Pixi'VN Characters
When to use this skill
Use this skill whenever a task involves creating the characters that appear in a
Pixi'VN game (name, surname, age, color, icon, and any custom fields), storing
them so the engine and narration code can find them by id, or hooking a
character into a narration.dialogue line. It does not cover how dialogue/text
itself is displayed (see the narration skill) or how variables are generally
saved (see the storage skill).
import { CharacterBaseModel, RegisteredCharacters } from "@drincs/pixi-vn";
(Also available from the narrower @drincs/pixi-vn/characters subpath — see pixi-vn-getting-started for when to prefer that.)
Full reference: https://pixi-vn.com/start/character
1. Defining a character
CharacterBaseModel is the built-in character class. Construct it with a
unique string id and a props object (name, surname, age, icon,
color — all optional):
import { CharacterBaseModel } from "@drincs/pixi-vn";
export const liam = new CharacterBaseModel("liam", {
name: "Liam",
surname: "Smith",
age: 25,
icon: "https://example.com/liam.png",
color: "#9e2e12",
});
export const emma = new CharacterBaseModel("emma", {
name: "Emma",
surname: "Johnson",
age: 23,
icon: "https://example.com/emma.png",
color: "#c23b7f",
});
The id is the value used everywhere else in the game (dialogue, lookups,
history) to reference this character, so it must be unique and stable across
saves.
name/surname/age are actually get/set accessors backed by the game's
storage (see CharacterStoredClass, which CharacterBaseModel extends, and
the stored classes doc): the value
passed in the constructor becomes the default, but setting liam.name = "..."
at runtime persists an override in storage that survives save/load and takes
priority over the default. icon and color are plain readonly fields, not
stored/overridable at runtime.
import { liam } from "@/content/characters";
console.log(liam.name); // "Liam"
liam.name = "Liam Smith";
console.log(liam.name); // "Liam Smith" — now persisted in game storage
If a character's id is ever changed between game versions, the engine does
not migrate the storage data from the old id to the new one — treat ids as
permanent once shipped.
Custom character classes with extra fields
If you need fields beyond name/surname/age/icon/color (e.g. a
sprite id or a relationship stat), this is the recommended, docs-endorsed
approach (project templates already ship it as models/Character.ts):
- Create a class
Character extends CharacterStoredClass implements CharacterInterface.
- Augment the (otherwise empty)
CharacterInterface in a pixi-vn.d.ts file
via declare module "@drincs/pixi-vn" so every CharacterInterface
consumer in the project — including RegisteredCharacters.get() — sees the
richer, project-specific type.
- For any field that must persist across saves, back it with a
getter/setter that calls
this.getStorageProperty() /
this.setStorageProperty() (inherited from CharacterStoredClass), the
same pattern CharacterBaseModel uses internally for name/surname/age.
This is exactly what the official pixi-vn-react-template (the "TS narration
- React" project
npm create pixi-vn@latest scaffolds) ships as
src/models/Character.ts — stored getters/setters for name, surname and
age, and plain (non-stored) fields for icon/color:
// models/Character.ts
import { type CharacterInterface, CharacterStoredClass } from "@drincs/pixi-vn";
export default class Character
extends CharacterStoredClass
implements CharacterInterface
{
constructor(
id: string | { id: string; emotion: string },
props: CharacterProps,
) {
super(
typeof id === "string" ? id : id.id,
typeof id === "string" ? "" : id.emotion,
);
this.defaultName = props.name;
this.defaultSurname = props.surname;
this.defaultAge = props.age;
this.icon = props.icon;
this.color = props.color;
}
// stored — persists across save/load, same pattern as CharacterBaseModel
private defaultName?: string;
get name(): string {
return (
this.getStorageProperty<string>("name") || this.defaultName || this.id
);
}
set name(value: string | undefined) {
this.setStorageProperty<string>("name", value);
}
private defaultSurname?: string;
get surname(): string | undefined {
return this.getStorageProperty<string>("surname") || this.defaultSurname;
}
set surname(value: string | undefined) {
this.setStorageProperty<string>("surname", value);
}
private defaultAge?: number;
get age(): number | undefined {
return this.getStorageProperty<number>("age") || this.defaultAge;
}
set age(value: number | undefined) {
this.setStorageProperty<number>("age", value);
}
// not stored
readonly icon?: string;
readonly color?: string;
}
interface CharacterProps {
name?: string;
surname?: string;
age?: number;
icon?: string;
color?: string;
}
// pixi-vn.d.ts
declare module "@drincs/pixi-vn" {
interface CharacterInterface {
name: string;
surname?: string;
age?: number;
readonly icon?: string;
readonly color?: string;
}
}
2. Registering and looking up characters
Characters are looked up at runtime by id through the RegisteredCharacters
registry (a namespace, not a decorator despite its file name). Calling
RegisteredCharacters.add(...) is required — a CharacterBaseModel (or
custom class) instance that is only exported/constructed but never passed to
add will not be findable by id and will not work in dialogue lookups after a
save/load. Register every character you define once, at module load time
(recommended: import them all at project startup), then reference it by id
elsewhere:
import { RegisteredCharacters } from "@drincs/pixi-vn";
RegisteredCharacters.add(liam, emma);
// or with arrays:
RegisteredCharacters.add([liam, emma]);
Other RegisteredCharacters functions:
RegisteredCharacters.get(id) — returns the character (or undefined,
logging a warning if it was never registered).
RegisteredCharacters.has(id) — checks whether an id is registered.
RegisteredCharacters.values() — returns all registered characters.
RegisteredCharacters.keys() — returns all registered ids.
RegisteredCharacters.clear() — removes all registered characters (mainly
useful in tests).
const liam = RegisteredCharacters.get("liam");
Re-adding an id that's already registered overwrites the previous character
(a log message notes this), so registration order matters if two files define
the same id.
Real-world project convention (official React template)
The official pixi-vn-react-template (what npm create pixi-vn@latest
scaffolds for the "TS narration + React" setup) defines its characters as
export const instances in src/content/characters.ts, then registers all of
them with a single RegisteredCharacters.add([...]) call at module scope:
// src/content/characters.ts
import Character from "@/models/Character";
import { RegisteredCharacters } from "@drincs/pixi-vn";
export const mc = new Character("mc", { name: "Me" });
export const james = new Character("james", {
name: "James",
color: "#0084ac",
});
export const steph = new Character("steph", {
name: "Steph",
color: "#ac5900",
});
export const sly = new Character("sly", { name: "Sly", color: "#6d00ac" });
RegisteredCharacters.add([mc, james, steph, sly]);
This works with no manual import list to maintain because src/content/index.ts
uses import.meta.glob to import every file under content/ for its side
effects at app startup — so the module-scope RegisteredCharacters.add(...)
call above always runs. That means you never need to remember to import each
new character file yourself (dropping it anywhere under content/ is
enough), but conversely, a character defined (and .added) in a file
outside content/ that nothing else imports never gets its add call
executed, and stays silently unregistered.
This is the official template's convention, not a hard requirement of the
library — RegisteredCharacters.add can be called from any file, as long as
it's guaranteed to run before the character is looked up. Projects without
this glob-import setup must import each character file explicitly instead
(e.g. from a top-level content/index.ts or the app's entry point).
Typed ids (optional)
Character ids are typed as CharacterIdType, which is string by default.
If a project augments the empty PixivnCharacterIds interface (typically
auto-generated by the vitePluginPixivn Vite plugin's typeFilePath option),
CharacterIdType narrows to a union of known ids and typos become compile
errors. Don't assume this augmentation exists unless you see a generated
pixi-vn.gen.d.ts/similar file in the project — if not, treat ids as plain
strings.
3. Emotions
A character id may optionally be paired with an emotion by passing an object
instead of a plain string as the constructor's first argument:
export const alice = new CharacterBaseModel("alice", {
name: "Alice",
icon: "https://example.com/alice.png",
color: "#9e2e12",
});
export const angryAlice = new CharacterBaseModel(
{ id: "alice", emotion: "angry" },
{ icon: "https://example.com/angryAlice.png" },
);
RegisteredCharacters.add([alice, angryAlice]);
Internally this stores the character's name/surname/age under a
separate storage key ("<id>@<emotion>") while still falling back to the
base id's stored/default values if an emotion-specific value isn't set — the
base id and its emotion variants share the same underlying character data
except where the emotion variant overrides it:
console.log(alice.name); // "Alice"
alice.name = "Eleonora";
console.log(alice.name); // "Eleonora"
console.log(angryAlice.name); // "Eleonora" — falls back to the base id's value
angryAlice.name = "Angry Eleonora";
console.log(alice.name); // "Eleonora" — unaffected
console.log(angryAlice.name); // "Angry Eleonora" — its own override now set
Use this only if you need per-emotion overrides of a character's stored
fields; for swapping the character's on-screen sprite/image per emotion,
that's driven by the canvas/image APIs, not this module.
4. Using a character in dialogue
Once registered, pass the character instance (or its id string) as the
character field of a dialogue, e.g. inside a label step:
narration.dialogue = {
character: liam,
text: "Which test do you want to perform?",
};
// or by id:
narration.dialogue = { character: "liam", text: "..." };
Which form to prefer depends on whether the project's @drincs/pixi-vn/vite plugin generates
typed character ids (the typeFilePath option covered in pixi-vn-getting-started, which narrows
CharacterIdType from plain string to a union of the actually-registered ids):
- Without it, prefer passing the instance (
character: liam) — a bare string id has no
compile-time typo protection, while the instance is a real variable reference the compiler
already checks.
- With it, prefer the string-id form (
character: "liam") — it now gets the same
compile-time safety (a typo like "liem" fails to typecheck against the generated
CharacterIdType union) without needing to import the character module wherever a dialogue line
is written, which keeps label files decoupled from character-definition files.
DialogueInterface.character accepts CharacterInterface | string; when a
string id is stored, the engine resolves it back to the registered character
object (via RegisteredCharacters.get) when the dialogue is read back — so a
character must already be registered by the time its dialogue line runs.
Reading/rendering the resolved dialogue is covered by the narration skill.
Related skills
pixi-vn-getting-started, pixi-vn-narration, pixi-vn-storage