Vendor lifecycle — weighted selection scorecards, risk tiering, renewal and notice-deadline tracking, spend concentration, and SLA credits. Use when selecting a vendor, preparing a renewal, or reviewing a vendor portfolio.
日本語の概要は準備中です。原文の説明を表示しています。
borghei/Claude-Skills☆ 9092026年10月7日 更新
Use when an agent or human needs to set up relayfile end-to-end so agents can read and write provider files through a local mount. Covers `relayfile setup`, dynamic integration discovery with `relayfile integration available/search`, Nango and Composio backend selection, Atlassian site selection and metadata, cloud login, OAuth/connect flows, mount verification, `RELAYFILE_LOCAL_DIR` handoff, writeback status and retry commands, and key May 2026 cloud-mount gotchas.
日本語の概要は準備中です。原文の説明を表示しています。
AgentWorkforce/relay☆ 8832026年10月14日 更新
Build dependency network and critical path from a matter plan. Produce an interactive Gantt, flag near-critical tasks, and run what-if cascade scenarios when delays occur — showing programme impact and drafting communications. Produces filtered workstream or jurisdiction views for local counsel. Trigger on: 'build a timeline', 'Gantt chart', 'critical path', 'what if X is delayed', 'what moves if', 'schedule impact', 'how does this affect the programme', 'when do we finish', 'can we still close on time', 'if we miss this deadline', 'run a what-if', 'visualise the plan', 'Germany timeline', 'what does the Employment workstream look like', 'timeline for local counsel', 'just show me the [workstream] tasks'.
日本語の概要は準備中です。原文の説明を表示しています。
lawve-ai/awesome-legal-skills☆ 8642026年10月3日 更新
Act as experienced opposing counsel to attack, undermine, and expose weaknesses in a legal argument, submission, witness statement, or structured reasoning. Produces a six-part adversarial analysis: 1. A core theory of attack identifying the single most effective way to defeat the argument; 2. A reconstructed version of the opposing argument stripped of rhetoric to expose its fragility; 3. Primary lines of attack grouped by category (legal misstatement, evidential gaps, causation failures, internal inconsistency, over-reliance on assertion, procedural weakness); 4. An "if I were the judge" section showing how a sceptical tribunal would dismantle the argument; 5. Surgical strikes - 3 to 5 high-impact points ready for oral submissions; and 6. An analysis of what the argument is trying to hide. Written in formal, adversarial British English for a legally trained audience.
日本語の概要は準備中です。原文の説明を表示しています。
lawve-ai/awesome-legal-skills☆ 8642026年10月3日 更新
Performance scorecard design, post-matter feedback collection, QBR preparation, and firm comparison for in-house legal ops teams evaluating outside counsel. Design a scorecard framework calibrated to your team's maturity level. Produce post-matter feedback forms for supervising attorneys to complete at matter close. Prepare a QBR pack with agenda, data summary, and talking points for structured business reviews. Produce a side-by-side firm comparison for panel decision-making. Trigger on: 'design a performance scorecard', 'how do we evaluate our firms', 'build us a scorecard', 'post-matter feedback form', 'feedback at matter close', 'collect feedback on the firm', 'QBR', 'quarterly business review', 'prep for the firm review', 'what should I raise with the partner', 'compare the firms', 'which firm is performing better', 'rank our panel', 'firm performance data', 'scorecard framework', 'evaluate outside counsel', 'annual firm review', 'how are our firms performing'.
日本語の概要は準備中です。原文の説明を表示しています。
lawve-ai/awesome-legal-skills☆ 8642026年10月3日 更新
Reviews outside counsel invoices and related billing data for an in-house legal department, including LEDES or e-billing exports, OCGs, approved rates, discounts, budgets, AFAs, and staffing rules. Starts with internal comparisons before bringing in external data. Produces invoice review findings, MBR/QBR scorecards, dispute logs, and management reports. For demonstration purposes only and not professional advice.
日本語の概要は準備中です。原文の説明を表示しています。
lawve-ai/awesome-legal-skills☆ 8642026年10月3日 更新
Invoice review, non-compliance flagging, rejection communication, billing trend analysis, and conversation preparation for in-house legal ops teams managing outside counsel. Review invoices against billing guidelines; flag block billing, prohibited fees, rate violations, staffing violations, late submission. Produce line-item review report and approval note. Draft rejection letter to outside counsel. Build invoice review checklist. Analyse billing trends across multiple invoices and produce a structured conversation guide for the relationship review. Identify systemic patterns and produce formal non-compliance notice. Trigger on: 'review this invoice', 'flag billing issues', 'check invoice against guidelines', 'write the rejection letter', 'build an invoice checklist', 'block billing', 'UTBMS', 'billing non-compliance', 'analyse our invoices', 'billing trends', 'prep for the billing conversation', 'relationship review', 'the firm keeps doing this', 'escalate'.
日本語の概要は準備中です。原文の説明を表示しています。
lawve-ai/awesome-legal-skills☆ 8642026年10月3日 更新
When your bar comes asking "show me how you billed AI-assisted work" — and ABA 512, Florida 24-1, California, New York, and DC all have opinions out — you need an artifact that survives review. billable-time produces it. From your Claude Code session logs, it drafts reviewable time entries plus a printable HTML audit packet with: SHA-256 chain of evidence (source files + matter.yml + active disclosure pack + verifiable artifact self-hash), attorney identity and signature block, a bar-opinion disclosure pack with starter language for five jurisdictions, and content-aware deterministic narratives derived from filename and tool shape — never from prompt text by default. The tool refuses to bill on its own. --strict mode refuses to ship the artifact if any audit invariant fails (broad routes, missing attorney, missing/unverified disclosure). Comes as a Node CLI and a self-contained browser version (no backend; JSONL never leaves the page). 15 invariant tests verify the contract. AGPL-3.0.
日本語の概要は準備中です。原文の説明を表示しています。
lawve-ai/awesome-legal-skills☆ 8642026年10月3日 更新
Turn a novel into a fully playable game on the selected target platform. Orchestrates the whole adaptation pipeline — requirements intake, gameable deconstruction, concept selection, world and visual design, target-runtime build, and evidence-based QA — for a novel in any language. Use for novel to game, story to game, book to game, adapt this novel into a game, turn this book into a playable prototype, make an interactive story or text adventure from this novel. NovelToGame 总入口。把任意语言的原始小说、拆文库或 oh-story 写作工程转成有原著依据、可在目标平台完整游玩的游戏,编排游戏化拆解、概念选择、游戏与视觉设计、目标运行环境构建和证据化质量验证。用于小说转游戏、把这本书做成游戏、把小说改成互动小说 / 互动叙事 / 文字冒险游戏等需求。
日本語の概要は準備中です。原文の説明を表示しています。
zenstory-ai/novel-to-game☆ 8582026年10月3日 更新
Design a mastery experience sequence that systematically builds student confidence in a skill they avoid. Use when students say 'I can't do this', avoid tasks, or show learned helplessness.
日本語の概要は準備中です。原文の説明を表示しています。
GarethManning/education-agent-skills☆ 8562026年8月29日 更新
Map evidence-based connections between a wellbeing initiative and specific academic learning outcomes. Use when justifying wellbeing programmes, integrating SEL, or linking pastoral and academic work.
日本語の概要は準備中です。原文の説明を表示しています。
GarethManning/education-agent-skills☆ 8562026年8月29日 更新
Diagnose motivation problems in a task using self-determination theory and redesign for autonomy, competence, and relatedness. Use when students are disengaged, resistant, or going through the motions.
日本語の概要は準備中です。原文の説明を表示しています。
GarethManning/education-agent-skills☆ 8562026年8月29日 更新
Design a single-point rubric with one criterion and open columns for evidence. Use for student self-assessment, peer feedback, teacher formative feedback, or pre-task planning. Works with any learning target, with or without a band system.
日本語の概要は準備中です。原文の説明を表示しています。
GarethManning/education-agent-skills☆ 8562026年8月29日 更新
Design multi-informant assessment approaches for dispositional competencies like curiosity or resilience. Use when assessing character strengths or competencies that written tests cannot capture.
日本語の概要は準備中です。原文の説明を表示しています。
GarethManning/education-agent-skills☆ 8562026年8月29日 更新
Select and configure a structured discussion protocol matched to the purpose, topic, and group readiness. Use when planning classroom discussions, Socratic seminars, or structured debate.
日本語の概要は準備中です。原文の説明を表示しています。
GarethManning/education-agent-skills☆ 8562026年8月29日 更新
Wrap a learning session in a plan → monitor → reflect cycle. Use at the start of any substantial study session to set goals, mid-session to check strategy, and at session end to consolidate what changed. Builds self-regulated learning as a habit.
日本語の概要は準備中です。原文の説明を表示しています。
GarethManning/education-agent-skills☆ 8562026年8月29日 更新
Design a document set for a document-based lesson — selecting and sequencing sources for analytical tension around a central question. Use when assembling sources for a new lesson or when an existing set produces flat responses.
日本語の概要は準備中です。原文の説明を表示しています。
GarethManning/education-agent-skills☆ 8562026年8月29日 更新
Select and sequence reading comprehension strategies matched to a specific text's challenges and demands. Use when students struggle with a text or need targeted reading support.
日本語の概要は準備中です。原文の説明を表示しています。
GarethManning/education-agent-skills☆ 8562026年8月29日 更新
Select the right formative assessment technique for a specific learning moment, purpose, and age group. Use when choosing how to check understanding during, between, or after lessons.
日本語の概要は準備中です。原文の説明を表示しています。
GarethManning/education-agent-skills☆ 8562026年8月29日 更新
Expert blueprint for procedural content generation (dungeons, terrain, loot, levels) using FastNoiseLite, random walks, BSP trees, Wave Function Collapse, and seeded randomization. Use when creating roguelikes, sandbox games, or dynamic content. Keywords procedural, generation, FastNoiseLite, Perlin noise, BSP, drunkard walk, Wave Function Collapse, seeding.
日本語の概要は準備中です。原文の説明を表示しています。
thedivergentai/Game-Dev-Agentic-Skills☆ 8502026年10月14日 更新
Expert patterns for game economies including currency management (multi-currency, wallet system), shop systems (buy/sell prices, stock limits), dynamic pricing (supply/demand), loot tables (weighted drops, rarity tiers), and economic balance (inflation control, currency sinks). Use for RPGs, trading games, or resource management systems. Trigger keywords: EconomyManager, currency, shop_item, loot_table, dynamic_pricing, buy_sell_spread, currency_sink, inflation, item_rarity.
日本語の概要は準備中です。原文の説明を表示しています。
thedivergentai/Game-Dev-Agentic-Skills☆ 8502026年10月14日 更新
Expert blueprint for real-time strategy games including unit selection (drag box, shift-add), command systems (move, attack, gather), pathfinding (NavigationAgent2D with RVO avoidance), fog of war (SubViewport mask shader), resource economy (gather/build loop), and AI opponents (behavior trees, utility AI). Use for base-building RTS or tactical combat games. Trigger keywords: RTS, unit_selection, command_system, fog_of_war, pathfinding_RVO, resource_economy, command_queue.
日本語の概要は準備中です。原文の説明を表示しています。
thedivergentai/Game-Dev-Agentic-Skills☆ 8502026年10月14日 更新
Expert blueprint for procedural content generation (dungeons, terrain, loot, levels) using FastNoiseLite, random walks, BSP trees, Wave Function Collapse, and seeded randomization. Use when creating roguelikes, sandbox games, or dynamic content. Keywords procedural, generation, FastNoiseLite, Perlin noise, BSP, drunkard walk, Wave Function Collapse, seeding.
日本語の概要は準備中です。原文の説明を表示しています。
thedivergentai/Game-Design-Agentic-Skills☆ 8502026年10月13日 更新
Expert blueprint for real-time strategy games including unit selection (drag box, shift-add), command systems (move, attack, gather), pathfinding (NavigationAgent2D with RVO avoidance), fog of war (SubViewport mask shader), resource economy (gather/build loop), and AI opponents (behavior trees, utility AI). Use for base-building RTS or tactical combat games. Trigger keywords: RTS, unit_selection, command_system, fog_of_war, pathfinding_RVO, resource_economy, command_queue.
日本語の概要は準備中です。原文の説明を表示しています。
thedivergentai/Game-Design-Agentic-Skills☆ 8502026年10月13日 更新