Use when selecting, designing, generating or reviewing scientific figures, complex modeling charts, paper illustrations or image2-assisted visuals.
日本語の概要は準備中です。原文の説明を表示しています。
950 件 ・ 関連度順
概要と使いどころ
Use when selecting, designing, generating or reviewing scientific figures, complex modeling charts, paper illustrations or image2-assisted visuals.
日本語の概要は準備中です。原文の説明を表示しています。
Use when planning a modeling solution, selecting the next useful step or briefing a specialist.
日本語の概要は準備中です。原文の説明を表示しています。
Use when generating or refactoring Spring Boot 4 JPA entities, repositories, queries, projections, persistence tests, entity relationships, embeddables, IDs, or Hibernate mappings. Covers Jakarta Persistence 3.2 imports, Hibernate 7 entity modeling, new-state detection, N+1 prevention, projections, keyset pagination, batch writes, and common agent mistakes.
日本語の概要は準備中です。原文の説明を表示しています。
Dedicated vehicle modeling for cars, trucks, aircraft, ships, boats, mechs, and transit assets with proportion, panel flow, and game LOD awareness in Blender via MCP.
日本語の概要は準備中です。原文の説明を表示しています。
Voxel and Minecraft-adjacent art direction for Blender with block grid modeling, limited palettes, and chunk-friendly assets.
日本語の概要は準備中です。原文の説明を表示しています。
Everyday and hero prop modeling for furniture, tools, household objects, kitbash parts, and readable game props. Use when hard-surface is too sci-fi/mechanical and the asset is a grounded prop.
日本語の概要は準備中です。原文の説明を表示しています。
Production retopology for animation-ready, low-poly, quad-dominant meshes with proper edge loops and efficient polygon flow. Use after sculpting or high-poly modeling before rigging and UV work in Blender via MCP.
日本語の概要は準備中です。原文の説明を表示しています。
Procedural asset creation for rocks, buildings, vegetation, roads, terrain, pipes, cables, and sci-fi panels using Geometry Nodes and modifier-based workflows in Blender via MCP.
日本語の概要は準備中です。原文の説明を表示しています。
Blender Geometry Nodes for procedural modeling, scatter systems, vegetation, buildings, pipes, cables, and reusable node groups. Use for procedural asset generation and instancing pipelines via MCP.
日本語の概要は準備中です。原文の説明を表示しています。
AAA character modeling for human anatomy, stylization, facial topology, clothing, hair, and animation-ready meshes. Use for game characters, facial expressions, and production character assets in Blender via MCP.
日本語の概要は準備中です。原文の説明を表示しています。
AAA hard surface modeling for sci-fi, industrial, military, vehicles, weapons, robotics, and mechanical props. Use for boolean/bevel workflows, panel lines, greebles, chamfers, and manufacturing-accurate surfaces in Blender via MCP.
日本語の概要は準備中です。原文の説明を表示しています。
AAA creature modeling for fantasy, aliens, monsters, and organic creature design with believable anatomy and movement. Use for creature blockouts, muscle flow, bone structure, and animation-ready creature assets in Blender via MCP.
日本語の概要は準備中です。原文の説明を表示しています。
This skill retrieves upcoming earnings announcements for US stocks using the Financial Modeling Prep (FMP) API. Use this when the user requests earnings calendar data, wants to know which companies are reporting earnings in the upcoming week, or needs a weekly earnings review. The skill focuses on mid-cap and above companies (over $2B market cap) that have significant market impact, organizing the data by date and timing in a clean markdown table format. Supports multiple environments (CLI, Desktop, Web) with flexible API key management.
日本語の概要は準備中です。原文の説明を表示しています。
Expert guidance for systematic backtesting of trading strategies. Use when developing, testing, stress-testing, or validating quantitative trading strategies. Covers "beating ideas to death" methodology, parameter robustness testing, slippage modeling, bias prevention, and interpreting backtest results. Applicable when user asks about backtesting, strategy validation, robustness testing, avoiding overfitting, or systematic trading development.
日本語の概要は準備中です。原文の説明を表示しています。
AutoMCM-Pro industrial-grade math modeling agent (opencode binding). Supports AP (AI-led) and Manual (human-spec-led) dual modes with mandatory GitOps checkpoints, forced self-verification of all solver code before LaTeX inclusion, and structured human cross-validation at each pipeline stage. Use for both CUMCM (Chinese) and MCM/ICM (English) competitions.
日本語の概要は準備中です。原文の説明を表示しています。
AutoMCM-Pro industrial-grade math modeling agent (Codex CLI binding). Supports AP (AI-led) and Manual (human-spec-led) dual modes with mandatory GitOps checkpoints, forced self-verification of all solver code before LaTeX inclusion, and structured human cross-validation at each pipeline stage. Use for both CUMCM (Chinese) and MCM/ICM (English) competitions.
日本語の概要は準備中です。原文の説明を表示しています。
AutoMCM-Pro industrial-grade math modeling agent (DeepSeek Harness binding). Supports AP (AI-led) and Manual (human-spec-led) dual modes with mandatory GitOps checkpoints, forced self-verification of all solver code before LaTeX inclusion, and structured human cross-validation at each pipeline stage. Use for both CUMCM (Chinese) and MCM/ICM (English) competitions.
日本語の概要は準備中です。原文の説明を表示しています。
AutoMCM-Pro industrial-grade math modeling agent. Supports AP (AI-led) and Manual (human-spec-led) dual modes with mandatory GitOps checkpoints, forced self-verification of all solver code before LaTeX inclusion, and structured human cross-validation at each pipeline stage. Use for both CUMCM (Chinese) and MCM/ICM (English) competitions.
日本語の概要は準備中です。原文の説明を表示しています。
Audit Blender scenes and assets for topology, transforms, normals, surface continuity, classified connections, intersections, modifier/node intent, procedural performance, simulation stability, protected-scene changes, and fixed-view visual evidence. Use after every major modeling or simulation stage and before render, bake, export, or claims of completion.
日本語の概要は準備中です。原文の説明を表示しています。
Define production-ready visual intent for Blender scenes and standalone assets, including focal hierarchy, depth layers, visual flow, scale and repetition rhythm, camera mobility, representation fidelity, and performance budgets. Use for original or reference-guided Blender work before construction choices are executed, especially environments, architecture, products, hero assets, or scenes whose modeling quality depends on coordinated spatial design rather than isolated objects.
日本語の概要は準備中です。原文の説明を表示しています。
Build and refine production Blender geometry through semantic vertex/edge/face editing, BMesh, subdivision control cages, Boolean construction, Displace relief, remesh, sculpt preparation, retopology, and deliberate surface connections. Use after blockout for hard-surface, product, organic, architectural openings, terrain/relief, or reference-driven assets when shape quality, topology, continuity, or realistic part integration matters.
日本語の概要は準備中です。原文の説明を表示しています。
Design systems, services, and architectures. Trigger with "design a system for", "how should we architect", "system design for", "what's the right architecture for", or when the user needs help with API design, data modeling, or service boundaries.
日本語の概要は準備中です。原文の説明を表示しています。
Create institutional-quality equity research initiation reports through a 5-task workflow. Tasks must be executed individually with verified prerequisites - (1) company research, (2) financial modeling, (3) valuation analysis, (4) chart generation, (5) final report assembly. Each task produces specific deliverables (markdown docs, Excel models, charts, or DOCX reports). Tasks 3-5 have dependencies on earlier tasks.
日本語の概要は準備中です。原文の説明を表示しています。
Real DCF (Discounted Cash Flow) model creation for equity valuation. Retrieves financial data from SEC filings and analyst reports, builds comprehensive cash flow projections with proper WACC calculations, performs sensitivity analysis, and outputs professional Excel models with executive summaries. Use when users need to value a company using DCF methodology, request intrinsic value analysis, or ask for detailed financial modeling with growth projections and terminal value calculations.
日本語の概要は準備中です。原文の説明を表示しています。