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「generate」の検索結果

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概要と使いどころ

Agent fallback for CCSPlayer_WeaponServices_vtable (auto-generated, category: func). Locate CCSPlayer_WeaponServices_vtable in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CCSPlayer_WeaponServices_vtable, CCSPlayer_WeaponServices_vtable

日本語の概要は準備中です。原文の説明を表示しています。

mrc4tt/CS2_VibeSignatures32026年10月13日 更新

Agent fallback for CCSPlayer_ItemServices_GiveNamedItemBool (auto-generated, category: vfunc). Locate CCSPlayer_ItemServices::GiveNamedItemBool in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CCSPlayer_ItemServices_GiveNamedItemBool, CCSPlayer_ItemServices::GiveNamedItemBool

日本語の概要は準備中です。原文の説明を表示しています。

mrc4tt/CS2_VibeSignatures32026年10月13日 更新

Agent fallback for CCSPlayerController_HandleCommand_JoinTeam-local (auto-generated, category: func). Locate CCSPlayerController::HandleCommand_JoinTeam in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CCSPlayerController_HandleCommand_JoinTeam-local, CCSPlayerController::HandleCommand_JoinTeam

日本語の概要は準備中です。原文の説明を表示しています。

mrc4tt/CS2_VibeSignatures32026年10月13日 更新

Agent fallback for CCSPlayer_WeaponServices_PickupItem-decompiles (auto-generated, category: vfunc). Locate CCSPlayer_WeaponServices::PickupItem in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CCSPlayer_WeaponServices_PickupItem-decompiles, CCSPlayer_WeaponServices::PickupItem

日本語の概要は準備中です。原文の説明を表示しています。

mrc4tt/CS2_VibeSignatures32026年10月13日 更新

Agent fallback for CCSPlayer_UseServices_vtable (auto-generated, category: func). Locate CCSPlayer_UseServices_vtable in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CCSPlayer_UseServices_vtable, CCSPlayer_UseServices_vtable

日本語の概要は準備中です。原文の説明を表示しています。

mrc4tt/CS2_VibeSignatures32026年10月13日 更新

Agent fallback for CCSPlayer_MovementServices_ProcessMovement (auto-generated, category: func). Locate CCSPlayer_MovementServices::ProcessMovement in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CCSPlayer_MovementServices_ProcessMovement, CCSPlayer_MovementServices::ProcessMovement

日本語の概要は準備中です。原文の説明を表示しています。

mrc4tt/CS2_VibeSignatures32026年10月13日 更新

Agent fallback for CCSPlayerController_ChangeTeam (auto-generated, category: vfunc). Locate CCSPlayerController::ChangeTeam in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CCSPlayerController_ChangeTeam, CCSPlayerController::ChangeTeam

日本語の概要は準備中です。原文の説明を表示しています。

mrc4tt/CS2_VibeSignatures32026年10月13日 更新

Agent fallback for CCSPlayer_MovementServices_WalkMove (auto-generated, category: func). Locate CCSPlayer_MovementServices::WalkMove in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CCSPlayer_MovementServices_WalkMove, CCSPlayer_MovementServices::WalkMove

日本語の概要は準備中です。原文の説明を表示しています。

mrc4tt/CS2_VibeSignatures32026年10月13日 更新

Agent fallback for CCSPlayerController_Disconnect (auto-generated, category: vfunc). Locate CCSPlayerController::Disconnect in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CCSPlayerController_Disconnect, CCSPlayerController::Disconnect

日本語の概要は準備中です。原文の説明を表示しています。

mrc4tt/CS2_VibeSignatures32026年10月13日 更新

Agent fallback for CCSPlayer_WeaponServices_PickupItem (auto-generated, category: vfunc). Locate CCSPlayer_WeaponServices::PickupItem in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CCSPlayer_WeaponServices_PickupItem, CCSPlayer_WeaponServices::PickupItem

日本語の概要は準備中です。原文の説明を表示しています。

mrc4tt/CS2_VibeSignatures32026年10月13日 更新

Agent fallback for CCSPlayer_MovementServices_WaterMove-verified (auto-generated, category: func). Locate CCSPlayer_MovementServices::WaterMove in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CCSPlayer_MovementServices_WaterMove-verified, CCSPlayer_MovementServices::WaterMove

日本語の概要は準備中です。原文の説明を表示しています。

mrc4tt/CS2_VibeSignatures32026年10月13日 更新

Agent fallback for CCSGameRules_vtable (auto-generated, category: func). Locate CCSGameRules_vtable in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CCSGameRules_vtable, CCSGameRules_vtable

日本語の概要は準備中です。原文の説明を表示しています。

mrc4tt/CS2_VibeSignatures32026年10月13日 更新

Locate CCSPlayer_ItemServices::SetWearables in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the WeaponPaints gamedata entry "CCSPlayer_ItemServices::SetWearables" (symbol CCSPlayer_ItemServices_SetWearables). VIRTUAL function, but WeaponPaints consumes it as a byte signature. Resolve the CCSPlayer_ItemServices vtable via RTTI to locate the slot, then generate a function-head byte signature of the resolved function. The body copies wearable item handles into the pawn's wearable array (m_Item wearables netvar array) and marks state changed. Trigger: CCSPlayer_ItemServices_SetWearables, CCSPlayer_ItemServices::SetWearables

日本語の概要は準備中です。原文の説明を表示しています。

mrc4tt/CS2_VibeSignatures32026年10月13日 更新

Agent fallback for CCSPlayer_ItemServices_GiveDefaultItems (auto-generated, category: func). Locate CCSPlayer_ItemServices::GiveDefaultItems in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CCSPlayer_ItemServices_GiveDefaultItems, CCSPlayer_ItemServices::GiveDefaultItems

日本語の概要は準備中です。原文の説明を表示しています。

mrc4tt/CS2_VibeSignatures32026年10月13日 更新

Agent fallback for CCSPlayer_UseServices_OnUseImpl (auto-generated, category: func). Locate CCSPlayer_UseServices::OnUseImpl in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CCSPlayer_UseServices_OnUseImpl, CCSPlayer_UseServices::OnUseImpl

日本語の概要は準備中です。原文の説明を表示しています。

mrc4tt/CS2_VibeSignatures32026年10月13日 更新

Agent fallback for CCSPlayer_UseServices_BumpWeapon (auto-generated, category: func). Locate CCSPlayer_UseServices::BumpWeapon in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CCSPlayer_UseServices_BumpWeapon, CCSPlayer_UseServices::BumpWeapon

日本語の概要は準備中です。原文の説明を表示しています。

mrc4tt/CS2_VibeSignatures32026年10月13日 更新

Agent fallback for CCSPlayer_UseServices_OnUse (auto-generated, category: vfunc). Locate CCSPlayer_UseServices::OnUse in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CCSPlayer_UseServices_OnUse, CCSPlayer_UseServices::OnUse

日本語の概要は準備中です。原文の説明を表示しています。

mrc4tt/CS2_VibeSignatures32026年10月13日 更新

Agent fallback for CCSPlayer_ItemServices_CanAcquire (auto-generated, category: func). Locate CCSPlayer_ItemServices::CanAcquire in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CCSPlayer_ItemServices_CanAcquire, CCSPlayer_ItemServices::CanAcquire

日本語の概要は準備中です。原文の説明を表示しています。

mrc4tt/CS2_VibeSignatures32026年10月13日 更新

Agent fallback for CCSPlayer_MovementServices_vtable (auto-generated, category: func). Locate CCSPlayer_MovementServices_vtable in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CCSPlayer_MovementServices_vtable, CCSPlayer_MovementServices_vtable

日本語の概要は準備中です。原文の説明を表示しています。

mrc4tt/CS2_VibeSignatures32026年10月13日 更新

Agent fallback for CCSPlayer_WeaponServices_HandleDropWeapon (auto-generated, category: func). Locate CCSPlayer_WeaponServices::HandleDropWeapon in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CCSPlayer_WeaponServices_HandleDropWeapon, CCSPlayer_WeaponServices::HandleDropWeapon

日本語の概要は準備中です。原文の説明を表示しています。

mrc4tt/CS2_VibeSignatures32026年10月13日 更新

Agent fallback for CClientInput_CreateMove-decompiles (auto-generated, category: vfunc). Locate CClientInput::CreateMove in the CS2 client module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CClientInput_CreateMove-decompiles, CClientInput::CreateMove

日本語の概要は準備中です。原文の説明を表示しています。

mrc4tt/CS2_VibeSignatures32026年10月13日 更新

Agent fallback for CCSGameRules_GoToIntermission (auto-generated, category: vfunc). Locate CCSGameRules::GoToIntermission in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CCSGameRules_GoToIntermission, CCSGameRules::GoToIntermission

日本語の概要は準備中です。原文の説明を表示しています。

mrc4tt/CS2_VibeSignatures32026年10月13日 更新

Agent fallback for CCSBotManager_BotPlaceCommand (auto-generated, category: func). Locate CCSBotManager::BotPlace in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CCSBotManager_BotPlaceCommand, CCSBotManager::BotPlace

日本語の概要は準備中です。原文の説明を表示しています。

mrc4tt/CS2_VibeSignatures32026年10月13日 更新

Agent fallback for CBasePlayerController_vtable (auto-generated, category: func). Locate CBasePlayerController_vtable in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CBasePlayerController_vtable, CBasePlayerController_vtable

日本語の概要は準備中です。原文の説明を表示しています。

mrc4tt/CS2_VibeSignatures32026年10月13日 更新