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cccskills

「master」の検索結果

1,799 件 ・ 関連度順

概要と使いどころ

PRD writing and product definition expert. Use when writing PRDs, user stories, acceptance criteria, or prioritizing features. Covers RICE/MoSCoW frameworks, agile requirements, and specification best practices.

日本語の概要は準備中です。原文の説明を表示しています。

majiayu000/spellbook2872026年10月8日 更新

Generate images via Codex CLI's built-in image_gen tool (gpt-image-2). OAuth auth — no API key needed. Codex CLI의 내장 image_gen 도구로 이미지 생성. OAuth 인증으로 API 키 불필요. Usage: /codex-image cherry blossom hanok, /codex-image --size 1024x1536 space cat, /codex-image --quality high seoul night

日本語の概要は準備中です。原文の説明を表示しています。

byungjunjang/slide-master2862026年9月30日 更新

Enhance a finished PPTX while keeping visible content and layout stable. Use for adding or replacing speaker notes, narration audio, auto-advance timing, or slide transitions through direct OOXML. Do not use for redesign, raw template filling, SVG-generated project narration, or changing slide content.

日本語の概要は準備中です。原文の説明を表示しています。

byungjunjang/slide-master2862026年9月30日 更新

Master go-to-market strategy, launch planning and execution, sales enablement, and marketing campaigns. Execute successful product launches.

日本語の概要は準備中です。原文の説明を表示しています。

nicepkg/ai-workflow2852026年1月20日 更新

Master product strategy, market analysis, competitive positioning, and long-term product vision. Define business models and craft go-to-market strategies that drive success.

日本語の概要は準備中です。原文の説明を表示しています。

nicepkg/ai-workflow2852026年1月20日 更新

Master requirements gathering, user story writing, acceptance criteria definition, and scope management. Transform insights into clear, actionable specifications.

日本語の概要は準備中です。原文の説明を表示しています。

nicepkg/ai-workflow2852026年1月20日 更新

Master prioritization frameworks, roadmap planning, timeline estimation, and resource allocation. Create executable roadmaps that drive focus and alignment.

日本語の概要は準備中です。原文の説明を表示しています。

nicepkg/ai-workflow2852026年1月20日 更新

Master metrics definition, KPI tracking, dashboarding, A/B testing, and data-driven decision making. Use data to guide product decisions.

日本語の概要は準備中です。原文の説明を表示しています。

nicepkg/ai-workflow2852026年1月20日 更新

Master skill that transforms ANY content into 8+ formats: slides, infographic, video script, podcast, social posts, email series, flashcards, quiz, one-pager, interactive game.

日本語の概要は準備中です。原文の説明を表示しています。

nicepkg/ai-workflow2852026年1月20日 更新

Fix Gorse recommendation engine pods crashing with "user: unknown userid 65532" error. Use when: (1) Gorse master/server/worker pods show CrashLoopBackOff or Error status, (2) Logs show "failed to get user directory" with unknown userid, (3) Running gorse containers with runAsNonRoot security context and custom UID. The gorse images call os.UserHomeDir() at startup which requires the UID to exist in /etc/passwd.

日本語の概要は準備中です。原文の説明を表示しています。

divinevideo/divine-mobile2662026年10月14日 更新

Full-stack autonomous math modeling agent for MCM/ICM (美国大学生数学建模竞赛). Handles team control number, problem choice (A–F), English academic writing, mcmthesis LaTeX template, and optional practical deliverable (memo/letter/report). Use when the user provides an MCM/ICM problem and wants end-to-end automated modeling, coding, and paper generation in English.

日本語の概要は準備中です。原文の説明を表示しています。

RealSeaberry/AutoMCM-Pro2592026年9月11日 更新

Full-stack autonomous math modeling agent for CUMCM (全国大学生数学建模竞赛). Reads the problem statement and data, iterates through research → coding → verification → LaTeX writing, and produces a publication-quality PDF paper. Use when the user provides a CUMCM problem and wants end-to-end automated modeling, coding, and paper generation.

日本語の概要は準備中です。原文の説明を表示しています。

RealSeaberry/AutoMCM-Pro2592026年9月11日 更新

Git expert combining atomic commits, rebase/squash, and history search (blame, bisect, log -S). Use for any git operations requiring structured commit strategies, history rewriting, or code archaeology. Triggers: 'commit', 'rebase', 'squash', 'who wrote', 'when was X added', 'find the commit that'.

日本語の概要は準備中です。原文の説明を表示しています。

ArabelaTso/Skills-4-SE2532026年8月21日 更新

Consolidated game developer for story execution, code implementation, code review, QA/test authorship, and sprint orchestration. Use when the user asks to talk to Link Freeman, the Game Developer, the Game QA, or the Game Scrum Master.

日本語の概要は準備中です。原文の説明を表示しています。

bmad-code-org/bmad-module-game-dev-studio2522026年9月25日 更新

Master REST and GraphQL API design principles to build intuitive, scalable, and maintainable APIs that delight developers. Use when designing new APIs, reviewing API specifications, or establishing API design standards.

日本語の概要は準備中です。原文の説明を表示しています。

secondsky/claude-skills2292026年9月28日 更新

Refresh the data tables in optimal-blog.md from master.db. Checks the data for integrity problems FIRST, then runs the generator that picks per-language winners and splices every GEN-marked table, then reconciles the surrounding prose. Use after new experiment results land, or when the optimal-blog numbers are stale.

日本語の概要は準備中です。原文の説明を表示しています。

adrianco/retort2092026年10月13日 更新

Produce, direct, integrate, and quality-control ElevenLabs text-to-speech for narration, character performance, multilingual media, long-form voiceover, and streamed or batch AI-content audio. Use when selecting ElevenLabs models or voices; preparing spoken text; controlling pronunciation, pacing, emotion, and code-switching; using TTS APIs; cloning or designing a voice with consent; repairing artifacts; mastering deliverables; or evaluating generated speech. Excludes music, sound-effect generation, conversational-agent design, and general speech recognition except transcription used to verify TTS.

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/generative-media-skills2032026年7月14日 更新

Operate AudioShake's cloud source-separation service (developer.audioshake.ai) to split a recording into stems. Use when a task involves isolating vocals, drums, bass, guitar, piano, keys, strings, or winds from music; separating dialogue / music / effects (DME) for film-TV post-production, localization, and dubbing; splitting a mixed recording into one stem per speaker; lyric transcription or word-level alignment; music detection/identification; or speech denoise/dereverb. Covers the Tasks API job lifecycle (assets, targets, formats, polling vs webhooks, credits, limits), choosing which stem targets a production actually needs, reviewing separated stems for bleed / artifacts / transient smearing / phase problems and repairing them, the rights and consent questions raised by separating copyrighted or third-party recordings, and the decision boundary for when a local open model such as Demucs is the better route than the API. Not for generating or synthesizing new audio, mixing, or mastering.

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/generative-media-skills2032026年7月14日 更新

Generate music with Suno (v5 / v5.5 era, 2026) and advise a production team on what they may legally do with the output. Use this skill when a user wants to create, extend, remaster, or stem-separate a track in Suno; craft Suno prompts (style field, lyrics/metatags, exclude-styles, personas, custom voices); choose a subscription tier for a given use; or get accurate answers about ownership, commercial rights, distribution/monetization on DSPs, the Warner Music Group settlement, the ongoing label/publisher litigation, and Suno's API situation. Do not use it for other music generators (Udio, ElevenLabs Music, Google Lyria) except by explicit contrast, and do not use it as a substitute for a lawyer on a specific commercial deal.

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/generative-media-skills2032026年7月14日 更新

sql-pro

無料

Master modern SQL with cloud-native databases, OLTP/OLAP optimization, and advanced query techniques. Expert in performance tuning, data modeling, and hybrid analytical systems.

日本語の概要は準備中です。原文の説明を表示しています。

skillmds/skillmd1982026年10月9日 更新

surrealdb

無料

Expert SurrealDB 3 architect and developer skill (tracks v3.1.4+). SurrealQL mastery, multi-model data modeling (document, graph, vector, time-series, geospatial), schema design, security, deployment, performance tuning, SDK integration (JS, Python, Go, Rust, Java, .NET, C, PHP, Swift, Kotlin, Ruby), Surrealism WASM extensions, SurrealML scope coverage (preview), built-in MCP (v3.1+) and standalone SurrealMCP, LangChain Python integration, editor tooling (LSP v0.1.6, tree-sitter, CodeMirror v1.0.6, VS Code/JetBrains/Neovim/Zed), and ecosystem integrations (Surrealist v3.9, Surreal-Sync, SurrealFS, SurrealKit v0.7, n8n, Agent Skills, setup-surreal). Universal skill for 30+ AI agents.

日本語の概要は準備中です。原文の説明を表示しています。

skillmds/skillmd1982026年10月9日 更新

Visual communication and presentation expert for slide decks, pitch decks, and visual storytelling. Use when the user asks to talk to Caravaggio or requests the Presentation Expert.

日本語の概要は準備中です。原文の説明を表示しています。

bmad-code-org/bmad-module-creative-intelligence-suite1942026年9月29日 更新

dnd

無料

v2.4.0 · Dungeon Master assistant for running persistent D&D 5e campaigns. Handles campaign creation/loading, character management, combat tracking, NPC generation, dice rolling, and session state — all persisted across sessions. Invoke with /dm:dnd followed by a subcommand, or just speak naturally once a campaign is loaded.

日本語の概要は準備中です。原文の説明を表示しています。

neuralinitiative/claude-dnd-skill1692026年10月10日 更新

The craft of weaving story into interactive systems where the player is both audience and author. This skill covers the unique challenges of game narrative: branching structures that respect player agency, environmental storytelling that rewards exploration, dialogue systems that feel alive, and the delicate balance between authored experience and emergent narrative. Unlike linear media, games don't tell stories TO players - they create the conditions for stories to emerge WITH players. The narrative designer's job is to build the scaffolding that supports infinite player-authored moments while maintaining coherent themes and emotional arcs. This skill synthesizes lessons from Disco Elysium's internal monologue as gameplay, Hades' death-as-narrative-engine, interactive fiction's branching mastery (Inkle, Twine), and procedural narrative pioneers like Dwarf Fortress. It addresses ludonarrative harmony, bark systems, cinematics that respect agency, and the "and therefore" test that separates plot from story. Use when "narrative design, game story, game writing, dialogue system, branching narrative, player choice, environmental storytelling, bark system, quest design, lore delivery, ludonarrative, interactive fiction, inkle, twine, dialogue tree, player agency, cinematic design, voice direction, localization, procedural narrative, narrative, game-writing, dialogue, branching, player-agency, environmental-storytelling, quest-design, voice-acting, localization, interactive-fiction, procedural-narrative, ludonarrative" mentioned.

日本語の概要は準備中です。原文の説明を表示しています。

omer-metin/skills-for-antigravity1652026年1月22日 更新