Motion アニメーションライブラリ (旧 Framer Motion) リファレンス。 React コンポーネント motion, AnimatePresence, AnimateView, LayoutGroup, LazyMotion, MotionConfig, Reorder。hooks useAnimate, useScroll, useSpring, useTransform, useMotionValue, useInView。 vanilla JS API animate, scroll, inView, hover, press, stagger, spring, timeline, motionValue。Vue 版 (motion-v) v-motion ディレクティブ, useScroll 等の composable, Motion+ 限定コンポーネント (Carousel, Cursor, Ticker, Typewriter, AnimateNumber)。transitions / layout / drag / gestures / SVG / scroll アニメーション、accessibility, performance, bundle 最適化, troubleshooting。
「nim」の検索結果
3,312 件 ・ 関連度順
概要と使いどころ
Apple SwiftUI 宣言的 UI フレームワークリファレンス。 View, VStack, HStack, ZStack, List, NavigationStack, TabView, State, Binding, Bindable, Environment, EnvironmentObject, sheet, fullScreenCover, modifier, animation, withAnimation, Animation, Transition, matchedGeometryEffect, PhaseAnimator, KeyframeAnimator。
ReactやNext.jsのアニメーション設定を共通化し、動きを減らす利用者設定や端末性能、サーバー描画との整合性に配慮した実装の土台を整えるスキル。
- 部品間のアニメーション設定の統一
- ばねの動きの共通設定を作りたいとき
- 動きを減らす設定に対応したいとき
Design and implement web animations that feel natural and purposeful. Use this skill proactively whenever the user asks questions about animations, motion, easing, timing, duration, springs, transitions, or animation performance. This includes questions about how to animate specific UI elements, which easing to use, animation best practices, or accessibility considerations for motion. Triggers on: easing, ease-out, ease-in, ease-in-out, cubic-bezier, bounce, spring physics, keyframes, transform, opacity, fade, slide, scale, hover effects, microinteractions, Framer Motion, React Spring, GSAP, CSS transitions, entrance/exit animations, page transitions, stagger, will-change, GPU acceleration, prefers-reduced-motion, modal/dropdown/tooltip/popover/drawer animations, gesture animations, drag interactions, button press feel, feels janky, make it smooth.
日本語の概要は準備中です。原文の説明を表示しています。
Optimize Anima API costs through caching, incremental generation, and tier selection. Use when managing Anima API usage, reducing unnecessary code generations, or right-sizing your Anima plan for team size. Trigger with: "anima cost", "anima pricing", "anima budget", "anima API usage".
日本語の概要は準備中です。原文の説明を表示しています。
Install the Anima SDK and configure authentication for Figma-to-code generation. Use when setting up design-to-code automation, configuring Figma token access, or initializing the @animaapp/anima-sdk for server-side code generation. Trigger with: "install anima", "setup anima", "anima auth", "anima figma token".
日本語の概要は準備中です。原文の説明を表示しています。
Trigger when: (1) User wants to create an educational/explainer video, (2) User has a vague concept they want visualized, (3) User mentions "3b1b style" or "explain like 3Blue1Brown", (4) User wants to plan a Manim video or animation sequence, (5) User asks to "compose" or "plan" a math/science visualization. Transforms vague video ideas into detailed scene-by-scene plans (scenes.md). Conducts research, asks clarifying questions about audience/scope/focus, and outputs comprehensive scene specifications ready for implementation with ManimCE or ManimGL. Use this BEFORE writing any Manim code. This skill plans the video; use manimce-best-practices or manimgl-best-practices for implementation.
日本語の概要は準備中です。原文の説明を表示しています。
animejs
無料Versatile JavaScript animation engine for DOM, CSS, SVG, and JavaScript objects. Use when creating timeline-based animations, stagger effects, SVG morphing, keyframe sequences, or complex choreographed animations. Triggers on tasks involving Anime.js, timeline animations, staggered sequences, SVG path animations, morphing, or multi-step animation choreography. Alternative to GSAP for SVG-heavy animations and React-independent projects.
日本語の概要は準備中です。原文の説明を表示しています。
After Effects animation rendering for web and React applications. Use this skill when implementing Lottie animations, JSON vector animations, interactive animated icons, micro-interactions, or loading animations. Triggers on tasks involving Lottie, lottie-web, lottie-react, dotLottie, After Effects JSON export, bodymovin, animated SVG alternatives, or designer-created animations. Complements GSAP ScrollTrigger and Framer Motion for scroll-driven and interactive animations.
日本語の概要は準備中です。原文の説明を表示しています。
Convert comic book panels, manga pages, webtoons, and illustrated storyboards into animated video using Seedance 2.0 on Higgsfield. Use whenever the user wants to animate comics, bring illustrations to life, convert manga to video, animate storyboards, or create motion from static sequential art. Triggers on: comic to video, manga animation, panel animation, storyboard to video, webtoon animation, comic book motion, sequential art, graphic novel animation, or any illustrate-to-animate request. Use even when user says "make this drawing move" or "animate this page.
日本語の概要は準備中です。原文の説明を表示しています。
Generate cartoon and animation style video prompts for Seedance 2.0 on Higgsfield. Use whenever the user wants cartoon, 2D animation, cel-shaded, hand-drawn, illustrated, flat animation, or motion graphics animation style video. Triggers on: cartoon, animation, cel shading, hand-drawn, illustrated, flat design animation, vector animation, retro cartoon, rubber hose, motion graphics, or any cartoon/animated style request. Use even for vague requests like "make it look animated" or "fun colorful style.
日本語の概要は準備中です。原文の説明を表示しています。
Produce anime-style and stylized 2D animation with generative image and video tools as a craft discipline, not a filter. Use when a request asks for anime, manga-style, cel-shaded, sakuga, shonen/shojo/seinen/slice-of-life, mecha, or retro-90s-OVA animation; when planning shots, motion, and cutting rhythm to anime convention; when holding a character on-model and preventing style drift across shots or episodes; when choosing prompting vocabulary that actually controls anime look; when pairing voice, music, and impact SFX to stylized action; and when navigating the cultural, IP, and platform-policy sensitivities of AI anime (studio/artist style imitation, fan-art and IP boundaries, disclosure and monetization). This is provider-neutral; models are named only as illustrative options.
日本語の概要は準備中です。原文の説明を表示しています。
Anime.js Animation Skill workflow skill. Use this skill when the user needs Advanced JavaScript animation library skill for creating complex, high-performance web animations and the operator should preserve the upstream workflow, copied support files, and provenance before merging or handing off.
日本語の概要は準備中です。原文の説明を表示しています。
Motion design — produce HTML animations and export MP4/GIF with optional BGM. Use when asked to "animate this", "create a motion design", "make an intro animation", "product launch animation", "promo video", "export MP4", "export GIF", "60fps animation", "animated logo", or "motion graphics". Delivers a self-contained HTML animation plus rendered video exports. Not for micro-interactions in production code — use /prism-ui for that.
日本語の概要は準備中です。原文の説明を表示しています。
Create reproducible animated infographic GIFs from structured data or measured results, with audience-language labels, explicit timing semantics, representative-frame QA, and a static fallback. Use when asked for GIF生成, animated infographic, 動的インフォグラフィック, 結果が流れる図, animated benchmark, or a blog/SNS animation whose displayed metrics must remain traceable to source data.
Produces litigation-grade case summaries for animal law disputes including cruelty/neglect prosecutions, ownership/custody, dangerous animal designations, veterinary malpractice, and service/assistance animal accommodations. Builds exhibit-cited factual timelines, maps evidence to statutory elements, evaluates expert evidence, and assesses remedies with jurisdiction-specific legal research. Use when summarizing animal law cases, analyzing animal cruelty charges, pet custody disputes, dangerous dog hearings, veterinary malpractice claims, or assistance animal accommodation matters. Also trigger for animal forfeiture, bite liability, wildlife possession, or animal-related court filings.
日本語の概要は準備中です。原文の説明を表示しています。
Declarative animation patterns using flutter_animate v4.5.x with composable effects (fade, scale, slide, shimmer, shake, blur), GLSL fragment shaders, and scroll-synchronized animations. Use this skill for adding UI animations and transitions, building staggered or sequenced effects, creating custom animation effects, fixing animation jank or performance issues, implementing shimmer loading states, or adding scroll-driven animations. Supports delays, curves, adaptive effects, and easy extension method chaining (.animate()).
日本語の概要は準備中です。原文の説明を表示しています。
Three.js animation - keyframe animation, skeletal animation, morph targets, animation mixing. Use when animating objects, playing GLTF animations, creating procedural motion, or blending animations.
日本語の概要は準備中です。原文の説明を表示しています。
Trigger when: (1) User wants to create an educational/explainer video, (2) User has a vague concept they want visualized, (3) User mentions "3b1b style" or "explain like 3Blue1Brown", (4) User wants to plan a Manim video or animation sequence, (5) User asks to "compose" or "plan" a math/science visualization. Transforms vague video ideas into detailed scene-by-scene plans (scenes.md). Conducts research, asks clarifying questions about audience/scope/focus, and outputs comprehensive scene specifications ready for implementation with ManimCE or ManimGL. Use this BEFORE writing any Manim code. This skill plans the video; use manimce-best-practices or manimgl-best-practices for implementation.
日本語の概要は準備中です。原文の説明を表示しています。
Guide for implementing smooth, native-feeling animations using React's View Transition API (`<ViewTransition>` component, `addTransitionType`, and CSS view transition pseudo-elements). Use this skill whenever the user wants to add page transitions, animate route changes, create shared element animations, animate enter/exit of components, animate list reorder, implement directional (forward/back) navigation animations, or integrate view transitions in Next.js. Also use when the user mentions view transitions, `startViewTransition`, `ViewTransition`, transition types, or asks about animating between UI states in React without third-party animation libraries.
日本語の概要は準備中です。原文の説明を表示しています。
Analyze and execute @animaapp/anima-sdk upgrades with rollback evidence. Use when upgrading SDK versions, migrating from the Figma plugin workflow to SDK-based automation, or adapting to new Anima API features. Trigger with: "anima upgrade", "anima migration", "anima SDK update".
日本語の概要は準備中です。原文の説明を表示しています。
Collect Anima SDK debug evidence for support tickets and troubleshooting. Use when filing Anima support requests, debugging code generation issues, or collecting diagnostic data for the Anima team. Trigger with: "anima debug bundle", "anima support ticket", "anima diagnostics".
日本語の概要は準備中です。原文の説明を表示しています。
Animate in Godot 4.7 three ways: AnimationPlayer for keyframed clips (incl. call and signal tracks), AnimationTree with state machines and blend spaces for character animation, and Tween for short procedural/UI tweens via create_tween(). Use when working with AnimationPlayer/AnimationTree nodes in a .tscn, blending character states, sprite-sheet animation, or code-driven Tweens.
日本語の概要は準備中です。原文の説明を表示しています。
Guide for implementing smooth, native-feeling animations using React's View Transition API (`<ViewTransition>` component, `addTransitionType`, and CSS view transition pseudo-elements). Use this skill whenever the user wants to add page transitions, animate route changes, create shared element animations, animate enter/exit of components, animate list reorder, implement directional (forward/back) navigation animations, or integrate view transitions in Next.js. Also use when the user mentions view transitions, `startViewTransition`, `ViewTransition`, transition types, or asks about animating between UI states in React without third-party animation libraries.
日本語の概要は準備中です。原文の説明を表示しています。