Design and build native-feeling macOS application UIs. Use this skill whenever the user asks to create a desktop app, macOS app, Mac-style interface, Apple-style UI, system utility, or anything that should look and feel like a native Mac application. Also trigger when users mention "native feel", "desktop app design", "Apple design patterns", "sidebar layout", "traffic lights", or want to build tools/utilities that feel like they belong on macOS. This skill covers layout, composition, interaction patterns, animations, light/dark mode, and all the subtle details that make an app feel like Apple built it.
日本語の概要は準備中です。原文の説明を表示しています。
davepoon/buildwithclaude☆ 3,6332026年10月13日 更新
Build, update, and apply iOS design specifications using Apple Human Interface Guidelines (HIG) source data. Use when a task asks for iOS UI/UX rules, Apple design standards, component behavior, accessibility constraints, interaction patterns, or feature-level design-spec writing grounded in official HIG pages.
日本語の概要は準備中です。原文の説明を表示しています。
davepoon/buildwithclaude☆ 3,6332026年10月13日 更新
Stop coding agents from shipping generic UI. Use UIZZE's 800,000+ real web and iOS screens to build product-specific interfaces, define a design contract, cover required states, and run a hard finish gate. Use for web or iOS UI design, implementation, redesign, critique, and pre-ship review in Codex, Claude Code, Cursor, Copilot, and other coding agents.
日本語の概要は準備中です。原文の説明を表示しています。
davepoon/buildwithclaude☆ 3,6332026年10月13日 更新
Use this skill when the user is invoking the DOCA PCC Counters tool — the `pcc_counters.sh` bash script under the DOCA tools directory — to arm and read the fixed firmware/hardware PCC (Programmable Congestion Control) diagnostic counters (CNP, RTT, WRED-drop, etc.) on a ConnectX / BlueField device via mst + the mlx5 debugfs `diag_cnt` interface. The script takes two positional args — `set | query` and an mst device path — with no `--help` or subcommands. Trigger even without "pcc_counters.sh" or "PCC counters": "how do I read the CNP / RTT / WRED-drop counters", "PCC counter stuck at zero", "the script says Bad Device", or "is congestion control dropping packets on this port?". Route elsewhere for writing a custom PCC algorithm (doca-pcc), factory firmware PCC config, DOCA install, or fleet-wide CC tuning.
日本語の概要は準備中です。原文の説明を表示しています。
NVIDIA/skills☆ 3,5902026年10月14日 更新
Use this skill when the user is operating the DOCA Firefly Service container on BlueField — picking the four PTP configuration axes (role / profile / domain / interface), wiring the BlueField PHC + host follower + consumer workload pairing, deciding whether PTP-grade time is even needed (vs. chrony / NTP), or debugging a Firefly deployment where PTP isn't syncing or the host clock isn't following. Trigger even when the user does not explicitly mention "DOCA Firefly" or "PTP" — typical implicit phrasings include "container green but PTP never advances past LISTENING", "Firefly says synced but the host clock still drifts", "sync acquired but offset is tens of microseconds", "my Rivermax SMPTE workload needs PTP", or "is chrony good enough". Refuse and route elsewhere for installing DOCA, host-side chrony / ptp4l config bodies, PTP topology / boundary-clock design, building DOCA apps that read the disciplined PHC, or other DOCA services (DMS, Flow-Inspector, HBN) — those belong to other skills.
日本語の概要は準備中です。原文の説明を表示しています。
NVIDIA/skills☆ 3,5902026年10月14日 更新
LP, MILP, and QP (beta) with cuOpt — Python, C, and CLI. Use when the user is solving LP, MILP, or QP with any cuOpt interface.
日本語の概要は準備中です。原文の説明を表示しています。
NVIDIA/skills☆ 3,5902026年10月14日 更新
Go (Golang) naming conventions — covers packages, constructors, structs, interfaces, constants, enums, errors, booleans, receivers, getters/setters, functional options, acronyms, test functions, and subtest names. Use this skill when writing new Go code, reviewing or refactoring, choosing between naming alternatives (New vs NewTypeName, isConnected vs connected, ErrNotFound vs NotFoundError, StatusReady vs StatusUnknown at iota 0), debating Go package names (utils/helpers anti-patterns), or asking about Go naming best practices. Also trigger when the user mentions MixedCaps vs snake_case, ALL_CAPS constants, Get-prefix on getters, or error string casing. Do NOT use for general Go implementation questions that don't involve naming decisions.
日本語の概要は準備中です。原文の説明を表示しています。
samber/cc-skills-golang☆ 3,4712026年10月1日 更新
Defensive Golang coding against accidental bugs — nil panics, typed-nil interfaces, `append` backing-array aliasing, silent int64-to-int32 truncation, float `==` comparison, `defer` inside loops, defensive copies of slices and maps, and usable zero values. Use when a Go program panics on a nil map write or nil pointer dereference, when reviewing code for nil-safety, numeric conversion overflow, or resource lifecycle, or when designing a type whose zero value must be safe. Not for designing concurrent access with goroutines, channels, or sync primitives (→ See `samber/cc-skills-golang@golang-concurrency` skill), not for exploitable vulnerabilities such as injection, weak crypto, or leaked secrets (→ See `samber/cc-skills-golang@golang-security` skill), and not for debugging an already-failing program (→ See `samber/cc-skills-golang@golang-troubleshooting` skill).
日本語の概要は準備中です。原文の説明を表示しています。
samber/cc-skills-golang☆ 3,4712026年10月1日 更新
Golang refactoring — safe, at-scale restructuring of existing Go code: a coverage-adaptive safety net, behavior-preserving transforms (gopls Rename/Extract, `gofmt -r`, `gopatch`), the Fowler catalog mapped to Go, breaking import cycles, and small stacked PRs. Apply when a function or type has grown too large, a code smell blocks a feature, or the user asks to refactor Go code — also for renaming at scale, extracting functions or interfaces, moving code between packages, or planning a multi-step refactor. Target styles owned elsewhere → See `samber/cc-skills-golang@golang-naming` (renames), `samber/cc-skills-golang@golang-project-layout` (splits), `samber/cc-skills-golang@golang-modernize` (idioms), `samber/cc-skills-golang@golang-code-style` (control flow), `samber/cc-skills-golang@golang-design-patterns` (patterns/DI).
日本語の概要は準備中です。原文の説明を表示しています。
samber/cc-skills-golang☆ 3,4712026年10月1日 更新
[omh] Architecture picture of a codebase: turn a repository into one readable, interface-level PlantUML architecture picture - packages or modules, the public symbols other units actually import, bounded import edges - and get it rendered to a single PNG a chat surface can show. Use when the user says: codebase-uml, codebase uml, uml, plantuml, uml diagram, class diagram, package diagram, module diagram.
日本語の概要は準備中です。原文の説明を表示しています。
rlaope/oh-my-hermes☆ 3,3652026年10月13日 更新
[omh] Designing or reviewing an iOS, macOS, or Apple-style UI: prepare native Apple UI or Apple marketing product-visual direction, review, and improvement briefs with evidence-backed remediation handoffs. Use when the user says: apple-design, apple design, apple ui design, apple hig, human interface guidelines, ios design guidelines, macos app design, apple-inspired web.
日本語の概要は準備中です。原文の説明を表示しています。
rlaope/oh-my-hermes☆ 3,3652026年10月13日 更新
Search PubMed for scientific literature, including published clinical trials. Fetch abstracts and full text. Link published research to biological databases (gene, protein, nucleotide, PubChem) to discover associations between papers and specific compounds or genes. Verify medical spelling, match raw citations, and cache result sets for bulk processing. Interfaces NCBI E-utilities and PMC BioC APIs.
日本語の概要は準備中です。原文の説明を表示しています。
google-deepmind/science-skills☆ 3,2542026年10月10日 更新
How the reference commerce agents of either role are structured, covering the loop, where each rule lives, skills, the backend interface, delegates, and model fields. Load when designing or reviewing the structure of a shopping or merchant agent.
日本語の概要は準備中です。原文の説明を表示しています。
anthropics/commerce-agents☆ 3,2332026年10月2日 更新
Validates Terminal User Interface (TUI) output using freeze for screenshot capture and LLM-as-judge for semantic validation. Supports both visual (PNG/SVG) and text-based validation modes.
日本語の概要は準備中です。原文の説明を表示しています。
mikeyobrien/ralph-orchestrator☆ 3,1762026年10月13日 更新
Generous whitespace, consistent padding, and grid-based layouts for clean, readable, and breathing interfaces.
日本語の概要は準備中です。原文の説明を表示しています。
bergside/awesome-design-skills☆ 3,1582026年6月28日 更新
A friendly, hand-drawn sketch interface inspired by pencil illustrations on warm cream paper. Soft teal brand accents, hand-written display headings, rounded pill controls.
日本語の概要は準備中です。原文の説明を表示しています。
bergside/awesome-design-skills☆ 3,1582026年6月28日 更新
A playful, arcade-inspired interface for games — built on the VT323 pixel typeface, hard-edged 0px corners, chunky pill buttons that physically press into solid offset blocks
日本語の概要は準備中です。原文の説明を表示しています。
bergside/awesome-design-skills☆ 3,1582026年6月28日 更新
A sun-baked, clay-toned editorial interface built on warm cream surfaces, ink-brown headlines set in a display serif, and a single terracotta accent.
日本語の概要は準備中です。原文の説明を表示しています。
bergside/awesome-design-skills☆ 3,1582026年6月28日 更新
Real-world mimicry with textured surfaces, 3D effects, and familiar physical metaphors for intuitive digital interfaces.
日本語の概要は準備中です。原文の説明を表示しています。
bergside/awesome-design-skills☆ 3,1582026年6月28日 更新
Smooth color transitions and gradient-rich surfaces for modern, playful interfaces with visual depth.
日本語の概要は準備中です。原文の説明を表示しています。
bergside/awesome-design-skills☆ 3,1582026年6月28日 更新
A radically minimal, blank-canvas interface built as a pure edge-to-edge surface, with almost no color and typography carrying the visual weight. Black serves as the only filled color, the only divider, and the sole surface tone cards.
日本語の概要は準備中です。原文の説明を表示しています。
bergside/awesome-design-skills☆ 3,1582026年6月28日 更新
Cozy cafe-inspired interface with warm tones, soft typography, and clean layouts for a relaxed browsing experience.
日本語の概要は準備中です。原文の説明を表示しています。
bergside/awesome-design-skills☆ 3,1582026年6月28日 更新
High-contrast, expressive style with creative typography and bold color choices for visually striking interfaces.
日本語の概要は準備中です。原文の説明を表示しています。
bergside/awesome-design-skills☆ 3,1582026年6月28日 更新
Modular grid layout with card-like blocks, clear hierarchy, soft spacing, and subtle visual contrast for organized, scannable interfaces.
日本語の概要は準備中です。原文の説明を表示しています。
bergside/awesome-design-skills☆ 3,1582026年6月28日 更新