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cccskills

「interface」の検索結果

1,336 件 ・ 関連度順

概要と使いどころ

Golang struct and interface design patterns — composition, embedding, type assertions, type switches, interface segregation, dependency injection via interfaces, struct field tags, and pointer vs value receivers. Use this skill when designing Go types, defining or implementing interfaces, embedding structs or interfaces, writing type assertions or type switches, adding struct field tags for JSON/YAML/DB serialization, or choosing between pointer and value receivers. Also use when the user asks about "accept interfaces, return structs", compile-time interface checks, or composing small interfaces into larger ones.

日本語の概要は準備中です。原文の説明を表示しています。

samber/cc-skills-golang3,4672026年10月1日 更新

Builds a DRAFT interface register between disciplines or parties from meeting notes, action lists and drawings or document lists: one row per interface with the requesting and providing party, the information needed, the related document number, the need-by date with its source, the status as minuted and a quoted source, plus UNKNOWN and questions where the notes are silent. Never sets a date, rates priority, assigns ownership beyond what the notes state or closes an interface. Use when the user asks to "build an interface register from these minutes", "list the interfaces between piping and civil", "who owes what to whom on this package", "update the interface register from this week's meeting" or "turn these action items into an interface list". Do not use for recording a design or document change raised in a meeting, use management-of-change-intake instead. Drafts for human review; never approves, authorises or signs off.

日本語の概要は準備中です。原文の説明を表示しています。

kesslernity/awesome-copilot-agent-skills82026年9月19日 更新

Use the skill to control and verify the code interface configuration of your model — how Simulink® model elements are represented in the generated C or C++ code. This includes — (1) specifying names, types (storage classes), and placement of variables that represent model elements (for example, making a model parameter tunable as a global extern variable); (2) specifying names, types, and placement of functions that represent model algorithms; (3) selecting the deployment type (Component, Subcomponent, or Automatic); (4) selecting the interface configuration type (data or service interface); (5) linking a shared Embedded Coder dictionary to a model; (6) creating Embedded Coder dictionary entries and setting their properties; (7) for service interface configuration — specifying service interface definitions, including sender, receiver, client, and server services. Items 1 and 2 can be set per element or as a category-wide default. Item 1 applies to GRT and ERT models; the rest to ERT models only.

日本語の概要は準備中です。原文の説明を表示しています。

matlab/simulink-agentic-toolkit1,2192026年10月8日 更新

Generates PSR-17 HTTP Factories implementation for PHP 8.5. Creates RequestFactoryInterface, ResponseFactoryInterface, StreamFactoryInterface, UriFactoryInterface, ServerRequestFactoryInterface, UploadedFileFactoryInterface. Includes unit tests.

日本語の概要は準備中です。原文の説明を表示しています。

MikeCheng1208/BattleTree22026年7月22日 更新

network-interface-health

無料日本語概要

ルーターやスイッチ、Linuxの通信エラーや切断を調べ、両端の設定とエラー件数の増え方から、ケーブル不良や混雑などの原因を切り分けるスキル。

  • 通信の途切れやパケット損失を調べたいとき
  • スイッチのCRC増加を調べたいとき
  • リンク両端の設定を比較したいとき
affaan-m/ECC27.8万2026年10月12日 更新

Generates complete modules and components from interface contracts and specifications. Use when Claude needs to build larger software components, implement interfaces, create service layers, or generate complete modules with multiple related classes. Supports Python (with type hints and protocols) and Java (with interfaces and abstract classes). Trigger when users request "implement this interface", "generate a module for", "create a service layer", "build a component that implements", or provide interface definitions that need implementation.

日本語の概要は準備中です。原文の説明を表示しています。

ArabelaTso/Skills-4-SE2532026年8月21日 更新

codebase-design

無料日本語概要

呼び出し側が覚える使い方を小さく保ち、複雑な処理を内部にまとめる設計を支援します。共通の用語と判断基準で、モジュールの使いやすさやテストのしやすさを検討するスキルです。

  • モジュールの使い方を簡単にしたいとき
  • 散らばった複雑な処理をまとめたいとき
  • 実装を差し替える場所の検討
mattpocock/skills28.9万2026年10月12日 更新

oil-ui

無料

Design, improve, and review interfaces for websites, apps, dashboards, and components: explore distinct design directions, compare styles side by side, and refine visual hierarchy against real screenshots. Delivers comparison pages, design notes, mockups, or working interfaces. Use for new interface design, style comparison, visual polish, screenshot recreation, or interface review. Not for business logic, APIs, builds, or code cleanup without visible UI changes. If oil-ui-pro is installed, use oil-ui-pro instead. 设计、改进和评审网站、App、后台与组件的界面,完成设计方向探索、多风格同屏比较、视觉层级和基于实际画面的迭代;按请求交付对比页、设计说明、设计稿或可运行界面。当用户需要新界面设计、比较不同设计风格、视觉精修、截图还原或界面评审时使用。只负责设计判断,组件归属、数据流、状态正确性和测试等代码实现质量不在范围内。不用于纯业务逻辑、接口、构建部署、无界面行为变化的代码整理、单独绘制普通插画或操作现有网站。已安装 oil-ui-pro 时交给 oil-ui-pro。

日本語の概要は準備中です。原文の説明を表示しています。

oil-oil/oil-ui1,4172026年10月13日 更新

Generate exactly one finished CRT retro computer-interface illustration from an uploaded portrait, group photo, creature, object, or described theme. Use when the user wants anchored subjects re-authored as an exaggerated circa-1980s bitmap editorial caricature beneath early Macintosh or Minitel-style windows, optionally invoking the exact Chinese presets 街头怪诞, 巨像符号, or 冷面几何. Before generation, collect a named or image-derived palette and aspect ratio through a strict two-stage intake unless supplied. Preserve each intended subject as a distinct identity, one shared pixel lattice, restricted non-skin checkerboard midtones, low-facet geometry, unequal extraction windows, mandatory barrel-curved CRT edges, and the immutable tait-crt-interface-skill title-bar signature. Never trace, auto-pixelate, imitate photographic detail, omit, merge, or duplicate subjects, retry, resize, expose prompts, or ask users to choose a style preset.

日本語の概要は準備中です。原文の説明を表示しています。

TaiT-tt/tait-crt-interface-skill5222026年8月11日 更新

Use this skill when authoring reusable, idempotent MATLAB scripts that build System Composer architecture models via the architecture-modeling API — `systemcomposer.createModel`, `addComponent`, `addPort`, `setInterface`, `connect(srcPort, dstPort)`, interface dictionaries (.sldd) with `addInterface`/`addElement`, profiles/stereotypes with `Profile.createProfile` and `addStereotype`, or `systemcomposer.allocation.createAllocationSet`. Also trigger when debugging these APIs (connections that don't appear, interfaces that don't resolve, profile save errors, `createAllocationSet` signature-mismatch errors). Do NOT trigger for ad-hoc structural edits to an already-built model (adding one SubSystem, rewiring a port) — use `building-simulink-models` with `model_edit` for that.

日本語の概要は準備中です。原文の説明を表示しています。

matlab/agent-skills-playground1852026年10月10日 更新

World-class motion design expertise combining Disney's 12 principles of animation, Material Design's motion system, and the performance-first philosophy of production interfaces. Motion design is the craft of bringing interfaces to life - not through decoration, but through clarity, continuity, and communication. Great motion design is invisible. Users don't notice the animations - they notice that the interface feels natural, responsive, and alive. Every transition tells a story: where did this come from? Where is it going? What just happened? Motion is the language of cause and effect in digital interfaces. Use when "animation, motion, transition, microinteraction, easing, timing, choreography, loading animation, skeleton loader, page transition, hover effect, scroll animation, spring animation, keyframes, framer motion, gsap, lottie, animation, motion, transitions, microinteractions, easing, timing, accessibility, performance, frontend, design" mentioned.

日本語の概要は準備中です。原文の説明を表示しています。

omer-metin/skills-for-antigravity1652026年1月22日 更新

World-class game UI design expertise combining the clarity of Nintendo's UI philosophy, the immersive diegetic interfaces of Dead Space and Metroid Prime, and the competitive readability principles from esports titles. Game UI is the invisible bridge between player intent and game response. Great game UI serves the player without breaking immersion. It communicates critical information at a glance during intense action, guides new players without patronizing veterans, and adapts gracefully from 4K monitors to handheld screens and from keyboard to touch to controller. The best game UI designers understand that every pixel of screen space is sacred - borrowed from the game world itself. Use when "game ui, game interface, hud design, heads up display, game menu, inventory ui, health bar, stamina bar, game hud, minimap, crosshair, reticle, button prompt, controller ui, gamepad navigation, diegetic interface, in-world ui, quest tracker, damage numbers, cooldown indicator, radial menu, game tooltip, game-ui, hud, game-interface, game-menu, controller-ui, diegetic, game-design, accessibility, console, mobile-games" mentioned.

日本語の概要は準備中です。原文の説明を表示しています。

omer-metin/skills-for-antigravity1652026年1月22日 更新

Designs the public interface of a module before any implementation exists: writes the caller scenarios first, produces three candidates with genuinely different shapes, type-checks each one against the scenarios, scores them on measurable criteria and records the decision. Use when someone says "design the API for this module", "what should this signature look like", "compare interface options", "this function is awkward to call", "show me alternatives before I build it", or is about to add a module, library entry point, endpoint or command that other code will depend on.

日本語の概要は準備中です。原文の説明を表示しています。

TerminalSkills/skills1652026年10月4日 更新

ios-hig-prototype

無料日本語概要

Apple Human Interface Guidelines (HIG) に準拠した iOS アプリの UI を、 単一 HTML ファイルの「実際に動くインタラクティブプロトタイプ」として生成するスキル。 iPhone 15 Pro 相当のデバイスフレーム、ステータスバー、ナビゲーションバー、タブバー、 Inset Grouped リスト、モーダル/シート、アラートを iOS 純正の見た目で再現し、 タップ・スワイプ・入力・画面遷移がすべて動作する状態で出力する。 Claude Design / Artifact でそのまま開ける形式。 Use when: iOS アプリの UI を作りたい、アプリのモック画面が欲しい、 HIG 準拠のデザインを作りたい、iPhone 風のプロトタイプを作りたい、 アプリのデザイン案を可視化したい、App Store 提出用アプリの画面イメージを作りたい。 Triggers: "iOS アプリ UI", "iOS デザイン", "HIG", "Human Interface Guidelines", "iPhone モック", "アプリのモック", "iOS プロトタイプ", "アプリ画面を作って", "iOS UI プロトタイプ", "Claude Design", "ネイティブアプリ風", "アプリのデザイン"

sean-sunagaku/claude-code-plugin382026年7月30日 更新

google-ts-styleguide

無料日本語概要

Google TypeScript Style Guide reference for writing, reviewing, and refactoring TypeScript code. Use this skill whenever you are writing TypeScript code, reviewing TypeScript code, refactoring TypeScript, configuring ESLint or linter rules for TypeScript, or when the user asks about TypeScript coding conventions, naming conventions, type system best practices, or import/export patterns. Also trigger when the user mentions 'Google style', 'gts', 'TypeScript style guide', or asks 'how should I name this', 'should I use interface or type', 'how to handle null/undefined' in a TypeScript context. TypeScriptを書く・レビューする・リファクタリングする、ESLintの設定をする、「命名規則」「型の使い方」「import/exportのルール」「interfaceとtypeどっち」「anyを使っていい?」「nullチェックどうする」「Google式」「コーディング規約」「スタイルガイド」などの質問にも対応します。TypeScriptのコードに関する質問や作業であれば積極的にこのスキルを使ってください。

ouka-lab/Skills82026年5月4日 更新

Use when someone asks to write, rewrite, review, or improve text that appears inside a product or interface. Examples: "review the UX copy", "is there a better way to phrase this", "rewrite this error message", "write copy for this screen/flow/page", reviewing button labels, improving CLI output messages, writing onboarding copy, settings descriptions, or confirmation dialogs. Trigger whenever the request involves wording shown to end users inside software — apps, web, CLI, email notifications, modals, tooltips, empty states, or alerts. Also trigger for vague requests like "review the UX" where interface copy review is implied. Do NOT trigger for content marketing, blog posts, app store listings, API docs, brand guides, cover letters, or interview questions — this is a technical writing skill for interface language.

日本語の概要は準備中です。原文の説明を表示しています。

JordanCoin/ios-skills-collection62026年9月10日 更新

Introduce the cross-section read interface boundary (I<Section>ServiceRead) for one section's service per memory/architecture/section-read-write-split.md. Audits the surface, evaluates which methods belong on the read interface, sets up the workspace, dispatches a subagent that introduces the interface and migrates non-section callers, opens a PR. Use when the user says 'read split for X', 'split <Section>Service', 'add I<Section>ServiceRead boundary', 'apply the section-read-write-split rule to <Section>', or any variation of carving the cross-section read surface out of a section's full service interface. Reference implementation is Teams (PR 678). Operates on one section per invocation.

日本語の概要は準備中です。原文の説明を表示しています。

nobodies-collective/Humans32026年10月7日 更新

Design stable APIs and module boundaries — contract-first types, consistent errors, boundary validation, additive changes. Load when designing REST or GraphQL endpoints, public module interfaces, component props, or FE/BE contracts. Also triggers on "API design", "interface design", "design the API", "module boundary", "API contract", "define the interface". Complements feature-spec (product layer). Routes breaking retirement to api-deprecation-and-migration when it exists.

日本語の概要は準備中です。原文の説明を表示しています。

dvy1987/agent-loom32026年8月8日 更新

make-interfaces-feel-better

無料日本語概要

画面の余白、文字、角丸、影、動きを見直し、見た目と操作感を整えるスキル。ボタンやカードなどの細部を点検し、変更前後が分かる具体的な改善案を示します。

  • 窮屈で未完成に見える画面の点検
  • ボタンやカード、フォームの仕上げ
  • ホバーや読み込み状態の改善
affaan-m/ECC27.8万2026年10月12日 更新

contract-first

無料日本語概要

フロントエンドとバックエンドやサービス間で共有するAPI・イベントの仕様を先に定め、型の生成と実際の応答の検証を通じて、並行開発で起きる食い違いを防ぐスキル。

  • フロントとバックの並行開発
  • サービス間のAPIやイベント形式の統一
  • モックと本番応答を照合したいとき
affaan-m/ECC27.8万2026年10月12日 更新

cisco-ios-patterns

無料日本語概要

Cisco IOS/IOS-XEの設定をレビューし、通信の許可・拒否ルールやインターフェースの確認、障害調査用コマンドの選定、変更前後の検証を支援します。

  • 変更前のルーター・スイッチ設定レビュー
  • 読み取り専用コマンドで障害を調べたいとき
  • ACLのマスクと適用方向の確認
affaan-m/ECC27.8万2026年10月12日 更新

Guides stable API and interface design. Use when designing APIs, module boundaries, or any public interface. Use when creating REST or GraphQL endpoints, defining type contracts between modules, or establishing boundaries between frontend and backend.

日本語の概要は準備中です。原文の説明を表示しています。

addyosmani/agent-skills10.6万2026年10月10日 更新

Guides stable API and interface design. Use when designing APIs, module boundaries, or any public interface. Use when creating REST or GraphQL endpoints, defining type contracts between modules, or establishing boundaries between frontend and backend.

日本語の概要は準備中です。原文の説明を表示しています。

sickn33/agentic-awesome-skills4.8万2026年10月13日 更新

Taking a multi-PR feature from "shape unknown" to merged without five review rounds per PR: spike until interfaces stop moving, write the contract, cut PRs along contract seams, one review per PR. Use when starting a feature that touches more than one lifecycle object or public interface, when a PR review keeps changing interfaces, or when splitting a large branch.

日本語の概要は準備中です。原文の説明を表示しています。

apache/tika4,0932026年10月13日 更新