です。原文の説明を表示しています。
gabelul/stitch-kit☆ 452026年7月21日 更新
Use when a non-designer needs to audit a UI, generate a design spec (spacing, type scale, color tokens, grids), or build brand foundations (logo systems, palette and type pairing, brand guidelines). Covers the visual layer, UX/perceptual critique, and brand identity. For implementing the design in code (React/HTML/CSS), use frontend-design.
日本語の概要は準備中です。原文の説明を表示しています。
firatcand/founder-skills☆ 382026年7月2日 更新
Use when the user runs /web-design-review with a URL to visually audit and fix a live UI. Not for design direction: use design. Not for variant galleries: use design-variants.
日本語の概要は準備中です。原文の説明を表示しています。
OutlineDriven/odin-claude-plugin☆ 372026年9月29日 更新
Create or evolve an implementation-agnostic website design system from existing-site evidence, verified brand inputs, and an optional Visual Reference Brief. Use to establish visual and restrained-motion baselines, extract an existing site's rendered system for style-preserving extensions, validate one selected baseline with a compact Design Board, or update shared rules before page/module design. Do not conduct cross-industry reference research, map Elementor settings, create page layouts, design modules, or implement production code.
日本語の概要は準備中です。原文の説明を表示しています。
javen-wangjunren/elementor-website-skill☆ 332026年9月14日 更新
Use when the user wants to design, redesign, shape, critique, audit, polish, clarify, distill, harden, optimize, adapt, animate, colorize, extract, or otherwise improve a frontend interface. Covers websites, landing pages, dashboards, product UI, app shells, components, forms, settings, onboarding, and empty states. Handles UX review, visual hierarchy, information architecture, cognitive load, accessibility, performance, responsive behavior, theming, anti-patterns, typography, fonts, spacing, layout, alignment, color, motion, micro-interactions, UX copy, error states, edge cases, i18n, and reusable design systems or tokens. Also use for bland designs that need to become bolder or more delightful, loud designs that should become quieter, live browser iteration on UI elements, or ambitious visual effects that should feel technically extraordinary. Not for backend-only or non-UI tasks.
日本語の概要は準備中です。原文の説明を表示しています。
ShipfoxHQ/shipfox☆ 272026年10月14日 更新
Provides context about the regelrecht Figma design system and helps with Figma-related tasks like component lookups and design comparisons. Use this skill proactively when: implementing UI components, looking up Figma node IDs, comparing code with Figma designs, downloading Figma assets, or working with design tokens. Activate automatically when user mentions Figma, design system, component styling, or asks about RR-Components.
日本語の概要は準備中です。原文の説明を表示しています。
NederlandseDigitaleDienst/regelrecht☆ 252026年10月14日 更新
Anti-slop frontend skill for landing pages, portfolios, and redesigns. The agent reads the brief, infers the right design direction, and ships interfaces that do not look templated. Real design systems when applicable, audit-first on redesigns, strict pre-flight check.
日本語の概要は準備中です。原文の説明を表示しています。
sidiangongyuan/codex-skills-library☆ 252026年9月21日 更新
ISA-101 design rules for Human Machine Interfaces in process automation, covering display hierarchy, color standards, alarm integration, navigation, and situation awareness. Use when designing, building, reviewing, or generating code for HMIs, control system displays, SCADA screens, operator dashboards, or industrial control panels. Use when asked about ISA-101, alarm design, operator display hierarchy, or HMI color standards.
日本語の概要は準備中です。原文の説明を表示しています。
timhok/hmi-design☆ 242026年3月13日 更新
Use when the user wants to design, redesign, shape, critique, audit, polish, clarify, distill, harden, optimize, adapt, animate, colorize, extract, or otherwise improve a frontend interface. Covers websites, landing pages, dashboards, product UI, app shells, components, forms, settings, onboarding, and empty states. Handles UX review, visual hierarchy, information architecture, cognitive load, accessibility, performance, responsive behavior, theming, anti-patterns, typography, fonts, spacing, layout, alignment, color, motion, micro-interactions, UX copy, error states, edge cases, i18n, and reusable design systems or tokens. Also use for bland designs that need to become bolder or more delightful, loud designs that should become quieter, live browser iteration on UI elements, or ambitious visual effects that should feel technically extraordinary. Not for backend-only or non-UI tasks.
日本語の概要は準備中です。原文の説明を表示しています。
gaia-research/gaia-skill-tree☆ 232026年10月14日 更新
Anti-slop frontend skill for landing pages, portfolios, and redesigns. The agent reads the brief, infers the right design direction, and ships interfaces that do not look templated. Real design systems when applicable, audit-first on redesigns, strict pre-flight check.
日本語の概要は準備中です。原文の説明を表示しています。
datit309/supergraph☆ 222026年10月14日 更新
Unity level design-to-code translation. Trigger & event architecture, encounter design contracts, checkpoint & respawn, cinematic & scripted sequences, environmental storytelling hooks, level streaming & loading seams. DESIGN INTENT format: INTENT/WRONG/RIGHT/SCAFFOLD/ DESIGN HOOK. Based on Unity 6.3 LTS.
日本語の概要は準備中です。原文の説明を表示しています。
IdoCohen560/claude-unity-game-studio☆ 222026年7月8日 更新
Use when a task needs the judgment of a biomedical/bioengineering engineer — running a design control phase (inputs, outputs, verification, validation) for a medical device, scoring a Design FMEA and deciding whether a failure mode needs mitigation, planning a human factors/usability validation study, building a design traceability matrix, or writing a design verification or risk-mitigation report. Distinct from a regulatory-affairs-specialist (owns the submission/clearance process, not the engineering itself) and from a clinical-data-manager/biostatistician (trial data and analysis, not device design).
日本語の概要は準備中です。原文の説明を表示しています。
wonsukchoi/domain-experts☆ 212026年10月12日 更新
Creates accurate frontend implementations from visual references while maintaining design consistency. Use when user provides Figma URLs, screenshots, design images, requests visual implementation from reference, or asks to build UI matching a design. Automatically checks existing design intent patterns before implementation.
日本語の概要は準備中です。原文の説明を表示しています。
joaquimscosta/arkhe-claude-plugins☆ 212026年8月14日 更新
Write a data pipeline design document. Use when the user says "pipeline design doc", "document this pipeline", "pipeline architecture doc", "data flow document", "how does this pipeline work", "design doc for ETL", "pipeline spec", or needs to capture the architecture, data flow, and operational details of a data pipeline - even if they don't explicitly say "design doc".
日本語の概要は準備中です。原文の説明を表示しています。
qa-aman/claude-skills☆ 202026年10月13日 更新
ハンズオンで作った動くアプリを「商品として売り出す」視点で見直し、ペライチのランディングページ(LP)を作る対話スキル。動くアプリを実際に触りながらコピーを練り、最後に frontend-design スキルを自動で呼び出して HTML 実物まで一気に着地させる。標準構成では /verify-project の後に本線として実施する(30〜50分)。/landing-page-design で明示起動。
cm-wada-yusuke/claude-code-product-workshop-kit☆ 202026年8月27日 更新
Work with Canva designs: list designs and folders, create designs, upload assets, and export to PNG/JPG/PDF/MP4. Trigger phrases: canva, canva design, export canva design.
日本語の概要は準備中です。原文の説明を表示しています。
gabrielmoreira/agent-skills-mirror☆ 192026年10月13日 更新
Use when defining or refining the tone, voice, and behavioral personality of an Agentforce agent: system instruction encoding, brand voice alignment, adaptive response formats, multi-persona strategies. NOT for writing the actual conversational copy — utterances, fallback messages, escalation phrasing — use admin/agent-conversation-design. NOT for topic scope design — use agentforce/agent-topic-design.
日本語の概要は準備中です。原文の説明を表示しています。
PranavNagrecha/AwesomeSalesforceSkills☆ 192026年10月4日 更新
Use this skill when designing the UX and content strategy for a Salesforce-powered self-service portal or help center — pre-deflection article surfacing, Help Center search UX, friction-calibrated case submission forms, community peer support layers, and deflection measurement. Trigger keywords: design self-service portal, case deflection strategy, help center UX design, reduce support volume with self-service, knowledge base search experience. NOT for picking which contact reasons to deflect and through which channel — use architect/case-deflection-strategy. NOT for building the Experience Cloud site itself — use admin/experience-cloud-site-setup. More trigger keywords: article visibility matrix IsVisibleInCsp IsVisibleInPkb, which articles show in the customer portal, case visibility for portal users, CaseComment IsPublished customer visible comment, self-registration profile and account for a portal, Help Center template does not support login, deflection metrics SOQL KnowledgeArticleViewStat, self-service journey map, moderation policy for a support community.
日本語の概要は準備中です。原文の説明を表示しています。
PranavNagrecha/AwesomeSalesforceSkills☆ 192026年10月4日 更新
Requirements for a Salesforce Enterprise Territory Management (ETM) territory design: alignment criteria, coverage model selection, assignment rule logic, hierarchy depth and breadth, and user-to-territory ratios. Trigger keywords: territory design, territory alignment, territory model requirements, sales coverage model, territory criteria, geographic territory, named account territory, overlay territory. NOT for ETM setup steps — use admin/enterprise-territory-management. NOT for loading territory assignment data — use data/territory-data-alignment. Trigger keywords: territory design questionnaire, territory requirements document, assignment rule matrix, territory type priority, realignment plan, territory access level decision, accountAccessLevel, opportunityAccessLevel, ObjectTerritory2Association, UserTerritory2Association, Planning state model, territory acceptance tests.
日本語の概要は準備中です。原文の説明を表示しています。
PranavNagrecha/AwesomeSalesforceSkills☆ 192026年10月4日 更新