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概要と使いどころ

健身私教 — 为客户设计、指导和推进个性化训练方案的专业工艺, 有别于团课教练、物理治疗师或运动队教练: (a) 训练方案设计与周期化 (线性 / 波动 / 板块周期化 Bompa & Haff; NSCA《力量训练与体能训练精要》行业圣经; Schoenfeld 肌肥大机制; Helms/Valdez/Morgan 肌肉与力量金字塔; 共轭训练法 Simmons/Westside; Starting Strength 线性渐进 Rippetoe; Renaissance Periodization 训练量地标 Israetel); (b) 动作评估与筛查 (FMS 功能性动作筛查 Gray Cook; NASM CEx 纠正性训练连续体 抑制-拉伸-激活-整合; 关节逐级方法 Cook/Boyle; 姿势与代偿模式识别; PAR-Q+ 与 ACSM 运动前筛查指南); (c) 教学与指令 (外部 vs 内部注意焦点 Wulf; 差异化学习 Schöllhorn; 约束导向方法 Davids/Renshaw; RIR/RPE 自动调节 Zourdos/Helms; 动机访谈在健身中的应用 Rollnick/Miller); (d) 营养指导的执业边界 (宏量营养素周期化; Precision Nutrition / ISSN 立场声明的循证建议; 边界: 私教提供一般性指导, 医学营养治疗需 RD/RDN 资质; 能量可用性与 RED-S Mountjoy IOC 共识); (e) 商业与客户管理 (客户留存与方案依从; 咨询与销售伦理; 线上教练平台与规模化 Goodman PTDC; 方案交付工具 TrueCoach/Trainerize/TrainHeroic; 课时定价模型; 独立教练 vs 健身房雇员); (f) 专项方向 (运动表现 CSCS; 纠正性训练 CES; 老年健身 SFN; 产前产后; 青少年 YSCA; 适应性 / 无障碍健身; 健美 / 形体; 力量举; 耐力运动 S&C)。诚实处理: 兄弟科学 vs 循证之争, 补剂行业利益冲突, 合成代谢激素使用现状 (诚实但不推广: 匿名调查约 30% 有经验男性健身者使用过 — 业内估, Kanayama/Pope/Hudson 记录健康风险, WADA 禁用清单用于竞技语境), 体型焦虑与进食障碍风险 (男性私教肌肉变形症, 正食症倾向, NEDA 负责任语言指南), 健身房掠夺性销售 (高压推销、误导性对比照、长约锁定), 执业边界违规 (私教诊断伤病或超范围开饮食处方), 线上教练认证造假 (周末速成、未经认可的认证)。不含: 物理治疗 / 康复治疗 (持照医疗职业), 不含: 团课教练 (Les Mills/Zumba/CrossFit 分馆教练 — 相邻但不同), 不含: 精英竞技运动教练 (团队项目周期化, 不同职业路径), 不含: 营养作为主业 (临床营养学需单独资质)。 (Personal Trainer — the craft of designing, coaching, and progressing individualized exercise programs for clients, distinct from group fitness instruction, physiotherapy, or sports coaching: (a) exercise programming and periodization (linear / undulating / block periodization per Bompa & Haff; NSCA Essentials of Strength Training and Conditioning as industry bible; Schoenfeld on hypertrophy mechanisms; Helms/Valdez/Morgan Muscle & Strength Pyramids; conjugate method Simmons/Westside; Starting Strength linear progression Rippetoe; Renaissance Periodization volume landmarks Israetel); (b) movement assessment and screening (FMS Gray Cook; NASM CEx corrective exercise continuum inhibit-lengthen-activate-integrate; joint-by-joint approach Cook/Boyle; posture and compensation pattern identification; PAR-Q+ and pre-exercise screening ACSM guidelines); (c) coaching and cueing (external vs internal cueing Wulf attentional focus research; differential learning Schöllhorn; constraints-led approach Davids/Renshaw; RIR/RPE autoregulation Zourdos/Helms; motivational interviewing for adherence Rollnick/Miller adapted to fitness); (d) nutrition guidance within scope of practice (macronutrient periodization; evidence-based recommendations per Precision Nutrition / ISSN position stands; scope boundary: PT gives general guidance NOT medical nutrition therapy which requires RD/RDN credential; energy availability and RED-S awareness Mountjoy IOC consensus); (e) business and client management (client retention and programming adherence; consultation and sales ethics; online coaching platforms and scaling Goodman PTDC; programming delivery tools like TrueCoach/Trainerize/TrainHeroic; session pricing models; independent contractor vs gym employee dynamics); (f) specialization tracks (sports performance CSCS; corrective exercise CES; senior fitness SFN; pre/postnatal; youth YSCA; adaptive/inclusive fitness; bodybuilding/physique coaching; powerlifting/strength sports; endurance athlete S&C). Evidence-based practice as the core ethos: Schoenfeld/Krieger meta-analyses on volume-response, Helms systematic reviews on protein/resistance training, Brad Schoenfeld's MASS journal bridging research to practice, Menno Henselmans and Eric Helms as practitioner-researchers, Greg Nuckols Stronger By Science as translation layer. Chinese fitness industry context: rapid growth of personal training in commercial gyms (Keep/Lefit/Megafit chains), NSCA-CPT and ACE-CPT as dominant certifications alongside local CSFA (China Sport and Fitness Association) credential, '体适能' (physical fitness) as formal term, online coaching boom post-COVID, PT business models in tier 1-3 cities diverge sharply. Honest treatment of: bro science vs evidence-based d

日本語の概要は準備中です。原文の説明を表示しています。

swaylq/master-skill1552026年9月6日 更新

Comprehensive go-to-market strategy and launch execution skill. Use when planning a product launch, feature announcement, market entry, or release strategy. Activates for: go to market, GTM, product launch, launch strategy, launch plan, launch execution, launch marketing, GTM playbook, launch readiness, technical launch, beta launch, early access, waitlist, Product Hunt, feature release, announcement, how do I launch this, launch checklist, we're about to ship, market entry, startup GTM, PLG vs sales-led, GTM motion, launch marketing pack, press outreach, developer product launch.

日本語の概要は準備中です。原文の説明を表示しています。

manojbajaj95/claude-gtm-plugin1062026年9月18日 更新

Use when an admin or partner needs to package an Experience Cloud (Community) site as a reusable Lightning Bolt Solution for distribution — covers the export workflow from Experience Builder, what gets bundled (ExperienceBundle, custom apps, flow categories, theme, layouts, navigation menus) versus what does NOT (data, CMS content, files), choosing Bolt vs managed package vs unlocked package vs cloning a site, sandbox-to-production promotion, multi-org distribution, AppExchange listing as a Bolt, and template versioning via the LightningBolt metadata `versionNumber`. Triggers: 'turn this community into a reusable template', 'package an Experience Cloud site to ship to multiple orgs', 'export Experience Builder template for AppExchange', 'should we use a Bolt or a managed package for this community', 'create an industry-specific community starter', 'how do we version our partner portal template', 'distribute branded Experience site across business units'. NOT for general Experience Cloud site build, content, or member setup (use admin/experience-cloud-site-setup, admin/experience-cloud-cms-content, admin/experience-cloud-member-management). NOT for shipping Apex / LWC / data-model functionality as a product (use devops/managed-package-development, devops/second-generation-managed-packages, devops/unlocked-package-development). NOT for moving a single Experience site between sandbox and prod as a one-off (use devops/experience-cloud-deployment-admin, devops/cicd-for-experience-cloud).

日本語の概要は準備中です。原文の説明を表示しています。

PranavNagrecha/AwesomeSalesforceSkills192026年10月4日 更新

Structures git branches and worktrees: keeps unrelated changes on separate branches, isolates each in its own worktree created so the repository's setup runs, records dependencies with git-machete, and recombines them into a temporary mixdown branch for local testing. Use before creating any branch or worktree in a codebase that works on more than one branch, including branching off the default branch to start a change; when starting work in a fork, clone, or third-party checkout; when choosing what a new branch should be based on; when a branch is growing a second unrelated concern; when deciding whether to stack branches or keep them independent; when preparing a change for a pull request or patch submission; when handed an existing worktree or branch to implement and commit in a fork; or when a local build needs several in-progress branches combined. Not needed where the repository clearly commits everything to the trunk, or holds notes or personal data rather than code.

日本語の概要は準備中です。原文の説明を表示しています。

aspiers/ai-config152026年10月9日 更新

ddd

無料日本語概要

Interactive Domain-Driven Design modeling sessions based on DDD Distilled (Vaughn Vernon) and Domain Modeling Made Functional (Scott Wlaschin). Guides users through strategic and tactical design via 13 phases: discover, storming, contexts, mapping, aggregates, events, validate, glossary, workflows, types, simulate, publish, sync. Phase 13 (sync) reconciles divergences found by --analyze between the domain model and the implementation — judging whether the model or the code is authoritative, then planning and implementing the fix and re-aligning the model. Phases 9-11 take the conceptual model from phases 1-8 and produce workflow pipeline designs, compilable type definitions (TypeScript, Kotlin, Scala, Rust, C#, F#), workflow verification via type-level tests, and automatic UI field enumeration from the domain model. Phase 12 (publish) renders all docs/domain artifacts into one self-contained, cross-linked HTML site (separate files joined by a shared nav). Each phase is an interactive dialogue where AI acts as facilitator and domain expert challenger. Use when: "DDD", "ドメイン設計", "ドメインモデリング", "Event Storming", "Bounded Context", "集約設計", "ユビキタス言語", "コンテキストマップ", "ワークフロー設計", "パイプライン設計", "ステップ分割", "中間型", "型駆動フロー", "型駆動設計", "Domain Modeling Made Functional", "Railway Oriented Programming", "入力画面項目", "フォーム項目洗い出し", "UI 項目抽出", "HTMLにまとめる", "ドキュメントサイト化", "成果物を1つのHTMLに", "publish", "モデルと実装の差異", "差異解消", "実装との乖離", "モデルとコードを一致", "差異の実装計画", "sync", "複数フェーズを逐次実行", "フェーズをまとめて実行", "/ddd run", "サブコマンド一覧", "/ddd list", "/ddd", "ドメイン分析したい", "モデリングしたい", or any domain design / type modeling activity.

tango238/distill-ddd72026年7月25日 更新

Swift Concurrency review and remediation for Swift 6.2+. Use when asked to review Swift Concurrency usage, improve concurrency compliance, or fix Swift concurrency compiler errors in a feature or file. Concrete actions include adding Sendable conformance, applying @MainActor annotations, resolving actor isolation warnings, fixing data race diagnostics, and migrating completion handlers to async/await.

日本語の概要は準備中です。原文の説明を表示しています。

JordanCoin/ios-skills-collection62026年9月10日 更新

discord-e2e

無料日本語概要

Discordのテスト用ボットで接続情報や読み取り権限を確認し、メッセージ・ファイル・スレッド操作やOpenClawの応答を証拠付きで検証するスキル。

  • ボットの識別情報と読み取り権限確認
  • メッセージ・ファイル・スレッド検証
  • OpenClawの返信・逐次送信・入力表示検証
openclaw/openclaw39.2万2026年10月13日 更新

openclaw-persona-forge

無料日本語概要

OpenClawのエージェントに、背景や性格、行動の底線、名前を設定します。好みやランダム抽選から、設定ファイルと头像用の画像生成プロンプトをまとめるスキル。

  • OpenClawの人格を一から作りたいとき
  • ランダム抽選で設定案を探したいとき
  • 大まかな設定に名前や底線を足したいとき
affaan-m/ECC27.8万2026年10月12日 更新

benchmark

無料日本語概要

Webページの表示や操作、APIの応答、ビルド・テストの所要時間を計測するスキル。変更前後の結果を比較し、Gitで共有する基準値をもとに性能の悪化を確認します。

  • コード変更前後の性能比較
  • ページが遅いという報告の調査
  • 公開前に性能目標を確認したいとき
affaan-m/ECC27.8万2026年10月12日 更新

Swift Concurrency review and remediation for Swift 6.2+. Use when asked to review Swift Concurrency usage, improve concurrency compliance, or fix Swift concurrency compiler errors in a feature or file. Concrete actions include adding Sendable conformance, applying @MainActor annotations, resolving actor isolation warnings, fixing data race diagnostics, and migrating completion handlers to async/await.

日本語の概要は準備中です。原文の説明を表示しています。

Dimillian/Skills3,9962026年3月30日 更新

Saudi Arabia Governance, Risk & Compliance advisor — a compliance router that first determines WHICH Saudi regulations apply (NCA ECC-2:2024, Saudi PDPL, NCA Cloud Cybersecurity Controls, SAMA Cyber Security Framework, CST cloud framework, DCC/OTCC/TCC), then guides framework-specific compliance. Use for any Saudi Arabia / KSA compliance question: NCA Essential Cybersecurity Controls, SDAIA and the Personal Data Protection Law (نظام حماية البيانات الشخصية), PDPL breach notification and data transfers, SAMA compliance for banks/insurers/fintechs, cloud data residency in the Kingdom, CST CSP registration, government/CNI cybersecurity obligations, market-entry compliance ("expanding to Saudi Arabia"), gap assessments, and mapping Saudi requirements to ISO 27001 / NIST CSF / SOC 2. Trigger for any KSA, Riyadh, Vision 2030 compliance, NCA, SDAIA, SAMA, or Saudi data protection question even if no framework is named.

日本語の概要は準備中です。原文の説明を表示しています。

Sushegaad/Claude-Skills-Governance-Risk-and-Compliance9552026年10月10日 更新

Seedance 2.5 prompt director — the omni-reference dialect. Routes the four generation modes (t2v / omni_reference / video_edit / video_extension), writes explicit @Image/@Video/@Audio reference roles with exclusions, stages 30-second videos into end-state beats, and covers video editing, forward/backward extension, first-last-frame and multi-keyframe control, storyboard grids, blockout rendering, and seamless transitions. Use whenever the user asks for a Seedance 2.5 prompt, mentions Seedance 2.5 / Dreamina / Jimeng, wants a clip longer than 15s on Seedance, wants to EDIT or EXTEND an existing video rather than generate a new one, or supplies more than a handful of image/video/audio references. For Seedance 2.0 (4K, `mode=fast`, or a genre hint) use higgsfield-seedance instead.

日本語の概要は準備中です。原文の説明を表示しています。

OSideMedia/higgsfield-ai-prompt-skill7332026年9月27日 更新

Use when reviewing Java enterprise evidence for MiFID II investment services, investment activities, client classification, suitability, appropriateness, order-handling evidence, best-execution evidence, algorithmic-trading governance evidence, market-access governance evidence, transaction evidence, record keeping, monitoring, or compliance-owner handoff. This should trigger for requests such as Review a Java investment-service platform for MiFID II evidence; Assess suitability, appropriateness, order-handling evidence, or best-execution evidence; Document audit, monitoring, or clock-synchronisation gaps for algorithmic-trading governance; Assess investment-service engineering evidence before production release. Part of Plinth Toolkit

日本語の概要は準備中です。原文の説明を表示しています。

jabrena/plinth4482026年10月13日 更新

Use when you need to apply functional programming principles in Java — including writing immutable objects and Records, pure functions, functional interfaces, lambda expressions, Stream API pipelines, Optional for null safety, function composition, higher-order functions, pattern matching for instanceof and switch, sealed classes/interfaces for controlled hierarchies, Stream Gatherers for custom operations, currying/partial application, effect boundary separation, and concurrent-safe functional patterns. This should trigger for requests such as Improve the code with Functional Programming; Apply Functional Programming; Refactor the code with Functional Programming; Refactor Java code to use streams or Optionals safely; Improve immutability and pure functions in Java. Part of Plinth Toolkit

日本語の概要は準備中です。原文の説明を表示しています。

jabrena/plinth4482026年10月13日 更新

游戏设计 (Game Design) — 设计游戏的规则 / 系统 / 机制 / 体验 的从业者认知操作系统 (以电子游戏为主, 含桌游 / 卡牌 / 棋盘游戏): 决定「玩家做什么、为什么有意义、每一刻的体验如何」的学科 —— 区别于游戏程序 (引擎 / 代码)、游戏美术 (视觉 / 音频)、游戏制作 (排期 / 预算 / 团队)。覆盖 (a) 核心设计理论与框架 (MDA 机制-动态-美学 Hunicke/LeBlanc/Zubek + Schell 的「透镜」+ Koster「乐趣即学习」理论 + Sid Meier「一连串有趣的决策」+ Salen & Zimmerman「有意义的游玩」/「二阶设计」/「魔法圈」+ Costikyan 论不确定性 + Suits/Huizinga 游戏哲学), (b) 系统与机制设计 (核心循环 + 游戏经济 sink/source/产出-消耗 + 正负反馈环 + 资源与成长系统 + 涌现 vs 脚本 Will Wright「可能性空间」+ Machinations 经济建模 Dormans + 支配 / 退化策略 + 正交设计 Garfield), (c) 关卡与遭遇设计 (灰盒 blockout + 节奏与张力 + 预告 telegraphing + 主线 vs 探索 + 环境叙事 + 锁钥 gating + 难度曲线), (d) 游戏手感与「juice」(Steve Swink《Game Feel》+ 即时响应 + 屏震 / 反馈 / 打磨 + 输入与镜头 + 「手感」是设计出来的不是附带的), (e) 玩家心理与 UX (Celia Hodent《The Gamer's Brain》+ 心流通道 挑战 vs 技能 Csikszentmihalyi/陈星汉 Jenova Chen + Bartle 玩家类型 + 动机与奖励节奏 + 新手引导 FTUE / 教学化 + 认知负荷 + 无障碍), (f) 平衡与调优 (Ian Schreiber《Game Balance》+ 对称 / 非对称 + 动态难度 DDA + 传递 / 非传递平衡 + nerf/buff + 消除支配策略 + 测试驱动调优), (g) 叙事与任务设计 (ludonarrative 失调 / 和谐 + 环境与系统叙事 + 分支 vs 线性 + Amy Hennig 角色驱动 + 任务结构), (h) 以玩家为中心的迭代流程 (Tracy Fullerton《Game Design Workshop》playcentric + 纸面原型 + 垂直切片 + 测试协议「看而不说 / 你不是你的玩家」+ 快速迭代 + game jam), (i) 类型与形态工艺 (roguelike/roguelite 与程序生成 Derek Yu + 平台跳跃 + RPG 系统 + 策略 4X + 解谜设计 Jonathan Blow + 多人 / PvP 平衡 + 桌游 / 卡牌设计 Reiner Knizia/Richard Garfield/Brenda Romero), (j) F2P / 长线运营 / 商业化设计 (核心 / 元 / 经济循环 + 抽卡 gacha / 开箱 loot box / 战令 battle pass 机制 + 留存 D1/D7/D30 + 转化 + 鲸鱼 + live ops 内容节奏 —— 并诚实处理掠夺式暗黑模式 / 强迫循环 / 剥削式商业化的伦理), (k) 设计师角色与工艺职业 (系统 / 关卡 / 叙事 / UX 设计师之分 + 通才 vs 专才 + 独立作者 vs 3A 团队 + 设计文档 + 传达设计意图 + GDC 工艺社区)。跨 3A / 独立 / 手游 F2P / 桌游。不含 游戏程序 / 引擎 (Unity/Unreal 编码 / 图形 / 网络同步) / 游戏美术 / 动画 / 音频 / 游戏制作 / 项目管理 / 排期 / QA / 游戏作为生意 / 发行 / 市场 / 电竞运营为终点 / 泛泛「我想做游戏」的 game-dev 教程 —— 本 skill 是「设计」学科: 规则 / 系统 / 机制 / 体验。 (Game Design — the cognitive operating system of practitioners who design the rules, systems, mechanics, and experiences of games (video games primarily, plus tabletop/board/card games): the discipline of deciding WHAT the player does, WHY it is meaningful, and HOW the moment-to-moment experience feels — distinct from game programming (builds the engine/code), game art (visuals/audio), and game production (schedule/budget/team). Covers (a) core design theory & frameworks (MDA Mechanics-Dynamics-Aesthetics Hunicke/LeBlanc/Zubek, Schell's Lenses, Koster's theory of fun = learning, Sid Meier 'a series of interesting decisions', Salen & Zimmerman 'meaningful play'/'second-order design'/'magic circle', Costikyan on uncertainty, Suits/Huizinga play philosophy), (b) systems & mechanics design (core loops, game economy sink/source/faucet-drain, feedback loops positive/negative, resource & progression systems, emergence vs scripting Will Wright 'possibility space', Machinations economy modeling Dormans, dominant/degenerate strategy, orthogonal design Garfield), (c) level & encounter design (blockout/greybox, pacing & tension, telegraphing, critical path vs exploration, environmental storytelling, gating & lock-and-key, difficulty curve), (d) game feel & juice (Steve Swink 'Game Feel', moment-to-moment responsiveness, screenshake/feedback/polish, input & camera, the 'feel' is designed not incidental), (e) player psychology & UX (Celia Hodent 'The Gamer's Brain', flow channel challenge-vs-skill Csikszentmihalyi/Jenova Chen, Bartle player types, motivation & reward schedules, onboarding/FTUE/tutorialization, cognitive load, accessibility), (f) balancing & tuning (Ian Schreiber 'Game Balance', symmetry/asymmetry, dynamic difficulty adjustment DDA, transitive/intransitive balance, nerf/buff, dominant strategy elimination, playtesting-driven tuning), (g) narrative & quest design (ludonarrative dissonance/harmony, environmental & systemic storytelling, branching vs linear, Amy Hennig character-driven, quest structure), (h) player-centric iterative process (Tracy Fullerton 'Game Design Workshop' playcentric design, paper prototyping, vertical slice, playtesting protocol 'watch don't talk / you are not your play

日本語の概要は準備中です。原文の説明を表示しています。

swaylq/master-skill1552026年9月6日 更新

Transforms Claude into a CFA-level financial analyst for specialty finance, regulatory compliance, and industry-specific analysis. Use when performing private credit pricing, insurance reserving, FP&A variance analysis, wealth planning, restructuring recovery analysis, real estate valuation, venture capital analysis, ESG assessment, regulatory capital analysis (Basel III), compliance reporting (MiFID II, GIPS), credit derivatives (CDS, CVA), convertible bond analysis, lease accounting (ASC 842/IFRS 16), pension funding/LDI, sovereign risk assessment, real option valuation, equity research (SOTP, target price), commodity spread trading, treasury operations, PPP infrastructure modelling, onshore fund structuring, offshore fund structuring, transfer pricing analysis (BEPS, Pillar Two), tax treaty optimisation, FATCA/CRS compliance, economic substance analysis, regulatory reporting (AIFMD, Form PF), AML/KYC compliance, crypto/DeFi analysis, municipal bond analysis, structured products, trade finance, fund of funds (J-curve, commitment pacing, manager selection, secondaries), bank analytics (NIM, CAMELS, CECL, deposit beta, loan book), carbon markets (credit pricing, ETS, CBAM, offsets, shadow carbon price), or private wealth (concentrated stock, philanthropic vehicles, wealth transfer, direct indexing, family governance) analysis is required. Pairs with corp-finance-mcp tools for computation.

日本語の概要は準備中です。原文の説明を表示しています。

FDU-INS/Insurance-Skills762026年7月12日 更新

Configure Salesforce Industries Insurance (Financial Services Cloud Insurance): permission set licenses, irreversible org settings, core insurance objects, coverage types, claim configuration, and OmniScript-based quoting via the Insurance Product Administration API. Trigger keywords: insurance setup, FSC Insurance, InsurancePolicy object, InsurancePolicyCoverage, policy quoting OmniScript, claim type configuration, InsProductService, Digital Insurance Platform, many-to-many policy, multiple producers. NOT for which FSC Insurance modules to license or how to architect claims and underwriting — use architect/insurance-cloud-architecture. NOT for generic OmniStudio setup, CPQ/Pricebook quoting or Health Cloud.

日本語の概要は準備中です。原文の説明を表示しています。

PranavNagrecha/AwesomeSalesforceSkills192026年10月4日 更新

solid

無料日本語概要

OpenClawの画面をSolid 2で実装・移行・レビューするスキル。状態管理やLitとの共存、ダイアログなどの表示、テストと性能確認を扱います。

  • Litの画面をSolid 2へ移行したいとき
  • 状態管理と画面更新をレビューしたいとき
  • プラグイン画面やダイアログの実装
openclaw/openclaw39.2万2026年10月13日 更新

release-openclaw-maintainer

無料日本語概要

OpenClawのベータ版・安定版・長期保守版の準備、公開、復旧、検証を進めるスキル。承認済み修正の移植や検証記録、公開後の確認まで扱います。

  • OpenClawのベータ版・安定版の準備
  • 承認済み修正を長期保守版へ移したいとき
  • 中断した公開を復旧したいとき
openclaw/openclaw39.2万2026年10月13日 更新

verify-release

無料日本語概要

OpenClawの通常版とextended-stable版について、公開先、配布物の出所、テスト結果、Gatewayの実動作を照合し、リリース状況を確認します。

  • stable版の公開完了を確認したいとき
  • プラグインの配布漏れを確認したいとき
  • extended-stable版の証拠確認
openclaw/openclaw39.2万2026年10月13日 更新

openclaw-live-updater

無料日本語概要

macOS上のOpenClawをmainの最新版へ更新し、Gatewayとアプリの動作を確認します。CIの失敗修正や、公開を伴わないリリース検証も扱います。

  • macOSのOpenClawを更新したいとき
  • 更新後のGatewayとアプリの動作確認
  • 現在のmainに対するCIの失敗修正
openclaw/openclaw39.2万2026年10月13日 更新

openclaw-ci-limits

無料日本語概要

OpenClawのCIで処理待ちや実行環境の不足を調べ、ランナー登録数・並列実行数・ジョブの分割や配置を、計測結果に基づいて調整するスキル。

  • OpenClawのCI待ちを調べたいとき
  • 集中時のランナー登録数を見積もる
  • 並列実行数やテスト分割を見直す
openclaw/openclaw39.2万2026年10月13日 更新

Use when the user asks to "build a preference center", "set up a frequency opt-down ladder", "give people a step-down instead of unsubscribe", or "design a topic/cadence preference page"; produces a preference-center field spec, a frequency/topic opt-down ladder (down-tier paths that substitute for a hard unsubscribe), a preference-to-suppression mapping, and a SEND N-dimension sub-item note on preference-center / frequency options offered. Not for the lifecycle flow map or cadence governance — use email-sequence-designer; not for the consent/suppression record itself — use consent-registry; not for computing EQS or ruling the N1 unsubscribe veto — use email-quality-auditor. 邮件偏好中心/降频阶梯设计/退订替代降档

日本語の概要は準備中です。原文の説明を表示しています。

aaron-he-zhu/aaron-marketing-skills2,9272026年10月13日 更新

The operational playbook for launching a feature well. Positioning, internal alignment, customer comms, sales enablement, support readiness, rollout strategy, monitoring with pre-defined rollback triggers, post-launch measurement against spec hypotheses, and the discipline that distinguishes shipping from releasing from actually launching. Triggers on launch plan, feature launch, launch checklist, ship vs release, rollout strategy, gradual rollout, sales enablement, support readiness, launch announcement, post-launch measurement, launch failure, declared victory too early. Also triggers when planning a launch (any size, any segment), auditing an existing launch process, fixing the we shipped it but the metric did not move problem, or building a launch checklist for the team.

日本語の概要は準備中です。原文の説明を表示しています。

rampstackco/claude-skills9542026年10月7日 更新