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「ansi」の検索結果

1,075 件 ・ 関連度順

概要と使いどころ

CDER-track catalyst analysis for medicines: PDUFA target dates, AdCom votes, sNDA/sBLA label expansions, biosimilar interchangeability and 180-day exclusivity, Orange Book state, and CRL remediation timelines — enumerated, verified, and sized per event for any biotech/pharma ticker or watchlist.

日本語の概要は準備中です。原文の説明を表示しています。

agentii-ai/agentii-investment-intelligence2062026年9月29日 更新

Growth strategy analysis, organic growth decomposition, inorganic growth, M&A strategy, pipeline analysis, revenue growth drivers, strategic initiatives, expansion strategy, growth trajectory, product pipeline growth

日本語の概要は準備中です。原文の説明を表示しています。

agentii-ai/agentii-investment-intelligence2062026年9月29日 更新

Macro regime analysis, bull bear market detection, business cycle analysis, macro environment assessment, interest rate cycle, yield curve analysis, monetary policy, fiscal policy, global macro, central bank posture, credit cycle, recession probability, expansion regime, macro regime shift, stagflation detection

日本語の概要は準備中です。原文の説明を表示しています。

agentii-ai/agentii-investment-intelligence2062026年9月29日 更新

cinetic

無料

Direct, build and render premium cinematic motion design from code — launch films, product and feature videos, looping feature animations for landing pages and social, logo stings and reveals, UI walkthroughs, app demos, kinetic type, teasers, trailers, intros and promo clips. Use this whenever the user wants any video, animation, motion graphic or animated demo made with Remotion, HyperFrames, HTML/GSAP or React, or asks to storyboard, time, score, render, polish or critique one — even if they only say "make a video about X", "animate this feature" or "we need a launch clip". It supplies concept and copy discipline, type and colour taste that defers to a supplied brand, a beat-locked timeline that drives both picture and a synthesized soundtrack, choreography and transition craft, real product UI in motion, film-grade finishing (true motion blur, no banding, BT.709, sync-checked mux) and a measured self-critique loop on contact sheets and renders.

日本語の概要は準備中です。原文の説明を表示しています。

Leonxlnx/cinetic2042026年10月14日 更新

Generate persistent, explorable 3D worlds/environments with Marble by World Labs — from text, a single image, multiple images, video, or a 360 panorama, plus coarse-structure blocking with Chisel. Use this skill when a task needs a navigable 3D scene, VR/immersive backdrop, virtual-production environment, previz set, game-blockout, or web/engine-ready Gaussian splat or mesh, and you must choose an input mode, a Marble model, an export format, and a plan/API route, then review world quality. Covers the Marble web app and the World API, editing/expansion, output formats and what each supports downstream, import into Unity/Unreal/Blender/Houdini/web, pricing/credits, capability limits, and rights/licensing. Not for flat text-to-image, text-to-video clips, or real-time on-the-fly world models (Marble outputs are downloadable, static 3D environments).

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/generative-media-skills2032026年7月14日 更新

Operate AudioShake's cloud source-separation service (developer.audioshake.ai) to split a recording into stems. Use when a task involves isolating vocals, drums, bass, guitar, piano, keys, strings, or winds from music; separating dialogue / music / effects (DME) for film-TV post-production, localization, and dubbing; splitting a mixed recording into one stem per speaker; lyric transcription or word-level alignment; music detection/identification; or speech denoise/dereverb. Covers the Tasks API job lifecycle (assets, targets, formats, polling vs webhooks, credits, limits), choosing which stem targets a production actually needs, reviewing separated stems for bleed / artifacts / transient smearing / phase problems and repairing them, the rights and consent questions raised by separating copyrighted or third-party recordings, and the decision boundary for when a local open model such as Demucs is the better route than the API. Not for generating or synthesizing new audio, mixing, or mastering.

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/generative-media-skills2032026年7月14日 更新

Production guidance for converting sourced data and approved claims into truthful, accessible, deterministic animated visualizations with D3. Use for data-driven charts, maps, networks, hierarchies, transitions, annotations, responsive video variants, frame-by-frame browser rendering, and visualization QA; not for generic dashboards, unsourced decorative charts, or ordinary motion graphics without a data contract.

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/generative-media-skills2032026年7月14日 更新

Provider-independent sound design and Foley direction for generated media. Use when an agent must plan, prompt, source, generate, edit, mix, hand off, repair, or QA sound effects, Foley, ambience, impacts, transitions, UI/product audio, emotional sound design, or accessibility-safe captions for videos, ads, trailers, animation, avatar clips, explainers, games/trailers, product films, and social edits.

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/generative-media-skills2032026年7月14日 更新

Provider-independent editing and montage direction for AI agents producing generated videos, ads, trailers, social clips, explainers, product videos, documentary-style pieces, and music- or beat-driven cuts. Use when planning, revising, QAing, or handing off an edit: story structure, shot selection, continuity, montage theory, rhythm and pacing, J/L cuts, match cuts, cutaways, transitions, beat sync, platform timing, source/generated asset management, revision workflow, and composition handoff.

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/generative-media-skills2032026年7月14日 更新

Produce and interpret PCA, t-SNE, UMAP, and PHATE plots for high-dimensional omics data with rigor about which method preserves what (variance, local structure, manifold, transitions), hyperparameter sensitivity, and the well-documented limits of 2D embeddings. Covers PCA biplot/scree/loadings, t-SNE PCA initialization (Kobak-Berens 2019), UMAP n_neighbors/min_dist trade-offs, and the Chari-Pachter 2023 critique. Use when visualizing high-dimensional data — bulk PCA, single-cell embeddings, multi-omics integration projections.

日本語の概要は準備中です。原文の説明を表示しています。

BioTender-max/awesome-bio-agent-skills2012026年7月2日 更新

Workflow for pseudotime, lineage branching, and state-transition analysis in single-cell data.

日本語の概要は準備中です。原文の説明を表示しています。

BioTender-max/awesome-bio-agent-skills2012026年7月2日 更新

把凌亂的文件(會議逐字稿、多場會議混在一起的檔案、實驗/數據報告、論文、財報)變成可直接上台的設計感簡報的工作流。 Use this skill whenever the user wants to turn a document, meeting notes, transcript, report, spreadsheet, or raw data into slides / a presentation / a deck — 包括他們說「做成簡報」「整理成投影片」「幫我做一份簡報」「把這份報告變簡報」 「turn this into a presentation / slides / a deck」,即使沒有明說步驟。 也適用於「只有主題沒有素材」(如「幫我做一份 AI 發展趨勢的簡報」)——會先做主題研究再進入流程。 也適用於跨 session 銜接(「繼續做 xxx 的簡報」「接上次」)——會定位進度再銜接。 它會先清點內容並把敏感資料(姓名、薪資、競業條款、個資)攔進備援區、停下來等使用者確認範圍, 再把「有設計感」翻成具體色碼與版型規格、生成單一 HTML 簡報, 並對任何圖表用原始數據重算統計值、抓出原文寫錯的數字。 Also use it whenever the user needs figures or charts from a report recomputed from the source data rather than trusted blindly. 也支援 Keynote Magic Move 式的 Morph Transition 轉場(使用者說「Magic Move」「Morph」「物件飛過去的轉場」時)。

日本語の概要は準備中です。原文の説明を表示しています。

skillmds/skillmd1982026年10月9日 更新

Use when changing REPL clear/reset/resume/surface behavior (onClearTerminal, transcriptSeq remount, Ink Static paths, Ctrl+O/Ctrl+E transitions). Enforces single-owner reset transaction and prevents black-screen/flicker/duplicate-row regressions.

日本語の概要は準備中です。原文の説明を表示しています。

yusifeng/formax1942026年7月25日 更新

Set up and deploy a Boundless prover to a GPU server using Ansible. Handles inventory setup, SSH connectivity, NVIDIA drivers, Docker, and the full bento stack. Use when deploying a new prover, redeploying to an existing server, or troubleshooting prover infrastructure.

日本語の概要は準備中です。原文の説明を表示しています。

boundless-xyz/boundless1932026年8月27日 更新

Find and synthesize research papers, whitepapers, PDFs, technical reports, and academic sources with Firecrawl Research, using semantic paper search, related-paper expansion, and in-body verification over Firecrawl's paper index — largely biomedical and life-science literature from PubMed, bioRxiv, and medRxiv, plus arXiv preprints in CS, physics, and math. Use when the user wants a literature review, systematic review, survey of studies, paper summary, research landscape, or sourced synthesis from scholarly and industry publications, including clinical, drug, gene, disease, epidemiology, and public-health topics. Prefer this over a general web-research workflow whenever the evidence base is published papers rather than web pages.

日本語の概要は準備中です。原文の説明を表示しています。

firecrawl/firecrawl-workflows1932026年8月21日 更新

PM skill for Claude Code, Codex, Cursor, and Windsurf. Diagnoses SaaS metrics, critiques PRDs, plans roadmaps, runs discovery, coaches PM career transitions, pressure-tests AI product decisions, and designs PLG growth strategies. Seven knowledge domains, 12 templates, 40+ frameworks, and an opinionated interaction style that labels assumptions and names tradeoffs.

日本語の概要は準備中です。原文の説明を表示しています。

Digidai/product-manager-skills1852026年4月12日 更新

Make kinetic-typography motion reels (MP4) in code: showreels, portfolio or work reels, product promos, intro films, "motion design"-style videos with bold condensed type, HUD micro-type, black/cream/lime palette, three.js generative layers (particle terrain, liquid marble, chrome knot, particle clouds), shape-continuity transitions and a synthesized, beat-locked score. Canvas 2D + WebGL rendered frame by frame in headless Chrome, encoded with ffmpeg. Use when the user asks for a reel, showreel, motion-graphics / kinetic-type video, a "Work Reel" in this style, or to extend/re-cut the Work Reel ’26.

日本語の概要は準備中です。原文の説明を表示しています。

tuzhechen2005/opus-video-skills1842026年9月27日 更新

Design engineering principles for making TUI interfaces feel polished. Use when building Textual widgets, reviewing TUI code, implementing transitions, focus states, alignment, spacing, or any visual detail work. Triggers on TUI polish, design details, "make it feel better", "feels off", layout alignment, color consistency, responsive sizing.

日本語の概要は準備中です。原文の説明を表示しています。

dedalus-labs/wingman1812026年4月25日 更新

Diagnose and fix a failing scheduled (or standalone) TMDb Integration workflow run — re-run transients, or fix real drift on a branch off main, then PR and (optionally) merge. Use for the weekly Sunday Integration cron failure, or any red Integration run not tied to an open PR.

日本語の概要は準備中です。原文の説明を表示しています。

adamayoung/TMDb1772026年10月13日 更新

Run the TMDb integration tests against the live TMDb API (the Integration test plan; requires TMDB_API_KEY/USERNAME/PASSWORD). Use before a PR, or after model/fixture changes, to validate against real API responses — delegates to the tooling-runner agent (Haiku) and returns counts + failures, distinguishing genuine failures from transient live-API/env issues. For mocked unit tests, use /test.

日本語の概要は準備中です。原文の説明を表示しています。

adamayoung/TMDb1772026年10月13日 更新

All animation knowledge for HyperFrames — atomic motion rules, multi-phase scene blueprints, scene transitions, broader motion-design techniques, AND the seven runtime adapters (GSAP default, plus Lottie, Three.js, Anime.js, CSS keyframes, Web Animations API, TypeGPU). Use for any motion or animation task: pick 2-4 rules and compose, or load a blueprint, or look up runtime-specific API (e.g. GSAP eases / Lottie player / Three.js mixer). HyperFrames-native: single paused timeline, seek-safe, deterministic.

日本語の概要は準備中です。原文の説明を表示しています。

Sma1lboy/rove1712026年10月14日 更新

Automate video editing in Blender's Video Sequence Editor with Python. Use when the user wants to add video, image, or audio strips, create transitions, apply effects, build edit timelines, batch assemble footage, estimate render times, or script any VSE workflow from the command line.

日本語の概要は準備中です。原文の説明を表示しています。

TerminalSkills/skills1662026年10月14日 更新

World-class motion graphics expertise combining the animation principles of Disney, the kinetic typography of MK12, and the visual storytelling of studios like Buck and Ordinary Folk. Motion graphics transforms static ideas into dynamic visual experiences. Great motion graphics doesn't just move—it communicates. Every animation should have purpose: to guide attention, reinforce message, create emotion, or clarify concept. The best motion designers understand that restraint is power, that timing is everything, and that the animation should be invisible—viewers should feel the story, not notice the effects. Use when "motion graphics, animation, animate, motion design, kinetic, logo animation, title sequence, lower thirds, animated, after effects, lottie, transitions, motion, motion, graphics, animation, after-effects, lottie, kinetic, typography, design" mentioned.

日本語の概要は準備中です。原文の説明を表示しています。

omer-metin/skills-for-antigravity1652026年1月22日 更新

A great product that nobody knows about is a failed product. Go-to-market strategy is how you get your product into customers' hands. Not marketing in the abstract - specific motions, channels, and sequences for your specific situation. This skill covers GTM motion selection (product-led, sales-led, community), channel strategy, launch sequencing, early customer acquisition, and the critical transitions between GTM phases. Use when "go to market, GTM, launch strategy, how to get customers, sales vs product-led, channel strategy, market entry, customer acquisition, distribution strategy, product launch, getting first customers, sales motion, bottoms up, top down sales, go-to-market, gtm, launch, product-led-growth, sales, channels, customer-acquisition, distribution, marketing" mentioned.

日本語の概要は準備中です。原文の説明を表示しています。

omer-metin/skills-for-antigravity1652026年1月22日 更新