Use when building a feature, refactoring, fixing a complex bug, changing architecture, or starting any non-trivial coding task. 12-stage verified dev workflow from research to deploy.
日本語の概要は準備中です。原文の説明を表示しています。
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Use when building a feature, refactoring, fixing a complex bug, changing architecture, or starting any non-trivial coding task. 12-stage verified dev workflow from research to deploy.
日本語の概要は準備中です。原文の説明を表示しています。
Use when adding, organizing, registering, or loading non-code files (images, audio, video) in a Pixi'VN project — local assets processed by PixiJS AssetPack vs. online/remote-hosted assets, the AssetsManifest/bundle/alias system, where to edit the manifest for each case, and when to load bundles (at startup, in the background, per-label, per-route). Load this before writing any code that references an image/sound/video path directly, or before adding entries to a manifest.
日本語の概要は準備中です。原文の説明を表示しています。
Use when an AI agent (or any external script) needs to play-test a running Pixi'VN game end-to-end in a real browser — starting the game, advancing/branching the story, answering input prompts, going back, and reading/writing storage — via `Game.testing`, the opt-in devtools bridge exposed on `window`. Load this before wiring up automated/agent-driven playtesting, not for authoring story content itself (see `pixi-vn-narration`).
日本語の概要は準備中です。原文の説明を表示しています。
Index and entry point of the Pixi'VN skill set — start here for any task on a @drincs/pixi-vn project, then follow the skill map to the right skill (narration, canvas, characters, assets, sound, storage, saves, history, ui, minigames, testing, migration). Use when setting up a new or existing project, wiring the main.ts entry point, or calling the top-level Game API (Game.init, Game.start, Game.onEnd, Game.addOnError, Game.onNavigate, Game.clear) — every Pixi'VN project needs this before touching canvas, narration, sound, storage, or history.
日本語の概要は準備中です。原文の説明を表示しています。
Use when implementing save/load in a Pixi'VN game — Game.exportGameState()/restoreGameState()/jsonToGameState(), what the exported GameState contains, and how to persist it (save slots, quick-save, auto-save-on-refresh, downloadable JSON). Load this before writing any save-file, save-slot, or "continue game" feature.
日本語の概要は準備中です。原文の説明を表示しています。
Use when defining visual novel characters for a @drincs/pixi-vn game — creating a character with a name, color, icon and other props, registering it so it can be looked up by id, and referencing it from dialogue/narration. Load this before writing any `CharacterBaseModel` or `RegisteredCharacters` code.
日本語の概要は準備中です。原文の説明を表示しています。
Judges whether a user's input suits the Vibe Creating style of video-prompt writing, and when it does, distills single-scene prompts, multi-shot descriptions, emotional imagery, or mixed input into prompts that are easier for a video model to generate from — while preserving any user-specified dialogue, voiceover, music, sound effects, and other hard constraints. Use when a user wants to turn an idea, story, feeling, or rough/over-specified prompt into a strong text-to-video prompt (Seedance, Sora, Kling, Veo, Runway, etc.), or asks to "rewrite", "improve", "clean up", or "vibe-ify" a video prompt. Do NOT use for long narrative films that need precise word-for-word dialogue sync, industrial shot lists meant to be executed verbatim, or functional/UI demos and step-by-step tutorials.
日本語の概要は準備中です。原文の説明を表示しています。
Decide and implement how to support a new LLM provider or agent engine in AWF - either as a proxied provider (api-proxy adapter) or a direct-API engine (domain allowlist only), e.g. Cursor, Aider, or any tool that calls its own endpoint.
日本語の概要は準備中です。原文の説明を表示しています。
The lifecycle gate for a local Codespace-equivalent sandbox. Routed to when the user invokes /ca-sandbox:sandbox to pull an untrusted repo into an ephemeral, host-FS-isolated Docker container, or any of the interaction commands (/ca-sandbox:sandbox-shell, /ca-sandbox:sandbox-exec, /ca-sandbox:sandbox-cp, /ca-sandbox:sandbox-destroy) against an existing box. Five gated phases — pre-flight, clone+build, isolated run, interact, teardown. The load-bearing invariant is structural: untrusted code in the box can never reach the host filesystem (no bind mount, no docker socket, never --privileged, cap-drop ALL, non-root, read-only root). Network defaults to offline; egress out is host-initiated only. Every object is labeled ca.sandbox=1 and torn down on exit.
日本語の概要は準備中です。原文の説明を表示しています。
The parallel fan-out primitive. Routed to by any skill or command that splits work across independent units and dispatches an agent per unit — subagent-driven-development, /sprint, parallel /review. It owns the dispatch/collect/funnel discipline: bound concurrency, isolate units, collect every result, dedupe overlap, and funnel through finding-triage then the read-only verdict-aggregator. Raw agent output is never consumed before the funnel runs; an agent that errors records its unit as incomplete without corrupting the batch.
日本語の概要は準備中です。原文の説明を表示しています。
Vet a new or changed third-party dependency for license, provenance, and supply-chain risk before any install runs.
日本語の概要は準備中です。原文の説明を表示しています。
The secret-source gate. Routed to when changed code reads, writes, or passes a secret — API key, token, password, connection string, signing key, certificate, or any value that grants access. Validates that every secret comes from the approved store and never lands in source, log, test fixture, error response, image, or LLM prompt. The auth-crypto-reviewer agent is dispatched as the reviewer.
日本語の概要は準備中です。原文の説明を表示しています。
Manage git worktrees across any repository with the `gwm` Rust binary (CLI + ratatui TUI). Use when the user asks to create / list / remove / bootstrap / switch / link worktrees, run a command across worktrees (`gwm exec`) or reclaim build artifacts (`gwm clean`), materialise a PR into a worktree (`gwm review`), drive a multi-repo workspace (`--workspace`), run the JSON daemon / statusline (`gwm daemon`, `gwm statusline`), list or pin AI-agent sessions per worktree (`gwm agents`, Claude Code / Codex / opencode / Mistral Vibe detection), seed config from a preset (`gwm init --preset`), diagnose with `gwm doctor`, drive tmux/zellij, or wire `gcd` via `gwm shell-init`. Also covers multi-forge (#419): GitHub via `gh` **or** GitLab via `glab`, the `forge` / `[forge_hosts]` keys, and `gwm trust add`. Triggers on `gwm`, `gwq`, `git worktree`, `.gwm.toml`, `forge`, `forge_hosts`, `glab`, `gwm trust add`, GitLab MR, `gwm create`, `gwm list`, `gwm exec`, `gwm clean`, `gwm review`, `gwm daemon`, `gwm statusline`, `gwm agents`, `gwm note`, `gwm bootstrap`, `gwm doctor`, `gwm switch`, `gwm tmux`, `gwm zellij`, `gwm link`, `gwm status`, `gwm shell-init`, `gcd`, `feat/#`, `fix/#`, GitHub issue/PR linking on a worktree.
日本語の概要は準備中です。原文の説明を表示しています。
Mandatory pre-code gate and definition-of-done for ANY Odoo change (add field, override method, inherit view/xpath, OWL/JS patch, wizard, cron, controller, report, security, migration, bug fix, refactor, "optimize", "clean code", "stick to base"), Odoo 16-19. Also when the user pastes an Odoo traceback or install/upgrade error (ParseError "cannot be located in parent view", "Field ... does not exist", missing xmlid) or asks where an Odoo model, field, method, view or xmlid is defined. Run BEFORE brainstorming or planning: Odoo design questions are answered by tracing the real source into a Context Brief (file:line), not by open-ended Q&A or memory. Resolves the Odoo runtime and version, loads the matching odoo-<major> pack, and closes with install, test, upgrade, i18n, security and hygiene checks before commit.
日本語の概要は準備中です。原文の説明を表示しています。
Odoo 19 development knowledge base with 18 specialized guides covering Actions (ir.actions.*, cron jobs, server actions), Controllers (HTTP routing, endpoints, auth types), Data files (XML/CSV records, shortcuts, noupdate), API Decorators (@api.depends, @api.constrains, @api.ondelete, @api.onchange, @api.model, @api.private), SQL Constraints (models.Constraint replacing _sql_constraints), Database Indexes (models.Index), Module development (manifest, wizards, reports), Field types (Char, Text, Monetary, relational fields), Manifest configuration (__manifest__.py, dependencies, asset bundles), Mixins (mail.thread, mail.activity.mixin, mail.alias.mixin, utm.mixin), ORM Model methods (search, CRUD, domain filters, recordsets, CamelCase model naming), Migration scripts (pre/post/end hooks, data migration), OWL frontend components (hooks, services, lifecycle), Performance optimization (N+1 prevention, batch ops, _read_group), QWeb Reports (PDF/HTML, paper formats, barcodes, t-out), Security/ACL (record rules, field permissions, privilege-based groups, @api.private), Testing (TransactionCase, HttpCase, mocking, query count assertions), Transactions (savepoints, UniqueViolation, serialization failures), Translations (i18n, PO files, translatable fields), XML Views (list/form/search, kanban card templates, xpath inheritance, QWeb templates). Use when writing, reviewing, or debugging any Odoo 19 Python or XML code, creating or modifying modules, fixing performance issues, or looking up Odoo 19 API patterns and best practices. Includes CSS/SCSS asset authoring and review for Odoo addons.
日本語の概要は準備中です。原文の説明を表示しています。
Conduct deep OSINT research on individuals. Build full digital footprint, psychoprofile (MBTI/Big Five), career history, social graph with confidence scores. Recursive self-evaluation until completeness threshold is met. Includes internal intelligence (Telegram history, email, vault contacts) before going external. Use when: "osint", "досье", "research person", "find everything about", "пробей", "разведка", "due diligence", "background check", "digital footprint", "найди всё про", "собери информацию", "кто это", "профиль человека". NOT for: company/product research without a named person, competitive analysis, market research, content generation, or general web scraping tasks.
日本語の概要は準備中です。原文の説明を表示しています。
Grill the user relentlessly about a plan, decision, or idea. Use when the user wants to stress-test their thinking, or uses any 'grill' trigger phrases.
日本語の概要は準備中です。原文の説明を表示しています。
Use when working with Claude Code CLI, plugins, hooks, MCP servers, skills, configuration, or any Claude Code feature - provides comprehensive official documentation for all aspects of Claude Code
日本語の概要は準備中です。原文の説明を表示しています。
This skill should be used when the user asks anything about Adobe After Effects — to "write an After Effects expression", "make a wiggle / loopOut / inertial bounce", "rig a control with a slider / null", "build a MOGRT / Essential Graphics template", "export AE to Lottie or Media Encoder"; OR to "export from After Effects", "export with transparency / an alpha channel", "fix a black background on export", "choose ProRes vs H.264", "which codec / what bitrate for 1080p / 4K", "stop H.264 disappearing from the Render Queue"; OR when "After Effects is slow / laggy / crashing / froze", "RAM preview won't play in real time", "AE is using all my memory / render takes forever", "how do I speed up After Effects"; OR to "organize my After Effects project", "relink missing footage", "fix broken links after moving files", "set a folder structure / naming conventions", "batch rename layers", or "write an ExtendScript / .jsx script". Covers expressions & rigging, export recipes, performance triage, and project hygiene.
日本語の概要は準備中です。原文の説明を表示しています。
Comprehensive SEO analysis for any website or business type. Full site audits, single-page analysis, technical SEO (crawlability, indexability, Core Web Vitals with INP), schema markup, content quality (E-E-A-T), image optimization, sitemap analysis, and GEO for AI Overviews/ChatGPT/Perplexity. Industry detection for SaaS, e-commerce, local, publishers, agencies. Triggers on: SEO, audit, schema, Core Web Vitals, sitemap, E-E-A-T, AI Overviews, GEO, technical SEO, content quality, page speed, structured data.
日本語の概要は準備中です。原文の説明を表示しています。
SEO drift monitoring: capture baselines of SEO-critical elements, detect changes, and track regressions over time. Git for SEO — baseline, diff, and track changes to your on-page SEO. Use when user says "SEO drift", "baseline", "track changes", "did anything break", "SEO regression", "compare SEO", "before and after", "monitor SEO changes", or "deployment check".
日本語の概要は準備中です。原文の説明を表示しています。
Use when implementing any feature or bugfix, before writing implementation code
日本語の概要は準備中です。原文の説明を表示しています。
When the user wants help with revenue operations, lead lifecycle management, or marketing-to-sales handoff processes. Also use when the user mentions 'RevOps,' 'revenue operations,' 'lead scoring,' 'lead routing,' 'MQL,' 'SQL,' 'pipeline stages,' 'deal desk,' 'CRM automation,' 'marketing-to-sales handoff,' 'data hygiene,' 'leads aren't getting to sales,' 'pipeline management,' 'lead qualification,' or 'when should marketing hand off to sales.' Use this for anything involving the systems and processes that connect marketing to revenue. For cold outreach emails, see cold-email. For email drip campaigns, see emails. For pricing decisions, see pricing.
日本語の概要は準備中です。原文の説明を表示しています。
Apply David Ogilvy's advertising principles when writing or reviewing copy, headlines, product descriptions, landing pages, ads, emails, or any persuasive text. Use when the goal is copy that sells, not copy that wins awards. Covers positioning, headlines, promises, brand voice, long-form copy, and visual logic. Source: How to Create Advertising That Sells (1972) + Ogilvy on Advertising.
日本語の概要は準備中です。原文の説明を表示しています。