Systematically deobfuscate multi-layer PowerShell malware using AST analysis, dynamic tracing, and tools like PSDecode and PowerDecode to reveal hidden payloads and C2 infrastructure.
日本語の概要は準備中です。原文の説明を表示しています。
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概要と使いどころ
Systematically deobfuscate multi-layer PowerShell malware using AST analysis, dynamic tracing, and tools like PSDecode and PowerDecode to reveal hidden payloads and C2 infrastructure.
日本語の概要は準備中です。原文の説明を表示しています。
Systematically deobfuscate multi-layer PowerShell malware using AST analysis, dynamic tracing, and tools like PSDecode and PowerDecode to reveal hidden payloads and C2 infrastructure.
日本語の概要は準備中です。原文の説明を表示しています。
Systematically deobfuscate multi-layer PowerShell malware using AST analysis, dynamic tracing, and tools like PSDecode and PowerDecode to reveal hidden payloads and C2 infrastructure.
日本語の概要は準備中です。原文の説明を表示しています。
Guidance for .NET MAUI XAML and C# data bindings — compiled bindings, INotifyPropertyChanged / ObservableObject, value converters, binding modes, multi-binding, relative bindings, fallbacks, and MVVM best practices. USE FOR: setting up compiled bindings with x:DataType, implementing INotifyPropertyChanged or CommunityToolkit ObservableObject, creating IValueConverter / IMultiValueConverter, choosing binding modes, configuring BindingContext, relative bindings, binding fallbacks, StringFormat, code-behind SetBinding with lambdas, and enforcing XC0022/XC0025 warnings. DO NOT USE FOR: CollectionView item templates and layouts (use maui-collectionview), Shell navigation data passing (use maui-shell-navigation), dependency injection (use maui-dependency-injection), or animations triggered by property changes (use .NET MAUI animation APIs).
日本語の概要は準備中です。原文の説明を表示しています。
Retrieve the list of root GameObjects in the specified opened scene (or the active scene when `openedSceneName` is empty). Supports token-saving path-scoped reads over the root-GameObjects array via `paths` or `viewQuery`. Use 'scene-list-opened' to enumerate scenes.
日本語の概要は準備中です。原文の説明を表示しています。
Find a specific GameObject in the opened Prefab (preferred when present) or the active Scene. Optionally include editable data, components preview, bounds, and limited hierarchy. Supports token-saving path-scoped reads via `paths` or `viewQuery`.
日本語の概要は準備中です。原文の説明を表示しています。
List the fully-qualified C# type names of every concrete `UnityEngine.Component` subclass available in the project. Paginated (default 5/page, max 500). Use this to find a valid `componentName` for 'gameobject-component-add'.
日本語の概要は準備中です。原文の説明を表示しています。
Image SEO audit — make a site's images discoverable in Google Images and stop them from dragging down Core Web Vitals. Audits alt text quality and coverage, descriptive file names, modern formats (WebP/AVIF), dimensions and compression, responsive srcset, lazy-loading, explicit width/height (CLS), image sitemaps, and ImageObject structured data. Use this skill whenever the user asks about image SEO, alt text, Google Images ranking, image optimization for search, image file size hurting page speed, WebP/AVIF, or image structured data. Trigger on: "image SEO", "alt text", "rank in Google Images", "optimize my images for search", "image alt tags", "WebP", "image compression SEO", "image sitemap", "ImageObject schema", or any image-discoverability / image-performance question. For overall page speed use /seo-analysis; for generating new images use the brand image skills.
日本語の概要は準備中です。原文の説明を表示しています。
Code obfuscation analysis and deobfuscation playbook. Use when reversing binaries protected by junk code, opaque predicates, self-modifying code, control flow flattening, VM protection, or string encryption.
日本語の概要は準備中です。原文の説明を表示しています。
Use when the user wants to modernize iOS code to iOS 17/18 patterns, migrate from ObservableObject to @Observable, update @StateObject to @State, or adopt modern SwiftUI APIs.
日本語の概要は準備中です。原文の説明を表示しています。
Guidance for .NET MAUI XAML and C# data bindings — compiled bindings, INotifyPropertyChanged / ObservableObject, value converters, binding modes, multi-binding, relative bindings, fallbacks, and MVVM best practices. USE FOR: setting up compiled bindings with x:DataType, implementing INotifyPropertyChanged or CommunityToolkit ObservableObject, creating IValueConverter / IMultiValueConverter, choosing binding modes, configuring BindingContext, relative bindings, binding fallbacks, StringFormat, code-behind SetBinding with lambdas, and enforcing XC0022/XC0025 warnings. DO NOT USE FOR: CollectionView item templates and layouts (use maui-collectionview), Shell navigation data passing (use maui-shell-navigation), dependency injection (use maui-dependency-injection), or animations triggered by property changes (use .NET MAUI animation APIs).
日本語の概要は準備中です。原文の説明を表示しています。
Write SEO pages that rank on Google AND get cited by LLMs. Uses live SERP data, 500-token chunk architecture, RAG optimization for Gemini 3.5 Flash, the Two-Gate AEO framework (retrieval-pool entry + selected-citation extraction), the Anti-NLP Stuffing Protocol (structural entity placement, no keyword-density stuffing), strict single-service local isolation, and the Reddit Test quality gate. Triggers on: "write an SEO page", "seo-agi", "seo page for [keyword]", "rank for [keyword]", "rewrite this page for SEO", "GEO", "AEO", "write a page that ranks".
日本語の概要は準備中です。原文の説明を表示しています。
Generate Coverage and insurance resources with payer diversity including Medicare, Medicaid, commercial, Tricare, VA, and self-pay. Use when user mentions coverage, insurance, payer, Medicare, Medicaid, benefits, or coordination of benefits. For claims and EOB see the claims-eob skill.
日本語の概要は準備中です。原文の説明を表示しています。
Code obfuscation analysis and deobfuscation playbook. Use when reversing binaries protected by junk code, opaque predicates, self-modifying code, control flow flattening, VM protection, or string encryption.
日本語の概要は準備中です。原文の説明を表示しています。
Defeats control-flow-flattening obfuscation by identifying the dispatcher/state- variable structure and reconstructing the original control flow so the logic becomes readable. Activates for requests to defeat control-flow flattening, deobfuscate an OLLVM-flattened function, or recover original control flow from a dispatcher loop.
日本語の概要は準備中です。原文の説明を表示しています。
Recovers obfuscated strings and resolves dynamically loaded APIs in malware: reversing XOR/stack-string/encoding schemes and mapping API-hash lookups back to function names. Activates for requests to deobfuscate strings, decode stack strings, or resolve API hashing in a binary.
日本語の概要は準備中です。原文の説明を表示しています。
Generate ScriptableObject-based systems including data containers, event channels, and runtime sets. Use when creating game data (weapons, enemies, items, abilities), cross-system events, or live object tracking. Triggers on requests like "create weapon data", "add an event system", "make a runtime set", "decouple these systems", "create item database", "add a damage event", "track active enemies", "create a config SO", "add game settings data", or any task involving ScriptableObject data containers, event-driven communication, or runtime object tracking. Reads ProjectConfig.yaml -> architecture_pattern to determine SO-first vs DI-first context.
日本語の概要は準備中です。原文の説明を表示しています。
Unity 6 core concepts and architecture guide. Use when working with GameObjects, Components, Transforms, Scenes, Prefabs, ScriptableObjects, or Unity project structure. Covers the entity-component architecture, object hierarchy, tags, layers, and project conventions. Based on Unity 6.3 LTS documentation.
日本語の概要は準備中です。原文の説明を表示しています。
Configure the Industries Enhanced Timeline in Health Cloud to display clinical events, custom object records, and activity history on a patient or member record. Trigger keywords: Enhanced Timeline, TimelineObjectDefinition, Industries Timeline, timeline categories, clinical event display, timeline configuration. NOT for building a custom timeline or patient-card LWC — use apex/health-cloud-lwc-components. NOT for the standard Task and Event activity timeline — use admin/activity-and-task-patterns.
日本語の概要は準備中です。原文の説明を表示しています。
Collage as a web design aesthetic — overlapping elements, mixed media, cut-out shapes, scrapbook layouts, and editorial magazine spreads adapted for the web. CSS techniques for layered compositions using z-index stacking, clip-path, mix-blend-mode, parallax layering, and grid-breaking layouts. Activate on 'collage web', 'editorial layout', 'magazine layout', 'overlapping elements', 'scrapbook', 'cut-out aesthetic', 'mixed media web', 'layered composition', 'grid-breaking', 'editorial web design', 'fashion website layout', 'David Carson'. NOT for photo collage/gallery grids (use collage-layout-expert), maximalist density (use maximalist-web-design), neobrutalism (use neobrutalist-web-designer).
日本語の概要は準備中です。原文の説明を表示しています。
Collage as a web design aesthetic — overlapping elements, mixed media, cut-out shapes, scrapbook layouts, and editorial magazine spreads adapted for the web. CSS techniques for layered compositions using z-index stacking, clip-path, mix-blend-mode, parallax layering, and grid-breaking layouts. Activate on 'collage web', 'editorial layout', 'magazine layout', 'overlapping elements', 'scrapbook', 'cut-out aesthetic', 'mixed media web', 'layered composition', 'grid-breaking', 'editorial web design', 'fashion website layout', 'David Carson'. NOT for photo collage/gallery grids (use collage-layout-expert), maximalist density (use maximalist-web-design), neobrutalism (use neobrutalist-web-designer).
日本語の概要は準備中です。原文の説明を表示しています。
CommunityToolkit.Mvvm (the MVVM Toolkit) core: source generators ([ObservableProperty], [RelayCommand], [NotifyPropertyChangedFor], [NotifyCanExecuteChangedFor], [NotifyDataErrorInfo]), base classes (ObservableObject / ObservableValidator / ObservableRecipient), commands (RelayCommand / AsyncRelayCommand), and validation. Companion skills: mvvm-toolkit-messenger for pub/sub, mvvm-toolkit-di for Microsoft.Extensions.DependencyInjection wiring. Works across WPF, WinUI 3, MAUI, Uno, and Avalonia.
日本語の概要は準備中です。原文の説明を表示しています。
Analyzes malicious VBA macros embedded in Microsoft Office documents (Word, Excel, PowerPoint) to identify download cradles, payload execution, persistence mechanisms, and anti-analysis techniques. Uses olevba, oledump, and VBA deobfuscation to extract the attack chain. Activates for requests involving Office macro analysis, VBA malware investigation, maldoc analysis, or document-based threat examination.
日本語の概要は準備中です。原文の説明を表示しています。
Reverse engineer Go-compiled malware in Ghidra by parsing Go buildinfo and pclntab structures, recovering stripped/obfuscated function names (e.g. via GoResolver), and extracting embedded module/dependency strings and types from Go binaries. Use when analyzing a Go-language malware sample, deobfuscating a garble-packed Go binary, or recovering function names and third-party dependencies from a stripped Go executable.
日本語の概要は準備中です。原文の説明を表示しています。