Use when adding or changing a skill, hook, or runtime file in this repo — including deciding which unit a new capability should be.
日本語の概要は準備中です。原文の説明を表示しています。
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概要と使いどころ
Use when adding or changing a skill, hook, or runtime file in this repo — including deciding which unit a new capability should be.
日本語の概要は準備中です。原文の説明を表示しています。
Use when writing, optimizing, or benchmarking a C++ CPU kernel with AVX2 or AVX512 intrinsics for the Hugging Face kernels ecosystem. Not for CUDA kernels: use cuda.
日本語の概要は準備中です。原文の説明を表示しています。
Use when writing, reviewing, or generating Terraform HCL that must pass fmt and validate. Not for module authoring, state operations, `terraform apply`, or remote state.
日本語の概要は準備中です。原文の説明を表示しています。
Use this skill when users want to build, edit, or design pages and layouts on Divi 5 WordPress sites. Triggers include creating landing pages, hero sections, testimonial cards, pricing tables, feature grids, blog listing pages with post loops and pagination; adding or modifying sections on existing pages by page ID; setting up design systems with tokens and presets; theme builder templates for headers, footers, and post/page body layouts; mega menus and site navigation; saving to or loading from the Divi library; auditing or cleaning up presets. Handles animations, hover effects, responsive design, and dynamic content. Also covers special effects like WebGL shader backgrounds and advanced CSS animations via the DiviOps Design Library plugin. Do NOT use for custom PHP/plugins, child theme development, standalone CSS authoring, SQL queries, WooCommerce configuration, SEO setup, standalone Three.js projects without WordPress, or non-Divi builders like Elementor.
日本語の概要は準備中です。原文の説明を表示しています。
Create Claude Code slash commands and OpenCode command files that delegate to subagents. Use when creating new commands or refactoring existing ones to follow the delegation pattern.
日本語の概要は準備中です。原文の説明を表示しています。
Inspect Orchestra projects and tasks, assign workers, queue planning, approve exact plans only on human instruction, request replanning with feedback, show stored PR linkages, reconcile receipts, and scope native agent/skill authoring. Orca-managed worktrees use the separate Orca CLI skill.
日本語の概要は準備中です。原文の説明を表示しています。
Reflect reusable learnings into a private Agent Skills repository with scoped safety gates and same-run private commit/push. Not for ~/.copilot personal assets, VS Code User Data assets, or workspace/repository assets. Use when: skill retro, private skill authoring, skill repository fix, create or update SKILL.md.
日本語の概要は準備中です。原文の説明を表示しています。
Use this skill for anything Jx — the Python/Jinja2 component library. Covers BOTH (a) library mechanics and integration AND (b) authoring production-ready UI components. Trigger this skill on any mention of Jx, `.jx` files, "Jinja components" in a Python web app context, or requests to build/create UI components for such an app.
日本語の概要は準備中です。原文の説明を表示しています。
Adopt Prisma Next into a new project, onto an existing database, or as the first move after a bootstrap tool dropped you into a scaffold. Use for "what can I do with Prisma Next", "what can I do next with Prisma", "where do I start", "what should I do first", "just ran createprisma", "createprisma", "npx createprisma", "npx create-prisma", "first steps", "first query", "I have a scaffolded Prisma Next project what now"; for `pnpm dlx prisma-next init` greenfield setup; and for `prisma-next contract infer` + `db sign` against an existing database. Also covers the connect-write-read first-arc orientation, the day-to-day commands (`contract emit`, `db init`, `db update`, `migration plan`, `migrate`, `db schema`, `db verify`), and routing to `prisma-next-contract` / `prisma-next-queries` / `prisma-next-runtime` for the next move. Flags: --target, --authoring, --schema-path, --probe-db, --output.
日本語の概要は準備中です。原文の説明を表示しています。
Route a vague Prisma Next prompt to the right specific skill. Use for "help me with Prisma Next", "what is Prisma Next", "explain Prisma Next", "I'm new to PN", "where do I start", "what can I do with Prisma Next", "what can I do next with Prisma", "just ran createprisma", "tour of Prisma Next", "Prisma Next overview", and comparison questions like "Prisma Next vs Prisma 7", "PN vs Drizzle", "PN vs Kysely", "PN vs TypeORM". Do NOT use when the prompt clearly matches a workflow skill — adoption / quickstart / first-touch orientation / brownfield introspection, schema / contract editing, migration authoring (db update / migration plan / migrate), migration review on deploy / concurrent migrations, queries / db.orm / db.sql / TypedSQL, runtime / db.ts / middleware wiring, build / Vite plugin / Next.js plugin, debug / structured error envelopes / PN-* error codes, or feedback / bug report / feature request — load that sibling skill directly.
日本語の概要は準備中です。原文の説明を表示しています。
Decide whether a Pulp test earns its place — before writing it, when reviewing one, or when sweeping a subsystem for low-value, duplicated, or mis-routed tests. Applies a four-question authoring gate, a junk-pattern list, a retention bar, and an evidence template for any deletion, and routes kept tests to the right lane (required gate, pr-fast, slow, nightly). Handles "should I add a test for this", "is this test useful", "audit these tests", "reduce test time", "which tests can go", and "move toward functional tests".
日本語の概要は準備中です。原文の説明を表示しています。
Route repository-qualified changes across Pulp and Vellum using Pulp's exact ownership projection. Use when a change touches design import, Chromium authoring, DesignIR, visual harness, screenshot, Skia/Dawn, runtime assets, or another path represented by `.github/vellum-ownership.json`; when deciding whether work originates in Pulp or Vellum; or when validating the cross-repository routing contract.
日本語の概要は準備中です。原文の説明を表示しています。
The measurement surface for ALL Pulp DSP and audio-pipeline work — read it BEFORE writing or gating DSP, not only when something already sounds wrong. Covers the C++ harness (signal generators, metrics, assertions, RenderScenario, contracts), the offline Audio Doctor (magnitude/frequency response, THD/THD+N, phase/group delay), and their Python sibling the Audio Quality Lab (tools/audio/quality-lab — null residual + alignment, LTAS log-spectral distance, spectral flux/centroid, HNR, Theil-Sen drift slope, Kaiser-sinc resampling, license-guarded corpus, regression-net ratchet). TRIGGER on AUTHORING work — "build/design an oscillator/filter/synth/effect", "add a DSP module", "what should the acceptance gate be", "how do I measure aliasing / anti-aliasing / alias floor", "null against a reference", "is this DSP correct", "choose a tolerance", "golden/regression corpus for audio", "measure drift or jitter", "A/B two renders" — AND on DEBUGGING work — "is there sound / no audio / I hear nothing", "does this filter/compressor/synth/delay produce the right signal", "prove the DSP / prove the contract", "measure the frequency response", "what's the THD / is it distorting", "what's the group delay / phase response / measured latency", "magnitude response curve", "render a test tone and assert", "audio regression", "64-frame works but 128 is silent", "sample-rate change pitch-shifted it", "describe what's in this buffer", "audio doctor", "compare before/after a DSP refactor". Reach for this BEFORE hand-rolling any FFT, null test, alias measurement, pitch tracker, or golden-render script — most of it already exists in one of the two lanes. Test/tool layer over HeadlessHost — deterministic, no audio device, no speakers. Off the realtime thread entirely.
日本語の概要は準備中です。原文の説明を表示しています。
Guided, section-by-section UX spec authoring for a screen, flow, or HUD. Reads game concept, player journey, and relevant GDDs to provide context-aware design guidance. Produces ux-spec.md (per screen/flow) or hud-design.md using the studio templates.
日本語の概要は準備中です。原文の説明を表示しています。
Orchestrate the UI team through the full UX pipeline: from UX spec authoring through visual design, implementation, review, and polish. Integrates with /ux-design, /ux-review, and studio UX templates.
日本語の概要は準備中です。原文の説明を表示しています。
Guided, section-by-section GDD authoring for a single game system. Gathers context from existing docs, walks through each required section collaboratively, cross-references dependencies, and writes incrementally to file.
日本語の概要は準備中です。原文の説明を表示しています。
Guided, section-by-section authoring of the master architecture document for the game. Reads all GDDs, the systems index, existing ADRs, and the engine reference library to produce a complete architecture blueprint before any code is written. Engine-version-aware: flags knowledge gaps and validates decisions against the pinned engine version.
日本語の概要は準備中です。原文の説明を表示しています。
Lightweight design spec for small changes — tuning adjustments, minor mechanics, balance tweaks. Skips full GDD authoring when a system GDD already exists or the change is too small to warrant one. Produces a Quick Design Spec that embeds directly into story files.
日本語の概要は準備中です。原文の説明を表示しています。
Use when authoring or reviewing frontend unit, component, or light integration tests close to UI code, including React Testing Library, Vue Test Utils, hooks/composables, props/emits, callbacks, accessible queries, user-event interactions, mocks, loading/error/empty states, and regression coverage. For layer planning, real-browser journeys, or existing validation failures, choose the matching testing or validation workflow first; Chinese triggers include component testing, Component unit testing, unit testing, lightweight integration testing.
日本語の概要は準備中です。原文の説明を表示しています。
Guide users through structured collaborative documentation creation. Use when user wants to write documentation, update README, create architecture docs, draft proposals, technical specs, decision docs, refactor documentation, create API docs, or document code.
日本語の概要は準備中です。原文の説明を表示しています。
Diátaxis Documentation Expert. An expert technical writer specializing in creating high-quality software documentation, guided by the principles and structure of the Diátaxis technical documentation authoring framework.
日本語の概要は準備中です。原文の説明を表示しています。
Guidance for Tauri v2 plugin permission authoring, capability generation, and platform differences.
日本語の概要は準備中です。原文の説明を表示しています。
Guide for authoring Pulumi ComponentResource classes. Use when creating reusable infrastructure components, designing component interfaces, setting up multi-language support, or distributing component packages.
日本語の概要は準備中です。原文の説明を表示しています。
Use when designing new high-level system architecture, reviewing existing designs, or making architectural decisions. Invoke to create architecture diagrams, write Architecture Decision Records (ADRs), evaluate technology trade-offs, design component interactions, and plan for scalability. Use for system design, architecture review, microservices structuring, ADR authoring, scalability planning, and infrastructure pattern selection — distinct from code-level design patterns or database-only design tasks.
日本語の概要は準備中です。原文の説明を表示しています。