Update an EXISTING Tip in the ai-product-dev-tips repository — edit its README, add or fix code, refresh outdated information, fix mistakes — while keeping the repo's format conventions and syncing the root README link. Use this whenever the user wants to update, edit, fix, revise, refresh, correct, or complete an existing Tip in this repo — e.g. "nlp_processing/29 の README を更新して", "〇〇の Tip を最新仕様に直して", "image_processing/11 の説明を修正して", "あの Tip のリンク切れを直して", "この Tip を完成版にして". It locates the target Tip, studies the current format conventions (shared with the ai-product-dev-tips-create skill), applies consistent edits, verifies the content with web research (no fabrication), and syncs the root README link (title text / [In-progress]). This is for UPDATING existing Tips, not creating new ones — to add a brand-new Tip use the ai-product-dev-tips-create skill instead. Trigger this even if the user doesn't say "skill".
「tip」の検索結果
2,105 件 ・ 関連度順
概要と使いどころ
Scaffold a new Tip in the ai-product-dev-tips repository following the existing directory/format conventions, and register its link in the root README.md. Use this whenever the user wants to add, create, or write a new Tip in this repo — e.g. "nlp_processing に〜の Tip を追加して", "新しい Tips を作って", "〜の解説 Tip を書いて", "this repo に〜のネタを追加". It picks the right category and next sequential number, matches the README format of nearby Tips, generates code scaffolding (Dockerfile / requirements.txt / *_cpu.sh / *_gpu.sh / *.py) only when the Tip needs runnable code, and inserts the link into the correct <details> section of the root README. Trigger this even if the user doesn't say the word "skill" — any request to add a new entry to this Tips collection should use it.
tipkit
無料Implement and review Apple TipKit feature-discovery UI for iOS 17+ apps. Use when adding or auditing in-app tips, contextual help, coach marks, Tip, TipView, popoverTip, rules, events, actions, display frequency, testing overrides, reusable tip identifiers, or iOS 18+ TipGroup and CloudKit tip sync; avoid for generic SwiftUI navigation or layout outside tip presentation.
日本語の概要は準備中です。原文の説明を表示しています。
tipkit
無料Implement, review, or improve in-app tips and onboarding using Apple's TipKit framework. Use when adding feature discovery tooltips, onboarding flows, contextual tips, first-run experiences, coach marks, or working with Tip protocol, TipView, popoverTip, tip rules, tip events, or feature education UI.
日本語の概要は準備中です。原文の説明を表示しています。
Expert patterns for adding multiplayer to single-player games including client-server architecture, authoritative server design, MultiplayerSynchronizer, lag compensation (client prediction, server reconciliation), input buffering, and anti-cheat measures. Use when retrofitting multiplayer, porting to online play, or designing networked gameplay. Trigger keywords: MultiplayerPeer, ENetMultiplayerPeer, SceneMultiplayer, MultiplayerSynchronizer, rpc, rpc_id, multiplayer_authority, client_prediction, server_reconciliation, lag_compensation, rollback.
日本語の概要は準備中です。原文の説明を表示しています。
Build networked games with Godot 4.7 high-level multiplayer: set up an ENetMultiplayerPeer server/client, define RPCs with the @rpc annotation (call via rpc()/rpc_id()), set per-node multiplayer authority, and replicate state with MultiplayerSpawner and MultiplayerSynchronizer. Use when adding multiplayer/networking to a Godot project, writing @rpc functions, or syncing player/world state across peers.
日本語の概要は準備中です。原文の説明を表示しています。
tipkit
無料API reference: TipKit. Tip protocol, TipView, PopoverTipView, Tips.configure, inline and popover tips.
日本語の概要は準備中です。原文の説明を表示しています。
最新AI技術動向のレポート(最新 / 週次 / 月次 / 特定トピック別)を Web 検索・WebFetch・GitHub/Hugging Face MCP で調査して生成し、Yagami360/ai-product-dev-tips リポジトリの GitHub Issue として投稿するスキル。ユーザーが「AI技術のキャッチアップ」「最新AIニュースまとめ」「週次/月次のAI動向レポート」「〇〇(例: AI Agent, RAG, VLM, Physical AI, Claude Code)についての技術調査レポート」「AI Tech Catchup レポートを作って」などを求めたとき、たとえ "skill" や "Issue" という単語が無くても必ずこのスキルを使うこと。直近のAI業界の最新情報を調べてまとめてほしい・GitHub Issue 化してほしいという依頼全般で発動する。AI とは無関係な一般的な技術調査や、このリポジトリへの Tip 追加(ai-product-dev-tips-create スキルの領分)には使わない。
YouTube動画の文字起こしから約5,000字のTips向けノウハウ記事を作成しoutput/に保存する。「Tips記事にして」「/tips-post」で起動。
Claude Code の過去のセッション記録(~/.claude の履歴・セッションログ・memory)から、他のメンバーと共有できる運用 Tips を抽出し、公式ドキュメントや論文などの一次情報で裏付けを取って、Markdown・Artifact・Notion に公開する。「過去の会話から Tips をまとめて」「Claude Code の使い方をチームに共有したい」「今月の学びを Tips にして」などの依頼で使う。セッション 1 本の効率採点ではない(それは evaluate-session の領域)。
Explains any senpi tip in depth, including Tip: lines in the TUI. Use when the user asks about a tip, what a tipped feature does, or which tips they can see.
日本語の概要は準備中です。原文の説明を表示しています。
Evaluates and selects Threat Intelligence Platform (TIP) products based on organizational requirements including feed integration capability, STIX/TAXII support, workflow automation, analyst interface, and total cost of ownership. Use when conducting a TIP procurement, migrating between TIP solutions, or assessing whether the current TIP meets program maturity requirements. Activates for requests involving ThreatConnect, MISP, OpenCTI, Anomali, EclecticIQ, or TIP procurement decisions.
日本語の概要は準備中です。原文の説明を表示しています。
Evaluates and selects Threat Intelligence Platform (TIP) products based on organizational requirements including feed integration capability, STIX/TAXII support, workflow automation, analyst interface, and total cost of ownership. Use when conducting a TIP procurement, migrating between TIP solutions, or assessing whether the current TIP meets program maturity requirements. Activates for requests involving ThreatConnect, MISP, OpenCTI, Anomali, EclecticIQ, or TIP procurement decisions.
日本語の概要は準備中です。原文の説明を表示しています。
Implements multiplicity control for confirmatory clinical trials using graphical procedures (Bretz-Maurer-Hommel), gatekeeping (parallel, serial, mixed), Hochberg/Hommel/Holm with PRDS, and the closed-testing principle (Marcus-Peritz-Gabriel; Goeman 2021 admissibility). Covers FDA Multiple Endpoints Final Guidance (October 2022), graphical procedures via R gMCP, primary + key-secondary + subgroup hierarchies, and FWER vs FDR distinction. Use when designing the multiplicity strategy for confirmatory trials with multiple primary or key secondary endpoints.
日本語の概要は準備中です。原文の説明を表示しています。
Expert multiplayer for desync, rollback, dedicated --headless servers, interest culling, and bandwidth spikes: ENet/WebRTC choice, authority, secure RPCs, client prediction/reconcile, and adaptive sync. Trigger on rubber-banding, cheat-able clients, peer floods, late join, or profiler Network spikes — not only greenfield online games. Keywords: multiplayer, RPC, ENetMultiplayerPeer, MultiplayerSynchronizer, authority, client prediction, rollback, interest management, headless, desync.
日本語の概要は準備中です。原文の説明を表示しています。
Implements multiplicity control for confirmatory clinical trials using graphical procedures (Bretz-Maurer-Hommel), gatekeeping (parallel, serial, mixed), Hochberg/Hommel/Holm with PRDS, and the closed-testing principle (Marcus-Peritz-Gabriel; Goeman 2021 admissibility). Covers FDA Multiple Endpoints Final Guidance (October 2022), graphical procedures via R gMCP, primary + key-secondary + subgroup hierarchies, and FWER vs FDR distinction. Use when designing the multiplicity strategy for confirmatory trials with multiple primary or key secondary endpoints.
日本語の概要は準備中です。原文の説明を表示しています。
tooltips
無料Load this skill whenever the project contains tooltip components, hover- triggered informational popups, title attribute tooltips, or any content revealed on hover or focus. Under no circumstances create tooltips that are only triggered by hover without keyboard equivalent access. Absolutely always ensure tooltips are dismissible, persistent enough to read, and not the sole source of essential information.
日本語の概要は準備中です。原文の説明を表示しています。
Implements multiplicity control for confirmatory clinical trials using graphical procedures (Bretz-Maurer-Hommel), gatekeeping (parallel, serial, mixed), Hochberg/Hommel/Holm with PRDS, and the closed-testing principle (Marcus-Peritz-Gabriel; Goeman 2021 admissibility). Covers FDA Multiple Endpoints Final Guidance (October 2022), graphical procedures via R gMCP, primary + key-secondary + subgroup hierarchies, and FWER vs FDR distinction. Use when designing the multiplicity strategy for confirmatory trials with multiple primary or key secondary endpoints.
日本語の概要は準備中です。原文の説明を表示しています。
Implements multiplicity control for confirmatory clinical trials using graphical procedures (Bretz-Maurer-Hommel), gatekeeping (parallel, serial, mixed), Hochberg/Hommel/Holm with PRDS, and the closed-testing principle (Marcus-Peritz-Gabriel; Goeman 2021 admissibility). Covers FDA Multiple Endpoints Final Guidance (October 2022), graphical procedures via R gMCP, primary + key-secondary + subgroup hierarchies, and FWER vs FDR distinction. Use when designing the multiplicity strategy for confirmatory trials with multiple primary or key secondary endpoints.
日本語の概要は準備中です。原文の説明を表示しています。
Implements multiplicity control for confirmatory clinical trials using graphical procedures (Bretz-Maurer-Hommel), gatekeeping (parallel, serial, mixed), Hochberg/Hommel/Holm with PRDS, and the closed-testing principle (Marcus-Peritz-Gabriel; Goeman 2021 admissibility). Covers FDA Multiple Endpoints Final Guidance (October 2022), graphical procedures via R gMCP, primary + key-secondary + subgroup hierarchies, and FWER vs FDR distinction. Use when designing the multiplicity strategy for confirmatory trials with multiple primary or key secondary endpoints.
日本語の概要は準備中です。原文の説明を表示しています。
Agent fallback for C_MultiplayRules_vtable (auto-generated, category: func). Locate C_MultiplayRules_vtable in the CS2 client module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: C_MultiplayRules_vtable, C_MultiplayRules_vtable
日本語の概要は準備中です。原文の説明を表示しています。
AndroidやKotlin Multiplatformの非同期処理とデータ更新を実装し、並行実行、画面状態の管理、キャンセル、エラー処理、テストまで扱うスキル。
- 複数データを並行して読み込みたいとき
- StateFlowによる画面状態の管理
- 検索入力の間引きや通信の再試行
AndroidやKMPのモジュール構成と依存関係を整理し、業務処理・画面・データ取得を分けて設計するスキル。実装例をもとに各層の役割を明確にします。
- AndroidやKMPの構成を決めたいとき
- 画面から業務処理を分けたいとき
- 端末とサーバーのデータ取得設計
Create and customize MATLAB charts and plots. Plot types (line, scatter, bar, histogram, heatmap, surface), axes configuration, annotations, data tips, interactive plots, animation, multiple axes with tiledlayout, colororder, and performance optimization. Works for standalone figures, Live Scripts, and uifigure apps. Use when plotting data, customizing axes, adding annotations or interactivity, animating charts, or arranging multiple axes. Triggers: plot, chart, graph, axes, uiaxes, annotation, data tips, animation, tiledlayout, colororder, heatmap, scatter, figure, visualization, export.
日本語の概要は準備中です。原文の説明を表示しています。