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「asset」の検索結果

1,407 件 ・ 関連度順

概要と使いどころ

Artifact-agnostic design guidance — works for CSS, PowerPoint, matplotlib, PDF, or any visual output. Also includes a curated catalog of named font/color themes for slides, docs, and reports (non-web assets).

日本語の概要は準備中です。原文の説明を表示しています。

kortix-ai/suna2万2026年10月14日 更新

AI image generation for SEO assets: OG/social preview images, blog hero images, schema images, product photography, infographics. Powered by Gemini via nanobanana-mcp. Requires banana extension installed. Use when user says "generate image", "OG image", "social preview", "hero image", "blog image", "product photo", "infographic", "seo image", "create visual", "image-gen", "favicon", "schema image", "pinterest pin", "generate visual", "banner", or "thumbnail".

日本語の概要は準備中です。原文の説明を表示しています。

AgriciDaniel/claude-seo1.9万2026年10月5日 更新

Claude Skills meta-skill: extract domain material (docs/APIs/code/specs) into a reusable Skill (SKILL.md + references/scripts/assets), and refactor existing Skills for clarity, activation reliability, and quality gates.

日本語の概要は準備中です。原文の説明を表示しています。

tradecatlabs/vibe-coding-cn1.8万2026年10月14日 更新

gpui-kit

無料

How to build desktop applications with GPUI Kit, the Rust framework published as the gpui-kit crate (GPUI plus gpui_kit::component, gpui_kit::base, gpui_kit::assets). Use when setting up a gpui-kit app, choosing or using a component (Button, Input, Select, Dialog, Sheet, Tabs, Sidebar, List, DataTable, Tree, Chart, etc.), handling component state, theming, or window overlays, and for GPUI mechanics: actions and keybindings, async tasks, contexts, custom elements, entities, events, focus, global state, layout and styling, ElementId, and tests including UI integration testing. Holds the normative Coding Guides: read them before any architecture, state-ownership, public API, naming, or testing decision. Pairs with the gpui-kit-design-guides skill for the Design Guides.

日本語の概要は準備中です。原文の説明を表示しています。

longbridge/gpui-kit1.7万2026年10月14日 更新

Automate Cloudinary media management including folder organization, upload presets, asset lookup, transformations, and usage monitoring through natural language commands

日本語の概要は準備中です。原文の説明を表示しています。

composio-community/awesome-codex-skills1.7万2026年7月26日 更新

Repository-grounded threat modeling that enumerates trust boundaries, assets, attacker capabilities, abuse paths, and mitigations, and writes a concise Markdown threat model. Trigger only when the user explicitly asks to threat model a codebase or path, enumerate threats/abuse paths, or perform AppSec threat modeling. Do not trigger for general architecture summaries, code review, or non-security design work.

日本語の概要は準備中です。原文の説明を表示しています。

HKUDS/DeepCode1.7万2026年10月13日 更新

brag-slim

無料

Turn a project directory or a website URL into a short, shareable launch video with music, motion, and share copy. One file, no bundled assets — built entirely by the model with the tools already on the machine. Use when someone says "/brag-slim", "let's /brag about this", "brag about a website", "make a launch video", or wants to show off what they built. If the /brag skill is also installed, let /brag handle those phrases; it hands off here on Opus 5.5.

日本語の概要は準備中です。原文の説明を表示しています。

latent-spaces/brag1.6万2026年10月13日 更新

imagegen

無料

Generate original images, artwork, product visuals, diagrams, or other raster assets with the desktop's configured image provider. Use whenever the user asks to create or generate an image.

日本語の概要は準備中です。原文の説明を表示しています。

NanmiCoder/cc-haha1.5万2026年10月15日 更新

Answers "can CARLA do X here, and is there a vetted procedure for it" before you promise anything, and detects client/server/tree version skew — a support matrix over the whole collection (covered by a skill / works but undocumented / present but untested / broken or removed), an index of the features that are verified BROKEN on 0.10.0 (gbuffers crash the server, map layers do nothing, Landmark.waypoint is None, standalone asset packages are gone), and a probe that reports what this machine's build flags and running server actually offer. Use when the user asks whether CARLA supports something, when a feature has no skill, when a UE4 tutorial's steps do not exist, or before improvising a procedure.

日本語の概要は準備中です。原文の説明を表示しています。

carla-simulator/carla1.4万2026年10月15日 更新

Imports an FBX pedestrian into a CARLA source build as a spawnable walker.pedestrian.NNNN — checks the FBX is skinned to CARLA's GEN3 rig, imports the mesh, physics asset and materials, builds the walker blueprint from a GEN3 donor, registers it in WalkerFactory through CARLA's own add_walker_to_walker_factory.py, and verifies it spawns, stands on the ground and walks. Use when the user asks to "add a pedestrian to CARLA", "import a walker/character FBX", or needs a custom human spawnable from the Python API.

日本語の概要は準備中です。原文の説明を表示しています。

carla-simulator/carla1.4万2026年10月15日 更新

Cooks and packages CarlaUE4 into distributable tarballs under Dist/ — either the full simulator or a standalone asset package of selected maps and props for later import. ROS2=1 keeps the native ROS 2 interface in the cooked package (a plain cook silently drops it). Use when the user asks to "package CARLA", "make a Dist build", "cook the project", "export a map as a package", "package CARLA with ROS2", or needs a build with working camera and lidar sensors.

日本語の概要は準備中です。原文の説明を表示しています。

carla-simulator/carla1.4万2026年10月15日 更新

Lists and toggles a map's static environment objects via get_environment_objects / enable_environment_objects — hide or show buildings, vegetation, poles, fences, traffic signs and other baked assets by CityObjectLabel (and optional name filter). Use when the user asks to "hide/remove the buildings", "turn off the trees/vegetation", "show only the roads", "disable the fences", or "list the environment objects". Affects rendering and collision; resets on map reload.

日本語の概要は準備中です。原文の説明を表示しています。

carla-simulator/carla1.4万2026年10月15日 更新

Imports an FBX vehicle into a CARLA source build as a spawnable vehicle.<make>.<model> — checks the FBX carries CARLA's 4-wheel bone rig, imports the mesh, then assembles the vehicle through CarlaTools' VehicleAuthoringLibrary (physics asset with kinematic wheel bodies, retargeted anim blueprint, four configured wheel blueprints, the vehicle blueprint), registers it in VehicleFactory through CARLA's own add_vehicle_to_vehicle_factory.py, and verifies it spawns, drives and steers. Use when the user asks to "add a car/truck/van to CARLA", "import a vehicle FBX", or needs a custom drivable vehicle spawnable from the Python API.

日本語の概要は準備中です。原文の説明を表示しています。

carla-simulator/carla1.4万2026年10月15日 更新

Create cinematic product videos from shot recipe cards, a validated template, and code/audio assets (Remotion + real page screenshots + 2.5D camera moves + beat-synced cuts + sound design). Use when the user asks to turn a frontend project or webpage into a product video, says "use video-shotcraft to make a video/promo", names the Ink Press template or asks to reproduce its effect, or wants a single shot card's motion. 用镜头配方卡 + 已验收模板 + 代码/音频资产制作电影感产品视频(Remotion + 真实页面截图 + 2.5D 运镜 + 节奏卡点 + 声音设计)。当用户要求"用 video-shotcraft 做视频/宣传片"、把前端项目/网页做成产品视频、点名 Ink Press 模板或要求复刻模板片效果,或要用镜头卡做单个动效镜头时使用。

日本語の概要は準備中です。原文の説明を表示しています。

Vincentwei1021/video-shotcraft1.2万2026年10月13日 更新

Author a new Agent Skill for a Hive agent that conforms to the Agent Skills specification (SKILL.md with YAML frontmatter, optional scripts/references/assets directories). Use when the user asks to create, scaffold, add, or package a new skill for a Hive agent.

日本語の概要は準備中です。原文の説明を表示しています。

aden-hive/hive1.1万2026年10月14日 更新

Generate paid-ad image assets from a validated creative brief and brand profile using an explicitly configured image provider. Triggers on: generate ads, generate ad images, create ad creatives, create ad images, make ad images, generate visuals, make campaign visuals, generate images from campaign brief.

日本語の概要は準備中です。原文の説明を表示しています。

AgriciDaniel/claude-ads9,9892026年10月15日 更新

Audit Google Ads measurement, Search, Shopping, Performance Max, Demand Gen, YouTube-linked inventory, keywords and search terms, negative-keyword generation or review, creative assets, bidding, budgets, settings, and policy. Use for Google Ads, AdWords, Search campaigns, search terms reports, broad negatives, Shopping, Performance Max, PMax, Demand Gen, GAQL, Google conversion tracking, or Google campaign optimization.

日本語の概要は準備中です。原文の説明を表示しています。

AgriciDaniel/claude-ads9,9892026年10月15日 更新

portfolio

無料

Track the IP portfolio — registrations, renewals, maintenance fees, and use declarations. Use when checking what's renewing, adding or updating an asset, recording a maintenance filing, or auditing the register for gaps, lapses, and use-in-commerce questions. Receives handoffs from prosecution and clearance work.

日本語の概要は準備中です。原文の説明を表示しています。

anthropics/claude-for-legal9,6732026年10月14日 更新

Convert frontend code (Vite, React, Angular, Vue, etc.) to a Stitch Design by chaining static HTML extraction, design system extraction, and file upload. **ALWAYS** use this skill when the user's intent is to move existing web apps or React/Angular/Vue components into Stitch (e.g., requests to "save", "migrate", or "upload"). You must use this skill even for simple "save" operations, as it is the only way to ensure the design system is extracted and assets are properly linked.

日本語の概要は準備中です。原文の説明を表示しています。

google-labs-code/stitch-skills8,5042026年8月18日 更新

Manage design systems in Stitch using MCP tools. Includes retrieval of assets, creating/updating design systems in Stitch, and applying them to screens.

日本語の概要は準備中です。原文の説明を表示しています。

google-labs-code/stitch-skills8,5042026年8月18日 更新

Extract self-contained static HTML from a built web application or React components by inlining CSS and images. Use this skill whenever you need to capture a specific UI state, share a static version of a page, or prepare assets for Stitch upload, even if the user just asks to 'save the HTML' or 'mock the view'.

日本語の概要は準備中です。原文の説明を表示しています。

google-labs-code/stitch-skills8,5042026年8月18日 更新

ts-core

無料

Authoring guide for the primary Native SDK app-logic path: TypeScript app cores - Model, Msg, update, and the pure functions they call, written in the closed app-core subset, checked by the @native-sdk/core frontend, and compiled ahead-of-time to native code by the external core compiler. Use for new apps unless the user explicitly chose Zig, when writing or modifying a src/core.ts app core, fixing subset checker errors (NS1001-NS1069), or deciding how to express state, messages, text (bytes and the byte-text string methods), text input, continuous controls (sliders, scroll), effects (Cmd), subscriptions (Sub), the host-event wiring channels (frameMsg, keyMsg, pinchMsg, dropMsg, appearanceMsg, chromeMsg, envMsgs, app manifest assets), derived values, the view_unbound lint opt-out, local mutation of owned arrays, or how to split a core into modules under src/ (relative imports, namespace imports, @native-sdk/core/text, @native-sdk/core/events). Use ts-services alongside this guide for src/services work.

日本語の概要は準備中です。原文の説明を表示しています。

vercel-labs/native7,7792026年10月14日 更新

Read how a game actually works so a mod can hook it. Decompile .NET/Mono (ILSpy), IL2CPP (Cpp2IL, Il2CppDumper), Java (Vineflower) and native code (Ghidra, IDA, via MCP servers); dump data and asset formats; reverse-engineer a binary file format and prove it with a round trip; read live memory (Cheat Engine, Frida, x64dbg); find render passes (RenderDoc). Use when a mod needs game internals, e.g. "how does the boss AI work", "find the damage function", "what format is this .sld/.pak/.dat", "where is the player position in memory".

日本語の概要は準備中です。原文の説明を表示しています。

rehan-remade/universal-modder7,6262026年10月13日 更新

Mod a PC game the user owns, taking an idea to working in the real game and recorded. It covers new items, weapons, enemies, bosses, units, civilizations, mechanics, art, sound, VR and cross-game mashups. Use when the user wants to mod, extend, hack on, reverse engineer or mash up a game ("add a nuke to Terraria", "make a new civ for Age of Empires", "put Minecraft inside X", "can I mod this game?"). It covers recon (engine, loaders, anti-cheat), choosing the route, a safe lab, a first vertical slice, fal-generated assets, in-game verification and a showcase clip.

日本語の概要は準備中です。原文の説明を表示しています。

rehan-remade/universal-modder7,6262026年10月13日 更新