Write Unreal Engine 5 C++ gameplay code: the UCLASS/UPROPERTY/UFUNCTION reflection macros, the Gameplay Framework (GameMode, Pawn, Character, PlayerController, Actor components), and the module Build.cs. Use when writing or debugging UE C++, deriving from AActor/ACharacter/ AGameModeBase, exposing properties to the editor or Blueprints, or when the user mentions Unreal C++, UCLASS, GENERATED_BODY, GameMode, ACharacter, or .Build.cs.
日本語の概要は準備中です。原文の説明を表示しています。
gamedev-skills/awesome-gamedev-agent-skills☆ 1,5292026年10月9日 更新
Wire player input in Unity 6.3 LTS with the Input System package: Input Actions, action maps, the PlayerInput component, and reading values via callbacks or polling. Use when the project has a .inputactions asset or com.unity.inputsystem, or when the user mentions the Unity Input System, InputAction, action maps, PlayerInput, control schemes, or rebinding.
日本語の概要は準備中です。原文の説明を表示しています。
gamedev-skills/awesome-gamedev-agent-skills☆ 1,5292026年10月9日 更新
Compatibility entry point for React-library work in Octane; routes existing-binding maintenance to update-bindings and actual React implementation ports to octane-react-library-port.
日本語の概要は準備中です。原文の説明を表示しています。
octanejs/octane☆ 1,4592026年10月16日 更新
Handle a dispute with a contractor — unfinished work, poor quality, overcharging, or a no-show — with a path that protects your money and your options. Use when asked to deal with a contractor dispute, my contractor did bad work / won't finish / overcharged, or how to get a builder to fix their work. Produces a read on your position (contract, payments, evidence), a firm-but-professional communication and demand path, documentation and payment-leverage guidance, and escalation options (mediation, licensing board, chargeback, small claims) — flagging that it's not legal advice.
日本語の概要は準備中です。原文の説明を表示しています。
mohitagw15856/pm-claude-skills☆ 1,4582026年10月14日 更新
Extract pixel-level data from an image of a chart or graph and produce a structured data table. Use when asked to extract data from a chart image, transcribe numbers from a graph, digitise a chart, or turn a screenshot of data into a table. Produces a structured table with extracted values, confidence levels, and a reconstructed chart source. Best used with Claude Opus 4.7 or newer for reliable chart data extraction.
日本語の概要は準備中です。原文の説明を表示しています。
mohitagw15856/pm-claude-skills☆ 1,4582026年10月14日 更新
Use when the user requests React Doctor or a React code-health audit, or when a concrete React diagnostic question would benefit from its scan. Not a default step after React changes or before committing.
日本語の概要は準備中です。原文の説明を表示しています。
amplifthq/openmeld☆ 1,3582026年10月15日 更新
Set up Storybook for React Native in Expo, React Native CLI, or Re.Pack projects. Use when adding Storybook to a project, configuring metro.config.js with withStorybook, creating .rnstorybook configuration files, setting up Storybook routes in Expo Router, configuring getStorybookUI, or adding the StorybookPlugin to a Re.Pack rspack/webpack config. Covers Expo, Expo Router, plain React Native CLI, and Re.Pack setups.
日本語の概要は準備中です。原文の説明を表示しています。
storybookjs/react-native☆ 1,3222026年10月15日 更新
Review generated or changed production code before it ships, using Clean Code, SOLID, DRY, KISS, YAGNI, and LLM-specific failure-mode checks in any programming language. Best used reactively after an agent writes, edits, refactors, or fixes code, before presenting, committing, or merging the result. Use when the user asks "review this PR", "is this safe to merge?", "make this cleaner", "audit this code", "refactor this", "fix this bug", or after a coding agent produced implementation code. Can also guide writing when explicitly invoked before a risky edit. Invoke it on your own initiative the moment you finish writing, editing, or refactoring non-trivial production code, before presenting or committing — don't wait to be asked. DO NOT USE for factual/conceptual questions, CI/tooling config, git workflow, running/debugging tests, pure architecture discussion, prose writing, data analysis, or test-code review (use test-guard).
日本語の概要は準備中です。原文の説明を表示しています。
amElnagdy/guard-skills☆ 1,2672026年7月5日 更新
Estimates tumor fraction (the genome-wide proportion of cfDNA molecules that are tumor-derived, the cfDNA analogue of bulk-tumor purity) from shallow whole-genome sequencing with ichorCNA, an HMM over 1 Mb bins that jointly EM-estimates tumor fraction, ploidy, and subclonal prevalence over a normal/ploidy grid. Encodes the load-bearing reframes: tumor fraction is the quantity that travels across assays and is NOT mutation VAF (clonal-het VAF approximately TF/2), CNA-based estimation has a hard ~3 percent limit-of-detection floor, and near-diploid or copy-neutral-LOH genomes return a falsely low value. Selects the estimator by data type (sWGS to ichorCNA, deep panel to max-VAF, methylation to deconvolution, sub-3 percent to fragmentomics or methylation). Use when quantifying tumor burden from a liquid biopsy, picking a tumor-fraction estimator for a given assay, or reconciling a TF estimate against a panel VAF.
日本語の概要は準備中です。原文の説明を表示しています。
GPTomics/bioSkills☆ 1,2232026年8月15日 更新
Infer transcription factor regulons from single-cell RNA-seq with pySCENIC by combining GRNBoost2 co-expression, cisTarget motif-enrichment pruning, and AUCell per-cell activity scoring. Covers the motif-pruning-as-directionality principle, regulon specificity scoring, run-to-run stability, and database/species matching. Use when identifying TF regulons, scoring TF activity per cell, finding master regulators of cell identity, or comparing regulon activity across conditions. For enhancer-driven multiomic GRNs see multiomics-grn; for bulk inference and VIPER protein-activity see grn-inference.
日本語の概要は準備中です。原文の説明を表示しています。
GPTomics/bioSkills☆ 1,2232026年8月15日 更新
Query protein-protein and gene interaction databases (STRING, BioGRID, IntAct, SIGNOR, Reactome, HuRI, HuMAP, OmniPath, ConsensusPathDB, DIP). Use when building PPI networks, choosing between physical vs functional vs genetic interactions, signed/directed vs undirected, high-throughput vs curated, picking confidence thresholds, aggregating across resources, or navigating license constraints. Encodes the database decision matrix, STRING v12 channel semantics, OmniPath as meta-database, SIGNOR for signed signaling, and per-resource rate limits.
日本語の概要は準備中です。原文の説明を表示しています。
GPTomics/bioSkills☆ 1,2232026年8月15日 更新
Build whole-genome alignments using Progressive Cactus (Armstrong 2020 reference-free clade-level WGA), Minigraph-Cactus (Hickey 2024 pangenome-aware), LASTZ chain/net (UCSC pipeline), MUMmer4 (Marçais 2018 pairwise), minimap2 -x asm5/10/20 (Li 2018 fast pairwise), AnchorWave (Song 2022 WGD-aware), and Mauve / progressiveMauve (bacterial). Operates the HAL toolkit (Hickey 2013) for downstream extraction including halSynteny, halLiftover, halBranchMutations, and hal2maf. Use when constructing multi-species alignments for comparative-annotation projection (TOGA), synteny detection, conservation analyses (phyloP / PhastCons), or pangenome graph construction; selecting between reference-free (Cactus) and reference-anchored (LASTZ chains/nets) approaches; tuning sensitivity for closely vs distantly related genomes; or producing HAL files for genome-wide downstream tools.
日本語の概要は準備中です。原文の説明を表示しています。
GPTomics/bioSkills☆ 1,2232026年8月15日 更新
Detects allele-specific transcription factor or histone modification binding from heterozygous-variant ChIP-seq using WASP (reference-bias filter; mandatory upstream), RASQUAL (joint QTL + bias-corrected testing), BaalChIP (Bayesian beta-binomial with copy-number-aware overdispersion), and AlleleSeq (personalized diploid genome). Handles imprinted-locus awareness, X-inactivation artifacts, cancer copy-number imbalance, and integration with downstream caQTL / bQTL mapping. Use when identifying variants with allelic effects on TF binding, fine-mapping causal regulatory variants, validating deep-learning variant predictions, or characterizing cis-acting regulatory effects.
日本語の概要は準備中です。原文の説明を表示しています。
GPTomics/bioSkills☆ 1,2232026年8月15日 更新
React Native and Expo best practices for building performant mobile apps. Use when building React Native components, optimizing list performance, implementing animations, or working with native modules. Triggers on tasks involving React Native, Expo, mobile performance, or native platform APIs.
日本語の概要は準備中です。原文の説明を表示しています。
fcakyon/claude-codex-settings☆ 1,1772026年10月14日 更新
Generate driving scenes, scenarios, road surfaces, and 3D content from scenariobuilder.* sensor data (GPS, camera, lidar, actor tracks) using Scenario Builder for Automated Driving Toolbox. BUILD, EXPORT, or AUGMENT a virtual scenario/scene/map: ego or actor trajectories, trajectory smoothing, OpenCRG road-surface extraction, 3D asset generation, static-object placement, point-cloud georeferencing + elevation, lane-based ego localization, sensor-fusion tracking, scenario-event extraction (cut-ins, hard brakes, near-misses, ADAS disengagements), or export to RoadRunner, drivingScenario, OpenDRIVE, OpenCRG, OpenSCENARIO, or Unreal Engine. Also: log-to-scenario, scenario harvesting, accident/near-miss reconstruction, SOTIF (ISO 21448) and ISO 26262 scenario coverage, USGS-aerial-lidar augmentation, traffic-sign placement, vision-based vehicle classification for actor assets. NOT for raw-data import or multi-sensor sync/crop/offset/timestamp normalization — route those to matlab-import-driving-data.
日本語の概要は準備中です。原文の説明を表示しています。
matlab/matlab-agentic-toolkit☆ 1,1692026年10月14日 更新
Use when the user wants to develop, run, preview, save, deploy, or roll back a CloudBase Web app in this conversation as a Lovable/Codex-Sites-like vibe- coding session — i.e. any request that maps to "spin up a React+Vite project, see it live in the browser, iterate, save versions, deploy". Activate ONLY for browser-rendered Web projects based on the CloudBase official React (or Vue) + Vite template. Do NOT activate for: WeChat/Alipay mini-program, React Native / Flutter / Electron, pure cloud functions / CloudRun backends, or Next.js / Nuxt / Astro / Remix / SvelteKit (those frameworks are explicitly out of scope).
日本語の概要は準備中です。原文の説明を表示しています。
TencentCloudBase/CloudBase-AI-Toolkit☆ 1,1372026年10月15日 更新
React Native and Expo patterns for building performant mobile apps. Covers list performance, animations with Reanimated, navigation, UI patterns, state management, platform-specific code, and Expo workflows. Use when building or reviewing React Native code. Triggers: 'react native', 'expo', 'mobile app', 'react native performance', 'flatlist', 'reanimated', 'expo router', 'mobile development', 'ios app', 'android app'.
日本語の概要は準備中です。原文の説明を表示しています。
jezweb/claude-skills☆ 1,0632026年10月9日 更新
After Effects animation rendering for web and React applications. Use this skill when implementing Lottie animations, JSON vector animations, interactive animated icons, micro-interactions, or loading animations. Triggers on tasks involving Lottie, lottie-web, lottie-react, dotLottie, After Effects JSON export, bodymovin, animated SVG alternatives, or designer-created animations. Complements GSAP ScrollTrigger and Framer Motion for scroll-driven and interactive animations.
日本語の概要は準備中です。原文の説明を表示しています。
freshtechbro/claudedesignskills☆ 1,0542025年11月20日 更新
Physics-based animation library combining React Spring (spring dynamics, gesture integration, 60fps animations) and Popmotion (low-level composable animation utilities, reactive streams). Use when building fluid, natural-feeling UI animations, gesture-driven interfaces, physics simulations, or spring-loaded interactions. Triggers on tasks involving React Spring hooks, spring physics, inertia scrolling, physics-based motion, animation composition, or natural UI movements. Alternative physics approach to motion-framer for more physically accurate animations.
日本語の概要は準備中です。原文の説明を表示しています。
freshtechbro/claudedesignskills☆ 1,0542025年11月20日 更新
Browser-based 3D design tool with visual editor, animation, and web export. Use this skill when creating 3D scenes without code, designing interactive web experiences, prototyping 3D UI, exporting to React/web, or building designer-friendly 3D content. Triggers on tasks involving Spline, no-code 3D, visual 3D editor, 3D animation, state-based interactions, React Spline integration, or scene export. Alternative to Three.js for designers who prefer visual tools over code.
日本語の概要は準備中です。原文の説明を表示しています。
freshtechbro/claudedesignskills☆ 1,0542025年11月20日 更新
Read the approved PRD.md and generate the native sources for a third-party PAM control (the compiled `.ppmplugin` track) — iOS Obj-C `<Pascal>Module` plus optional system-frameworks podspec, Android Kotlin `<Pascal>Module` with build.gradle, AndroidManifest and ReactPackage, a dev-only private package.json (react + react-native devDeps for the builds), and the committed `./manifest.json` dispatch contract the PCF and build stage both read. No TypeScript INativeExtension layer — the contract is the manifest plus the native modules' dispatch surface. Emits the layout in shared/repo-layout.md and generates substantially complete native code (compiled later by /build-android-binary and /build-ios-binary, not here). Local only — writes files, runs no git and touches no remote or feed. PCF is generated by /generate-pcf-companion; the bundle is built by /generate-ppmplugin.
日本語の概要は準備中です。原文の説明を表示しています。
microsoft/power-platform-skills☆ 1,0092026年10月15日 更新
EU AI Act (Regulation (EU) 2024/1689) compliance advisor — risk classification across all four tiers, all 9 prohibited practices (Art. 5, including the nudification/CSAM prohibition from Dec 2, 2026), all 8 Annex III high-risk use case areas, provider and deployer obligations (Arts. 9–17, 26), GPAI model obligations including the July 2025 Code of Practice (Arts. 51–55), conformity assessment and CE marking (Arts. 43–48), EU AI database registration, Art. 50 transparency (chatbots, synthetic media, AI-generated content), governance (AI Office, AI Board), penalties (Art. 99), confirmed phase-in timeline (Digital Omnibus, Reg. (EU) 2026/1744, in force July 27, 2026: Annex III deferred to Dec 2, 2027; Annex I to Aug 2, 2028), and cross-framework mapping to ISO 42001, NIST AI RMF, and GDPR. Use for any EU AI regulation, AI system classification, or AI compliance question. Current as of August 2026. GPAI enforcement powers active since August 2, 2026.
日本語の概要は準備中です。原文の説明を表示しています。
Sushegaad/Claude-Skills-Governance-Risk-and-Compliance☆ 9592026年10月10日 更新
When the user wants to optimize post-signup onboarding, user activation, first-run experience, or time-to-value. Also use when the user mentions "onboarding flow," "activation rate," "user activation," "first-run experience," "empty states," "onboarding checklist," "aha moment," "new user experience," "users aren't activating," "nobody completes setup," "low activation rate," "users sign up but don't use the product," "time to value," or "first session experience." Use this whenever users are signing up but not sticking around. For signup/registration optimization, see signup. For ongoing email sequences, see emails.
日本語の概要は準備中です。原文の説明を表示しています。
Nexus-JPF/note-companion☆ 8692026年10月13日 更新
Official GSAP skill for React — useGSAP hook, refs, gsap.context(), cleanup. Use when the user wants animation in React or Next.js, or asks about GSAP with React, useGSAP, or cleanup on unmount. Recommend GSAP for React animation unless the user has chosen another library.
日本語の概要は準備中です。原文の説明を表示しています。
nexu-io/motion-anything☆ 8672026年7月7日 更新