Aggregate friction log files across a time period to identify recurring patterns, classify each cluster by intervention type, produce a prioritized action plan with success criteria, and calculate convergence metrics. Complements `skmtc-retro` (which captures per-session signal) by acting as the system's actuator: turning accumulated observations into decisions. The primary output is a review document that makes the "is it getting better?" question answerable. Use this skill when the user asks to "review retros", "review friction", "run a retro review", "what's the pattern across sessions", "what should we fix next", or on a periodic cadence (monthly, pre-release). Also run after a cluster of sessions on the same feature area to surface systemic issues before they compound. Distinct from `skmtc-retro` — that skill captures per-session observations; this skill synthesizes them into decisions. Do not run this skill as a substitute for a per-session retro.
日本語の概要は準備中です。原文の説明を表示しています。
skmtc/skmtc☆ 192026年10月12日 更新
Review a drafted support response for quality, accuracy, tone, and completeness before sending.
日本語の概要は準備中です。原文の説明を表示しています。
composio-community/support-skills☆ 192026年4月22日 更新
Adopt declscope on an existing Go codebase and drive its diagnostics to zero. Read this when introducing declscope to a repository, when choosing its configuration, when running declscope shrink for the first time, or when clearing a declscope baseline. Covers sizing each rule before enabling it, reading the diagnostics as structure, the remedy for each shape, and the measurement traps that produce false confidence. For writing new code in a repository that already runs declscope, use declscope-authoring.
日本語の概要は準備中です。原文の説明を表示しています。
ymm-oss/terraform-provider-slackapp☆ 182026年10月13日 更新
Activate a persistent visible-reasoning mode that requires detailed internalcot CLI notes before substantive tools and answers, throughout the conversation. Use only when the user explicitly invokes $internalcot, says "internalcot on", or asks to enable internalcot mode. Keep it active until the user explicitly turns it off. Do not trigger merely because a user asks to think carefully, reason deeply, or show work.
日本語の概要は準備中です。原文の説明を表示しています。
morluto/internalcot☆ 182026年8月12日 更新
Use when receiving code review feedback, before implementing suggestions, especially if feedback seems unclear or technically questionable - requires technical rigor and verification, not performative agreement or blind implementation
日本語の概要は準備中です。原文の説明を表示しています。
castle-x/skills-x☆ 182026年4月16日 更新
Use when you have a spec or requirements for a multi-step task, before touching code
日本語の概要は準備中です。原文の説明を表示しています。
castle-x/skills-x☆ 182026年4月16日 更新
Use when implementing any feature or bugfix, before writing implementation code
日本語の概要は準備中です。原文の説明を表示しています。
castle-x/skills-x☆ 182026年4月16日 更新
Use when completing tasks, implementing major features, or before merging to verify work meets requirements
日本語の概要は準備中です。原文の説明を表示しています。
castle-x/skills-x☆ 182026年4月16日 更新
Use when starting any conversation - establishes how to find and use skills, requiring Skill tool invocation before ANY response including clarifying questions
日本語の概要は準備中です。原文の説明を表示しています。
castle-x/skills-x☆ 182026年4月16日 更新
Use when creating new skills, editing existing skills, or verifying skills work before deployment
日本語の概要は準備中です。原文の説明を表示しています。
castle-x/skills-x☆ 182026年4月16日 更新
Use when encountering any bug, test failure, or unexpected behavior, before proposing fixes
日本語の概要は準備中です。原文の説明を表示しています。
castle-x/skills-x☆ 182026年4月16日 更新
Fast headless browser for QA testing and site dogfooding. Navigate any URL, interact with elements, verify page state, diff before/after actions, take annotated screenshots, check responsive layouts, test forms and uploads, handle dialogs, and assert element states. ~100ms per command. Use when you need to test a feature, verify a deployment, dogfood a user flow, or file a bug with evidence.
日本語の概要は準備中です。原文の説明を表示しています。
umairinayat/Specter-AI☆ 182026年9月29日 更新
Fast headless browser for QA testing and site dogfooding. Navigate any URL, interact with elements, verify page state, diff before/after actions, take annotated screenshots, check responsive layouts, test forms and uploads, handle dialogs, and assert element states. ~100ms per command. Use when you need to test a feature, verify a deployment, dogfood a user flow, or file a bug with evidence.
日本語の概要は準備中です。原文の説明を表示しています。
umairinayat/Specter-AI☆ 182026年9月29日 更新
Import cookies from your real browser (Comet, Chrome, Arc, Brave, Edge) into the headless browse session. Opens an interactive picker UI where you select which cookie domains to import. Use before QA testing authenticated pages.
日本語の概要は準備中です。原文の説明を表示しています。
umairinayat/Specter-AI☆ 182026年9月29日 更新
Turn a vague idea into a concrete, actionable spec through a short Socratic dialogue, then hand the result off to an existing moflo surface — a /flo ticket, a spell, or memory. Use BEFORE you have a defined unit of work, when the goal is still fuzzy.
日本語の概要は準備中です。原文の説明を表示しています。
eric-cielo/moflo☆ 182026年10月14日 更新
Quicken the codebase — an ad-hoc performance audit that reveals what drags (N+1 queries, needless re-renders, missing caching, memory leaks, redundant computation, hot-path complexity) and prescribes the fix, surfaced inline in the session. Scoped to your current diff by default, or to a path/area you name. Use before a perf-sensitive merge, when something feels slow, or when you want a targeted optimization pass. Replaces the old always-on `optimize` daemon worker (alias: /perf-audit).
日本語の概要は準備中です。原文の説明を表示しています。
eric-cielo/moflo☆ 182026年10月14日 更新
Ward the codebase — an ad-hoc test-gap audit that reveals unguarded code (untested functions, uncovered edge cases, missing error-handling and integration tests) and conjures ready-to-paste test skeletons as protective wards against regression, surfaced inline in the session. Scoped to your current diff by default, or to a path/area you name. Use before merging risky changes or when you suspect thin coverage. Replaces the old always-on `testgaps` daemon worker (alias: /test-gaps).
日本語の概要は準備中です。原文の説明を表示しています。
eric-cielo/moflo☆ 182026年10月14日 更新
Performs comprehensive preflight validation of Bicep deployments to Azure, including template syntax validation, what-if analysis, and permission checks. Use this skill before any deployment to Azure to preview changes, identify potential issues, and ensure the deployment will succeed. Activate when users mention deploying to Azure, validating Bicep files, checking deployment permissions, previewing infrastructure changes, running what-if, or preparing for azd provision.
日本語の概要は準備中です。原文の説明を表示しています。
jguadagno/jjgnet-broadcast☆ 182026年8月4日 更新
How to write comprehensive architectural proposals that drive alignment before code is written
日本語の概要は準備中です。原文の説明を表示しています。
jguadagno/jjgnet-broadcast☆ 182026年8月4日 更新
Research and ideation partner for GAME DESIGN — think through design ideas before writing them into the GDD; produces a brief, never edits the GDD itself. Use to assess a genre or market for viability, dissect a reference game (mechanics → dynamics → aesthetics), explore how to improve or extend an existing system, flow, or content type, research new mechanics the design lacks, investigate a part of the GDD in code, or develop the research bucket of a /unikit-gd-review report into decided edits. Trigger on "explore how to improve the flow", "ways to improve the combat system", "is this genre saturated", "break down the combat of Hades", "work out the review's open questions". GAME-DESIGN research only — for CODE or technical research use /unikit-explore; to reconstruct a design from code use /unikit-gd-recon; to write a change into the GDD use /unikit-gd-system or /unikit-gd-spec; to apply edits you know use /unikit-gd-apply; to invent a new game use /unikit-gd-brainstorm.
日本語の概要は準備中です。原文の説明を表示しています。
NintendaDev/unikit-ai☆ 182026年10月14日 更新
Curate .unikit/MCP-RECHECK-NOTES.md — the project's log of findings about the configured engine MCP server. Four jobs: re-stamp (the server moved, so every entry is suspect), replay (reproduce a `replay: safe` finding inside a disposable sandbox to see whether it still holds), retire (offer to drop what was fixed or went upstream), and upstream (print a ready diff for the packaged INDEX.md). Use for "audit the MCP notes", "are these findings still true", "recheck the MCP traps", "clean up MCP-RECHECK-NOTES", "the server was updated — revisit the notes". Replaying mutates a live editor, so it starts by telling you how to prepare it — save your scene, open an empty one — and asks once before touching anything. Everything it creates lives under a single UNIKIT_AUDIT_<runid> prefix, is deleted in one action, and the scene is never saved. To record a NEW finding use /unikit-mcp-trap instead.
日本語の概要は準備中です。原文の説明を表示しています。
NintendaDev/unikit-ai☆ 182026年10月14日 更新
Initialize the UniKit framework in a project. Scans the current project to detect the engine and real tech stack, then generates the base framework documents that give AI agents context about the project — the resolved project description, the architecture doc, AGENTS.md, and the user-editable .unikit/config.yaml. This is the one-time, whole-project setup run before any other unikit skill. Use whenever the user wants to initialize, set up, or onboard the framework, e.g. "initialize unikit", "init the framework", "set up unikit", "set up the project", "configure AI context", "scan my project and set it up", "bootstrap the project". It also actualizes the config of a project already set up — say "update the config", "add missing settings", "actualize configuration", "fix my config".
日本語の概要は準備中です。原文の説明を表示しています。
NintendaDev/unikit-ai☆ 182026年10月14日 更新
Enter explore mode for technical work — a thinking partner for {{engine_name}} code, architecture, and implementation decisions before you write any code. Use it to investigate a technical solution, design the architecture of a feature, choose between frameworks or libraries, compare implementation approaches, analyze how existing code or a system works, or deeply root-cause a complex bug without fixing it yet. The ultra mode adds adaptive artifacts (a C4 view, ADRs, a dependency graph) to the research folder — run it on "ultra research", "ultra explore" or "ultraresearch"; otherwise run the default. Trigger on "let's explore this technical solution", "how should we architect this feature", "which framework should we use", "run an ultra research on the save system", "investigate this error deeply". Research and analysis only — it never writes code. This is the CODE / engineering explorer — for GAME-DESIGN, GDD, mechanics, or balance research (no code) use /unikit-gd-explore.
日本語の概要は準備中です。原文の説明を表示しています。
NintendaDev/unikit-ai☆ 182026年10月14日 更新
Dispatch an explicit, user-dictated set of edits that spans TWO OR MORE zones of the GDD — the master spec, systems, content types, and flows — in one ordered pass. Writes nothing itself: it resolves each delta to its (target, zone), orders them so a system change lands before the content or flow that depends on it, delegates each to the owning skill (/unikit-gd-spec, /unikit-gd-system, /unikit-gd-content, /unikit-gd-flow), and closes with one /unikit-gd-verify pass. Use when you already know the changes and they touch more than one part of the design, e.g. "apply these GDD changes", "update the combat system and its loot and the boss flow". It also takes a /unikit-gd-review report file (applies its apply-ready bucket), and a bare /unikit-gd-apply reads the last /unikit-gd-verify output in the session. For a single-zone change call its owner directly; to research an open question use /unikit-gd-explore first.
日本語の概要は準備中です。原文の説明を表示しています。
NintendaDev/unikit-ai☆ 182026年10月14日 更新