Orchestrate the complete post-first-draft polishing pipeline for an academic LaTeX paper by invoking five existing skills in fixed order: (1) paper-polish, (2) paper-self-revise, (3) paper-style, (4) paper-polish again, (5) reference-verify. Trigger when user says "paper pipeline" / "paper-pipeline" / "论文流水线" / "全流程打磨" / "一条龙打磨" / "初稿打磨" / "full polish pipeline" / "run the whole pipeline", or wants the entire post-draft polishing sequence run on a paper folder. Use this skill whenever the user asks for several paper-finishing steps (polish + revise + style + reference check) on one manuscript in one go, even if they don't name every individual skill.
日本語の概要は準備中です。原文の説明を表示しています。
brycewang-stanford/Auto-Empirical-Research-Skills☆ 4,6062026年10月12日 更新
Use when implementation is complete, all tests pass, and you need to decide how to integrate the work
日本語の概要は準備中です。原文の説明を表示しています。
spacering-net/codeg☆ 3,9322026年10月13日 更新
Use when implementation is complete, all tests pass, and you need to decide how to integrate the work - guides completion of development work by presenting structured options for merge, PR, or cleanup
日本語の概要は準備中です。原文の説明を表示しています。
rpamis/comet☆ 3,1842026年10月13日 更新
Refine an already working product frontend in a dedicated finishing pass, preserving its identity while improving hierarchy, components, copy and responsive behavior. Use after the core flow works or when the user asks for frontend polish; not for product ideation or a new visual direction.
日本語の概要は準備中です。原文の説明を表示しています。
MaxMiksa/Auto-Company☆ 3,1272026年10月4日 更新
Entrypoint for building, upgrading, and finishing Three.js browser games. Routes work across the sibling threejs-* skills for gameplay, graphics, UI, 3D/image/audio asset generation, debugging, and release. Use for any request to build, upgrade, polish, or ship a Three.js game as a whole, at any scope from a small arcade prototype to a premium release.
日本語の概要は準備中です。原文の説明を表示しています。
majidmanzarpour/threejs-game-skills☆ 2,4912026年9月28日 更新
Governs the portfolio of work — intake, prioritization, stage gates, resource contention, and stopping things. Use this to set up intake and prioritization, run a stage gate, decide between competing initiatives, resolve resource contention across projects, or work out why everything is in flight and nothing is finishing.
日本語の概要は準備中です。原文の説明を表示しています。
cbrock84/headcount☆ 2,0422026年9月18日 更新
Use when completing a plan, finishing a development branch, wrapping up a session, or at any natural transition between work phases — reviews skill-bus telemetry to identify subscription gaps and suggest improvements
日本語の概要は準備中です。原文の説明を表示しています。
composio-community/awesome-claude-plugins☆ 1,9422026年7月26日 更新
Use when implementation is complete, all tests pass, and you need to decide how to integrate the work.
日本語の概要は準備中です。原文の説明を表示しています。
a5c-ai/babysitter☆ 1,8412026年9月17日 更新
Final completion discipline including summary generation, plan document updates, and confirmation that all success criteria from the original plan are satisfied.
日本語の概要は準備中です。原文の説明を表示しています。
a5c-ai/babysitter☆ 1,8412026年9月17日 更新
AI DevKit · Enforce evidence-based completion claims — require fresh command output before reporting success. Use when completing any task, fixing a bug, finishing a phase, running tests, building, deploying, or making any "it works" claim.
日本語の概要は準備中です。原文の説明を表示しています。
codeaholicguy/ai-devkit☆ 1,6462026年10月12日 更新
Use when verified work needs integration or cleanup of an existing task-created branch/worktree, or the user explicitly requests merge, PR, or branch lifecycle handling.
日本語の概要は準備中です。原文の説明を表示しています。
GanyuanRan/Aegis☆ 1,3452026年10月13日 更新
A passive daily work journal that Claude keeps FOR you so you never have to write it yourself. Append short entries after meaningful work (what was done, what you focused on, artifacts touched) to 01-daily/journal/YYYY-MM-DD.md. Run a guided reflection at night or in the morning. Use when you run /daily-journal, say "log this to my journal", "add to today's journal", "reflect on today/yesterday", or when finishing a meaningful chunk of work in any session.
日本語の概要は準備中です。原文の説明を表示しています。
huytieu/COG-second-brain☆ 1,2772026年10月2日 更新
Recreate a static graphic ad (Pinterest pin, IG/FB feed image, poster) from a reference image, swapping in a new brand's product and new copy while keeping the reference's layout, composition, and visual energy. ALWAYS generated with GPT Image 2 in edit-the-reference mode (fal-ai/gpt-image-1/edit-image, a billed FAL generation); the HTML/goose-graphics overlay is only an optional text-finishing step, never the generator. The static-graphics counterpart to the video remix-ad skill; this is what the app calls when a user picks a reference ad and wants it for their own product.
日本語の概要は準備中です。原文の説明を表示しています。
gooseworks-ai/goose-skills☆ 1,2452026年10月13日 更新
Assembles a genome de novo from Illumina short reads with SPAdes (isolate/careful/sc/meta/plasmid/rna modes), MEGAHIT (low-memory, huge datasets), Unicycler (bacterial finishing/hybrid), MaSuRCA (large hybrid), ABySS (Bloom-filter), and Platanus (heterozygous diploids), using multi-k de Bruijn graphs. Covers the repeat-resolution limit, why N50 plateaus at the genome not the depth, GenomeScope2 k-mer profiling first, the heterozygosity/haplotig trap, error-correction erasing rare alleles, GC dropout, and NG50/auN/BUSCO reporting. Use when assembling a bacterial isolate, fungal, small-eukaryotic, single-cell, or metagenome genome from Illumina reads, or when deciding whether short reads can even produce the assembly being asked for.
日本語の概要は準備中です。原文の説明を表示しています。
GPTomics/bioSkills☆ 1,2192026年8月15日 更新
Use when contributing to Tel-Agent - picking an issue to work on, setting up the repository for the first time, starting or finishing a task, opening a pull request, or asking "what can I work on" / "how do I start" / "is my change ready to submit". Covers the full path from a fresh clone to a merged pull request.
日本語の概要は準備中です。原文の説明を表示しています。
Dpro-at/Tel-Agent☆ 1,1042026年10月9日 更新
Use when doing any 3D work in Blender through Python or an MCP bridge, headless or in a live session: modeling, sculpting a character or head, retopology, UV unwrapping, baking, texturing, rigging, animating, previs, geometry nodes, lighting and rendering, grease pencil, or finishing an AI-generated mesh into a production asset. Also when a bpy script fails on Blender 5.x API changes, a brush or sculpt operator fails or crashes headless, or a result has to be judged like a professional 3D artist would.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 9922026年10月13日 更新
Analyze images, video, speech, motion, products, and websites; route local vision, audio, depth, tracking, matting, identity, and restoration models; auto-edit, replicate, enhance, caption, voice, assemble, annotate, validate, and export editable Timeline Studio projects and videos. Use for reference-video remakes, filter and repeated-shot reconstruction, subject-aware reframing, clip splitting, source-time speed curves, Color Wheels grading, ramps and holds, person or product cutout, person or object outline, authorized face swap, shot and timing reconstruction, timeline markers, chapters, beat cues, review notes and ranges, supplied or web-sourced footage, AI video platform selection, cleanup, highlights, product promotion, website walkthroughs, image-to-video assisted edits, optical-flow editing, depth-assisted relighting, grayscale depth-video conversion, depth/2.5D/transition finishing, AI voiceover, subtitles, short-form production, .timeline automation, or editor evaluation.
日本語の概要は準備中です。原文の説明を表示しています。
MartinDelophy/ai-video-editor☆ 9282026年10月13日 更新
Complete feature development with structured options for merge, PR, or cleanup
日本語の概要は準備中です。原文の説明を表示しています。
obra/superpowers-skills☆ 7512025年10月15日 更新
Use when implementation is complete, all tests pass, and you need to decide how to integrate the work - guides completion of development work by presenting structured options for merge, PR, or cleanup
日本語の概要は準備中です。原文の説明を表示しています。
ECNU-ICALK/AutoSkill☆ 5982026年5月10日 更新
Use when the user says 'm0 remember', 'record what we did', 'note for next session' or 'write a checkpoint', or after finishing a step worth handing to the next session. Appends one entry to the M0 thread (re-sending writes a second entry unless you pass the same `id`).
日本語の概要は準備中です。原文の説明を表示しています。
coco-research/coco☆ 5852026年10月13日 更新
Use when implementation is done and tests pass and the user must choose to merge locally, open a PR, keep the branch, or discard it. Presents those four options, executes the choice, and cleans up the worktree for merge and discard.
日本語の概要は準備中です。原文の説明を表示しています。
coco-research/coco☆ 5852026年10月13日 更新
Presents options for merge, PR, or cleanup. Use when work is complete, tests pass, and you must decide how to integrate.
日本語の概要は準備中です。原文の説明を表示しています。
jamditis/claude-skills-journalism☆ 4182026年10月5日 更新
Use when implementation is complete, all tests pass, and you need to decide how to integrate the work - guides completion of development work by presenting structured options for merge, PR, or cleanup
日本語の概要は準備中です。原文の説明を表示しています。
Microck/ordinary-claude-skills☆ 4052026年9月7日 更新
Adversarially review something just built — presume it is broken and find where. Use after implementing a feature, finishing a build, or before shipping, or whenever ATLAS or Boss wants a hostile second opinion on a diff, a running app, or a whole codebase. Spawns clean-context reviewers with opposing lenses (correctness, security, empty-world) and reproduces every finding by running the target before believing it. Distinct from /code-review, which statically reads a diff and never runs the app.
日本語の概要は準備中です。原文の説明を表示しています。
syahiidkamil/Software-Engineer-AI-Agent-Atlas☆ 4012026年6月25日 更新