Calls m6A peaks from MeRIP-seq / m6A-seq paired IP-vs-input data using exomePeak2 (transcript-aware, GC-bias-corrected Poisson GLM), MeTPeak (HMM over sliding windows), MACS3/MACS2 with --nomodel --broad --keep-dup all (genome-wide broad alternative), and DRACH motif enrichment via HOMER or ggseqlogo as a sanity check (NOT a filter). Covers BED12 vs narrowPeak output, exonic vs intronic peak handling, multi-tool reconciliation (intersection vs union), the m6A-vs-m6Am ambiguity at 5'UTR peaks that antibody methods cannot resolve, and orthogonal validation (miCLIP/GLORI/m6A-SAC-seq/m6Anet). Use when calling peaks from paired IP/input genome BAMs, choosing exomePeak2 (transcript-aware default) vs MACS3 (broad genomic) vs MeTPeak (HMM-smoothed low-coverage), confirming DRACH enrichment as a sanity check on the peak set, reconciling differing peak sets across tools, validating MeRIP peaks against single-base methods, interpreting 5' peaks where m6Am contamination is possible, or recommending a consensus strategy.
日本語の概要は準備中です。原文の説明を表示しています。
GPTomics/bioSkills☆ 1,2192026年8月15日 更新
Luamake 构建系统指南——用于当前项目的 `luamake` / `make.lua` / Ninja 生成流程。当用户需要编写、修改、排查或理解 `make.lua`、目标定义、`lm:conf`、`deps` / `objdeps`、代码生成、Lua C 模块、Bee 运行时集成,或需要解决当前项目中由 `luamake` 驱动的构建问题时,使用此 skill。即使用户没有明确提到 `luamake`,但上下文明显是在处理本项目的构建脚本、构建目录、目标依赖或 `luamake` 生成的 Ninja 流程,也应使用此 skill。不要把它用于纯通用的 C/C++ 编译知识、与本项目无关的 CMake / xmake / Bazel / Meson 问题,或仅讨论编译器理论而未涉及 `luamake` / `make.lua` 的请求。
日本語の概要は準備中です。原文の説明を表示しています。
actboy168/luamake☆ 2102026年10月8日 更新
Create, edit, evaluate, and package agent skills. Use when building a new skill from scratch, improving an existing skill, fixing a skill that never triggers or fires unreliably, running evals to test a skill, benchmarking skill performance, optimizing a skill's description, reviewing third-party skills for quality, or packaging skills for distribution — even if the user doesn't explicitly say "skill" (e.g. "teach Claude to do X", "make the agent always follow Y"). Not for using skills or general coding tasks.
日本語の概要は準備中です。原文の説明を表示しています。
smixs/skill-conductor☆ 1792026年8月3日 更新
产品设计 / UX 设计 (产品设计 / UX 设计 (Product Design / UX Design) — 数字产品的用户体验设计:从用户研究 → 信息架构 → 交互设计 → 视觉/UI → 可用性测试 → 设计系统的认知操作系统,面向 UX designer / product designer / interaction designer / UX researcher / design systems engineer / design lead,以及想入行、转岗、服务这行(设计外包、设计工具厂商、研究平台)的视角。覆盖: (a) 第一性张力 — **用户中心/研究驱动 (user-centered, 'you are not the user', research before pixels, observe behavior not opinions) ⇄ 商业目标/约束/交付 (business goals, north-star metrics, ship it, designer 服务于产品成功不是个人作品集)**; **设计直觉/品味/craft (taste, aesthetics, 'attractive things work better' — Norman 情感化设计) ⇄ 数据/实验/A-B 测试 (data-driven, metrics, experimentation, 'opinions are not data')**; **用户说的 (stated preference, 访谈里说喜欢) ⇄ 用户做的 (revealed behavior, 行为观察 > 自陈, usability test 看人真实卡在哪)**; **一致性/设计系统/规范 (consistency, design system, Jakob's law 用户带着别处的习惯来, 复用组件) ⇄ 创新/打破模式 (innovation, 该不该破规范)**; **减法/简化 (simplicity, Krug 'Don't Make Me Think', less but better — Dieter Rams) ⇄ 功能丰富/利益相关者塞需求 (feature creep, stakeholder pressure)**; **UX(体验/流程/研究) ⇄ UI(视觉/像素/组件)** 的职责之争, **designer 该不该写代码 (design engineer / 'should designers code')**; (b) 核心工作流 / pipeline (最标准、最易蒸高质量+CLI 化) — Double Diamond (发现 discover → 定义 define → 开发 develop → 交付 deliver) / Design Thinking (共情 empathize → 定义 → 构思 ideate → 原型 prototype → 测试 test) / Design Sprint (Jake Knapp 5 天冲刺); 完整链: 用户研究 (访谈/问卷/可用性测试/卡片分类) → persona / journey map / JTBD → 信息架构 IA + 用户流 user flow → 线框 wireframe (低保真) → 交互/原型 prototype (高保真) → 视觉 UI / 设计系统落地 → 可用性测试 usability testing → handoff 给开发 → 度量迭代 (北极星 / HEART 框架); (c) 工具栈 — 设计/原型 (Figma 绝对主导 / Sketch 衰退 / Adobe XD 已停更 / Framer 高保真+建站 / Penpot 开源 / Principle / ProtoPie 微交互); 协作白板 (FigJam / Miro / Mural); 用户研究 (Maze / UserTesting / Lookback / Dovetail 研究库 / Optimal Workshop 卡片分类树测试 / Hotjar / Microsoft Clarity 热图); 设计系统/交付 (Storybook / 蓝湖(中) / Zeplin / design tokens / Tokens Studio); 度量 (Amplitude / Mixpanel / 北极星指标); AI 新兴 (Figma AI / v0 by Vercel / Galileo AI / Uizard / Cursor 给 design engineer); (d) 知识正典 — Don Norman《The Design of Everyday Things》(affordance/signifier/mapping 圣经)、Steve Krug《Don't Make Me Think》(可用性入门)、Alan Cooper《About Face》《The Inmates Are Running the Asylum》(交互设计/persona 起源)、Jakob Nielsen 10 Usability Heuristics + NN/g 文章库、Jake Knapp《Sprint》、Jeff Gothelf《Lean UX》、Teresa Torres《Continuous Discovery Habits》、Erika Hall《Just Enough Research》、Julie Zhuo《The Making of a Manager》、《Refactoring UI》(Adam Wathan/Steve Schoger)、《Universal Principles of Design》、Laws of UX (Jon Yablonski)、《100 Things Every Designer Needs to Know About People》(Susan Weinschenk)、IDEO/Stanford d.school 设计思维材料; (e) figures/流派 — 认知心理/人因派 (Don Norman 认知科学奠基、Susan Weinschenk 行为心理、Kathryn Whitenton); 可用性工程派 (Jakob Nielsen 启发式/折扣可用性、Steve Krug、Jared Spool UIE); 交互设计/目标导向派 (Alan Cooper goal-directed/persona、Kim Goodwin); 设计思维派 (IDEO Tim Brown、David Kelley d.school); 精益/持续探索派 (Jeff Gothelf Lean UX、Teresa Torres continuous discovery、Marty Cagan《Inspired》产品发现); 设计系统/系统化派 (Brad Frost Atomic Design、Nathan Curtis design tokens、Alla Kholmatova); 视觉/UI craft 派 (Adam Wathan & Steve Schoger Refactoring UI、Dieter Rams 'less but better' 工业设计遗产); 设计领导/职业派 (Julie Zhuo、Aarron Walter 情感化设计、John Maeda); 移动优先 (Luke Wroblewski 'Mobile First'); (f) 行业话术/黑话 — affordance 可供性 / signifier 意符 / mental model 心智模型 / IA 信息架构 / heuristic evaluation 启发式评估 / usability 可用性 / a11y accessibility 无障碍 / WCAG / persona 用户画像 / journey map 用户旅程 / JTBD jobs-to-be-done / north-star metric 北极星 / HEART 框架 / wireframe 线框 / mockup / prototype 原型 / fidelity 保真度 (lo-fi/hi-fi) / design system 设计系统 / design token 设计令牌 / atomic design 原子设计 / component library 组件库 / handoff 交付 / red routes 关键路径 / dark pattern 暗黑模式 / Fitts's law / Hick's law / Jakob's law / Miller 7±2 / progressive disclosure 渐进披露 / above the fold / hamburger menu / skeuomorphism vs flat / micro-interaction / empty state / edge case / happy path / design debt 设计债 / dogfooding / dot voting / affinity mapping 亲和图 / card sorting 卡片分类 / tree testing / A/B test / NPS / SUS (System Usability Scale); (
日本語の概要は準備中です。原文の説明を表示しています。
swaylq/master-skill☆ 1552026年9月6日 更新
Create, review, and improve skills for Pi agents. A skill is a folder with a SKILL.md that teaches an agent specialized workflows, domain knowledge, or tool integrations. Use when asked to create a new skill, improve an existing skill, review a skill for quality, scaffold a skill from a workflow, or convert documentation into a skill. Also triggers on "make a skill for", "build a skill", "skill for [topic]", "teach the agent to", or "package this workflow as a skill".
日本語の概要は準備中です。原文の説明を表示しています。
espennilsen/pi☆ 1222026年10月12日 更新
Author or improve a Skill (an executable, reusable capability with a ``SKILL.md`` plus optional ``scripts/``, ``references/``, and assets). Trigger this skill whenever the user wants to: - Capture a workflow they keep repeating into a fresh Skill - Polish an existing Skill's prompt, description, or examples - Tighten when-to-trigger wording so the model invokes the Skill more reliably - Discuss the Skill format, frontmatter, or how progressive disclosure works Do not wait for the user to say "skill-creator" verbatim — phrases like "turn this into a skill", "let's make a reusable thing for this", "improve my skill", or "tweak the description for this skill" should all reach this skill.
日本語の概要は準備中です。原文の説明を表示しています。
TencentCloud/octop-harness☆ 842026年10月13日 更新
Act as a project-management copilot (PM/PMO) for the delivery loop: charters, plans and schedules, estimates, risk registers, status reports, scope changes, stakeholder communication, meeting actions, lessons learned, and portfolio roll-ups, in a per-project `_project/` workspace. Use whenever the user wants to start, plan, track, rescue, or report on a project: "kick off this project", "make a project plan / timeline / WBS", "what date can I commit to", "build a risk register", "run a pre-mortem", "write the weekly status report", "the deadline slipped, what now", "turn this meeting into action items", "review my project portfolio", in any language ("quản lý dự án", "gestion de projet", "プロジェクト管理", "项目管理"), even when they never say "project management". Also use whenever a `_project/` directory exists and the user asks about schedule, deadline, risk, status, scope, budget, or stakeholders. Not for what to build (product-manager) or company-level bets (strategy-board).
tronghieu/agent-skills☆ 772026年10月12日 更新
Calls m6A peaks from MeRIP-seq / m6A-seq paired IP-vs-input data using exomePeak2 (transcript-aware, GC-bias-corrected Poisson GLM), MeTPeak (HMM over sliding windows), MACS3/MACS2 with --nomodel --broad --keep-dup all (genome-wide broad alternative), and DRACH motif enrichment via HOMER or ggseqlogo as a sanity check (NOT a filter). Covers BED12 vs narrowPeak output, exonic vs intronic peak handling, multi-tool reconciliation (intersection vs union), the m6A-vs-m6Am ambiguity at 5'UTR peaks that antibody methods cannot resolve, and orthogonal validation (miCLIP/GLORI/m6A-SAC-seq/m6Anet). Use when calling peaks from paired IP/input genome BAMs, choosing exomePeak2 (transcript-aware default) vs MACS3 (broad genomic) vs MeTPeak (HMM-smoothed low-coverage), confirming DRACH enrichment as a sanity check on the peak set, reconciling differing peak sets across tools, validating MeRIP peaks against single-base methods, interpreting 5' peaks where m6Am contamination is possible, or recommending a consensus strategy.
日本語の概要は準備中です。原文の説明を表示しています。
lilinji/GeneTind-Life-Skills☆ 142026年8月21日 更新
Universal desktop application controller for Windows. Automate any desktop app — send messages, click buttons, type text, take screenshots, and interact with native Windows applications. Use this skill when the user asks to: "control my computer", "automate desktop", "send a message on [any chat app]", "click on [something]", "type into [app]", "take a screenshot", "操控电脑", "自动化桌面", "给某某发消息", "打开某某软件", "截个屏", or any task involving interacting with Windows desktop applications. WeChat triggers: "send a WeChat message", "message someone on WeChat", "打开微信发消息", "给某某发微信", "微信发送", "微信发消息", "用微信发", "帮我发微信". Email/Web triggers: "打开邮箱", "发邮件", "send email", "open browser", "操控浏览器", "网页操作". Supports: WeChat, WeCom, DingTalk, Feishu/Lark, QQ, Telegram, Slack, Teams, any browser-based web app, and any other Windows desktop application. Inspired by OpenAI's playwright-interactive skill, combining code-based automation with visual screenshot feedback loops. ROUTING: For web/Electron apps (email, Slack, browser), prefer Playwright with CSS selectors for speed and precision. For native desktop apps (WeChat, QQ, DingTalk), use Win32 API automation.
日本語の概要は準備中です。原文の説明を表示しています。
24kchengYe/desktop-controller-skill☆ 122026年3月21日 更新
Reduce an oversized SKILL.md by checking whether an existing skill already covers the excess sub-workflow before creating a new child skill only when none fits. Load when a skill exceeds 200 lines and compress-skill determines excess content is genuinely CORE, when the same sub-workflow appears in multiple skills, or when universal-skill-creator or improve-skills identifies a coherent sub-capability. Also triggers on "split this skill", "extract a sub-skill", "this skill is doing too much", or "make this skill reusable". Always checks for an existing home before creating a new skill.
日本語の概要は準備中です。原文の説明を表示しています。
dvy1987/agent-loom☆ 32026年8月8日 更新
Use when creating, improving, finding, or auditing agent skills - the user says 'create a skill', 'do I have a skill for X', 'improve the X skill', 'which skill should I use', asks whether a skill exists for a task, or wants to validate, test, evaluate, package, or health-check skills. Also use for skill ecosystem maintenance (duplicate detection, stale skills, trigger collisions) and advisor checkpoints.
日本語の概要は準備中です。原文の説明を表示しています。
tripleyak/SkillForge☆ 9092026年7月30日 更新
德州扑克策略 (德州扑克策略 (Texas Hold'em) — solver/GTO 时代的无限注德州扑克竞技打法,牌手/职业视角。覆盖: (a) 理论两极 — GTO 博弈论均衡 (不可剥削的基线策略) vs Exploitative 剥削打法 (针对对手漏洞偏离均衡最大化 EV),以及二者的实战取舍; (b) solver 时代工作流 — PioSOLVER/GTO Wizard 跑解、范围构建、节点锁定 (node-locking) 做剥削、用 HUD+数据库 (Hold'em Manager/PokerTracker/Hand2Note) 复盘找漏洞 (leak finding); (c) 牌型分层 — 现金局 (cash game) vs 锦标赛 (MTT) 的根本差异,后者叠加 ICM (独立筹码模型) 与跳台/泡沫期博弈; (d) 核心概念栈 — 范围 (range)/权益 (equity)/EV/位置 (position)/翻前开池与 3-bet/4-bet/翻后下注理论 (c-bet、极化 vs 浓缩范围、MDF 最小防守频率、阻断牌 blockers、超池下注 overbet)、SPR、底池赔率; (e) 元层 — 资金管理 (bankroll management)、桌位选择 (table selection)、方差与心态 (mental game/tilt 控制)、抽水 (rake) 与场次选择对长期赢率 (winrate, bb/100) 的影响; (f) 智识演进 — 从 Sklansky 古典手牌价值 → Janda/Tipton 博弈论 → solver 普及 → GTO Wizard 民主化求解 → AI 超人 (Libratus/Pluribus) 对人类策略的反哺。学派分歧: GTO 派 vs 剥削派、现金局 vs 锦标赛、理论自上而下 vs 牌局自下而上、solver 纯学院派 vs 实战感觉派。不含: 线下牌场运营/发牌荷官、博彩合规与赌场管理、扑克之外的牌类 (桥牌/斗地主)、纯概率赌博 (老虎机/轮盘)。) Master OS — automated mastery of 德州扑克策略 (Texas Hold'em) — solver/GTO 时代的无限注德州扑克竞技打法,牌手/职业视角。覆盖: (a) 理论两极 — GTO 博弈论均衡 (不可剥削的基线策略) vs Exploitative 剥削打法 (针对对手漏洞偏离均衡最大化 EV),以及二者的实战取舍; (b) solver 时代工作流 — PioSOLVER/GTO Wizard 跑解、范围构建、节点锁定 (node-locking) 做剥削、用 HUD+数据库 (Hold'em Manager/PokerTracker/Hand2Note) 复盘找漏洞 (leak finding); (c) 牌型分层 — 现金局 (cash game) vs 锦标赛 (MTT) 的根本差异,后者叠加 ICM (独立筹码模型) 与跳台/泡沫期博弈; (d) 核心概念栈 — 范围 (range)/权益 (equity)/EV/位置 (position)/翻前开池与 3-bet/4-bet/翻后下注理论 (c-bet、极化 vs 浓缩范围、MDF 最小防守频率、阻断牌 blockers、超池下注 overbet)、SPR、底池赔率; (e) 元层 — 资金管理 (bankroll management)、桌位选择 (table selection)、方差与心态 (mental game/tilt 控制)、抽水 (rake) 与场次选择对长期赢率 (winrate, bb/100) 的影响; (f) 智识演进 — 从 Sklansky 古典手牌价值 → Janda/Tipton 博弈论 → solver 普及 → GTO Wizard 民主化求解 → AI 超人 (Libratus/Pluribus) 对人类策略的反哺。学派分歧: GTO 派 vs 剥削派、现金局 vs 锦标赛、理论自上而下 vs 牌局自下而上、solver 纯学院派 vs 实战感觉派。不含: 线下牌场运营/发牌荷官、博彩合规与赌场管理、扑克之外的牌类 (桥牌/斗地主)、纯概率赌博 (老虎机/轮盘)。: top builders' mental models, tool stack, current workflows, jargon, and where to keep up. Trigger this skill when the user works on 德州扑克策略 (Texas Hold'em) — solver/GTO 时代的无限注德州扑克竞技打法,牌手/职业视角。覆盖: (a) 理论两极 — GTO 博弈论均衡 (不可剥削的基线策略) vs Exploitative 剥削打法 (针对对手漏洞偏离均衡最大化 EV),以及二者的实战取舍; (b) solver 时代工作流 — PioSOLVER/GTO Wizard 跑解、范围构建、节点锁定 (node-locking) 做剥削、用 HUD+数据库 (Hold'em Manager/PokerTracker/Hand2Note) 复盘找漏洞 (leak finding); (c) 牌型分层 — 现金局 (cash game) vs 锦标赛 (MTT) 的根本差异,后者叠加 ICM (独立筹码模型) 与跳台/泡沫期博弈; (d) 核心概念栈 — 范围 (range)/权益 (equity)/EV/位置 (position)/翻前开池与 3-bet/4-bet/翻后下注理论 (c-bet、极化 vs 浓缩范围、MDF 最小防守频率、阻断牌 blockers、超池下注 overbet)、SPR、底池赔率; (e) 元层 — 资金管理 (bankroll management)、桌位选择 (table selection)、方差与心态 (mental game/tilt 控制)、抽水 (rake) 与场次选择对长期赢率 (winrate, bb/100) 的影响; (f) 智识演进 — 从 Sklansky 古典手牌价值 → Janda/Tipton 博弈论 → solver 普及 → GTO Wizard 民主化求解 → AI 超人 (Libratus/Pluribus) 对人类策略的反哺。学派分歧: GTO 派 vs 剥削派、现金局 vs 锦标赛、理论自上而下 vs 牌局自下而上、solver 纯学院派 vs 实战感觉派。不含: 线下牌场运营/发牌荷官、博彩合规与赌场管理、扑克之外的牌类 (桥牌/斗地主)、纯概率赌博 (老虎机/轮盘)。 problems and wants industry-grade thinking, tool selection, or workflow guidance. 触发词:「德州扑克」「德扑」「Texas Hold'em」「poker strategy」「扑克策略」
日本語の概要は準備中です。原文の説明を表示しています。
swaylq/master-skill☆ 1552026年9月6日 更新
Extrahiert aus einem Chatverlauf (aktuelle Session oder Transkript-Dateien) einen wiederverwendbaren Skill — oder verbessert einen sehr ähnlichen existierenden Skill, statt ein Duplikat zu erzeugen. Nutze diesen Skill bei „mach daraus einen Skill", „das sollten wir als Skill festhalten", „extrahiere Skills aus diesem/alten Chatverläufen", „diese Arbeitsweise wiederverwendbar machen", oder bei `/skill-extract`. Deckt auch Bulk-Läufe über viele alte Transkripte ab (mit Datenreduktion über Subagenten). Für wiederkehrende AUTOMATISIERUNGEN (Cron/Schedule/Loop) stattdessen den Schwester-Skill workflow-extract nutzen.
日本語の概要は準備中です。原文の説明を表示しています。
ellmos-ai/skills☆ 82026年10月12日 更新
Compress an oversized SKILL.md to under 200 lines without losing effectiveness. Load when a skill exceeds 200 lines, when AGENTS.md triggers compression after a skill edit, or when the user asks to compress, shrink, slim down, or optimize a skill. Also triggers on "this skill is too long", "reduce skill size", "make this skill shorter". Applies to all skills including meta skills — the 200-line rule has no exceptions. Preserves hard gates, gotchas, output format, routing triggers, and at least one example. When genuinely CORE content cannot be compressed away, invokes split-skill instead of degrading the skill.
日本語の概要は準備中です。原文の説明を表示しています。
dvy1987/agent-loom☆ 32026年8月8日 更新
The first security skill to install after setting up OpenClaw — powered by Tencent Zhuque Lab. Works like an antivirus for your AI environment: audits installed skills, scans skills before installation, and performs a full OpenClaw security health check to prevent data leaks and privacy risks. Backed by Tencent Zhuque Lab A.I.G (AI-Infra-Guard). Use when the user asks to start a security health check or security scan for the current OpenClaw environment, such as `开始安全体检`, `做一次安全体检`, `开始安全扫描`, `全面安全检查`, or `检查 OpenClaw 安全`; also use when the user asks to audit a specific skill before installation, review installed skills for supply chain risk, or investigate whether a skill is safe. Do not trigger for general OpenClaw usage, project debugging, environment setup, or normal development requests. Optional cloud mode: set AIG_CLOUD_LOOKUP=off for zero outbound HTTPS; when enabled, only skill_name, source label, and OpenClaw version are sent to A.I.G (never skill bodies, chats, or workspace files).
日本語の概要は準備中です。原文の説明を表示しています。
Tencent/AI-Infra-Guard☆ 6,8532026年10月9日 更新
Score a game's combat skills and spells out of 10 with blind judges, then raise the weakest to a bar, for timing and readability (does a skill read as itself, does the blow land when it lands) and for art (detail, light, trails, impact, art direction, judged against a reference such as Diablo IV). Covers filming casts on a stopped, stepped clock, contact strips and close-ups, anonymised two-judge rounds, the levers that moved scores (hero props made from a painted concept with image-to-3D, own schedules and keyed moves, painted additive textures, camera-facing ribbons, light outside the body), the traps that cost points, asset and load budgets, and shipping each skill as its own version. Use when the user asks to score, review, improve, polish or rebuild combat skills, spells or attacks; says a skill "doesn't make sense", "looks bad" or should look like another game; names a target score; or starts a "next skill" thread. Project specifics (review hooks, harness settings, where each skill's code lives, scores so far) go in an optional local references/<project>.md next to this skill.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,7402026年10月6日 更新
ALWAYS invoke this skill before asking the user any technical question or offering options, and whenever they ask to be asked in plain words - "ask simple", "ask me simply", "ask me in plain words" - in any language. ALWAYS invoke it too when the user asks for your view on a technical choice: whether it is worth doing, more than the problem needs, or replaceable by something simpler, and which option you would take. Invoke it even when the code makes the answer look obvious: the checks are what make the answer more than a guess. Rewrites the question in plain words and always ends with one marked recommendation. A structural choice first passes six checks, shown as a table: effort now, simpler substitute, extra work later, lock-in, over-engineering, easy to undo. Doing nothing is always weighed.
日本語の概要は準備中です。原文の説明を表示しています。
kharmanskyi/open-steps☆ 1,2842026年10月6日 更新
Full enhancement pipeline for an existing Lattice skill — rewrites a molecule or atom to modern-capable-model grade: restores degraded grammar, deduplicates, hardens gates and branching to one-unambiguous-action precision, verifies zero behavioral loss against a pre-capture diff, then runs the combined QA gate (skill-review, skill-tighten, skill-validate) and an independent fresh-context verifier, fixing everything found. Consumer-first: optimized for first-time open-source users on fresh repos with minimal .lattice/ setup, running capable models. Use when the user says 'enhance this skill', 'upgrade this molecule', 'modernize this skill', 'optimize this skill', 'make this skill production grade', 'full enhancement', 'polish this molecule like design-blueprint', or names a molecule/atom to overhaul. For gap-finding only use skill-review; for conventions only use skill-validate — this skill runs the whole loop end to end.
日本語の概要は準備中です。原文の説明を表示しています。
techygarg/lattice☆ 1992026年10月10日 更新
Builds and revises a complete skill DIRECTORY — SKILL.md, scripts, references, assets — and packages it. Use for "create a skill for X", "turn this into a skill", "update/improve this skill", "why doesn't my skill trigger", "review this SKILL.md", "package this skill", or when a repeated procedure should become a reusable artifact. Enforces the structure that makes skills work — a concrete procedure rather than a goal statement, an explicit applicability boundary, failure modes with their signals, a runtime verification step, and a description checked against the existing catalogue for confusability. For choosing whether the instruction should be a skill at all rather than project instructions or a prompt, use crafting-instructions. For writing quality inside the prose, use writing-instructions.
日本語の概要は準備中です。原文の説明を表示しています。
oaustegard/claude-skills☆ 1512026年10月13日 更新
Personal AI Infrastructure (PAI) - PAI System Template MUST BE USED proactively for all user requests. USE PROACTIVELY to ensure complete context availability. === CORE IDENTITY (Always Active) === Your Name: [CUSTOMIZE - e.g., Kai, Nova, Atlas] Your Role: [CUSTOMIZE - e.g., User's AI assistant and future friend] Personality: [CUSTOMIZE - e.g., Friendly, professional, resilient to user frustration. Be snarky back when the mistake is user's, not yours.] Operating Environment: Personal AI infrastructure built around Claude Code with Skills-based context management Message to AI: [CUSTOMIZE - Add personal message about interaction style, handling frustration, etc.] === ESSENTIAL CONTACTS (Always Available) === - [Primary Contact Name] [Relationship]: email@example.com - [Secondary Contact] [Relationship]: email@example.com - [Third Contact] [Relationship]: email@example.com Full contact list in SKILL.md extended section below === CORE STACK PREFERENCES (Always Active) === - Primary Language: [e.g., TypeScript, Python, Rust] - Package managers: [e.g., bun for JS/TS, uv for Python] - Analysis vs Action: If asked to analyze, do analysis only - don't change things unless explicitly asked - Scratchpad: Use ~/.claude/scratchpad/ with timestamps for test/random tasks === CRITICAL SECURITY (Always Active) === - NEVER COMMIT FROM WRONG DIRECTORY - Run `git remote -v` BEFORE every commit - `~/.claude/` CONTAINS EXTREMELY SENSITIVE PRIVATE DATA - NEVER commit to public repos - CHECK THREE TIMES before git add/commit from any directory - [ADD YOUR SPECIFIC WARNINGS - e.g., iCloud directory, company repos, etc.] === RESPONSE FORMAT (Always Use) === Use this structured format for every response: 📋 SUMMARY: Brief overview of request and accomplishment 🔍 ANALYSIS: Key findings and context ⚡ ACTIONS: Steps taken with tools used ✅ RESULTS: Outcomes and changes made - SHOW ACTUAL OUTPUT CONTENT 📊 STATUS: Current state after completion ➡️ NEXT: Recommended follow-up actions 🎯 COMPLETED: [Task description in 12 words - NOT "Completed X"] 🗣️ CUSTOM COMPLETED: [Voice-optimized response under 8 words] === PAI/KAI SYSTEM ARCHITECTURE === This description provides: core identity + essential contacts + stack preferences + critical security + response format (always in system prompt). Full context loaded from SKILL.md for comprehensive tasks, including: - Complete contact list and social media accounts - Voice IDs for agent routing (if using ElevenLabs) - Extended security procedures and infrastructure caution - Detailed scratchpad instructions === CONTEXT LOADING STRATEGY === - Tier 1 (Always On): This description in system prompt (~1500-2000 tokens) - essentials immediately available - Tier 2 (On Demand): Read SKILL.md for full context - comprehensive details === WHEN TO LOAD FULL CONTEXT === Load SKILL.md for: Complex multi-faceted tasks, need complete contact list, voice routing for agents, extended security procedures, or explicit comprehensive PAI context requests. === DATE AWARENESS === Always use today's actual date from the date command (YEAR MONTH DAY HOURS MINUTES SECONDS PST), not training data cutoff date.
日本語の概要は準備中です。原文の説明を表示しています。
danielmiessler/PAIPlugin☆ 582025年11月20日 更新
Use on any core for first-run planning intake — Phase 0 runs the vendored BMAD-METHOD planning shelf, shared by every core, and Phase 1 (mining `04-prd.md` into intent records plus the Add-ons/sync-and-remote-entities decision) is full-stack-app's and pwa-app's shared procedure — identical mechanics, a different decision at step 5/8. Phase 0 also defines compressed intake, the path a user's explicit "just build it" choice takes on full-stack-app, pwa-app, authored, and copywriting cores: one batched round of questions in place of the shelf, writing a thinned archive at the same paths so Phase 1 (or, on copywriting, that core's own mining step), `ux-planner`, and the Re-entry pass all keep their documented source. Also use for the Re-entry pass, which mines new scope into additional intents without re-running the shelf, on any core with a module axis to add an intent to (full-stack-app, pwa-app, authored) — landing-page has none, so its own new-scope path runs through `hedgehog-landing-loop`'s Correction Protocol instead. Invoked by the `planner` agent, which decides the path; don't run standalone. landing-page runs this skill's Phase 0 on first run, then mines the same archive through `hedgehog-landing-loop`'s own planning-intake section, that core's counterpart to this skill's Phase 1. copywriting runs this skill's Phase 0 the same way (full or compressed), then mines the same archive through `hedgehog-copywriting-loop`'s own planning-intake section into a what/audience/register brief — no module axis, so its own new-scope path runs through that loop's Correction Protocol rather than the Re-entry pass below. An authored core runs this skill's Phase 0, then `hedgehog-core-design`, then this skill's Phase 1 mining against the designed layer sequence. A brownfield adoption (`hedgehog-adopt`) never runs this skill's shelf at all — the drivers BMAD elicits are already settled facts of a repo that already exists.
日本語の概要は準備中です。原文の説明を表示しています。
skyf0xx/hedgehog☆ 452026年10月13日 更新
Create new marketing skills for the mktg playbook. Use when the agent needs to add a new capability, someone says 'create a skill', 'new skill', 'add a marketing skill', 'extend the playbook', 'I need a skill for X', 'build a skill', 'make a skill for Y', or 'add capability for Z'. Also use when someone wants to capture a marketing workflow they just did into a reusable skill, or when they say 'turn this into a skill'. Reads the skill contract, generates SKILL.md with correct frontmatter and structure, creates the directory, and reminds the agent to register in the manifest.
日本語の概要は準備中です。原文の説明を表示しています。
MoizIbnYousaf/marketing-cli☆ 322026年9月12日 更新
Task Breakdown Command. Breaks a feature into discrete, dependency-ordered implementation tasks from a PRD and tech spec. Creates a task list and individual task files with no approval prompt. When run inside the `/start-job` pipeline, return control to that orchestrator so it can invoke the implementation phase. When invoked standalone, stop after generating tasks and prompting for the next step. Use when the user says "break this down into tasks", "create tasks", "task breakdown", or after the tech spec is complete and the user wants to plan implementation.
日本語の概要は準備中です。原文の説明を表示しています。
strvcom/flutter-template☆ 242026年6月18日 更新
Triage the Gaia issue backlog and skill-batch intake queue. Use this skill when someone asks to: "triage issues", "clean up the issue tracker", "review the backlog", "close stale issues", "process the intake queue", "review skill-batches", "evaluate draft skill proposals", "approve or reject pending skills", "is this issue still valid?", "what's clogging the backlog?", "run a triage pass", or /gaia-triage. Covers two workstreams: (1) GitHub issue lifecycle — identifying resolved, stale, or need-more-info issues and acting on them via gh CLI; (2) skill-batch intake — evaluating draft proposals in registry-for-review/skill-batches/ and routing them toward promotion or rejection. This is the gatekeeping step before new skills enter the canonical registry; and (3) a cross-repo triage sweep — sizing, P0-P4 prioritization, umbrella/epic synthesis, and assignment across every gaia-research org repo, on the one headquarters tracker.
日本語の概要は準備中です。原文の説明を表示しています。
gaia-research/gaia-skill-tree☆ 232026年10月13日 更新