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cccskills

「compile」の検索結果

526 件 ・ 関連度順

概要と使いどころ

Guide for modernizing and migrating MSBuild project files to SDK-style format. Only activate in MSBuild/.NET build context. USE FOR: converting legacy .csproj/.vbproj with verbose XML to SDK-style, migrating packages.config to PackageReference, removing Properties/AssemblyInfo.cs in favor of auto-generation, eliminating explicit <Compile Include> lists via implicit globbing, consolidating shared settings into Directory.Build.props. Indicators of legacy projects: ToolsVersion attribute, <Import Project="$(MSBuildToolsPath)">, .csproj files > 50 lines for simple projects. DO NOT USE FOR: projects already in SDK-style format, non-.NET build systems (npm, Maven, CMake), .NET Framework projects that cannot move to SDK-style. INVOKES: dotnet try-convert, upgrade-assistant tools.

日本語の概要は準備中です。原文の説明を表示しています。

bouclem/skills62026年5月31日 更新

Optimize Entity Framework Core queries by fixing N+1 problems, choosing correct tracking modes, using compiled queries, and avoiding common performance traps. Use when EF Core queries are slow, generating excessive SQL, or causing high database load.

日本語の概要は準備中です。原文の説明を表示しています。

bouclem/skills62026年5月31日 更新

Build a tdmcp TouchDesigner-bridge vertical slice the house way — promote an op from /api/exec to a first-class REST endpoint (e.g. POST /api/connect, GET /api/logs, node_detail flags), add its typed method in src/td-client/touchDesignerClient.ts, its Zod envelope in src/td-client/validators.ts, rewire the tool(s) to prefer the endpoint with an exec fallback, and write py_compile + td/tests unittest + offline msw client tests. Use when adding/changing a bridge REST endpoint, editing td/, extending node_detail/get_bridge_logs, promoting connect/disconnect/param-modes/DAT-text off exec, or doing any exec→REST work — especially the td-depth bridge-robustness backlog. Honors probe-live discipline when TouchDesigner is offline.

日本語の概要は準備中です。原文の説明を表示しています。

hybridlabor-api/aos62026年10月12日 更新

Resolve Swift concurrency compiler errors, adopt approachable concurrency (SE-0466), and write data-race-safe async code. Use when fixing Sendable conformance errors, actor isolation warnings, or strict concurrency diagnostics; when adopting default MainActor isolation, @concurrent, nonisolated(nonsending), or Task.immediate; when designing actor-based architectures, structured concurrency with TaskGroup, or background work offloading; or when migrating from @preconcurrency to full Swift 6 strict concurrency.

日本語の概要は準備中です。原文の説明を表示しています。

JordanCoin/ios-skills-collection62026年9月10日 更新

Swift Concurrency review and remediation for Swift 6.2+. Use when asked to review Swift Concurrency usage, improve concurrency compliance, or fix Swift concurrency compiler errors in a feature or file. Concrete actions include adding Sendable conformance, applying @MainActor annotations, resolving actor isolation warnings, fixing data race diagnostics, and migrating completion handlers to async/await.

日本語の概要は準備中です。原文の説明を表示しています。

JordanCoin/ios-skills-collection62026年9月10日 更新

Comprehensive patterns and techniques for analyzing compiled binaries, understanding assembly code, and reconstructing program logic.

日本語の概要は準備中です。原文の説明を表示しています。

lucaspmarie-a11y/claude-skills-vault52026年6月7日 更新

Integrate AFL++ coverage-guided fuzz testing into CI/CD pipelines to discover memory corruption, input handling, and logic vulnerabilities in C/C++ and compiled applications.

日本語の概要は準備中です。原文の説明を表示しています。

MustafaKemal0146/fetih52026年10月11日 更新

Uses Microsoft RESTler to perform stateful REST API fuzzing by automatically generating and executing test sequences that exercise API endpoints, discover producer-consumer dependencies between requests, and Bul: security and reliability bugs. The tester compiles an OpenAPI specification into a RESTler fuzzing grammar, configures authentication, runs test/fuzz-lean/fuzz modes, and analyzes results for 500 errors, authentication bypasses, resource leaks, and payload injection vulnerabilities. ...

日本語の概要は準備中です。原文の説明を表示しています。

MustafaKemal0146/fetih52026年10月11日 更新

Provides reverse engineering techniques for CTF challenges. Use when the main job is to understand how a compiled, obfuscated, packed, or virtualized target works before exploiting or solving it, including binaries, APKs, WASM, firmware, custom VMs, bytecode, game clients, malwar

日本語の概要は準備中です。原文の説明を表示しています。

MustafaKemal0146/fetih52026年10月11日 更新

Captures web sources and compiles deterministic Markdown reference bundles with metadata and checksums. Use when asked to capture URLs, research web links, bundle search results, or archive web pages into an LLM-ready reference document.

日本語の概要は準備中です。原文の説明を表示しています。

AndrewBrown-USDA/aigb-skills-usda52026年10月10日 更新

Reverse engineer Go-compiled malware using Ghidra with specialized scripts for function recovery, string extraction, and type reconstruction in stripped Go binaries.

日本語の概要は準備中です。原文の説明を表示しています。

micsapp/micstec-skills42026年3月20日 更新

Compile LaTeX and TeX documents with the bundled Tectonic executable.

日本語の概要は準備中です。原文の説明を表示しています。

garochee33/DSH42026年10月12日 更新

Recall ChatCrystal memories for debugging tasks involving failing tests, compiler errors, runtime exceptions, dependency issues, environment breakage, or performance regressions. Use when historical root causes, fixes, or pitfalls may accelerate diagnosis before proposing a fix.

日本語の概要は準備中です。原文の説明を表示しています。

0xAidan/polymarket-bot-test42026年9月4日 更新

Compile your local stellar-build usage traces into sharper skills. Use when the user says "optimize my skills", "optimize-skills", "improve my skills from usage", "learn from my traces", "stellar-loop optimize", or wants the learning loop to refine installed skills based on how they've actually been used. DSPy-style prompt optimization over the local trace store at ~/.stellar-build/traces — fully local, reversible.

日本語の概要は準備中です。原文の説明を表示しています。

stellar-zk/stellar-zk42026年10月10日 更新

Builds CARLA on Unreal Engine 5.8 from the ue58-dev branch using its CMake build system — configure a preset, then build the carla-unreal / carla-unreal-editor / carla-python-api-install / launch targets — with ROS 2, DLSS, RSS and cook-scope options, and the engine-side build of the CarlaUnreal UE 5.8 fork. There is no Makefile and no Util/BuildTools in this tree, so every UE4 `make` recipe is invalid here. Use when the user asks to "build CARLA UE5", "build ue58-dev", "compile CARLA with cmake", "rebuild the Python API", or hits a CMake configure or target failure.

日本語の概要は準備中です。原文の説明を表示しています。

carla-simulator/carla-agentic-tools42026年9月12日 更新

Clear Unity Console entries. Use before compile, tests, or debugging when stale logs would hide the current result.

日本語の概要は準備中です。原文の説明を表示しています。

41h0-siro/cedec2026-lt-ai-ui-workflow42026年7月23日 更新

Read current Unity Console entries from a running Editor. Use during bug investigation after compile, tests, PlayMode, or dynamic code to inspect logs, warnings, errors, and stack traces.

日本語の概要は準備中です。原文の説明を表示しています。

41h0-siro/cedec2026-lt-ai-ui-workflow42026年7月23日 更新

Comprehensive patterns and techniques for analyzing compiled binaries, understanding assembly code, and reconstructing program logic.

日本語の概要は準備中です。原文の説明を表示しています。

phoroth/AGENTIC32026年8月8日 更新

Build-system setup for GNOME apps per language: Python/PyGObject, Rust/gtk-rs, C, Vala, JavaScript/GJS — meson files, blueprint-compiler wiring, Flatpak manifests. Use when choosing a language for a GNOME app or setting up its build.

日本語の概要は準備中です。原文の説明を表示しています。

hanthor/gnome-gui-spec32026年10月11日 更新

haskell

無料

Super-skill for developing Haskell projects with cabal nix-style builds. Orchestrates HLS diagnostics, Haddock, Hoogle, source formatting, and cabal-gild into one workflow. Use when writing, editing, refactoring, building, typechecking, fixing compiler errors, renaming symbols, looking up APIs, or changing dependencies in Haskell projects. Treat cabal.project as the source of truth, prefer HLS before full builds, and prefer local docs over remote lookup.

日本語の概要は準備中です。原文の説明を表示しています。

konn/tamagoh32026年8月2日 更新

Swift Concurrency review and remediation for Swift 6.2+. Use when asked to review Swift Concurrency usage, improve concurrency compliance, or fix Swift concurrency compiler errors in a feature or file.

日本語の概要は準備中です。原文の説明を表示しています。

heyAyushh/stacc32026年9月21日 更新

DEBUGGING SKILL — Read and analyze Cocos Creator project.log for runtime errors, warnings, and stack traces. USE FOR: any bug report, crash, UI glitch, TypeError, null reference, missing asset, CompositePanel mount fail, ChildPanel route fail, or screen spec wiring error. Load this skill FIRST before any runtime debugging session. DO NOT USE FOR: compile errors (use get_errors tool instead).

日本語の概要は準備中です。原文の説明を表示しています。

eaglhuang/3klife32026年10月13日 更新

BROWSER REVIEW QA SKILL — Use the built-in browser/headless browser (puppeteer-core) to open a browser-runnable Cocos preview, switch preview targets, capture screenshots, and compare them with reference images. USE FOR: screen-driven QA only when the user has already prepared a Browser Review environment that can run in the browser (`http://localhost:7456`, LoadingScene/preview host/preview target wiring ready). DO NOT USE FOR: current Cocos Editor window screenshots, Editor Preview capture, compile errors, or pure log analysis. If the Browser Review environment is not ready, stop and remind the user to prepare it first.

日本語の概要は準備中です。原文の説明を表示しています。

eaglhuang/3klife32026年10月13日 更新

EDITOR PREVIEW SCREENSHOT SKILL — Capture the current Cocos Creator Editor window to a PNG file and inspect exactly what is already visible inside the Editor. USE FOR: visual symptoms when the user already has the target screen open in Cocos Editor / Editor Preview. DO NOT USE FOR: browser-driven QA, automatic browser target switching, reference-image comparison pipelines, compile errors, or pure log analysis. If the user wants browser screenshots, remind them to prepare the Browser Review environment and use cocos-preview-qa instead.

日本語の概要は準備中です。原文の説明を表示しています。

eaglhuang/3klife32026年10月13日 更新