Create, implement, or review tailwind design system work with format, accessibility, performance, and visual-verification controls. Use when the requested deliverable depends on tailwind design system.
日本語の概要は準備中です。原文の説明を表示しています。
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概要と使いどころ
Create, implement, or review tailwind design system work with format, accessibility, performance, and visual-verification controls. Use when the requested deliverable depends on tailwind design system.
日本語の概要は準備中です。原文の説明を表示しています。
Create, implement, or review penpot ui/ux design work with format, accessibility, performance, and visual-verification controls. Use when the requested deliverable depends on penpot ui/ux design.
日本語の概要は準備中です。原文の説明を表示しています。
Create, implement, or review design engineering craft work with format, accessibility, performance, and visual-verification controls. Use when the requested deliverable depends on design engineering craft.
日本語の概要は準備中です。原文の説明を表示しています。
Plan, implement, or review api designer work in an existing codebase with compatibility, security, and verification controls. Use when the user explicitly requests api designer work.
日本語の概要は準備中です。原文の説明を表示しています。
Orchestrates the tdmcp feature team end-to-end: design/wireframe → build → integrate → QA → release. Use whenever the user wants to build, implement, develop, ship, or add one or more tdmcp features/tools/effects/controls/AI-prompts for TouchDesigner, or to run them through a coordinated design→develop→QA→deploy pipeline. Also use for follow-ups: re-run, continue, update, fix, or improve a feature/batch, ship the next version, or rebuild just one part of a previous run. Single feature or a whole batch.
日本語の概要は準備中です。原文の説明を表示しています。
Build, review, and browser-test interactive website page or module HTML from a confirmed UI Architecture Map and visual direction. Use for HTML First Drafts, restrained motion implementation, full-page or module-first prototypes, rendered design review, responsive and interaction QA, page composition, and implementation handoff. Do not use for design exploration, unconfirmed visual or motion direction, content strategy, Design Systems, Elementor controls, CMS templates, or framework components.
日本語の概要は準備中です。原文の説明を表示しています。
Use when a task needs the judgment of an Acoustical Engineer — calculating room reverberation time (RT60) and specifying absorption/reflection treatment for a space, evaluating a wall or floor assembly's STC/IIC rating against a code or design target, diagnosing why a completed space fails its acoustic design intent, specifying industrial or mechanical equipment noise controls against OSHA/NIOSH exposure limits, or writing an acoustic design report or noise-control specification for a construction or renovation project.
日本語の概要は準備中です。原文の説明を表示しています。
Produce 3+ distinct hi-fi design variations — basic to bold, one file with tweak controls — when the user asks for options, alternatives, "show me a few takes". Extends fe-design.
日本語の概要は準備中です。原文の説明を表示しています。
Orchestrates the tdmcp feature team end-to-end: design/wireframe → build → integrate → QA → release. Use whenever the user wants to build, implement, develop, ship, or add one or more tdmcp features/tools/effects/controls/AI-prompts for TouchDesigner, or to run them through a coordinated design→develop→QA→deploy pipeline. Also use for follow-ups: re-run, continue, update, fix, or improve a feature/batch, ship the next version, or rebuild just one part of a previous run. Single feature or a whole batch.
日本語の概要は準備中です。原文の説明を表示しています。
Declare an agentic application's interaction disclosure, state, context, capabilities, and effect-control boundaries. Use for a reviewable design specification and static consistency audit before implementation. NOT for proving that controls are deployed or enforced, exposing private chain-of-thought, selecting a model/router, or designing a multi-agent protocol.
日本語の概要は準備中です。原文の説明を表示しています。
医療アプリの患者・職員の機密情報を分類し、施設単位のアクセス制御や監査記録を設計するとともに、ログ・URL・ブラウザー保存からの情報漏えいを点検するスキル。
AIエージェントが継続して作業するループを、品質確認と評価、失敗時の停止・再実行の方針を組み合わせて設計し、進捗停滞や再試行に対処するスキル。
Wrap any HTML artifact with a side panel of live, parameterized controls — accent color, type scale, density, motion, theme — that rewrite CSS custom properties in real time and persist to localStorage. Lets the user explore variants of a design without re-prompting the agent. Use when the brief asks for "variants", "side-by-side options", "tweak this", "let me adjust", "live knobs", or "实时调参".
日本語の概要は準備中です。原文の説明を表示しています。
OpenDesign's enterprise AI-adoption brief: local-first agents at work, the risk controls, the ROI, and the rollout plan. Built as a decision-grade AI literacy deck for leadership, IT, security.
日本語の概要は準備中です。原文の説明を表示しています。
Hyperframes-based video template for retro pixel deck motion design. Use when users want a high-fidelity, multi-scene HTML-to-video composition with advanced transitions, interactive preview controls, and ready-to-render default style.
日本語の概要は準備中です。原文の説明を表示しています。
Conduct comprehensive GDPR compliance assessments by evaluating data processing activities against EU Regulation 2016/679, including Article 30 records of processing, lawful basis validation, data subject rights implementation, Data Protection Impact Assessments (DPIAs) under Article 35, breach notification procedures, international transfer safeguards (SCCs, adequacy decisions), and technical/organizational measures under Article 32. Use when processing personal data of EU residents, preparing for supervisory authority audits, implementing privacy-by-design for new systems, scoping compliance gaps for M&A due diligence, assessing third-party processors, or responding to data subject access requests at scale. Incorporates 2026 guidance from ICO, EDPB, and post-Data (Use and Access) Act 2025 UK-GDPR considerations. Do not use for implementing specific Article 32 controls — use implementing-gdpr-data-protection-controls; or for DSAR automation — use implementing-gdpr-data-subject-access-request.
日本語の概要は準備中です。原文の説明を表示しています。
Design production-grade multi-agent workflows with clear pattern choice (sequential, parallel, hierarchical), handoff contracts, failure handling, and cost/context controls. Use when architecting a multi-step agent pipeline, choosing between single-agent vs multi-agent approaches, or refactoring an LLM workflow that suffers from context bloat or unreliable handoffs.
日本語の概要は準備中です。原文の説明を表示しています。
Bootstrap, develop, and design modern WinUI 3 desktop applications with C# and the Windows App SDK using official Microsoft guidance, WinUI Gallery patterns, Windows App SDK samples, and CommunityToolkit components. Use when creating a brand new app, preparing a machine for WinUI, reviewing, refactoring, planning, troubleshooting, environment-checking, or setting up WinUI 3 XAML, controls, navigation, windowing, theming, accessibility, responsiveness, performance, deployment, or related Windows app design and development work.
日本語の概要は準備中です。原文の説明を表示しています。
Apply Fitts's Law — target acquisition time depends on size and distance. Use when sizing and positioning controls, especially for touch. For how many controls to show at once, use `hicks-law`.
日本語の概要は準備中です。原文の説明を表示しています。
Analyze and design idempotency, bounded polling, per-service circuits, durable queues, DLQ/replay, degradation, and reconciliation for Adobe workloads. Use when the task requires adobe async reliability controls. Trigger with "Adobe reliability", "Firefly retry design", or "PDF job recovery".
日本語の概要は準備中です。原文の説明を表示しています。
Design premium Three.js game UI: HUDs, menus, overlays, pause/win/lose screens, settings, icon controls, touch UI, typography, responsive layout, safe areas, text fit, and UI/world cohesion.
日本語の概要は準備中です。原文の説明を表示しています。
Conduct threat modeling using STRIDE methodology. Identify threats, assess risks, and design security controls. Use when designing secure systems or assessing application security.
日本語の概要は準備中です。原文の説明を表示しています。
Create, research, revise, restyle, present, inspect, and export Codex Slides slide decks from Codex, including scenario workflows, project Design Files, and always-on brand design systems. Use when the user asks for a presentation, PPT/PPTX, slide deck, research brief converted into slides, an existing deck edit, a marked-up slide revision, brand/style controls, project files, or to open and operate Codex Slides in the Codex in-editor Browser.
日本語の概要は準備中です。原文の説明を表示しています。
Expert patterns for scaling mobile games to desktop including mouse/keyboard controls, increased resolution and graphical fidelity, expanded UI layouts, settings menus, window management, and platform-specific features. Use when creating desktop ports or cross-platform releases. Trigger keywords: mouse_controls, keyboard_shortcuts, resolution_scaling, graphics_settings, fullscreen_toggle, window_modes, Steam_integration, desktop_optimization.
日本語の概要は準備中です。原文の説明を表示しています。