Generate TipKit infrastructure with inline/popover tips, rules, display frequency, and testing utilities. Use when adding contextual tips or feature discovery to an iOS/macOS app.
日本語の概要は準備中です。原文の説明を表示しています。
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概要と使いどころ
Generate TipKit infrastructure with inline/popover tips, rules, display frequency, and testing utilities. Use when adding contextual tips or feature discovery to an iOS/macOS app.
日本語の概要は準備中です。原文の説明を表示しています。
Helps coding agents integrate and work with the Tiptap rich text editor. Use when building or modifying a rich text editor with Tiptap, installing Tiptap extensions, or implementing features like collaboration, comments, AI, or document conversion.
日本語の概要は準備中です。原文の説明を表示しています。
Expertise in real-time multiplayer networking, lag compensation, and authoritative server architectureUse when "multiplayer game, netcode, client-server game, P2P networking, lag compensation, rollback networking, game server, matchmaking, lobby system, player synchronization, state replication, dedicated server, authoritative server, tick rate, network prediction, interpolation, extrapolation, GGPO, lockstep, real-time multiplayer, networking, multiplayer, gamedev, realtime, client-server, p2p, netcode, synchronization, lag-compensation, matchmaking" mentioned.
日本語の概要は準備中です。原文の説明を表示しています。
Create or edit Czech club-member tips in src/jg/coop/data/tips for Discord synchronization. Use for tip content, filenames, headings, emoji identity, symbolic Discord references, voice, or parser compatibility.
日本語の概要は準備中です。原文の説明を表示しています。
"Apply case study research design (Yin) to investigate how and why questions within real-life contexts using single or multiple case designs and triangulation. Use this skill when the user needs to choose between single and multiple case designs, apply holistic versus embedded units of analysis, triangulate evidence from multiple sources, or when they ask 'how should I structure a case study', 'single or multiple cases', or 'how do I ensure validity in case research'.".
日本語の概要は準備中です。原文の説明を表示しています。
Unity 6 multiplayer and networking guide. Use when building multiplayer games, working with Netcode for GameObjects, NetworkManager, NetworkObject, NetworkBehaviour, RPCs (ServerRpc, ClientRpc), NetworkVariables, or Unity multiplayer services (Relay, Lobby). Covers client-server architecture, state synchronization, and scene management. Based on Unity 6.3 LTS documentation.
日本語の概要は準備中です。原文の説明を表示しています。
Correlate events across multiple log files from different sources, systems, or time periods. Build unified timelines, identify causal relationships between events, and highlight anomalies that span multiple data sources. Supports timezone normalization and gap detection. Use when analyzing logs from multiple systems (frontend, backend, database, infrastructure), investigating distributed system failures, or building event timelines across services. Triggers: "correlate these logs", "build timeline from multiple logs", "cross-system analysis", "find related events across logs", "multi-source log analysis", "distributed trace analysis"
日本語の概要は準備中です。原文の説明を表示しています。
Review a GitHub pull request from multiple perspectives in parallel, output only findings, then let the user pick which to fix in the same session. Use when the user asks to review a PR by number, mentions "PRレビュー" / "PR review" with a number, or invokes `/pr-review <number>`. Fans out subagents for absolute-rules, stop-slop, security, architecture, code-quality, testing, and ai-antipattern.
複数のAIエージェントに担当範囲と完了条件を割り当て、並行作業を管理するスキル。カンバンで進捗や障害を共有し、テストとレビューを経て成果を統合します。
Android・iOS・Desktop・Webで共有する画面づくりに向け、Composeの状態管理、画面遷移、テーマ設定、描画性能の改善を支援するスキル。
Provides idiomatic Kotlin implementation patterns including coroutine concurrency, Flow stream handling, multiplatform architecture, Compose UI construction, Ktor server setup, and type-safe DSL design. Use when building Kotlin applications requiring coroutines, multiplatform development, or Android with Compose. Invoke for Flow API, KMP projects, Ktor servers, DSL design, sealed classes, suspend function, Android Kotlin, Kotlin Multiplatform.
日本語の概要は準備中です。原文の説明を表示しています。
This skill should be used when the user asks to "create a team", "spawn agents", "assign tasks", "coordinate multiple agents", "check team status", "view kanban board", "send messages between agents", "manage team tasks", "monitor team progress", or mentions "clawteam", legacy "oh", "multi-agent coordination", "team collaboration", "agent inbox", "task board", "spawn worker". This skill should also be triggered when the current task is complex enough to benefit from splitting into subtasks and delegating to multiple agents — for example when the user asks to "build a full-stack app", "refactor the entire codebase", "implement multiple features in parallel", or when the agent determines that the work scope exceeds what a single agent can efficiently handle alone. Provides comprehensive guidance for using the ClawTeam CLI to orchestrate multi-agent teams with task management, messaging, monitoring, runtime profiles, git context, and recovery tooling.
日本語の概要は準備中です。原文の説明を表示しています。
Analyze how a private SaaS company's ARR valuation multiple changed across funding rounds, and attribute the compression or expansion to rate cycles and macro selloffs, growth deceleration, narrative shifts (including an AI premium), competition, and investor demand, benchmarked against private-market medians and peers. Use this skill whenever the user asks about valuation compression, ARR multiples, round-to-round valuation or multiple changes, down rounds, or wants to compare a VC-backed software company's funding rounds. Research the rounds rather than answering from memory.
日本語の概要は準備中です。原文の説明を表示しています。
[omh] Coordinating several agents or profiles: coordinate multiple Hermes profiles or agents with task, handoff, heartbeat, blocker, and completion states. Use when the user says: agent-board, agent board, kanban, multi-agent, multi agent, multi agent board, multiple hermes agents, multiple hermes profiles.
日本語の概要は準備中です。原文の説明を表示しています。
Run any question, idea, or decision through a council of 5 AI advisors who independently analyze it, peer-review each other anonymously, and synthesize a final verdict. Based on Karpathy's LLM Council methodology. MANDATORY TRIGGERS: 'council this', 'run the council', 'war room this', 'pressure-test this', 'stress-test this', 'debate this'. STRONG TRIGGERS (use when combined with a real decision or tradeoff): 'should I X or Y', 'which option', 'what would you do', 'is this the right move', 'validate this', 'get multiple perspectives', 'I can't decide', 'I'm torn between'. Do NOT trigger on simple yes/no questions, factual lookups, or casual 'should I' without a meaningful tradeoff (e.g. 'should I use markdown' is not a council question). DO trigger when the user presents a genuine decision with stakes, multiple options, and context that suggests they want it pressure-tested from multiple angles.
日本語の概要は準備中です。原文の説明を表示しています。
Generates complete bidirectional multi-phenotype Mendelian randomization research designs from a user-provided exposure family and outcome family. Always use this skill whenever a user wants to design, plan, or build a genome-wide causal-inference study based on publicly available GWAS summary statistics, especially when the article logic includes multiple exposures, multiple outcomes or subtypes, bidirectional MR, IV filtering, IVW as the main estimator, weighted median / MR-Egger / MR-PRESSO sensitivity analyses, leave-one-out testing, heterogeneity / pleiotropy checks, and multiple-testing control with FDR. Covers five study patterns (single-family bidirectional MR, multi-phenotype screening MR, subtype-resolved MR, phenome-style bidirectional causal map, mechanism-prioritized MR follow-up) and always outputs four workload configs (Lite / Standard / Advanced / Publication+) with recommended primary plan, step-by-step workflow, figure plan, validation strategy, minimal executable version...
日本語の概要は準備中です。原文の説明を表示しています。
Coordinates parallel investigation threads to simultaneously explore multiple hypotheses or root causes across different system areas. Use when debugging production incidents, slow API performance, multi-system integration failures, or complex bugs where the root cause is unclear and multiple plausible theories exist; when serial troubleshooting is too slow; or when multiple investigators can divide root-cause analysis work. Provides structured phases for problem decomposition, thread assignment, sync points with Continue/Pivot/Converge decisions, and final report synthesis.
日本語の概要は準備中です。原文の説明を表示しています。
Use this skill to run multiple Simulink simulations in parallel with parsim, batchsim, and DesignStudy. TRIGGER when: user asks for parameter sweep, sweeping/varying parameters across simulations, Monte Carlo study, batch simulation, running multiple simulations, parallel simulations, large-scale multiple simulations, any task involving repeated simulations with different parameter values, user mentions having an existing script/function for parameter sweeps, or user wants to migrate from parfor/set_param/for-loop patterns to recommended workflows.
日本語の概要は準備中です。原文の説明を表示しています。
Designs and analyzes combinatorial CRISPR screens covering paired-Cas9 (Big Papi, Najm 2018), enhanced AsCas12a multiplex (enCas12a, DeWeirdt 2021), in4mer 4-guide-array Cas12a (Esmaeili Anvar N et al 2024 Nat Commun 15:3577) and the Inzolia paralog-pair library, paralog-buffering detection (Dede 2020 Genome Biol; Thompson 2021 Nat Commun 12:1302), genetic-interaction (GI) scoring as observed_double_LFC minus expected_additive_double_LFC, synthetic-lethal and synthetic-rescue interaction interpretation, the half-of-essentiality buffered by paralogs phenomenon, multiplex screen statistical analysis with MAGeCK MLE interaction terms, and the relationship to single-cell combinatorial Perturb-seq. Use when designing a paralog or pathway-pair screen, choosing between paired-Cas9 (Big Papi) and Cas12a multiplex (Inzolia), interpreting genetic interaction scores, identifying synthetic-lethal targets for drug development, or scaling beyond single-gene CRISPR screens.
日本語の概要は準備中です。原文の説明を表示しています。
Unified skill for all MATLAB and Simulink report generation tasks. Covers report generation, PDF report, document generation, mlreportgen, Report Generator, template, TitlePage, Chapter, multipage HTML, HTMLPage, html-multipage, custom reporter, customizeReporter, template hole, page header, page border, company style package, branded reporters, buildTemplates, Simulink report, model documentation, slreportgen, block diagram report, model report, subsystem documentation, SystemDiagramFinder, SystemIO, ExecutionOrder, LookupTable, template style, page footer, TemplateSrc, report package, table variants, multiple HTML pages, PDF report generation, Word report, DOM API, FormalTable, BaseTable, Figure, FormalImage, Section.
日本語の概要は準備中です。原文の説明を表示しています。
When the user wants to decide domain structure for multiple products or brands—subfolder vs subdomain vs independent domain. Also use when the user mentions "subfolder vs subdomain," "subdirectory vs subdomain," "multiple products domain," "multiple websites," "brand architecture," "branded house," "house of brands," "where to host product," "domain structure," or "hub-spoke domain." For brand SERP, use multi-domain-brand-seo.
日本語の概要は準備中です。原文の説明を表示しています。
Use when a Godot 4 game goes online or co-op: host and join with ENet, WebSocket for a web build, RPCs (@rpc, rpc_id, any_peer), MultiplayerSpawner and MultiplayerSynchronizer, player authority, lobbies and login, a dedicated or headless server export, lag, rubber-banding, prediction or netfox, cheating, bandwidth, Steam, Nakama or WebRTC. Symptoms: players do not appear on the client, 'rpc node checksum failed', 'node not found' on an RPC, desync, the server build is huge, a client never connects.
日本語の概要は準備中です。原文の説明を表示しています。
Designing in-product tours, tooltips, and contextual help that teach product capabilities without becoming friction. Trigger logic, tour architecture, contextual placement, completion tracking. Honest about tooltip-spam (visual noise that users develop blindness to), one-and-done (help invisible at the moment of need), and contextual-when-needed (surfaces help at the moment friction occurs) patterns. Triggers on product tour, in-product tooltip, contextual help, walkthrough, feature tour, hint system, in-app guidance, tour platform. Also triggers when feature adoption is low, when users miss key product capabilities, or when an in-product help system is being scoped for the first time.
日本語の概要は準備中です。原文の説明を表示しています。
Guide to analyze multiple documents (PDF, DOCX) against user-defined columns and produce a structured Excel output with citations. Use when the user wants to: (1) Extract specific information from multiple documents into a table, (2) Compare clauses or provisions across contracts, (3) Create a document review matrix with source citations. Triggers on: 'tabular review', 'document matrix', 'extract from documents', 'compare across documents', 'review multiple contracts'.
日本語の概要は準備中です。原文の説明を表示しています。