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「anima」の検索結果

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概要と使いどころ

Best practices for Remotion - Video creation in React. 29 domain-specific rules covering 3D, animations, audio, captions, charts, transitions, and more. Use when building video in React with Remotion — animations, audio, captions, charts, or transitions.

日本語の概要は準備中です。原文の説明を表示しています。

EthanYoQ/Skill-hub112026年10月5日 更新

Design engineering principles for making interfaces feel polished. Use when building UI components, reviewing frontend code, implementing animations, hover states, shadows, borders, typography, micro-interactions, enter/exit animations, or any visual detail work. Triggers on UI polish, design details, "make it feel better", "feels off", stagger animations, border radius, optical alignment, font smoothing, tabular numbers, image outlines, box shadows.

日本語の概要は準備中です。原文の説明を表示しています。

EthanYoQ/Skill-hub112026年10月5日 更新

Design engineering principles for making interfaces feel polished. Use when building UI components, reviewing frontend code, implementing animations, hover states, shadows, borders, typography, icons, micro-interactions, enter/exit animations, or any visual detail work. Supports quick and full review modes. Triggers on UI polish, design details, "make it feel better", "feels off", stagger animations, border radius, optical alignment, font smoothing, tabular numbers, image outlines, box shadows, icons, icon stroke weight, icon states, motion restraint.

日本語の概要は準備中です。原文の説明を表示しています。

EthanYoQ/Skill-hub112026年10月5日 更新

animate

無料

Review a feature and enhance it with purposeful animations, micro-interactions, and motion effects that improve usability and delight. Use when the user mentions adding animation, transitions, micro-interactions, motion design, hover effects, or making the UI feel more alive.

日本語の概要は準備中です。原文の説明を表示しています。

waynesutton/agent-ready-component92026年8月28日 更新

animate

無料

Review a feature and enhance it with purposeful animations, micro-interactions, and motion effects that improve usability and delight. Use when the user mentions adding animation, transitions, micro-interactions, motion design, hover effects, or making the UI feel more alive.

日本語の概要は準備中です。原文の説明を表示しています。

get-convex/components-submissions-directory92026年10月13日 更新

Knowledge and utilities for creating animated GIFs optimized for Slack. Provides constraints, validation tools, and animation concepts. Use when users request animated GIFs for Slack like "make me a GIF of X doing Y for Slack."

日本語の概要は準備中です。原文の説明を表示しています。

nvdigitalsolutions/mcp-ai-wpoos72026年10月14日 更新

Advanced JavaScript animation library skill for creating complex, high-performance web animations.

日本語の概要は準備中です。原文の説明を表示しています。

ranbot-ai/awesome-skills72026年10月13日 更新

Optimize a single Jetpack Compose @Composable function. Use when the user wants to improve, polish, animate, or refactor ONE Composable — keywords like "optimize this composable", "make this smoother", "add animation to this", "split this composable", "fix recomposition", "this composable is laggy", "polish this UI", or when user pastes/points to a single @Composable function. Analyzes the target for recomposition issues, missing animations, size/concern splits, and stability problems, then iterates with the user via AskUserQuestion to pick which optimizations to apply, then delegates implementation to the kta-compose-developer agent and summarizes changes. Input MUST be exactly one Composable (file path + function name, or function name alone).

日本語の概要は準備中です。原文の説明を表示しています。

dantech0xff/dreams62026年9月21日 更新

Choose animation values that feel native on Apple platforms instead of guessing springs. Use when: picking a spring/duration/easing for any transition; an animation "feels off", sluggish, floaty, wobbly, or cheap; tuning a sheet, drawer, panel, selection lens, button press, or drag release; wiring gesture-driven motion; or someone asks "what spring should I use", "why does this feel wrong", "make it feel native/premium", "match Apple's feel". Also fires on hand-picked magic numbers in .spring(), on animations that jump when interrupted, and on motion that only starts after a gesture ends.

日本語の概要は準備中です。原文の説明を表示しています。

YordiLorenzo/liquid-glass-skills62026年8月9日 更新

animate

無料

Review a feature and enhance it with purposeful animations, micro-interactions, and motion effects that improve usability and delight. Use when the user mentions adding animation, transitions, micro-interactions, motion design, hover effects, or making the UI feel more alive.

日本語の概要は準備中です。原文の説明を表示しています。

waynesutton/teleprompter52026年6月28日 更新

Knowledge and utilities for creating animated GIFs optimized for Slack. Provides constraints, validation tools, and animation concepts. Use when users request animated GIFs for Slack like "make me a GIF of X doing Y for Slack."

日本語の概要は準備中です。原文の説明を表示しています。

AxelMrak/ai52026年2月20日 更新

Advanced JavaScript animation library skill for creating complex, high-performance web animations.

日本語の概要は準備中です。原文の説明を表示しています。

lucaspmarie-a11y/claude-skills-vault52026年6月7日 更新

Anime.js v4 core animations: production-level target selection, property keyframes, duration, ease, loop, play/pause. Use when implementing, reviewing or testing anime.js v4 core animations for React, Vite, Next.js or Perfect_AI projects.

日本語の概要は準備中です。原文の説明を表示しています。

Realjustawall/Perfect-AI42026年10月10日 更新

Knowledge and utilities for creating animated GIFs optimized for Slack. Provides constraints, validation tools, and animation concepts. Use when users request animated GIFs for Slack like "make me a GIF of X doing Y for Slack."

日本語の概要は準備中です。原文の説明を表示しています。

0xAidan/polymarket-bot-test42026年9月4日 更新

Build interactive HTML/web visualizations with plotly (Python/R), bokeh (Python), and gganimate/plotly frames for animation, with awareness of current Kaleido static-export model (post-orca-EOL), HTML file-size bloat, and the limits of interactive-only output for journal submission. Use when producing zoomable/hoverable plots for notebook EDA, supplementary HTML, dashboards, or animated time-course / iteration visualizations.

日本語の概要は準備中です。原文の説明を表示しています。

huang-sh/DeepScience42026年7月15日 更新

Build interactive HTML/web visualizations with plotly (Python/R), bokeh (Python), and gganimate/plotly frames for animation, with awareness of current Kaleido static-export model (post-orca-EOL), HTML file-size bloat, and the limits of interactive-only output for journal submission. Use when producing zoomable/hoverable plots for notebook EDA, supplementary HTML, dashboards, or animated time-course / iteration visualizations.

日本語の概要は準備中です。原文の説明を表示しています。

peacezha/TRACE32026年10月13日 更新

Designs and analyzes in vivo CRISPR screens in animal tumor models, organoids, and immune-cell adoptive transfers. Covers bottleneck math (250x cells/sgRNA requires ~25M cells implanted; impossible for most syngeneic models, forcing focused libraries), focused library design (Manguso 2017 Nature 547:413 immune screen; Chen 2015 tumor screens), CRISPR-StAR intrinsic-control screening (Uijttewaal 2025 Nat Biotechnol 43:1848), clonal-dynamics-limited detection, tumor-explant DNA recovery, syngeneic vs xenograft vs PDX considerations, and the relationship to downstream MAGeCK / drugZ analysis. Use when designing in vivo CRISPR screens for tumor / immune / metastasis biology, choosing focused vs genome-wide for animal models, addressing bottleneck-induced clonal collapse, picking the syngeneic / xenograft / PDX model, integrating in vivo with in vitro results, or applying CRISPR-StAR for animal experiments.

日本語の概要は準備中です。原文の説明を表示しています。

peacezha/TRACE32026年10月13日 更新

animate

無料

Review a feature and enhance it with purposeful animations, micro-interactions, and motion effects that improve usability and delight. Use when the user mentions adding animation, transitions, micro-interactions, motion design, hover effects, or making the UI feel more alive.

日本語の概要は準備中です。原文の説明を表示しています。

waynesutton/finder932026年5月24日 更新

Advanced JavaScript animation library skill for creating complex, high-performance web animations.

日本語の概要は準備中です。原文の説明を表示しています。

phoroth/AGENTIC32026年8月8日 更新

Advanced JavaScript animation library skill for creating complex, high-performance web animations.

日本語の概要は準備中です。原文の説明を表示しています。

nimoqup046-collab/agora32026年3月26日 更新

Build interactive HTML/web visualizations with plotly (Python/R), bokeh (Python), and gganimate/plotly frames for animation, with awareness of current Kaleido static-export model (post-orca-EOL), HTML file-size bloat, and the limits of interactive-only output for journal submission. Use when producing zoomable/hoverable plots for notebook EDA, supplementary HTML, dashboards, or animated time-course / iteration visualizations.

日本語の概要は準備中です。原文の説明を表示しています。

peacezha/HPClaw32026年10月11日 更新

Designs and analyzes in vivo CRISPR screens in animal tumor models, organoids, and immune-cell adoptive transfers. Covers bottleneck math (250x cells/sgRNA requires ~25M cells implanted; impossible for most syngeneic models, forcing focused libraries), focused library design (Manguso 2017 Nature 547:413 immune screen; Chen 2015 tumor screens), CRISPR-StAR intrinsic-control screening (Uijttewaal 2025 Nat Biotechnol 43:1848), clonal-dynamics-limited detection, tumor-explant DNA recovery, syngeneic vs xenograft vs PDX considerations, and the relationship to downstream MAGeCK / drugZ analysis. Use when designing in vivo CRISPR screens for tumor / immune / metastasis biology, choosing focused vs genome-wide for animal models, addressing bottleneck-induced clonal collapse, picking the syngeneic / xenograft / PDX model, integrating in vivo with in vitro results, or applying CRISPR-StAR for animal experiments.

日本語の概要は準備中です。原文の説明を表示しています。

peacezha/HPClaw32026年10月11日 更新

Find and identify the CGameSceneNode::GetSkeletonInstance virtual function's vtable slot, plus the CBaseAnimGraph::m_skeletonInstance and CSkeletonInstance::m_animationController struct member offsets, in the CS2 server binary using IDA Pro MCP. Use this skill when reverse engineering server.dll or libserver.so to locate the scene-node accessor that returns a node's CSkeletonInstance* (or null if the node isn't a skinned model), and the two related struct-member offsets used by CounterStrikeSharp's animation-graph memory patches. Trigger: CBaseAnimGraph_m_skeletonInstance, CGameSceneNode_GetSkeletonInstance, CSkeletonInstance_m_animationController

日本語の概要は準備中です。原文の説明を表示しています。

mrc4tt/CS2_VibeSignatures32026年10月13日 更新

CSS and UI animation patterns for responsive, polished interfaces. Use when implementing hover effects, tooltips, button feedback, transitions, or fixing animation issues like flicker and shakiness.

日本語の概要は準備中です。原文の説明を表示しています。

thedaviddias/agent-forge32026年5月18日 更新