Pixi'VN Migration guide
Official docs: pixi-vn.com/faq/migration. That page also covers
the separate nqtr and pixi-vn-ink packages — this skill only covers the core @drincs/pixi-vn
package (the ## pixi-vn section of that page), since that's what this skill set documents.
When to use this skill
Use this skill whenever a task is "upgrade this project's @drincs/pixi-vn from version X to the
latest", or a developer hits an error that looks like a removed/renamed API. Check the currently
installed version first (package.json dependency, or PIXIVN_VERSION/GameState.pixivn_version
at runtime — see pixi-vn-getting-started), then walk forward through only the version sections
below that fall between the installed version and the target — most of these changes don't apply
unless a project is crossing that specific boundary.
v1.9.3 → v1.9.4 — canvas transitions/effects namespaces, top-level tickers
Canvas transitions and effects namespaces
Canvas transition helpers and canvas effects are now also grouped under discoverable namespaces:
transitions contains showWithDissolve, showWithFade, moveIn, moveOut, zoomIn, zoomOut,
pushIn, pushOut, removeWithDissolve, and removeWithFade; effects contains shakeEffect.
The previous flat exports remain available in v1.9.4 for compatibility, but are deprecated. Update
imports and calls when migrating:
import { moveIn, shakeEffect, zoomIn } from "@drincs/pixi-vn"; // [!code --]
import { effects, transitions } from "@drincs/pixi-vn"; // [!code ++]
await zoomIn("alice", "alice"); // [!code --]
await transitions.zoomIn("alice", "alice"); // [!code ++]
await moveIn("alice", "alice"); // [!code --]
await transitions.moveIn("alice", "alice"); // [!code ++]
shakeEffect("alice"); // [!code --]
effects.shakeEffect("alice"); // [!code ++]
The transition and effect behavior and their options are unchanged. This is an organizational API
change intended to make canvas helpers easier to discover. The existing module entry points remain
valid; the same namespaces are available from @drincs/pixi-vn/canvas.
canvas.tickers → top-level tickers
Ticker management is no longer part of the canvas manager: it's its own tickers singleton,
exported from @drincs/pixi-vn next to canvas, sound, etc. canvas.tickers still works in
v1.9.4 — it just forwards to tickers — but it's deprecated. The methods and their arguments are
unchanged; only the receiver changes:
import { canvas } from "@drincs/pixi-vn"; // [!code --]
import { tickers } from "@drincs/pixi-vn"; // [!code ++]
canvas.tickers.add("alien", new RotateTicker({ speed: 0.2 })); // [!code --]
tickers.add("alien", new RotateTicker({ speed: 0.2 })); // [!code ++]
canvas.tickers.pause({ canvasAlias: "alien" }); // [!code --]
tickers.pause({ canvasAlias: "alien" }); // [!code ++]
await canvas.tickers.forceCompletion(id); // [!code --]
await tickers.forceCompletion(id); // [!code ++]
The same applies to every other member (addSequence, find, remove, removeAll, resume,
isPaused, unlinkComponent, transfer, completeOnStepEnd, onComplete, currentTickers,
currentTickersSteps). The type CanvasTickersInterface is likewise a deprecated alias of the new
TickersInterface:
import type { CanvasTickersInterface } from "@drincs/pixi-vn"; // [!code --]
import type { TickersInterface } from "@drincs/pixi-vn"; // [!code ++]
TickerBase, tickerDecorator, RegisteredTickers, and the Ticker* types are still exported
from @drincs/pixi-vn exactly as before. Saves are unaffected: tickers are still serialized as part
of the canvas state.
Only code that reached into canvas internals breaks: the ticker bookkeeping on
CanvasManagerStatic (_currentTickers, _currentTickersSequence, _currentTickersTimeouts,
_tickersToCompleteOnStepEnd, currentTickersWithoutCreatedBySteps, currentTickersSequence,
generateTickerId, addTickerTimeoutInfo, removeTickerTimeout*) moved to the
TickersManagerStatic namespace, where the two former getters are now functions:
CanvasManagerStatic._currentTickers; // [!code --]
TickersManagerStatic._currentTickers; // [!code ++]
CanvasManagerStatic.currentTickersSequence; // [!code --]
TickersManagerStatic.currentTickersSequence(); // [!code ++]
Prefer the public tickers.currentTickers / tickers.currentTickersSteps over either.
v1.8.x → v1.9.0 — long-deprecated APIs removed
This release removes several APIs that had been marked @deprecated for a while, with no
replacement other than the one already documented at deprecation time:
Repeat/Pause(duration) and the RepeatType/PauseType types are gone. canvas.addTickersSequence
now only accepts plain Ticker steps — chain tickers by duration instead of pause/repeat markers:
canvas.addTickersSequence("alien", [
new RotateTicker({ speed: 0.1, clockwise: true }, 2),
Pause(1), // [!code --]
new RotateTicker({ speed: 0.2, clockwise: false }, 2),
Repeat, // [!code --]
]);
See pixi-vn-canvas/tickers.md for the current sequencing API.
forceCompleteBeforeNext is gone from every transition helper (showWithDissolve, moveIn,
zoomIn, ...) and from CommonTickerProps — use completeOnContinue directly, it's no longer
just an alias:
await showWithDissolve("alice", "alice", {
forceCompleteBeforeNext: true, // [!code --]
completeOnContinue: true, // [!code ++]
});
The deprecated AssetMemory.image field was removed; use AssetMemory.alias/url instead.
Game.restoreGameState(data, navigate) lost its navigate overload — pass only data, and
configure navigation once via Game.onNavigate (or Game.init({ navigate })) instead:
Game.restoreGameState(data, navigateTo); // [!code --]
Game.restoreGameState(data); // [!code ++]
The singular Game.onError(...) handler was removed; use Game.addOnError/Game.removeOnError
(already the recommended API since v1.6.0):
Game.onError((type, error, { notify, uiTransition }) => { ... }); // [!code --]
Game.addOnError((error, { notify, uiTransition }) => { ... }); // [!code ++]
See pixi-vn-canvas/tickers.md for the current tickers/transitions API and
pixi-vn-getting-started for the current Game API.
Manager APIs reorganized into namespaces
The canvas, sound, storage, and narration managers used to expose dozens of unrelated
methods directly on the manager (ticker methods, layer methods, and HTML-layer methods all mixed
together on canvas, for example). This release groups related operations into namespaced
sub-APIs — canvas.tickers/.layers/.htmlLayers, sound.channels/.unsaved,
storage.temp/.flags, narration.labels/.queries/.input/.choices — so each manager reads
as a short, discoverable surface instead of a flat list, and related options/overloads live next to
each other. See pixi-vn-canvas, pixi-vn-sound, pixi-vn-storage, and pixi-vn-getting-started
for the current shape of each namespace.
Almost every old flat method still works and just forwards to its namespaced replacement — it's
marked @deprecated but not removed, so migrate at your own pace. Two members are an exception:
their type changed, so they break immediately rather than just warning.
sound.channels was AudioChannelInterface[]; it is now an object, and the array moved to
.values:
sound.channels.map((c) => c.alias); // [!code --]
sound.channels.values.map((c) => c.alias); // [!code ++]
narration.choices (getter) was StoredIndexedChoiceInterface[] | undefined; it now returns a
namespace object, and the array moved to .list. The setter, narration.choices = [...], is
unchanged — it's a shortcut for .list:
const choices = narration.choices; // [!code --]
const choices = narration.choices.list; // [!code ++]
Every other rename below is a non-breaking, forward-compatible deprecation.
canvas's ticker methods moved to canvas.tickers (since v1.9.4 that is itself a deprecated alias
of the top-level tickers — if you are migrating past v1.9.4, go straight to tickers.*, see
v1.9.3 → v1.9.4 above):
canvas.transferTickers("old", "new"); // [!code --]
canvas.tickers.transfer("old", "new"); // [!code ++]
canvas.currentTickers; // [!code --]
canvas.tickers.currentTickers; // [!code ++]
canvas.currentTickersSteps; // [!code --]
canvas.tickers.currentTickersSteps; // [!code ++]
canvas.findTicker("t1"); // [!code --]
canvas.tickers.find("t1"); // [!code ++]
canvas.addTicker("alien", new RotateTicker({ speed: 0.2 })); // [!code --]
canvas.tickers.add("alien", new RotateTicker({ speed: 0.2 })); // [!code ++]
canvas.addTickersSequence("alien", steps); // [!code --]
canvas.tickers.addSequence("alien", steps); // [!code ++]
canvas.unlinkComponentFromTicker("alien", RotateTicker); // [!code --]
canvas.tickers.unlinkComponent("alien", RotateTicker); // [!code ++]
canvas.removeAllTickers(); // [!code --]
canvas.tickers.removeAll(); // [!code ++]
canvas.removeTicker("t1"); // [!code --]
canvas.tickers.remove("t1"); // [!code ++]
canvas.pauseTicker({ canvasAlias: "alien" }); // [!code --]
canvas.tickers.pause({ canvasAlias: "alien" }); // [!code ++]
canvas.resumeTicker({ canvasAlias: "alien" }); // [!code --]
canvas.tickers.resume({ canvasAlias: "alien" }); // [!code ++]
canvas.isTickerPaused("alien"); // [!code --]
canvas.tickers.isPaused("alien"); // [!code ++]
canvas.completeTickerOnStepEnd({ id: "t1" }); // [!code --]
canvas.tickers.completeOnStepEnd({ id: "t1" }); // [!code ++]
canvas.forceCompletionOfTicker("t1"); // [!code --]
canvas.tickers.forceCompletion("t1"); // [!code ++]
canvas.onTickerComplete("t1", options); // [!code --]
canvas.tickers.onComplete("t1", options); // [!code ++]
canvas's layer methods moved to canvas.layers:
canvas.gameLayer; // [!code --]
canvas.layers.gameLayer; // [!code ++]
canvas.addLayer("ui", uiLayer); // [!code --]
canvas.layers.add("ui", uiLayer); // [!code ++]
canvas.getLayer("ui"); // [!code --]
canvas.layers.get("ui"); // [!code ++]
canvas.removeLayer("ui"); // [!code --]
canvas.layers.remove("ui"); // [!code ++]
canvas's HTML-layer methods moved to canvas.htmlLayers:
canvas.addHtmlLayer("ui", root); // [!code --]
canvas.htmlLayers.add("ui", root); // [!code ++]
canvas.getHtmlLayer("ui"); // [!code --]
canvas.htmlLayers.get("ui"); // [!code ++]
canvas.removeHtmlLayer("ui"); // [!code --]
canvas.htmlLayers.remove("ui"); // [!code ++]
sound's transient/unsaved playback methods moved to sound.unsaved:
sound.playTransient("ui-click"); // [!code --]
sound.unsaved.playTransient("ui-click"); // [!code ++]
sound.pauseUnsavedAll(); // [!code --]
sound.unsaved.pauseAll(); // [!code ++]
sound.resumeUnsavedAll(); // [!code --]
sound.unsaved.resumeAll(); // [!code ++]
sound.stopTransientAll(); // [!code --]
sound.unsaved.stopTransientAll(); // [!code ++]
sound's channel creation/lookup methods moved to sound.channels (alongside the .values change
above):
sound.addChannel("music"); // [!code --]
sound.channels.add("music"); // [!code ++]
sound.findChannel("music"); // [!code --]
sound.channels.find("music"); // [!code ++]
storage's temporary-variable methods moved to storage.temp (a new storage.temp.deadlines map
is exposed alongside them):
storage.setTempVariable("key", "value"); // [!code --]
storage.temp.set("key", "value"); // [!code ++]
storage.removeTempVariable("key"); // [!code --]
storage.temp.remove("key"); // [!code ++]
storage's flag methods moved to storage.flags:
storage.setFlag("introSeen", true); // [!code --]
storage.flags.set("introSeen", true); // [!code ++]
storage.getFlag("introSeen"); // [!code --]
storage.flags.get("introSeen"); // [!code ++]
narration's label-stack members moved to narration.labels:
narration.openedLabels; // [!code --]
narration.labels.opened; // [!code ++]
narration.currentLabel; // [!code --]
narration.labels.current; // [!code ++]
narration.closeCurrentLabel(); // [!code --]
narration.labels.closeCurrent(); // [!code ++]
narration.closeAllLabels(); // [!code --]
narration.labels.closeAll(); // [!code ++]
narration's read-only queries moved to narration.queries:
narration.isLabelAlreadyCompleted(label); // [!code --]
narration.queries.isLabelAlreadyCompleted(label); // [!code ++]
narration.alreadyCurrentStepMadeChoices; // [!code --]
narration.queries.alreadyCurrentStepMadeChoices; // [!code ++]
narration.isCurrentStepAlreadyOpened; // [!code --]
narration.queries.isCurrentStepAlreadyOpened; // [!code ++]
narration.getTimesLabelOpened(label); // [!code --]
narration.queries.timesLabelOpened(label); // [!code ++]
narration.getTimesChoiceMade(index); // [!code --]
narration.queries.timesChoiceMade(index); // [!code ++]
narration's input-request members moved to narration.input:
narration.inputValue; // [!code --]
narration.input.value; // [!code ++]
narration.isRequiredInput; // [!code --]
narration.input.isRequired; // [!code ++]
narration.inputType; // [!code --]
narration.input.type; // [!code ++]
narration.requestInput({ type: "number" }); // [!code --]
narration.input.request({ type: "number" }); // [!code ++]
narration.removeInputRequest(); // [!code --]
narration.input.removeRequest(); // [!code ++]
narration's choice selection moved to narration.choices (alongside the .list change above):
narration.selectChoice(choices[0], {}); // [!code --]
narration.choices.select(choices[0], {}); // [!code ++]
v1.7.x → v1.8.0 — Tone.js audio engine
The audio system moved from @pixi/sound to Tone.js (performance, stability, flexibility). Two
consequences (full API in pixi-vn-sound):
v1.6.x → v1.7.0 — template integration cleanup
-
HTML layers (canvas.addHtmlLayer) now default to userSelect: "none" (prevents accidental text
selection during UI interaction). Opt back in per layer if needed:
const htmlLayer = canvas.addHtmlLayer("ui", root, { userSelect: "auto" }); // [!code ++]
-
Navigation is now centralized: use Game.onNavigate once instead of passing a navigate function to
every call site that needs one (see pixi-vn-getting-started):
Game.onNavigate((path) => navigateTo(path)); // [!code ++]
Game.restoreGameState(data, navigateTo); // [!code --]
Game.restoreGameState(data); // [!code ++]
-
Custom UI storage reactivity: storage.setStorageHandler({ onSetVariable, onRemoveVariable, onClearOldTempVariable }) lets a UI state store mirror game-storage changes automatically (see
pixi-vn-storage) — new capability, not a breaking change, but worth knowing this version added it.
v1.5.x → v1.6.0 — sound module rewrite, Game.start, storage key convention, addOnError
The sound API was completely redesigned around the sound/channels/media/assets split (see
pixi-vn-sound for the current shape):
sound.add("bird", "resources/bird.mp3"); // [!code --]
sound.play("bird", { loop: true }); // [!code ++] (sound.play replaces add()+play())
let s = sound.add("bird", { url: "resources/bird.mp3", loop: true }); // [!code --]
s.play(); // [!code --]
s.pause(); // [!code --]
sound.play("bird", { loop: true }); // [!code ++]
sound.pause("bird"); // [!code ++]
Other changes this version:
Game.start(label, props) was added as the recommended entry point (see pixi-vn-getting-started)
instead of the previous Game.clear() + narration.call(...) pair:
Game.clear(); // [!code --]
narration.call("start", gameProps); // [!code --]
Game.start("start", gameProps); // [!code ++]
- Storage keys adopted a
:-separated namespacing convention (e.g. character:alice:friendship) —
doesn't break existing saves or the API, just a recommended naming style (see pixi-vn-storage).
- Error handling moved to
Game.addOnError (supports multiple stacked handlers) instead of the
singular, now-deprecated Game.onError, and dropped the type argument (see
pixi-vn-getting-started):
Game.onError((type, error, { notify, uiTransition }) => { ... }); // [!code --]
Game.addOnError((error, { toast, uiTransition }) => { ... }); // [!code ++]
v1.4.x → v1.5.0 — pixi.js external, canvas resize CSS
pixi.js is now marked external for non-CDN builds (Vite, official templates) — needed
because pixi.js doesn't support multiple bundled instances; only relevant if something in the
build config assumed it was bundled.
- The canvas resizing logic changed; if upgrading an existing (pre-v1.5.4) template, update the base
CSS to match the current one (see
pixi-vn-getting-started's exact index.html/styles.css).
v1.3.x → v1.4.0 — stepHistory.back() takes props, not a navigate function
To support synchronous multi-step back/continue requests, stepHistory.back()'s argument changed
from a path-navigation callback to the same StepLabelProps-shaped object passed to every step —
the actual navigate function now lives on Game.init() instead (see pixi-vn-history /
pixi-vn-getting-started):
stepHistory.back((_path) => {
/* navigate in the url path */
}); // [!code --]
const gameProps = {};
stepHistory.back(gameProps); // [!code ++]
Game.init(body, {
height: 1080,
width: 1920,
backgroundColor: "#303030",
navigate: (_path) => {
/* navigate in the url path */
}, // [!code ++]
}).then(() => {
/* ... */
});
Also removed in this release (all long-deprecated): stepHistory.goBack, narration.goNext,
PIXI (the re-exported namespace), canvas.canvasWidth/canvas.canvasHeight,
canvas.onEndOfTicker, the FadeAlphaTicker/MoveTicker/RotateTicker/ZoomTicker preset classes,
narration.canContinue (now stepHistory-side), narration.callLabel/jumpLabel (now call/
jump), narration.choiceMenuOptions, storage.startingStorage/setVariable/getVariable/
removeVariable (now storage.default/set/get/remove).
v1.2.x → v1.3.0 — canvas.animate replaces ticker presets
Canvas animation was rebuilt around canvas.animate (PixiJS tickers + the motion library, see
pixi-vn-canvas), deprecating the old ticker-preset classes (FadeAlphaTicker, MoveTicker,
RotateTicker, ZoomTicker) in favor of transition helpers (showWithDissolve, moveIn, ...) and
canvas.animate directly.
v0.10.x → v1.0 — the modular rewrite
The first stable release split the engine into independent modules (canvas/characters/history/
narration/sound/storage), introduced the Game namespace as the main entry point, and pulled step
history out into its own stepHistory module (previously part of narration). Renames, all still
relevant if migrating a pre-1.0 project:
clearAllGameDatas(); // [!code --]
Game.clear(); // [!code ++]
canvas.initialize(body, options).then(...); // [!code --]
Game.init(body, options).then(...); // [!code ++]
getSaveData(); // [!code --]
Game.exportGameState(); // [!code ++]
getSaveJson(); // [!code --]
JSON.stringify(Game.exportGameState()); // [!code ++]
loadSaveData(data, navigate); // [!code --]
Game.restoreGameState(data, navigate); // [!code ++]
jsonToSaveData(json); // [!code --]
JSON.parse(json); // [!code ++]
narration.canGoBack; // [!code --]
stepHistory.canGoBack; // [!code ++]
narration.back(); // [!code --]
stepHistory.back(); // [!code ++]
narration.narrativeHistory; // [!code --]
stepHistory.narrativeHistory; // [!code ++]
See pixi-vn-getting-started for the current Game API, pixi-vn-history for stepHistory, and
pixi-vn-saves for the current exportGameState/restoreGameState save/load flow.
Related skills
- pixi-vn-getting-started — current
Game API, project setup.
- pixi-vn-saves — current save/load flow (
Game.exportGameState/restoreGameState).
- pixi-vn-history — current
stepHistory API.
- pixi-vn-sound — current sound/channel/media API.
- pixi-vn-canvas — current transition/animation API.
- pixi-vn-storage — current storage API and key-naming convention.