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cccskills

「scene」の検索結果

664 件 ・ 関連度順

概要と使いどころ

bria-ai

無料

Image generation, photo editing, background removal — transparent PNG images, cutouts, ecommerce packshots, product catalogs, lifestyle shots via Bria.ai. Build store-ready e-commerce catalogs at scale — shadows, product dimensions images, lifestyle scenes, marketplace listing variants. ALWAYS use this skill when the user wants to generate, edit, or transform any image — hero images, banners, social media visuals, product photos, illustrations, icons, thumbnails, ad creatives, or marketing materials — or to build a product catalog, create a packshot, stage a lifestyle shot, remove a background, make transparent PNGs, or batch-process product photos. Triggers on packshot, product catalog, product shot creator, lifestyle shot, cutout, product dimensions image, inpainting, outpainting, object removal, upscale, photo restoration, style transfer, relight, reseason, sketch-to-photo. Commercially safe, royalty-free.

日本語の概要は準備中です。原文の説明を表示しています。

Bria-AI/bria-skill692026年10月12日 更新

vgl

無料

Maximum control over AI image generation — write structured VGL (Visual Generation Language) JSON that explicitly controls every visual attribute. Define exact object placement, lighting direction, camera angle, lens focal length, composition, color scheme, and artistic style as deterministic JSON instead of ambiguous natural language. Use this skill when you need reproducible image generation, precise control over scene composition, or want to convert a natural language image request into a structured JSON schema for Bria FIBO models. Triggers on requests for structured prompts, controllable generation, VGL JSON, deterministic image descriptions, or Bria/FIBO structured_prompt format.

日本語の概要は準備中です。原文の説明を表示しています。

Bria-AI/bria-skill692026年10月12日 更新

ecommerce

無料

End-to-end e-commerce product catalog generation — turn a folder of raw product photos into clean packshots, product cutouts, Amazon-style dimensions images, lifestyle scenes, and marketplace-ready listing variants for Amazon, Shopify, and Etsy. Powered by Bria.ai's product pipeline. Use when building a product catalog, batch-processing product photos, or creating packshots, cutouts, dimension images, lifestyle shots, or marketplace-compliant listing images at scale.

日本語の概要は準備中です。原文の説明を表示しています。

Bria-AI/bria-skill692026年10月12日 更新

Reverse-engineer the hook from a high-share Facebook Page post, from its URL or pasted text. Identifies which of the 10 canonical 2026 Facebook formulas it uses (one-line opinion, tiny number, ask-the-page question, this-or-that, behind-the-scenes, story post, announcement, spotlight), explains why it earned shares or comments, and returns a blank template mapped to your topic. Use to learn from a Page post you admire. Not for writing your own (use fb-post-writer).

日本語の概要は準備中です。原文の説明を表示しています。

sergebulaev/facebook-skills582026年10月7日 更新

ad-render

無料

Render video ads using Remotion. Scaffolds a project from brand tokens + creative brief, generates scene compositions for 4 archetypes, renders to MP4 in multiple formats.

日本語の概要は準備中です。原文の説明を表示しています。

cgallic/kai-cmo-harness562026年10月3日 更新

Pixel Path turns any two places (optionally via waypoints) into a pixel-art fly-through of the real road. It routes the trip, bakes the real buildings, land cover, landmarks, hills and horizon from OpenStreetMap and elevation data, generates scenery art with RetroDiffusion at a chosen level of detail (sparse, moderate or detailed; estimated up front, quoted exactly for free, budget-capped; free placeholder art also works), builds a page where you zoom along the route and scroll to go faster or slower, and runs a self-check that screenshots the result. Use when someone asks for a "pixel path", a "pixel road trip", to "drive" or "fly" from X to Y in pixel art, or a retro first-person view along a real route.

日本語の概要は準備中です。原文の説明を表示しています。

jonwheatley/pixel-path532026年10月13日 更新

Review, harden, and test the safety policy for AI-Controlled Party mixer/Soundcraft Ui24R scene arming. Use for approval gates, blocked mixer operations, hazardous request handling, venue validation, bypass attempts, QA, risk review, or follow-up safety changes.

日本語の概要は準備中です。原文の説明を表示しています。

Pantani/tdmcp502026年8月16日 更新

Orchestrates the AI-Controlled Party mixer/Soundcraft Ui24R design team. Use whenever the user wants to design, update, refine, re-run, or implement-plan the Soundcraft Ui24R scene-arming expansion, mixer-aware AI party, operator-approved mixer cues, snapshots/cues/show control, Companion bridge, or any follow-up based on prior mixer design results. Produces a spec for tdmcp-pipeline; does not implement runtime code.

日本語の概要は準備中です。原文の説明を表示しています。

Pantani/tdmcp502026年8月16日 更新

Plan and implement native RayTK (t3kt/raytk) raymarching/SDF toolkit integration into tdmcp — beyond the existing package-manager staging, into AI-driven RayTK operator (ROP) node graphs. Use whenever the user wants to build, plan, design, implement, continue, fix, QA, or ship RayTK support: create/wire RayTK ROPs, a RayTK operator knowledge catalog, a RayTK-native raymarch/SDF scene tool, RayTK recipes, or the RayTK setup/doctor flow — including follow-ups (re-run, continue, refresh after a new RayTK release, re-QA, docs). Also triggers on 'raytk', 'raymarching toolkit', 'SDF toolkit', 't3kt', 'montar um build para o raytk', 'integrar o raytk'. This owns RayTK integration specifically; use it before the generic tdmcp-pipeline for this feature. Simple questions about RayTK can be answered directly.

日本語の概要は準備中です。原文の説明を表示しています。

Pantani/tdmcp502026年8月16日 更新

Drive the ENTIRE tdmcp roadmap-to-1.0 to completion as a resumable, wave-by-wave campaign — Milestone 4 (generative-AI bridge wave), Milestone 5 (mixer scene arming), and the v1.0 consolidation gates G1–G6 — routing each class of work to the right existing sub-harness. Use whenever the user wants to "implement everything / all the milestones / the whole roadmap / finish the road to 1.0", run the next milestone, close the consolidation gates, or build a long autonomous campaign across M4/M5/G1–G6. ALSO use for every follow-up: continue/resume the roadmap campaign, run the next wave, re-run a failed wave, fold in QA results, check campaign status, re-prioritize, or scope to one milestone/gate. This is the CAMPAIGN layer ABOVE tdmcp-pipeline / tdmcp-feature-lead / tdmcp-backlog-campaign — it sequences across MULTIPLE sub-harnesses (tools, mixer, coverage, docs, bridge, recipes, submission), which the generic backlog-campaign does not. For a SINGLE feature use tdmcp-pipeline; for one tool-shaped backlog file use tdmcp-backlog-campaign. Simple questions can be answered directly.

日本語の概要は準備中です。原文の説明を表示しています。

Pantani/tdmcp502026年8月16日 更新

Write operator-facing and public documentation plans for AI-Controlled Party mixer/Soundcraft Ui24R scene arming. Use for runbooks, rehearsal checklists, show-day checklists, EN/PT docs updates, demo scripts, safety wording, and follow-up documentation revisions.

日本語の概要は準備中です。原文の説明を表示しています。

Pantani/tdmcp502026年8月16日 更新

ALIGN — Agentic Loop Image GeneratioN. Paint a subject in the craft of a reference artwork as executable p5.js, Canvas, SVG or another mark-based medium, replay that craft's real order of work, and improve it through pixel-only independent Codex subagent review. The reference fixes the craft; the subject may be the reference's own scene (千里江山图 → p5.js) or another (清明上河图 → 武汉). Not for one-shot raster image generation.

日本語の概要は準備中です。原文の説明を表示しています。

wanshuiyin/ALIGN-Agentic-Loop-Image-GeneratioN442026年10月7日 更新

ALIGN — Agentic Loop Image GeneratioN. Paint a subject in the craft of a reference artwork as executable p5.js, Canvas, SVG or another mark-based medium, replay that craft's real order of work, and improve it through pixel-only cross-model review. The reference fixes the craft; the subject may be the reference's own scene (千里江山图 → p5.js) or another (清明上河图 → 武汉). Not for one-shot raster image generation.

日本語の概要は準備中です。原文の説明を表示しています。

wanshuiyin/ALIGN-Agentic-Loop-Image-GeneratioN442026年10月7日 更新

Storyboard a papercut script before any code. Writes the Camera / Cut table, one block per scene with frame-level events on each stressed word, the SFX plan and the proof beat. Use for "storyboard this script" or "plan the camera moves and cuts".

日本語の概要は準備中です。原文の説明を表示しています。

0xS4N4TG/papercut-explainer412026年10月13日 更新

Voice a papercut reel and time it to the picture. Three paths, local Qwen3-TTS, your own recording or another TTS, or a placeholder voice. Covers delivery rules, voice.json, captions and scene timing. Use for "set up the voice", "re-voice this", "time the script".

日本語の概要は準備中です。原文の説明を表示しています。

0xS4N4TG/papercut-explainer412026年10月13日 更新

Check a papercut reel's stills against the style DNA and the storyboard. Renders contact sheets at a few timestamps, runs the full checklist, then writes the delivery summary. Use for "QA the reel", "check my scenes look like paper", "is this ready to post".

日本語の概要は準備中です。原文の説明を表示しています。

0xS4N4TG/papercut-explainer412026年10月13日 更新

Identify the source of an image or video frame — TV show episode, movie scene, geographic location, or original publication. This skill should be used when the user asks to identify where an image is from, trace a screenshot back to its source, geolocate a photo, find what show or movie a frame is from, or do a reverse image search. Chains Google Vision, Picarta geolocation, and Gemini in parallel with graceful degradation. Triggers on: reverse image search, identify source, what show is this, where was this taken, trace image, identify video, what movie, which episode, geolocate photo, image source.

日本語の概要は準備中です。原文の説明を表示しています。

tdimino/claude-code-minoan412026年9月28日 更新

This skill should be used when the user asks to "make an ASCII animation", "build a terminal/CLI intro or loader", "convert an image or video to ASCII art", "add an ASCII shader/post-effect to a canvas or Three.js scene", "create retro/hacker text-character motion", or "animate text characters with a brightness ramp". Covers generative ASCII fields, image/video/3D-to-ASCII, and animated character art for both web and terminal.

日本語の概要は準備中です。原文の説明を表示しています。

iart-ai/web-animation-skills392026年6月22日 更新

Diagnose React + Three.js (or any browser canvas) frame stutter by capturing a CDP CPU profile via Playwright instead of guessing from `[perf]` console logs. Use when: (1) frame time is bad but `[perf]` instrumentation doesn't pinpoint the offender, (2) you've spent more than ~30 minutes "fixing" suspects without measuring, (3) hot paths involve animation systems, allocation bursts, or invisible scene-graph traversal, (4) you need self-time per function with line numbers, not aggregate "render slow". The `console.warn` pattern is good for monitoring; CDP is needed for diagnosis. Covers script template, sourcemap setup so minified function names are decoded, and interactive variant where the user drives the interaction and signals stop via `touch /tmp/<flag>`.

日本語の概要は準備中です。原文の説明を表示しています。

Disentinel/grafema362026年8月24日 更新

This skill should be used when the user asks to "make an explainer video", "turn this into a short explainer", "write a script and storyboard for a product video", "produce a how-it-works/onboarding video", "sync narration and captions", or "build a 30–90s animated explainer". Covers script→storyboard→scene build→narration/caption sync→edit→polish.

日本語の概要は準備中です。原文の説明を表示しています。

iart-ai/explainer-video-skills342026年6月22日 更新

This skill should be used when the user asks to "make a Spotify Wrapped style video", "build a year in review / year-in-review video", "create a personalized data video", "generate a recap video", "build a wrapped video generator", "turn a data table into shareable videos", or "make per-user stat videos". Covers the data row → one shareable video pattern, the Wrapped scene grammar (big-number reveals, top-X lists, superlatives), animated data counters, vertical 9:16 framing, and batch-rendering many personalized videos from one template.

日本語の概要は準備中です。原文の説明を表示しています。

iart-ai/explainer-video-skills342026年6月22日 更新

openhue

無料

Control Philips Hue lights, scenes, rooms via OpenHue CLI.

日本語の概要は準備中です。原文の説明を表示しています。

infinition/LaRuche332026年9月22日 更新

Turn uploaded photos into full-canvas 3:4 impasto miniature-landscape posters. Use for sculptural oil-paint dioramas, tactile impasto scenes, or when this skill is invoked.

日本語の概要は準備中です。原文の説明を表示しています。

GZ-L/photo-to-poster-skills332026年8月28日 更新

Turn travel photos into 3:4 opaque-gouache posters using a split photo/still-life layout, a full-canvas object still life, or a full-scene gouache redraw.

日本語の概要は準備中です。原文の説明を表示しています。

GZ-L/photo-to-poster-skills332026年8月28日 更新