LoRaWAN and sub-GHz (433 / 868 / 915 MHz) attack methodology — LoRaWAN ABP/OTAA join attack, network/session key reuse, frame counter replay, downlink injection on TTN/Helium-style networks, sub-GHz protocol replay (KeeLoq garage doors, fixed-code remotes, TPMS spoofing, smart plug telemetry), HackRF / RTL-SDR / Flipper Zero workflows, signal analysis with Inspectrum / Universal Radio Hacker, and reconstruction of proprietary packet formats. Use for LoRaWAN deployments (smart cities, asset tracking, industrial telemetry), or any wireless device using the unlicensed 433/868/915 MHz bands (garage openers, doorbells, IoT sensors, RC equipment).
日本語の概要は準備中です。原文の説明を表示しています。
SnailSploit/Claude-Red☆ 7,5112026年10月13日 更新
Business logic vulnerability testing for web/mobile/API engagements. Covers workflow bypass, state machine violations, multi-step process abuse, price/quantity/discount manipulation, currency confusion, coupon stacking, refund/chargeback abuse, race conditions on logic boundaries, parameter tampering for hidden flows, role/tenant boundary violations, time-of-check vs use, anti-automation defeat, fraud-detection evasion, and subscription/quota abuse. Use when scoping an application after surface-level OWASP Top 10 has been covered, or when the asset is a transactional/marketplace/fintech/e-commerce/SaaS app where logic flaws produce direct financial impact.
日本語の概要は準備中です。原文の説明を表示しています。
SnailSploit/Claude-Red☆ 7,5112026年10月13日 更新
Load or manage Product Design's saved user context. Use when the user asks to set up Product Design, get started, onboard, save product or design sources, see what Product Design remembers, update saved context, or remember Product Design preferences. Examples include product URLs, Figma files, screenshots, reference images, codebase paths, Storybook, tokens, design systems, brand assets, and general product/design notes.
日本語の概要は準備中です。原文の説明を表示しています。
openai/plugins☆ 7,4442026年10月8日 更新
Set browser-game architecture before implementation. Use when the user needs engine choice, simulation and render boundaries, input model, asset organization, or save/debug/performance strategy.
日本語の概要は準備中です。原文の説明を表示しています。
openai/plugins☆ 7,4442026年10月8日 更新
Generate and normalize 2D sprite animations. Use when the user asks for full-strip generation from approved source frames, consistent anchor and scale normalization, or preview assets for browser-game animation.
日本語の概要は準備中です。原文の説明を表示しています。
openai/plugins☆ 7,4442026年10月8日 更新
Use only when the user asks to produce a finished multi-scene narrator-led video and explicitly requests a faceless channel, YouTube automation, narrated explainer/story/education, documentary, storybook or myth retelling, or kids song video. Topic alone is never enough: a generic video of/about something, including a historical topic, uses ordinary video generation. Do not use for planning or ideas, single clips, silent animation, image-to-video, footage edits, ads, product demos, or UGC. This workflow requires a consistent non-photoreal style, reusable assets, narrator voiceover, and burned subtitles.
日本語の概要は準備中です。原文の説明を表示しています。
openai/plugins☆ 7,4442026年10月8日 更新
Implement browser-game runtimes with plain Three.js. Use when the user wants imperative scene control in TypeScript or Vite with GLB assets, loaders, physics, and low-level WebGL debugging.
日本語の概要は準備中です。原文の説明を表示しています。
openai/plugins☆ 7,4442026年10月8日 更新
Route early browser-game work. Use when the user needs stack selection and workflow planning across design, implementation, assets, and playtesting before moving to a specialist skill.
日本語の概要は準備中です。原文の説明を表示しています。
openai/plugins☆ 7,4442026年10月8日 更新
Use when the user wants to create, explore, adapt, refine, polish, or review visual creative such as campaigns, ads, social posts, product imagery, scenes, offers, logos, brand systems, styles, charts, decks, or related marketing and design assets.
日本語の概要は準備中です。原文の説明を表示しています。
openai/plugins☆ 7,4442026年10月8日 更新
Repository-grounded threat modeling that enumerates trust boundaries, assets, attacker capabilities, abuse paths, and mitigations, and writes a concise Markdown threat model. Use when the user asks to threat model a codebase or path, enumerate threats or abuse paths, or perform AppSec threat modeling. Do NOT use for general architecture summaries, code review, security best practices (use security-best-practices), or non-security design work.
日本語の概要は準備中です。原文の説明を表示しています。
tech-leads-club/agent-skills☆ 7,0582026年10月15日 更新
Translate Figma nodes into production-ready code with 1:1 visual fidelity using the Figma MCP workflow (design context, screenshots, assets, and project-convention translation). Use when the user provides Figma URLs or node IDs and asks to implement designs or components that must match Figma specs. Requires a working Figma MCP server connection. Do NOT use for general Figma data fetching, variable exploration, or MCP troubleshooting (use figma instead).
日本語の概要は準備中です。原文の説明を表示しています。
tech-leads-club/agent-skills☆ 7,0582026年10月15日 更新
Use the Figma MCP server to fetch design context, screenshots, variables, and assets from Figma, and to translate Figma nodes into production code. Use when a task involves Figma URLs, node IDs, design-to-code implementation, or Figma MCP setup and troubleshooting. Covers general Figma data fetching and exploration. Do NOT use when the goal is specifically pixel-perfect code implementation from a Figma design (use figma-implement-design instead).
日本語の概要は準備中です。原文の説明を表示しています。
tech-leads-club/agent-skills☆ 7,0582026年10月15日 更新
Create or edit the active iPolloWork video's visual assets, installed recipes, editable composition and seek-safe motion; use for assembly or local picture/text/theme changes.
日本語の概要は準備中です。原文の説明を表示しています。
Devin-AXIS/iPolloWork☆ 6,9602026年10月14日 更新
Generate image assets through iPolloWork's image service, whether Image Studio is open or closed.
日本語の概要は準備中です。原文の説明を表示しています。
Devin-AXIS/iPolloWork☆ 6,9602026年10月14日 更新
Plan and create short videos using the installed short-video-studio workspace app. Manage its creative canvas, scripts, storyboards, characters and local assets, generate images or video through connected Work channels, and hand off editable tracks to Work Video Studio.
日本語の概要は準備中です。原文の説明を表示しています。
Devin-AXIS/iPolloWork☆ 6,9602026年10月14日 更新
Package, deploy, and verify a playable Three.js or web game. Use for release builds, asset delivery, private/public deployment, production smoke tests, browser proof, release notes, rollback readiness, and cleanup of temporary QA resources.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,7632026年10月6日 更新
Build sharp, physically coherent high-resolution materials for 3D rendering with appropriate PBR maps, texel density, UV direction, mipmaps, anisotropic filtering, and progressive asset delivery. Use for detailed wood, stone, fabric, foliage, and architectural close-ups without excessive download or GPU memory costs.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,7632026年10月6日 更新
Generate or edit artwork with built-in Codex image gen, especially transparent PNG ornaments, game sprites, emblems, and UI graphics. Use when the user requests GPT 2.5 Flare, /codex-gpt-image-2-5-flare, or this built-in transparent-asset workflow. Includes alpha verification, prompt preservation, and optional project integration.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,7632026年10月6日 更新
Audit a website or digital experience against its supplied source references for originality and plagiarism risk. Use when Codex must compare current or historical site output with reference pages, capture packs, screenshots, copy, brands, numbers, images, assets, videos, layouts, motion, or code; raise evidence-backed red flags; distinguish common visual grammar from distinctive copying; and propose concrete fixes without making unsupported legal claims.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,7632026年10月6日 更新
Convert a supplied HTML page or generated HTML reference into a screenshot-backed article containing multiple reusable interaction prompts. Use when the user provides an HTML file, exported page, generated-page.html, or local/live reference and asks to extract animation/interactions, create prompts, capture screenshots for each prompt, add them to an article, or commit the resulting article/assets.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,7632026年10月6日 更新
Create or integrate highly detailed 3D models with smooth silhouettes, shaped surfaces, believable bevels, and close-up geometry, then prepare suitable runtime LODs and loading. Use when a user requests high polygon counts, ultra-realistic models, detailed architectural assets, or removal of visibly faceted geometry.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,7632026年10月6日 更新
Turn a reference video into a super detailed recreation or inspiration prompt. Use when the user provides, mentions, uploads, links, or points to a video and asks to analyze the design, UI, animations, transitions, scroll interactions, typography, colors, assets, WebGL/Three.js, storytelling, section-by-section behavior, or to create a prompt/article that recreates the page, app, interaction, or motion system.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,7632026年10月6日 更新
Score a game's combat skills and spells out of 10 with blind judges, then raise the weakest to a bar, for timing and readability (does a skill read as itself, does the blow land when it lands) and for art (detail, light, trails, impact, art direction, judged against a reference such as Diablo IV). Covers filming casts on a stopped, stepped clock, contact strips and close-ups, anonymised two-judge rounds, the levers that moved scores (hero props made from a painted concept with image-to-3D, own schedules and keyed moves, painted additive textures, camera-facing ribbons, light outside the body), the traps that cost points, asset and load budgets, and shipping each skill as its own version. Use when the user asks to score, review, improve, polish or rebuild combat skills, spells or attacks; says a skill "doesn't make sense", "looks bad" or should look like another game; names a target score; or starts a "next skill" thread. Project specifics (review hooks, harness settings, where each skill's code lives, scores so far) go in an optional local references/<project>.md next to this skill.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,7632026年10月6日 更新
Build, integrate, audit, or refactor rigged monsters for Three.js and web action games. Use for monster asset contracts, procedural or imported creature rigs, semantic joints and sockets, hurtboxes and attack volumes, combat animation states, enemy-runtime adapters, LODs, deterministic review fixtures, and validating that every monster follows one shared system.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,7632026年10月6日 更新