Three.js textures - texture types, UV mapping, environment maps, texture settings. Use when working with images, UV coordinates, cubemaps, HDR environments, or texture optimization.
日本語の概要は準備中です。原文の説明を表示しています。
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Three.js textures - texture types, UV mapping, environment maps, texture settings. Use when working with images, UV coordinates, cubemaps, HDR environments, or texture optimization.
日本語の概要は準備中です。原文の説明を表示しています。
Three.js scene setup, cameras, renderer, Object3D hierarchy, coordinate systems. Use when setting up 3D scenes, creating cameras, configuring renderers, managing object hierarchies, or working with transforms.
日本語の概要は準備中です。原文の説明を表示しています。
Generates Application Use Cases for PHP 8.5. Creates orchestration services that coordinate domain objects, handle transactions, and dispatch events. Includes unit tests.
日本語の概要は準備中です。原文の説明を表示しています。
Coordinate parallel autonomous operations. Use when running parallel features, managing concurrent work, coordinating multiple agents, or optimizing throughput.
日本語の概要は準備中です。原文の説明を表示しています。
Main application building orchestrator. Creates full-stack applications from natural language requests. Determines project type, selects tech stack, coordinates agents.
日本語の概要は準備中です。原文の説明を表示しています。
Optimize multi-agent systems with coordinated profiling, workload distribution, and cost-aware orchestration. Use when improving agent performance, throughput, or reliability.
日本語の概要は準備中です。原文の説明を表示しています。
Find nearby places (restaurants, cafes, bars, pharmacies, etc.) using OpenStreetMap. Works with coordinates, addresses, cities, zip codes, or Telegram location pins. No API keys needed.
日本語の概要は準備中です。原文の説明を表示しています。
Comprehensive GitHub project management with swarm-coordinated issue tracking, project board automation, and sprint planning
日本語の概要は準備中です。原文の説明を表示しています。
Format SPAWN REQUEST messages to launch parallel agents, generate structured agent status reports, and define communication protocols within the sprint system. Use when the user needs to coordinate multiple agents, format spawn requests, produce agent reports, or establish inter-agent communication patterns.
日本語の概要は準備中です。原文の説明を表示しています。
Coordinate agents toward a unified objective; assign roles, sequence work, prevent conflicts, and define success criteria.
日本語の概要は準備中です。原文の説明を表示しています。
Optimize multi-agent systems with coordinated profiling, workload distribution, and cost-aware orchestration. Use when improving agent performance, throughput, or reliability.
日本語の概要は準備中です。原文の説明を表示しています。
Plan, set up, and monitor a multi-agent video production pipeline backed by Hermes Kanban. Use when the user wants to make ANY video — narrative film, product/marketing, music video, explainer, ASCII/terminal art, abstract/generative loop, comic, 3D, real-time/installation — and the work warrants decomposition into specialized profiles (writer, designer, animator, renderer, voice, editor, etc.) coordinated through a kanban board. Performs adaptive discovery to scope the brief, designs an appropriate team for the requested style, generates the setup script that creates Hermes profiles + initial kanban task, then helps monitor execution and intervene when tasks stall or fail. Routes scenes to whichever Hermes rendering / audio / design skill fits each beat (`ascii-video`, `manim-video`, `p5js`, `comfyui`, `touchdesigner-mcp`, `blender-mcp`, `pixel-art`, `baoyu-comic`, `claude-design`, `excalidraw`, `songsee`, `heartmula`, …) plus external APIs for TTS, image-gen, and image-to-video as needed.
日本語の概要は準備中です。原文の説明を表示しています。
Implement comprehensive security hardening with defense-in-depth strategy through coordinated multi-agent orchestration:
日本語の概要は準備中です。原文の説明を表示しています。
One-shot brand-faithful presales redesign of a website page. The user provides only the URL; everything else — extraction, tension identification, three differentiated variants (one fully cinematic), validation — is derived from the captured brand surface. Use when the user asks to "uplift", "refresh", or "redesign a site for presales" without wanting to coordinate the extract / direct / prototype chain themselves.
日本語の概要は準備中です。原文の説明を表示しています。
Coordinate multi-step tasks across multiple skills for complex workflows.
日本語の概要は準備中です。原文の説明を表示しています。
Idiomatic Go concurrency - sync primitives, channel semantics, the select statement, and the standard channel patterns (cancellation/done-channel, fan-out/fan-in, pipeline, or-done, context, worker-pool). Use when writing or reviewing Go that spawns goroutines, shares state, or coordinates over channels, even if the user never says "concurrency" - e.g. data races, deadlocks, goroutine leaks, sync/context/select usage, or "make this parallel". Distilled from luk4z7/go-concurrency-guide.
日本語の概要は準備中です。原文の説明を表示しています。
Orchestrate multiple Claude Code workers via iTerm2 using the claude-team MCP server. Spawn workers with git worktrees, assign beads issues, monitor progress, and coordinate parallel development work.
日本語の概要は準備中です。原文の説明を表示しています。
Meta-agent skill for orchestrating complex tasks through autonomous sub-agents. Decomposes macro tasks into subtasks, spawns specialized sub-agents with dynamically generated SKILL.md files, coordinates file-based communication, consolidates results, and dissolves agents upon completion. MANDATORY TRIGGERS: orchestrate, multi-agent, decompose task, spawn agents, sub-agents, parallel agents, agent coordination, task breakdown, meta-agent, agent factory, delegate tasks
日本語の概要は準備中です。原文の説明を表示しています。
Main application building orchestrator. Creates full-stack applications from natural language requests. Determines project type, selects tech stack, coordinates agents.
日本語の概要は準備中です。原文の説明を表示しています。
Orchestrates the full multi-channel outreach cadence for all active leads. Tracks where each lead is, generates appropriate content, manages daily caps, handles weekends, and coordinates across email, LinkedIn, Instagram, and phone.
日本語の概要は準備中です。原文の説明を表示しています。
The intelligence layer of Jury-rig. Decomposes natural language tasks into proposed Hierarchical Task DAGs (HTDAGs), matches subtasks to skills, proposes wave and revision contracts, and expands nodes only when evidence supports a revised graph. Use for 'orchestrate', 'execute DAG', 'parallel agents', 'decompose task', 'coordinate skills'. NOT for single-skill tasks or simple linear workflows.
日本語の概要は準備中です。原文の説明を表示しています。
Render mathematically-faithful Turkish marbling (Ebru) and paper-marbling with closed-form coordinate-deformation maps — a drop is a radial outward push, a comb/tine is a decaying shear, all composed as homeomorphisms over colored region boundaries. No fluid solver, runs 60fps on a 2D canvas. Use when building a marbling/Ebru toy or generative-art renderer, implementing drop/comb/wave/swirl deformations, scripting traditional patterns (Battal, Gel-Git, Şal, Bülbül Yuvası), keeping combed edges crisp via adaptive resampling, modeling ox-gall shouldering for crisp ring-in-ring drops, or exporting high-DPI marbled prints. NOT for real fluid / Navier-Stokes simulation, metaball / alpha-blended "smoke" blob effects, raster image-processing filters, or non-marbling generative art.
日本語の概要は準備中です。原文の説明を表示しています。
Design and build mathematically rigorous, high-density, interactive data graphics and streaming telemetry visualizations following Mike Bostock's D3.js and Observable methodologies. Use when crafting custom SVG/Canvas charts, reactive streaming time-series, multi-dimensional brush-and-link coordinates, small multiples, or topological swarm graphs. NOT for generic dashboard template clones, basic spreadsheet charts, or off-the-shelf low-effort wrapper libraries.
日本語の概要は準備中です。原文の説明を表示しています。
Drive a native GUI app (macOS, Windows, Linux) via the cua-driver CLI (default) or MCP server; snapshot its accessibility tree, act through snapshot-bound element tokens, native menu paths, exact window geometry, or pixel coordinates, and verify from fresh state. Use when the user asks you to operate, drive, automate, or perform a GUI task in a real application on the host.
日本語の概要は準備中です。原文の説明を表示しています。