Choose, lay out, critique, and explain data visualizations. Use when the user asks what visualization fits a dataset or goal, how a chart, dashboard, operational workspace, UML-like diagram, or software architecture diagram should be composed or interacted with, asks for visual page design, a layout mockup, generated large-screen and mobile concept images, or to be shown what a visualization could look like, when domain-native contextual surfaces or graphical backgrounds may help, when scrollytelling or parallax might be appropriate, wants a critique of an existing visualization, or needs guidance grounded in trusted visualization theory and practice. For advanced visual design or page-layout prompts where composition affects understanding, Codex must generate and show both large-screen and mobile portrait image concepts before implementation or text-only design handoff, plus mobile landscape when needed.
日本語の概要は準備中です。原文の説明を表示しています。
openai/plugins☆ 7,4422026年10月8日 更新
Define, review, or update SECURITY.md guidance for a repository or component. Use when the user wants to clarify what Codex Security should review, what is out of scope, which security properties must hold, or whether existing guidance still matches the code.
日本語の概要は準備中です。原文の説明を表示しています。
openai/plugins☆ 7,4422026年10月8日 更新
React and Next.js performance optimization guidelines from Vercel Engineering. This skill should be used when writing, reviewing, or refactoring React/Next.js code to ensure optimal performance patterns. Triggers on tasks involving React components, Next.js pages, data fetching, bundle optimization, or performance improvements.
日本語の概要は準備中です。原文の説明を表示しています。
openai/plugins☆ 7,4422026年10月8日 更新
Design multi-agent AI workflows with clear boundaries, handoffs, and monitoring. Use when a complex PM task should run as parallel specialized agents instead of one linear process.
日本語の概要は準備中です。原文の説明を表示しています。
deanpeters/Product-Manager-Skills☆ 7,3802026年9月2日 更新
Run a go/no-go assessment for retiring a product or feature, then right-size the effort. Use when someone says "we should probably kill this" and nobody has made the call.
日本語の概要は準備中です。原文の説明を表示しています。
deanpeters/Product-Manager-Skills☆ 7,3802026年9月2日 更新
Evaluate pricing changes using ARPU, conversion, churn risk, NRR, and payback. Use when deciding whether a pricing move should ship.
日本語の概要は準備中です。原文の説明を表示しています。
deanpeters/Product-Manager-Skills☆ 7,3802026年9月2日 更新
Maps architectural components in a codebase and measures their size to identify what should be extracted first. Use when asking "how big is each module?", "what components do I have?", "which service is too large?", "analyze codebase structure", "size my monolith", or planning where to start decomposing. Do NOT use for runtime performance sizing or infrastructure capacity planning.
日本語の概要は準備中です。原文の説明を表示しています。
tech-leads-club/agent-skills☆ 7,0572026年10月9日 更新
Interviews an unshaped idea into a verdict and a design document - decisions, flows, schema, contracts - that anyone can plan from without having been in the room. Use when the user says "research this", "help me understand this problem", "should we build this", "discovery", "explore this problem", or "tlc-discover". Do NOT use to cut a finished design into tasks, or to implement.
日本語の概要は準備中です。原文の説明を表示しています。
tech-leads-club/agent-skills☆ 7,0572026年10月9日 更新
Creates step-by-step decomposition plans and migration roadmaps for breaking apart monolithic applications. Use when asking "what order should I extract services?", "plan my migration", "create a decomposition roadmap", "prioritize what to split", "monolith to microservices strategy", or tracking decomposition progress. Do NOT use for domain analysis (use domain-analysis) or component sizing (use component-identification-sizing).
日本語の概要は準備中です。原文の説明を表示しています。
tech-leads-club/agent-skills☆ 7,0572026年10月9日 更新
Maps business domains and suggests service boundaries in any codebase using DDD Strategic Design. Use when asking "what are the domains in this codebase?", "where should I draw service boundaries?", "identify bounded contexts", "classify subdomains", "DDD analysis", or analyzing domain cohesion. Do NOT use for grouping existing components into domains (use domain-identification-grouping) or dependency analysis (use coupling-analysis).
日本語の概要は準備中です。原文の説明を表示しています。
tech-leads-club/agent-skills☆ 7,0572026年10月9日 更新
Analyzes coupling between modules using the three-dimensional model (strength, distance, volatility) from "Balancing Coupling in Software Design". Use when asking "are these modules too coupled?", "show me dependencies", "analyze integration quality", "which modules should I decouple?", "coupling report", or evaluating architectural health. Do NOT use for domain boundary analysis (use domain-analysis) or component sizing (use component-identification-sizing).
日本語の概要は準備中です。原文の説明を表示しています。
tech-leads-club/agent-skills☆ 7,0572026年10月9日 更新
Technology-agnostic guidance for modular systems: bounded contexts, clear boundaries, composability, state isolation, explicit contracts, failure containment, scaffolding workflows, split/merge criteria, sub-units inside a context, and compliance review signals. Use when designing or reviewing module structure, service boundaries, package layout, cross-cutting dependencies, "how should we split this?", modularity assessments, coupling between domains, greenfield context design, or architecture discussions without assuming a specific framework, language, or repository layout. Do NOT use for executing the full Patterns 1–5 repo decomposition pipeline or per-pattern inventories (use modular-decomposition), phased extraction roadmaps as the main deliverable (use decomposition-planning-roadmap), or end-to-end legacy migration strategy (use legacy-migration-planner).
日本語の概要は準備中です。原文の説明を表示しています。
tech-leads-club/agent-skills☆ 7,0572026年10月9日 更新
Detects misplaced classes and fixes component hierarchy problems — finds code that should belong inside a component but sits at the root level. Use when asking "clean up component structure", "find orphaned classes", "fix module hierarchy", "flatten nested components", or analyzing why namespaces have misplaced code. Do NOT use for dependency analysis (use coupling-analysis) or domain grouping (use domain-identification-grouping).
日本語の概要は準備中です。原文の説明を表示しています。
tech-leads-club/agent-skills☆ 7,0572026年10月9日 更新
Launch and control standalone Chrome in a Daytona sandbox via CDP. Use for web sign-in, OAuth, Den Web setup, browser-only flows, or when the app should not be driven through Electron CDP.
日本語の概要は準備中です。原文の説明を表示しています。
Devin-AXIS/iPolloWork☆ 6,9582026年10月13日 更新
Build or update a professional-grade design system in Figma from a codebase. Use when the user wants to create variables/tokens, build component libraries, create individual components with proper variant sets and variable bindings, set up theming (light/dark modes), document foundations, or reconcile gaps between code and Figma. Also use when the user asks to create or generate any component in Figma — even a single one — since components require proper variable foundations, variant states, and design token bindings to be production-quality. This skill teaches WHAT to build and in WHAT ORDER — it complements the `figma-use` skill which teaches HOW to call the Plugin API. Both skills should be loaded together.
日本語の概要は準備中です。原文の説明を表示しています。
Devin-AXIS/iPolloWork☆ 6,9582026年10月13日 更新
Reveal marked-up text word by word as scroll progress advances, while preserving semantic inline links, emphasis, responsive line wrapping, and reduced-motion readability. Use for headlines, quotes, manifestos, product statements, onboarding messages, or editorial passages where scrolling should pace comprehension rather than simulate typing.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,7582026年10月6日 更新
Turn any ordered process into a data-driven vertical or horizontal scroll story with a base line, progress fill, active step states, responsive collapse, semantic fallback, and reduced-motion behavior. Use for onboarding, checkout, roadmaps, recipes, case studies, service processes, histories, or narratives where progress through the sequence should become visible while scrolling.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,7582026年10月6日 更新
Generate architecture procedurally in Three.js and film it assembling — a small geometry vocabulary that builds pagodas, castles, domes and spires from parameters instead of mesh files, hip roofs with flying eaves driven by a single profile function, and a clipping-plane build animation where everything below a rising line is finished work and scaffolding stands above it. Use for construction studies, architectural title sequences, procedural landmarks, or any hero object that should build itself rather than fade in.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,7582026年10月6日 更新
Create a gooey blob system using SVG filters where multiple shapes merge into a single fluid form. Use overlapping circles combined with a Gaussian blur and color matrix filter to produce a continuous, organic mass. The forms should visually fuse and separate based on proximity. Focus on filter-driven merging (blur + threshold effect), soft organic boundaries with no hard edges, multiple independent shapes behaving as one system, and smooth continuous motion that feels fluid and cohesive.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,7582026年10月6日 更新
Create masked staggered word reveals on scroll with GSAP ScrollTrigger. Use when headings, hero copy, section titles, or editorial text should reveal word-by-word through an overflow mask as they enter the viewport.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,7582026年10月6日 更新
Build cursor-following spotlight reveals that expose a second aligned image through a soft radial mask. Use for hover-to-color, before-and-after, x-ray, material, texture, product-detail, and illustrated hero effects where a desaturated or embossed base image should remain visible while another treatment follows an eased pointer.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,7582026年10月6日 更新
Build rich, scroll-controlled real-time Three.js experiences as one persistent 3D world whose camera, lighting, atmosphere, materials, objects, DOM story, and interactions evolve across authored chapters. Use for 3D scrollytelling, scroll-driven WebGL worlds, camera journeys, interactive portfolios, product stories, exhibitions, explainers, game or film microsites, spatial narratives, and multi-scene websites where native scroll should travel through one continuous place. Not limited to landing pages.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,7582026年10月6日 更新
Score a game's combat skills and spells out of 10 with blind judges, then raise the weakest to a bar, for timing and readability (does a skill read as itself, does the blow land when it lands) and for art (detail, light, trails, impact, art direction, judged against a reference such as Diablo IV). Covers filming casts on a stopped, stepped clock, contact strips and close-ups, anonymised two-judge rounds, the levers that moved scores (hero props made from a painted concept with image-to-3D, own schedules and keyed moves, painted additive textures, camera-facing ribbons, light outside the body), the traps that cost points, asset and load budgets, and shipping each skill as its own version. Use when the user asks to score, review, improve, polish or rebuild combat skills, spells or attacks; says a skill "doesn't make sense", "looks bad" or should look like another game; names a target score; or starts a "next skill" thread. Project specifics (review hooks, harness settings, where each skill's code lives, scores so far) go in an optional local references/<project>.md next to this skill.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,7582026年10月6日 更新
Turn a visual or interaction technique you already built into a reusable web-design skill, by isolating the one mechanism that makes it work while reproducing its approved reference exactly around that focus, and packaging it with a demo that proves both the mechanism and the visual fidelity. Covers finding the mechanism, naming the technique plainly, disclosing the verified runtime and renderer, auditing reference layers, carrying real numbers instead of adjectives, preserving owned staging, keeping expensive gotchas, declaring the boundary against neighbouring skills, and browser-verifying before claiming it works. Use when a page, canvas scene, shader, scroll effect, layout system, or hover interaction turned out well and should become a skill rather than staying in one project.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,7582026年10月6日 更新