Write, open and — when allowed — merge a pull request for the current feature branch of a {{engine_name}} project, with or without a plan. Builds a plain-language PR text (one feature per line) from the plan's `## Modules` and task `WHY:` lines, or — without a plan — from the commits and the code changes themselves; pushes the current state (asking where to end when it stands inside a plan module), opens or updates the branch's single open PR through the GitHub MCP, and merges with a merge commit only when the merge brings nothing from the base branch. Levels: remind (text only), create, merge; capped by `git.pull_requests.max_level`. Trigger phrases: "pull request", "open a PR", "create PR", "PR description", "merge the PR". For commit messages use /unikit-commit; for reviewing a PR's code use /unikit-review.
日本語の概要は準備中です。原文の説明を表示しています。
NintendaDev/unikit-ai☆ 192026年10月14日 更新
Manage the project's TODO list in .unikit/TODO.md — capture work to remember for later, not to do right now. Use it to add a deferred item, mark a todo complete, or show the list. The point is to park tasks you don't want to act on in the moment but don't want to forget. Trigger on "add a todo", "add this to the todo list", "put X on the todo list", "remind me to...", "don't forget to...", "note this for later", "we should do this later", "mark this todo done", "what's on the todo list", "what's left to do". This is only for parking reminders — to actually plan or do the work now, use /unikit-plan, /unikit-implement, or /unikit-devcontext.
日本語の概要は準備中です。原文の説明を表示しています。
NintendaDev/unikit-ai☆ 192026年10月14日 更新
Create an implementation plan for a feature — a dependency-ordered, actionable task list for the project. Has four modes: fast (a quick single-pass plan), full (a richer plan that can also create a git branch), ultra (a multi-file bundle — a manifest plus one deeply specified file per phase — for execution by a smaller model), and add (extend an existing plan with more tasks). Pick the mode from the user's wording: "full plan" runs full; "quick plan" or "fast plan" runs fast; "ultra plan", "ultraplan" or "ultra-plan" runs ultra; a plain "create a plan" with no qualifier defaults to fast; "add to the plan" or "extend the plan" runs add. Use whenever the user wants to plan a feature or task, e.g. "create a plan", "create a full plan", "create a quick plan", "run an ultra plan for the inventory system", "plan this feature", "add this to the plan", "extend the plan", "add a phase to the plan". Ultra runs only when the user names it — never because the feature looks large.
日本語の概要は準備中です。原文の説明を表示しています。
NintendaDev/unikit-ai☆ 192026年10月14日 更新
Record a finding about the configured engine MCP server into .unikit/MCP-RECHECK-NOTES.md — the project's log of what has to be re-checked here. Use right after a call reported success while changing nothing, ate an argument, or validated a broken state, e.g. "write this down", "record this MCP finding", "the server lied — note it", "add a recheck note", "trap this". Takes three forms of input: the finding in one line, a path to a plan file (harvests the "## MCP Findings" table of that plan and nothing else), or nothing at all — then it takes findings already in the session first, and offers to scan the tables of plans touched since the last audit. The table only, never the plan body. Writes in the one allowed genre — a check to perform; never a lifted gate, never a named workaround, never a claim about what the server can or cannot do. Makes zero MCP calls and needs no editor. To replay, retire, or upstream existing notes use /unikit-mcp-audit instead.
日本語の概要は準備中です。原文の説明を表示しています。
NintendaDev/unikit-ai☆ 192026年10月14日 更新
Curate .unikit/MCP-RECHECK-NOTES.md — the project's log of findings about the configured engine MCP server. Four jobs: re-stamp (the server moved, so every entry is suspect), replay (reproduce a `replay: safe` finding inside a disposable sandbox to see whether it still holds), retire (offer to drop what was fixed or went upstream), and upstream (print a ready diff for the packaged INDEX.md). Use for "audit the MCP notes", "are these findings still true", "recheck the MCP traps", "clean up MCP-RECHECK-NOTES", "the server was updated — revisit the notes". Replaying mutates a live editor, so it starts by telling you how to prepare it — save your scene, open an empty one — and asks once before touching anything. Everything it creates lives under a single UNIKIT_AUDIT_<runid> prefix, is deleted in one action, and the scene is never saved. To record a NEW finding use /unikit-mcp-trap instead.
日本語の概要は準備中です。原文の説明を表示しています。
NintendaDev/unikit-ai☆ 192026年10月14日 更新
Create conventional commit messages for {{engine_name}} projects by analyzing staged changes. Handles engine-specific concerns like companion file pairing, binary assets, and linking the related plan. ALWAYS use this skill when the user asks to commit, save changes, or create a commit. Trigger phrases include "commit", "create commit", "commit this", "save changes", "save my work". Even if the user simply says "commit" or asks you to commit after finishing a task — invoke this skill, do NOT commit manually via git.
日本語の概要は準備中です。原文の説明を表示しています。
NintendaDev/unikit-ai☆ 192026年10月14日 更新
Learn project rules from accumulated fix patches in .unikit/code/patches/. Analyzes past mistakes, extracts prevention points, classifies each as a coding rule (→ RULES.md) or a per-skill workflow rule (→ skill-context), and proposes them for approval. Use when the user wants to turn past fixes into rules — "evolve", "evolve the rules", "learn from past mistakes", "learn from the fixes", "analyze the patches", "what rules should we add from recent fixes". Best run after several /unikit-fix sessions have left patches behind. This derives rules from accumulated patch history — to add a single rule by hand use /unikit-rules, and to promote mature RULES.md entries into the knowledge base use /unikit-memory migrate-rules.
日本語の概要は準備中です。原文の説明を表示しています。
NintendaDev/unikit-ai☆ 192026年10月14日 更新
Render the GAME-DESIGN document (the GDD) into a human-readable form — read-only Markdown chapters under docs/design/ (index, systems, flows, content, economy, glossary), with facts resolved inline from GD-IDS.yaml and drafts flagged 🚧. Optional --web also renders an HTML site from the unikit-docs template (falls back to Markdown-only if the template is absent). Use to export or publish the design for people to read, e.g. "render the GDD", "export the game design to docs", "generate readable design docs", "publish the GDD", "make a design doc site". Read-only — it never edits the GDD or registry, only renders it. This renders the game DESIGN — for the project's CODE documentation (README, docs/*, modules, architecture) use /unikit-docs.
日本語の概要は準備中です。原文の説明を表示しています。
NintendaDev/unikit-ai☆ 192026年10月14日 更新
Firmware development for the Guition JC4880P443C_I_W (JC4880P443, JC4880P443C, often mistyped JC4880P433) — a 4.3" 480x800 IPS touch display board on the JC-ESP32P4-M3 module (ESP32-P4NRW32, 32 MB PSRAM, 16 MB flash, ESP32-C6 Wi-Fi co-processor on SDIO) — its ST7701S MIPI-DSI panel, GT911 touch, backlight, ES8311 codec with speaker amp and mic, microSD, RS485, battery charger, 2x13 header, and the PlatformIO + ESP-IDF (pioarduino) setup around them. Use when working on this board: project setup, platformio.ini and sdkconfig.defaults, the P4 silicon revision and an "Illegal instruction" boot, a black DSI screen, ST7701 init sequence and timings, GT911 init errors, backlight PWM, choosing a free GPIO, Wi-Fi through esp_hosted and esp_wifi_remote, SD card, audio, flashing over USB-C, or debugging why something on the board does not work.
日本語の概要は準備中です。原文の説明を表示しています。
alexex1993/mcu-skills☆ 192026年9月25日 更新
Firmware development for the WeAct Studio "Black Pill" (STM32F411CEU6) and its clones such as the DFRobot DFR0864 — the 25 MHz HSE and 32.768 kHz LSE crystals, PC13 LED, K1 button, USB-C wired straight to USB_OTG_FS, ROM DFU flashing, the SPI-flash footprint, and the STM32Cube HAL + PlatformIO setup around them. Use when working on this board or any STM32F411CE/F401CC Black Pill: project setup, platformio.ini, clock and PLL configuration for 96 MHz plus 48 MHz USB, pin mapping on the 48-pin package, USB CDC console, RTC on the LSE crystal, the internal temperature sensor, ADC accuracy, DFU flashing and recovery, or debugging why something on the board does not work.
日本語の概要は準備中です。原文の説明を表示しています。
alexex1993/mcu-skills☆ 192026年9月25日 更新
Firmware development for the WeAct Studio RP2350A Core Board (RP2350A — dual Cortex-M33 @ 150 MHz, 520 KB SRAM, 4 MB or 16 MB QSPI flash) in both of its revisions, RP2350A_V10 and RP2350A_V20 — the 40-pin Pico-2-shaped header, 3-or-4-channel 12-bit ADC, PWM, PIO, USB-C CDC, the V1.0 LDO vs V2.0 buck-boost power wiring, and the PlatformIO + arduino-pico (earlephilhower) setup around them. Use when working on this board, a WeAct RP2350 core board of unknown revision, or any Raspberry Pi Pico 2 / RP2350A clone: project setup, platformio.ini, board = rpipico2 vs weact_rp2350b, telling V1.0 and V2.0 apart, pin mapping, LED and KEY pins, powering it from a battery, 4 MB vs 16 MB flash, erratum RP2350-E9 pull-down trouble, BOOT/RESET UF2 flashing, or debugging why something on the board does not work.
日本語の概要は準備中です。原文の説明を表示しています。
alexex1993/mcu-skills☆ 192026年9月25日 更新
Firmware development for the Waveshare ESP32-C6-LCD-1.47 board (ESP32-C6FH4, QFN32) — its 1.47" 172x320 ST7789 LCD, WS2812 RGB LED, microSD/TF slot, USB-Serial-JTAG console, Wi-Fi 6/BLE/802.15.4 radio, and the ESP-IDF + PlatformIO setup around them. Use when working on this board or the ESP32-C6-LCD-1.47-M variant (SKU 28563 / 30381, WS-28563): project setup, platformio.ini and sdkconfig, pin mapping and strapping pins, LCD or SD bring-up on the shared SPI bus, backlight brightness, display frame rate, flashing over Type-C, or debugging why something on the board does not work.
日本語の概要は準備中です。原文の説明を表示しています。
alexex1993/mcu-skills☆ 192026年9月25日 更新
Firmware development for the Guition JC-ESP32P4-M3-DEV board (JC-ESP32P4-M3 module — ESP32-P4NRW32 with 32 MB in-package PSRAM, 16 MB flash, and an ESP32-C6 radio co-processor on SDIO) — its MIPI-DSI panel and MIPI-CSI camera connectors, IP101 Ethernet, ES8311 codec with speaker amplifier and microphone, microSD on SDMMC, RS485, three USB-C sockets, the 26-pin JP1 header, and the PlatformIO + ESP-IDF (pioarduino) setup around them. Use when working on this board or any ESP32-P4 devkit: project setup, platformio.ini and sdkconfig.defaults, the silicon revision split between rev v1.3 and rev v3.x, why the bootloader dies with "Illegal instruction", the pin map and which header pins are traps, Wi-Fi through esp_hosted and esp_wifi_remote, mounting the TF card and its on-chip LDO, bringing up a DSI panel, the shared I2C bus, audio direction and the amplifier enable, Ethernet RMII pins, choosing a free GPIO, flashing over any of the three USB-C ports, or debugging why something on the board does not work.
日本語の概要は準備中です。原文の説明を表示しています。
alexex1993/mcu-skills☆ 192026年9月25日 更新
Firmware development for the 38-pin ESP32-WROOM-32 development board — Espressif ESP32-DevKitC V4, Ai-Thinker NodeMCU-32S, DOIT ESP32 DevKit V1 38-pin and their CH340/CP2102 clones, 19 pins per side, with GPIO0 and the six in-package flash pins (GPIO6-11, labelled D0 D1 D2 D3 CMD CLK or SD0-SD3) broken out. Use when working on a 38-pin ESP32 devkit (ESP32-D0WDQ6 / ESP32-D0WD-V3, ESP-WROOM-32 or ESP32-WROVER module): project setup, platformio.ini and sdkconfig for ESP-IDF or Arduino, pin mapping and which GPIOs are safe, the flash-pin and IO0 traps, WROVER GPIO16/17 PSRAM conflict, strapping pins, ADC1 vs ADC2 with Wi-Fi, SPI speed and IO_MUX pins, deep sleep and RTC wake pins, flashing, BOOT/EN recovery, brownouts, or debugging why something on the board does not work.
日本語の概要は準備中です。原文の説明を表示しています。
alexex1993/mcu-skills☆ 192026年9月25日 更新
Firmware development for the 40-pin ESP32-S3-WROOM-1 camera board — the Freenove ESP32-S3-WROOM (FNK0085) and the AliExpress "ESP32-S3 CAM" / "ESP32-S3-WROOM N16R8 CAM" clones that copy its header: 20 pins a side, a 24-pin DVP camera FPC connector for an OV2640/OV3660, an on-board microSD slot on the SDMMC bus, a WS2812, two USB-C sockets (CH343 bridge and native USB), ESP32-S3-WROOM-1-N8R8 or N16R8 with 8 MB octal PSRAM. Use when working on this board or any ESP32-S3 DVP camera board: project setup, platformio.ini, the qio_opi PSRAM memory type, camera and SD_MMC pin maps, esp_camera_init failures, PSRAM not found, frame buffer allocation, SD card mount failures, which GPIOs are left once the camera is wired, strapping pins, ADC1/ADC2, flashing over the two USB ports, BOOT/RESET recovery, brownouts, or debugging why the camera, the card or the board does not work.
日本語の概要は準備中です。原文の説明を表示しています。
alexex1993/mcu-skills☆ 192026年9月25日 更新
Firmware development for the Raspberry Pi Pico (original, RP2040 — dual Cortex-M0+ @ 133 MHz, 264 KB SRAM, 2 MB QSPI flash) — its 26 exposed GPIO, 4-channel 12-bit ADC, 16-channel PWM, 2× UART/I2C/SPI, PIO state machines, USB 1.1 CDC, VSYS/VBUS/SMPS power wiring, and the PlatformIO + arduino-pico (earlephilhower) setup around them. Use when working on this board, any Pico H or Pico clone, or a bare RP2040: project setup, platformio.ini, the earlephilhower-vs-Mbed core choice, pin mapping, USB CDC serial, analogRead/analogWrite behaviour, Wire/SPI defaults, battery power, EEPROM emulation, BOOTSEL/UF2 flashing, or debugging why something on the board does not work.
日本語の概要は準備中です。原文の説明を表示しています。
alexex1993/mcu-skills☆ 192026年9月25日 更新
Firmware development for the WeAct Studio MiniSTM32H7xx core board (STM32H750VBT6) — its 0.96" ST7735 TFT, DVP camera, QSPI/SPI flash, MicroSD, USB, and the STM32Cube HAL + PlatformIO setup around them. Use when working on this board or any STM32H750/H743 WeAct core board: project setup, platformio.ini, clock/PLL configuration, pin mapping, peripheral bring-up, LCD performance, D-cache/DMA problems, DFU flashing, or debugging why something on the board does not work.
日本語の概要は準備中です。原文の説明を表示しています。
alexex1993/mcu-skills☆ 192026年9月25日 更新
Firmware development for the Waveshare ESP32-S3-RLCD-4.2 (SKU 33298 / 33507, and the -EN variant) — an ESP32-S3-WROOM-1-N16R8 AIoT board built around a 4.2" fully reflective 300x400 monochrome LCD on a Sitronix ST7305/ST7306, with no backlight, plus an ES8311 speaker codec, an ES7210 dual-microphone ADC, an SHTC3 temperature/humidity sensor, a PCF85063A RTC, a microSD/TF slot on SDMMC, an 18650 holder with battery sensing, BOOT/KEY/PWR buttons and a 2x8 2.54 mm expansion header. Use when working on this board: project setup, platformio.ini, the qio_opi PSRAM memory type, the pin map and which header pins are traps, U8g2 and the ST7305 constructor, a blank or shifted panel, ST7305 low-power mode HPM/LPM, the shared I2C bus and its four slaves, I2S audio directions and the speaker amplifier enable, mounting the TF card, battery voltage, USB CDC console with no UART bridge, flashing over Type-C, deep sleep, or debugging why something on the board does not work.
日本語の概要は準備中です。原文の説明を表示しています。
alexex1993/mcu-skills☆ 192026年9月25日 更新
Разработка прошивок для BE-U1000 (Baikal Electronics / Байкал Электроникс, три ядра RISC-V: BR-350 и BM-310) на отладочных платах EVU-BA-2.1, EVU-BA-2.0 и EVU-BA-1.2 — её eFlash и QSPI flash, UART0/BootROM CLI, PWMA (захват и импульсы), АЦП с DMA, CAN FD, SPI, WDT, CLIC, а также SDK Байкала и его система сборки на make. Use when working on this board or any BE-U1000 / BMCU_U project (SDK 2.1/2.3, riscv32-none-elf, dfu-util, OpenOCD): настройка проекта, Makefile и MEM_REG_ROM, карта выводов и разъёмы XP1/XP8/XP9/XP10, режимы начальной загрузки и страповые выводы, прошивка по UART XMODEM либо USB DFU, работа с eFlash и TCM, прерывания и CLIC, отладка по JTAG — и разбор, почему плата молчит, не стартует, зависает или почему периферия «настроилась», а обмена нет.
日本語の概要は準備中です。原文の説明を表示しています。
alexex1993/mcu-skills☆ 192026年9月25日 更新
Firmware development for the 30-pin ESP32-WROOM-32 development board — the DOIT ESP32 DevKit V1 / ESP32 CH340 Type-C / NodeMCU-ESP32 30-pin form factor, 15 pins per side, CH340G or CP2102 USB-UART bridge, AMS1117 LDO, user LED on GPIO2. Use when working on a 30-pin ESP32 devkit (ESP32-D0WDQ6 / ESP32-D0WD-V3, ESP-WROOM-32 module): project setup, platformio.ini and sdkconfig for ESP-IDF or Arduino, pin mapping and which GPIOs are safe, strapping pins, ADC1 vs ADC2 with Wi-Fi, SPI speed and IO_MUX pins, I2C, deep sleep and RTC wake pins, flashing over the CH340 bridge, BOOT/EN recovery, brownouts, or debugging why something on the board does not work.
日本語の概要は準備中です。原文の説明を表示しています。
alexex1993/mcu-skills☆ 192026年9月25日 更新
Firmware development for the <VENDOR> <BOARD NAME> (<MCU PART NUMBER>) — its <peripheral>, <peripheral>, <peripheral>, and the <SDK/HAL> + <build system> setup around them. Use when working on this board or any <compatible siblings>: project setup, <config file>, clock configuration, pin mapping, peripheral bring-up, <the board's headline concern>, flashing, or debugging why something on the board does not work.
日本語の概要は準備中です。原文の説明を表示しています。
alexex1993/mcu-skills☆ 192026年9月25日 更新
Firmware development for the ProMicro nRF52840 (V1940) — the nice!nano v2 compatible clone also sold as SuperMini nRF52840, nRF52840 Pro Micro or nRFMicro (nRF52840 QIAA, Cortex-M4F @ 64 MHz, 1 MB flash / 256 KB RAM, BLE 5 + 802.15.4, native USB, Adafruit UF2 bootloader with SoftDevice S140). Covers the PlatformIO + Adafruit nRF52 Arduino setup for a board that ships in neither, the vendored board definition and Pro Micro pin map, USB CDC via TinyUSB, Bluefruit BLE, the 32.768 kHz crystal that clones omit, SAADC pins, NFC pins as GPIO, and Zephyr's promicro_nrf52840 board target. Use when working on this board or any nice!nano v2 / ZMK keyboard controller: project setup, platformio.ini, pin mapping, LED not blinking, double-tap RESET and UF2/DFU flashing, SoftDevice version mismatches, a board that enumerates but never runs, or debugging why something on the board does not work.
日本語の概要は準備中です。原文の説明を表示しています。
alexex1993/mcu-skills☆ 192026年9月25日 更新
Firmware development for the ESP32-C3 0.42" OLED board (ESP32-C3FH4, QFN32) — the ABRobot / 01Space "ESP32-C3-0.42LCD" mini board and its clones, sold as "ESP32-C3 SuperMini with OLED" and "ESP32 C3 OLED development board". Covers its 72x40 SSD1306 OLED on I2C, the single I2C bus, blue LED on GPIO8, BOOT button on GPIO9, USB Serial/JTAG console, ADC1, Wi-Fi/BLE, and the ESP-IDF + PlatformIO setup around them. Use when working on this board or a bare ESP32-C3: project setup, platformio.ini and sdkconfig, pin mapping and strapping pins, getting the 0.42-inch display to show something other than snow, U8g2 offsets, adding a second I2C device, flashing over USB-C, or debugging why something on the board does not work.
日本語の概要は準備中です。原文の説明を表示しています。
alexex1993/mcu-skills☆ 192026年9月25日 更新
Firmware development for the 36-pin ESP32-WROOM-32 development board — the original DOIT ESP32 DevKit V1 with 18 pins per side, i.e. the 30-pin layout plus the six in-package flash pins (SD0 SD1 SD2 SD3 CMD CLK = GPIO6-11) broken out at the USB end, CH340G or CP2102 bridge, AMS1117 LDO, user LED on GPIO2, GPIO0 not on the header. Use when working on a 36-pin ESP32 devkit (ESP32-D0WDQ6 / ESP32-D0WD-V3, ESP-WROOM-32 module), or when identifying which ESP32 board size you have: project setup, platformio.ini and sdkconfig for ESP-IDF or Arduino, pin mapping and which GPIOs are safe, the flash-pin trap, strapping pins, ADC1 vs ADC2 with Wi-Fi, SPI speed and IO_MUX pins, deep sleep and RTC wake pins, flashing, BOOT/EN recovery, brownouts, or debugging why something on the board does not work.
日本語の概要は準備中です。原文の説明を表示しています。
alexex1993/mcu-skills☆ 192026年9月25日 更新