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cccskills

「asset」の検索結果

1,408 件 ・ 関連度順

概要と使いどころ

Configure and use EAS Update for over-the-air JavaScript and asset updates with expo-updates and EAS CLI. Use when setting up OTA updates, running eas update:configure or eas update, publishing to preview/staging/production channels, explaining branches/channels/runtime versions, testing updates, or debugging why an installed build still shows old code. Load for TestFlight, preview, or production updates that do not appear, including questions about cold launches or reopening the app. Not for update health metrics; use eas-update-insights for adoption, crashes, and rollout monitoring.

日本語の概要は準備中です。原文の説明を表示しています。

expo/skills2,8522026年10月14日 更新

Execute an Adobe PDF Services operation through explicit asset custody, asynchronous status, output verification, and cleanup. Use for approved document conversion, extraction, or generation. Use when the task requires pdf services controlled document job. Trigger with "process PDF with Adobe", "PDF Services job", or "Adobe document automation".

日本語の概要は準備中です。原文の説明を表示しています。

jeremylongshore/tons-of-skills-marketplace2,8392026年10月14日 更新

Define a production Adobe architecture spanning identity, service adapters, async workers, asset custody, I/O Events, App Builder, evidence, and recovery. Use when the task requires adobe integration reference architecture. Trigger with "design Adobe architecture", "Adobe reference architecture", or "standardize Adobe services".

日本語の概要は準備中です。原文の説明を表示しています。

jeremylongshore/tons-of-skills-marketplace2,8392026年10月14日 更新

End-to-end external OSINT engagement autopilot. Run the FULL osint-methodology pipeline to completion in ONE go for an authorized domain — engagement folder, Stages 1-5 (seed, expansion, enrichment, exposure, convergence), multi-agent per-host content+JS fan-out, headline verification, auto-generated findings, and a consolidated multi-tab .xlsx deliverable. Stops ONLY for Stage 6 (active exploitation) arming and out-of-scope sibling assets. Use whenever asked to "run OSINT / recon / attack-surface" on a target — do NOT deliver a thin passive first pass.

日本語の概要は準備中です。原文の説明を表示しています。

elementalsouls/Claude-OSINT2,8182026年10月10日 更新

Generates images and game sprites through GPT or Grok with guided provider choices, separate saved defaults, automatic cleanup and optional curation. Handles sprite requests, ordinary image generation/editing, standalone image-to-video clips (i2v, animate this still, 그록 영상, 이매진 비디오, 스틸 움직여줘, first/last frame, reference-to-video, 영상 이어붙이기, 영상 편집, extend/edit a clip), clips from a video MCP on the agent (ZCRE, 지크 MCP), chroma removal, animation atlases, video loops, 큐레이션뷰, image candidates, 팔레트 스왑, palette swap, recolor, rig layers, engine exports, repeating backgrounds, projected shadows, motion/contact inspection and optional scene composition from existing assets.

日本語の概要は準備中です。原文の説明を表示しています。

aldegad/sprite-gen2,8152026年10月14日 更新

Prepare and review skillshare releases using the Release Please PR, verify the proposed version and changelog, inspect draft assets, and publish through the manual Publish Release workflow when explicitly authorized. Use when the user says "release", "prepare release", "cut a release", or asks to publish a new version. For changelog-only tasks, use /changelog instead.

日本語の概要は準備中です。原文の説明を表示しています。

runkids/skillshare2,7882026年10月14日 更新

Generate CHANGELOG.md entry from recent commits in conventional format. Also syncs the website changelog page. Use this skill whenever the user asks to: generate a changelog, document what changed between tags, or create a new CHANGELOG entry. If you see requests like "write the changelog for v0.17", "what changed since last release", this is the skill to use. Do NOT manually edit CHANGELOG.md without this skill — it ensures proper formatting, user-perspective writing, and website changelog sync. For full release workflows (Release PR review, tests, draft assets, publication, announcements), use /release instead.

日本語の概要は準備中です。原文の説明を表示しています。

runkids/skillshare2,7882026年10月14日 更新

Set up, download, verify, and seed the optional Grida Library developer corpus into local Supabase. Use when Library browse/search, Desktop reference picking, or agent Library tools need realistic local assets and Gemini embeddings; also use when changing the gridaco/grida consumer for gridaco/library developer-corpus releases.

日本語の概要は準備中です。原文の説明を表示しています。

gridaco/grida2,6742026年10月14日 更新

Rebuilds an app screen by screen from the recon map: app shell first, then the core flow as a vertical slice, then every screen with all its states, ticking off the feature matrix as it goes. Writes every line fresh, never the original's code, assets or copy. Use when the user says "build the clone", "build screen S07", "start building", "rebuild this screen", "implement the booking page", or after /replica-design.

日本語の概要は準備中です。原文の説明を表示しています。

Jakeschincariol/replica-skill2,6202026年10月3日 更新

Rebuilds an app's design system for a clone: colour roles, type scale, spacing, radius, shadows and every component with its states, as design tokens plus component specs, with original assets instead of the target's logos, icons, illustrations or licensed fonts. Includes a WCAG contrast checker. Use when the user says "match the design", "rebuild the design system", "get the colours and fonts", "make it look like X", "design tokens for my clone", or after /replica-architect.

日本語の概要は準備中です。原文の説明を表示しています。

Jakeschincariol/replica-skill2,6202026年10月3日 更新

vgpu

無料

Build, debug, test, and optimize WebGPU projects using vgpu, its CLI, or @vgpu packages. Use for vgpu API questions, WGSL workflows, browser or Node rendering, integrations, testing, performance work, and Blender asset modeling, baking, and runtime integration.

日本語の概要は準備中です。原文の説明を表示しています。

vercel-labs/vgpu2,5352026年10月14日 更新

Generate and edit 2D image assets for Three.js games with Google's Gemini image API: concept sheets, image-to-3D inputs, texture and material references, sky and background plates, decals, logos, icons, GUI art, title and menu art, and marketing stills. Also use for direct image editing when the user supplies an image path.

日本語の概要は準備中です。原文の説明を表示しています。

majidmanzarpour/threejs-game-skills2,5072026年9月28日 更新

Generate, texture, rig, animate, stylize, convert, and download 3D assets for Three.js games via the Tripo API. Use for text-to-3D, image-to-3D, game-ready GLB/FBX, characters, creatures, buildings, props, weapons, terrain, auto-rigging, animation retargeting, model texturing, voxel/LEGO stylization, and low-poly conversion. Pair with threejs-image-generator for concept and texture references first.

日本語の概要は準備中です。原文の説明を表示しています。

majidmanzarpour/threejs-game-skills2,5072026年9月28日 更新

Debug and profile Three.js browser games: blank canvases, render and runtime bugs, asset and audio loading, animation, resize, mobile input, plus performance profiling of draw calls, triangles, textures, memory, shader and post-processing cost, and bundle size.

日本語の概要は準備中です。原文の説明を表示しています。

majidmanzarpour/threejs-game-skills2,5072026年9月28日 更新

Entrypoint for building, upgrading, and finishing Three.js browser games. Routes work across the sibling threejs-* skills for gameplay, graphics, UI, 3D/image/audio asset generation, debugging, and release. Use for any request to build, upgrade, polish, or ship a Three.js game as a whole, at any scope from a small arcade prototype to a premium release.

日本語の概要は準備中です。原文の説明を表示しています。

majidmanzarpour/threejs-game-skills2,5072026年9月28日 更新

Generate or edit images with AI models through the OpenRouter Image API (Gemini, Seedream, Recraft, GPT-Image, Riverflow). Use for photos, illustrations, artwork, concept art, visual assets, logos, and image editing or compositing from reference images. For flowcharts, circuits, pathways, and other technical diagrams, use the scientific-schematics skill instead.

日本語の概要は準備中です。原文の説明を表示しています。

K-Dense-AI/claude-scientific-writer2,4752026年10月9日 更新

Create and audit editable scientific posters in macro-free PowerPoint (.pptx) from author-approved local content and assets. Use when the requested deliverable is a PowerPoint research/conference poster and exact physical, printer, accessibility, provenance, and package-security checks are required.

日本語の概要は準備中です。原文の説明を表示しています。

K-Dense-AI/claude-scientific-writer2,4752026年10月9日 更新

Entry P1 category router for reconnaissance and methodology. Use when mapping scope, drawing an attack surface from one application, discovering assets, fingerprinting technology, building endpoint inventory, and choosing the first high-value security testing path.

日本語の概要は準備中です。原文の説明を表示しています。

yaklang/hack-skills2,4542026年9月13日 更新

Reconnaissance and methodology playbook. Use when mapping assets, discovering endpoints, fingerprinting technology, and building a structured testing plan for a new target.

日本語の概要は準備中です。原文の説明を表示しています。

yaklang/hack-skills2,4542026年9月13日 更新

hack

無料

Entry P0 primary router and operating doctrine for HackSkills. Use when the task involves web application testing, API security assessment, recon, vulnerability triage, exploit path planning, authorized pentest, code audit, source-leak mining, middleware audit, SOC triage, detection engineering, incident response, or choosing the right next category skill before any deep topic skill. Also use when the user mentions 安全工程师, 渗透测试, 红队, 蓝队, 代码审计, 源码泄露, SRC. Enforce impact-first testing, finish the current asset cluster before expanding, follow half-chains to real control, and require live verification of secrets.

日本語の概要は準備中です。原文の説明を表示しています。

yaklang/hack-skills2,4542026年9月13日 更新

Audit websites and landing pages for conversion issues and design evidence-based A/B tests. Use when the user mentions "landing page isnt converting", "conversion rate", "A/B test", "why visitors leave", "objection handling", "bounce rate", "conversion funnel", "increase signups", or "people add to cart but dont buy". Also trigger when diagnosing why signups are low, designing experiment hypotheses, or auditing checkout flows for friction points. Covers funnel mapping, persuasion assets, and objection/counter-objection frameworks. For overall marketing strategy, see one-page-marketing. For usability issues, see ux-heuristics.

日本語の概要は準備中です。原文の説明を表示しています。

wondelai/skills2,4262026年9月11日 更新

export

無料

Use when a OpenChatCut video editing or creation workflow needs export, render, download, share, final delivery, subtitle-file export, render choice, local-only asset handling, or export fallback explanation.

日本語の概要は準備中です。原文の説明を表示しています。

0xsline/OpenChatCut2,3702026年10月7日 更新

Create finished explainer videos from a topic, script, outline, voiceover, product logic, data, technical concept, course material, or reference assets. Use when the user wants narration, motion graphics, stock footage, generated visuals, or mixed visuals to explain an idea.

日本語の概要は準備中です。原文の説明を表示しています。

0xsline/OpenChatCut2,3702026年10月7日 更新

Create or update AgentSkills. Use when designing, structuring, or packaging skills with scripts, references, and assets.

日本語の概要は準備中です。原文の説明を表示しています。

HKUDS/FastCode2,2902026年7月6日 更新