Capture faithful PNGs of Pulp view trees / imported UIs headlessly. Covers render_to_png backends (Skia vs CoreGraphics), the image-compositing gotcha, capture_png from a live GPU host, and the --screenshot-backend validate flag. Use whenever you render a UI to a PNG to eyeball or montage it.
日本語の概要は準備中です。原文の説明を表示しています。
Generous-Corp/pulp☆ 222026年10月17日 更新
Use when building or reviewing Canvas 2D, Three.js/WebGL, React Three Fiber, GLSL shaders, ShaderToy-to-WebGL adaptation, 2D/3D visualization, game rendering, animation loops, GPU resource cleanup, or rendering performance. Do not use for standard DOM UI, charts already covered by a chart library, or non-graphical performance work; Chinese triggers include Canvas, Three.js, WebGL, GLSL, Shader, 3D, data visualization, games.
日本語の概要は準備中です。原文の説明を表示しています。
bovinphang/frontend-craft☆ 222026年9月26日 更新
Generate diagrams of any kind from a description, ticket, spec, or file. Outputs Mermaid syntax (renders natively in GitHub, Notion, Confluence, Obsidian, Slack with apps) plus an optional single-file HTML preview that renders the diagram in the browser. Use this skill when the user says: - "draw a flowchart", "create a diagram", "visualize this flow" - "sequence diagram", "state diagram", "ER diagram", "class diagram" - "user journey", "mindmap", "timeline", "gantt", "org chart" - "sankey", "quadrant chart", "git graph" - or pastes a ticket / spec / description and asks for a visual Picks the right Mermaid diagram type for the input, asks if ambiguous, then emits clean syntax + an optional preview file.
日本語の概要は準備中です。原文の説明を表示しています。
qa-aman/claude-skills☆ 212026年10月13日 更新
Three.js scene setup, cameras, renderer, Object3D hierarchy, coordinate systems. Use when setting up 3D scenes, creating cameras, configuring renderers, managing object hierarchies, or working with transforms.
日本語の概要は準備中です。原文の説明を表示しています。
datit309/supergraph☆ 212026年10月18日 更新
Create, revise, render, or visually audit Quiet Signal A4 long-form PDF reports from source material using editable HTML/CSS, source-backed content, and full-page rendering QA. Use for detailed reports; not for slides or Xiaohongshu summaries.
日本語の概要は準備中です。原文の説明を表示しています。
oyorf/quiet-signal☆ 202026年8月24日 更新
Use when overriding the default UI of an Agentforce agent action's Apex input or output with your own Lightning web components via a LightningTypeBundle (schema.json + editor.json/renderer.json, lightning__AgentforceInput / lightning__AgentforceOutput targets, the @apexClassType binding). NOT for standard agent actions with primitive inputs/outputs (only Apex-class input/output can be overridden), NOT for Flow screen custom property editors (use flow/flow-custom-property-editors), and NOT for general LWC-in-Lightning-page work (use lwc/* skills).
日本語の概要は準備中です。原文の説明を表示しています。
PranavNagrecha/AwesomeSalesforceSkills☆ 192026年10月4日 更新
Use when a Lightning record page, home page, or app page is slow to load or render — covers Experienced Page Time (EPT) analysis, component count reduction, progressive disclosure via tabs and conditional rendering, Lightning Experience Insights diagnostics, and DOM/XHR minimization strategies. Triggers: 'Lightning page is slow', 'EPT is high', 'record page takes too long to load', 'too many components on page', 'Lightning Experience Insights shows slow page', 'how to optimize Lightning page performance'. NOT for Visualforce page performance (separate concern). NOT for Apex or SOQL query optimization (use apex/apex-cpu-and-heap-optimization or data/soql-query-optimization). NOT for report or dashboard performance (use admin/report-performance-tuning).
日本語の概要は準備中です。原文の説明を表示しています。
PranavNagrecha/AwesomeSalesforceSkills☆ 192026年10月4日 更新
Render music videos from audio files and lyrics using Remotion. Accepts audio + LRC/JSON lyrics + title to produce MP4 videos with waveform visualization and synced lyrics display. Use when users mention MV generation, music video rendering, creating video from audio/lyrics, or visualizing songs.
日本語の概要は準備中です。原文の説明を表示しています。
modbender/skill-library-mcp☆ 172026年9月28日 更新
Instructions for using the struct tag-based console rendering system in Go
日本語の概要は準備中です。原文の説明を表示しています。
github/gh-aw-threat-detection☆ 152026年10月17日 更新
Trigger when: (1) the user mentions "noise", "slop", "frame audit", "video review", "letter spacing", "padding intrusion", "frame extract", "naive arrow", or Korean equivalents (노이즈, slop, 프레임 검수, 글자 깨짐), or (2) after rendering a new or modified Manim scene, or (3) the user asks to review an mp4 in `media/videos/` or `~/Downloads/`. Post-render audit workflow for Manim 1080p60 videos. Extracts keyframes via ffmpeg, inspects them through Claude Code's Read tool, and classifies any defects into four standing categories (naive arrow / padding intrusion / glyph kerning drift / frame-order error). Catalogues 12+ verified incidents across the four GEODE scenes so each is caught the first time, not rediscovered. The companion authoring skill is [[manim-scene-craft]].
日本語の概要は準備中です。原文の説明を表示しています。
mangowhoiscloud/geode☆ 152026年10月16日 更新
Use when building server-driven UIs with htmx, designing hx-* attribute compositions, choosing swap strategies (innerHTML/outerHTML/morph), wiring out-of-band updates, integrating with form validation, or migrating from a SPA back to server-rendered HTML. Triggers: hx-get/hx-post setup, hx-target + hx-swap interplay, hx-trigger debouncing, OOB swaps for parts of the page outside the request target, response headers like HX-Trigger and HX-Push-Url, integration with Hyperscript or Alpine.js, accessibility considerations on partial updates. NOT for full SPAs (use React/Vue), framework-specific server libraries (use those skills directly), or non-HTML responses.
日本語の概要は準備中です。原文の説明を表示しています。
curiositech/windags-skills☆ 152026年10月14日 更新
Build and extend pd-console — Port Daddy's GPU-native macOS operator console (GPUI 0.2.x, Zed's Rust UI). Covers the render-agnostic Block/Pane(Surface) contract, the two-thread reqwest↔smol refresh pipeline, Taffy flexbox layout, uniform_list virtual scroll, focus + keyboard nav, the OKLCH theme and ICS maritime flag badges, GPUI's missing text-input, and the real feature-gated cargo/CI gate. Use when adding panes, visual polish, or debugging GPUI rendering/layout/focus in core/pd-console. NOT for the TypeScript daemon, generic Rust toolchain/borrow-checker help (use rust-with-claude-code), or non-pd GPUI apps with a different theme/architecture.
日本語の概要は準備中です。原文の説明を表示しています。
curiositech/windags-skills☆ 152026年10月14日 更新
Render a wiki into ONE self-contained, offline HTML snapshot (pages + provenance) for sharing or reviewing wiki knowledge. NOT for capturing knowledge (mk:wiki) or generic diagrams (mk:preview).
日本語の概要は準備中です。原文の説明を表示しています。
ngocsangyem/MeowKit☆ 152026年7月28日 更新
Render a plan directory (plan.md + phase-*.md) as a visual: generates/validates visual-plan/plan.json, opens a studio to view/edit, exports plan.html. Pass --static for a legacy single-file render.
日本語の概要は準備中です。原文の説明を表示しています。
ngocsangyem/MeowKit☆ 152026年7月28日 更新
Capture, gate, query, and render long-term project knowledge through the gated `mewkit wiki` subsystem. Use to create a wiki, propose/approve candidates (scanner-gated), hand off a skill's terminal artifact as a scanned candidate, recall context, search the FTS index, or list pages. Agents may only PROPOSE candidates; canonical pages are written only via human approve. NOT for short-lived JSON memory (see mk:memory); NOT for fetching external sources (see mk:wiki-research); NOT for HTML snapshots (see mk:wiki-render).
日本語の概要は準備中です。原文の説明を表示しています。
ngocsangyem/MeowKit☆ 152026年7月28日 更新
Use for deep Vue 3 best-practices review, recommendations, and the full ordered authoring workflow — built-in components (Teleport, Suspense, KeepAlive, Transition, TransitionGroup), animation techniques, slots, fallthrough attrs, custom directives, async components, render functions, plugins, and the post-functionality performance pass. Complements mk:vue (the everyday Composition API quick-reference). Invoke for "review my Vue", "Vue best practices", "recommend improvements", or non-trivial feature work needing the ordered workflow.
日本語の概要は準備中です。原文の説明を表示しています。
ngocsangyem/MeowKit☆ 152026年7月28日 更新
Use when writing, reviewing, or optimizing React/Next.js code. Triggers on .tsx/.jsx files, React component work, Next.js routes, bundle optimization, re-render issues, or performance improvements. Auto-activates alongside mk:typescript when React project detected.
日本語の概要は準備中です。原文の説明を表示しています。
ngocsangyem/MeowKit☆ 152026年7月28日 更新
Use when surfacing architectural friction and proposing deepening refactors (shallow modules → deep modules) for testability and AI-navigability. Triggers on "improve architecture", "find deepening opportunities", "where is this codebase shallow", "architecture review". Emits structured candidates + precise patches; delegates ALL rendering to mk:preview. NOT for diagram/HTML rendering (see mk:preview); NOT for trade-off deliberation (see mk:party); NOT for plan critique (see mk:plan-ceo-review).
日本語の概要は準備中です。原文の説明を表示しています。
ngocsangyem/MeowKit☆ 152026年7月28日 更新
Build clustered heatmaps for expression matrices and other features-by-samples data with rigorous distance/linkage/scaling choices, robust color mapping, optimal leaf ordering, and ComplexHeatmap/pheatmap/seaborn rendering. Covers the ward.D vs ward.D2 trap, the row-vs-column scaling decision, multi-track annotations, oncoPrint, and raster rendering for large matrices. Use when visualizing expression patterns across samples or identifying co-regulated clusters.
日本語の概要は準備中です。原文の説明を表示しています。
lilinji/GeneTind-Life-Skills☆ 142026年8月21日 更新
Expert-level computer graphics covering the rendering pipeline, rasterization, ray tracing, shaders, transformations, lighting models, and GPU programming.
日本語の概要は準備中です。原文の説明を表示しています。
luokai0/ai-agent-skills-by-luo-kai☆ 122026年5月6日 更新
Writing/reviewing client-side UI (React/Vue/vanilla) — insecure-render + client-trust gaps AI ships: XSS via innerHTML, client secrets, client-only auth, CORS wildcard, token in localStorage
日本語の概要は準備中です。原文の説明を表示しています。
event4u-app/agent-config☆ 122026年10月17日 更新
Load this skill whenever the project uses Mermaid diagrams — flowcharts, sequence diagrams, class diagrams, Gantt charts, or any Mermaid-rendered visualization. Under no circumstances render a Mermaid diagram without an accessible title, description, and text-based alternative. Absolutely always add accTitle: and accDescr: (no %% prefix — that is the comment syntax and will be silently ignored) to every diagram.
日本語の概要は準備中です。原文の説明を表示しています。
LazyCats-dev/ao3-podfic-posting-helper☆ 112026年10月5日 更新
Use when building, refactoring, or debugging a macOS menu bar app with SwiftUI, or when a MenuBarExtra misbehaves — the icon renders wrong or vanishes, the Settings window opens behind other apps, the popover cannot be closed, controls inside a .menu style do not render, the Dock icon comes back, or the app quits when the item is dragged off the menu bar. Triggers include menu bar app, status bar app, tray app, MenuBarExtra, NSStatusItem, LSUIElement, hide Dock icon.
日本語の概要は準備中です。原文の説明を表示しています。
aka-kika/akakika-skills☆ 112026年9月12日 更新
Phase 4.5 hook by Phase-2-Quality-Fix sprint. 封装 mmdc/npx Mermaid CLI subprocess,把 LLM 输出的 `<div class="mermaid">...</div>` block 渲染为 PNG。Use AFTER cite-bound-content-generator (Phase 4 Turn 1) and BEFORE report-bundle-builder (Phase 5). Production smoke must fail closed if rendering fails.
日本語の概要は準備中です。原文の説明を表示しています。
EthanYoQ/Skill-hub☆ 112026年10月17日 更新