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cccskills

「graph」の検索結果

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概要と使いどころ

Edit, validate, debug, publish, and inspect ReachAI Workflow drafts through the Workflow AI Coding REST API. Use when asked to create or modify a workflow graph, add/update/delete nodes or edges, validate GraphSpec, dry-run or debug-run a workflow, inspect trace/run output, check release readiness, publish a validated draft, or work on PAGE_ASSISTANT workflows from Cursor/Codex.

日本語の概要は準備中です。原文の説明を表示しています。

w8123/EnterpriseAgentFramework8992026年10月14日 更新

Recherche, cartographie et analyse des thèses de doctorat françaises via theses.fr (API ABES) et TEL (HAL). Spécialisée droit avec filtrage par sous-disciplines juridiques. Ouverte sur d'autres domaines universitaires. Capacités : (1) recherche multi-critères — sujet, directeur, jury, établissement, école doctorale, période, statut soutenue/en préparation, discipline ; (2) cartographie académique — qui dirige sur quel sujet, qui siège dans quels jurys, réseaux de co-direction, écoles doctorales productives ; (3) analyses temporelles — évolution d'un sujet, détection de saturation, calendrier des soutenances à venir ; (4) filtrage sous-discipline juridique — droit privé, public, social, affaires, international, etc. Déclencher dès que l'utilisateur mentionne thèse, doctorat, directeur de thèse, jury de thèse, école doctorale, soutenance, doctorant, ou demande une analyse d'écosystème doctoral. Pour articles ou ouvrages de doctrine, utiliser plutôt recherche-doctrine.

日本語の概要は準備中です。原文の説明を表示しています。

lawve-ai/awesome-legal-skills8642026年10月3日 更新

Expert patterns for branching dialogue systems including dialogue graphs (Resource-based), character portraits, player choices, conditional dialogue (flags/quests), typewriter effects, localization support, and voice acting integration. Use for narrative games, RPGs, or visual novels. Trigger keywords: DialogueLine, DialogueChoice, DialogueGraph, dialogue_manager, typewriter_effect, branching_dialogue, dialogue_flags, localization, voice_acting.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Dev-Agentic-Skills8502026年10月14日 更新

Expert patterns for scaling mobile games to desktop including mouse/keyboard controls, increased resolution and graphical fidelity, expanded UI layouts, settings menus, window management, and platform-specific features. Use when creating desktop ports or cross-platform releases. Trigger keywords: mouse_controls, keyboard_shortcuts, resolution_scaling, graphics_settings, fullscreen_toggle, window_modes, Steam_integration, desktop_optimization.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Dev-Agentic-Skills8502026年10月14日 更新

Agentic eyes for Godot work: cross-platform screenshot CLI (asset/region/window/screen) to budgeted WebP, TEMP editor viewport bridge under .gdskills/, and Taste Receptor Atlas v2 (~237 micro-receptors × 0–2: hierarchy, contrast, typography×41, affordance, space, color, icon, composition, light/FX, motion-tells, anti-slop, originality, identity). Use when agents must see UI, assets, or the editor — not for in-game screenshot Autoloads. Keywords: agent vision, screenshot, WebP, visual QA, taste receptors, typography, UI review, asset sheet, editor viewport, anti-slop.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Dev-Agentic-Skills8502026年10月14日 更新

Expert patterns for branching dialogue systems including dialogue graphs (Resource-based), character portraits, player choices, conditional dialogue (flags/quests), typewriter effects, localization support, and voice acting integration. Use for narrative games, RPGs, or visual novels. Trigger keywords: DialogueLine, DialogueChoice, DialogueGraph, dialogue_manager, typewriter_effect, branching_dialogue, dialogue_flags, localization, voice_acting.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Design-Agentic-Skills8502026年10月13日 更新

Agentic eyes for Godot work: cross-platform screenshot CLI (asset/region/window/screen) to budgeted WebP, TEMP editor viewport bridge under .gdskills/, and Taste Receptor Atlas v2 (~237 micro-receptors × 0–2: hierarchy, contrast, typography×41, affordance, space, color, icon, composition, light/FX, motion-tells, anti-slop, originality, identity). Use when agents must see UI, assets, or the editor — not for in-game screenshot Autoloads. Keywords: agent vision, screenshot, WebP, visual QA, taste receptors, typography, UI review, asset sheet, editor viewport, anti-slop.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Design-Agentic-Skills8502026年10月13日 更新

Expert patterns for scaling mobile games to desktop including mouse/keyboard controls, increased resolution and graphical fidelity, expanded UI layouts, settings menus, window management, and platform-specific features. Use when creating desktop ports or cross-platform releases. Trigger keywords: mouse_controls, keyboard_shortcuts, resolution_scaling, graphics_settings, fullscreen_toggle, window_modes, Steam_integration, desktop_optimization.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Design-Agentic-Skills8502026年10月13日 更新

On-demand procedures for the ComfyUI sidebar panel agent that are too long to sit in the system prompt. Read it when a task lands in one of these areas. subgraph boundary rails and blueprint reuse, merging or composing workflows across tabs, pinning your edits to one workflow, opening staged or downloaded workflow files, untangling Get/Set-bus and rgthree toggle-heavy graphs, authoring rgthree Fast Groups nodes, the LoRA Manager autocomplete-node limitation, the CivitAI browser flow, downloading model weights, reading hardware and runtime stats, Prompt Director audits, custom-node crash recovery, run-to-node render debugging, and multi-stage pipeline chaining. Each section is a lookup, not background reading. Reach for the one you need instead of guessing, and follow the tool's own description for parameter detail.

日本語の概要は準備中です。原文の説明を表示しています。

artokun/comfyui-mcp8202026年10月14日 更新

design

無料

Design skills for Apple platform UI — Liquid Glass, animations, game feel (haptics, sound, celebrations), UI prototyping, UX writing, SF Symbols, and typography. Use when implementing design language features, adding juice/feedback, writing interface copy, or choosing type and iconography.

日本語の概要は準備中です。原文の説明を表示しています。

rshankras/claude-code-apple-skills7962026年7月24日 更新

UI typography on Apple platforms — text styles and Dynamic Type, the San Francisco family (Pro/Rounded/Compact/Mono/New York + width axis), optical sizes, tracking vs kerning, leading adjustments, and custom-font scaling. Use when choosing fonts, building type hierarchy, fixing truncation/legibility, or making custom fonts respect Dynamic Type.

日本語の概要は準備中です。原文の説明を表示しています。

rshankras/claude-code-apple-skills7962026年7月24日 更新

Graph objects from pathway topology derived from KEGG, Panther, PathBank, PharmGKB, Reactome SMPDB and WikiPathways databases.

日本語の概要は準備中です。原文の説明を表示しています。

bioMate-AI/biomate-bioconductor-kb7962026年6月21日 更新

The ggbio package extends and specializes the grammar of graphics for biological data. The graphics are designed to answer common scientific questions, in particular those often asked of high throughput genomics data. All core Bioconductor

日本語の概要は準備中です。原文の説明を表示しています。

bioMate-AI/biomate-bioconductor-kb7962026年6月21日 更新

Analyze the photograph uploaded by the user, deconstruct its visual evidence, abstract and distill the essential relationships, then reconstruct them as a new nonliteral lower-panel composition guided by 19 bundled references. Use for CLEAN upper-photo/lower-abstraction editorial artworks with a number, date, and short phrase in the lower panel. This is abstraction and reconstruction, never style conversion or a miniature redraw. Preserve the exact user-uploaded photograph unchanged above.

日本語の概要は準備中です。原文の説明を表示しています。

Evianis/travel-photo-abstraction7822026年8月3日 更新

Expert knowledge for Azure Resource Manager development including troubleshooting, best practices, decision making, architecture & design patterns, limits & quotas, security, configuration, integrations & coding patterns, and deployment. Use when authoring Bicep/ARM templates, using CLI/SDK/REST, deploying stacks/registries, or securing with Key Vault/RBAC, and other Azure Resource Manager related development tasks. Not for Azure Policy (use azure-policy), Azure Resource Graph (use azure-resource-graph), Azure Portal (use azure-portal), Azure Role-based access control (use azure-rbac).

日本語の概要は準備中です。原文の説明を表示しています。

MicrosoftDocs/Agent-Skills7792026年10月11日 更新

Expert knowledge for Azure Microsoft Discovery development including troubleshooting, best practices, decision making, architecture & design patterns, limits & quotas, security, configuration, integrations & coding patterns, and deployment. Use when building Discovery shared sessions, Bookshelf indexes, secure RBAC/CMK setups, REST jobs, or Docker-based tools, and other Azure Microsoft Discovery related development tasks. Not for Azure Portal (use azure-portal), Azure Resource Graph (use azure-resource-graph), Azure Monitor (use azure-monitor), Azure Cost Management (use azure-cost-management).

日本語の概要は準備中です。原文の説明を表示しています。

MicrosoftDocs/Agent-Skills7792026年10月11日 更新

Expert knowledge for Azure Monitor development including troubleshooting, best practices, decision making, architecture & design patterns, limits & quotas, security, configuration, integrations & coding patterns, and deployment. Use when configuring AMA/DCRs, Log Analytics workspaces, Application Insights, alerts, or Kusto (KQL) queries, and other Azure Monitor related development tasks. Not for Azure Network Watcher (use azure-network-watcher), Azure Resource Graph (use azure-resource-graph), Azure Service Health (use azure-service-health), Azure Defender For Cloud (use azure-defender-for-cloud).

日本語の概要は準備中です。原文の説明を表示しています。

MicrosoftDocs/Agent-Skills7792026年10月11日 更新

Expert knowledge for Azure Blueprints development including troubleshooting, decision making, security, configuration, integrations & coding patterns, and deployment. Use when migrating off Blueprints, mapping to PBMM/ISO/SWIFT, automating via CLI/PowerShell/REST, or fixing deployment errors, and other Azure Blueprints related development tasks. Not for Azure Policy (use azure-policy), Azure Resource Manager (use azure-resource-manager), Azure Resource Graph (use azure-resource-graph), Azure Portal (use azure-portal).

日本語の概要は準備中です。原文の説明を表示しています。

MicrosoftDocs/Agent-Skills7792026年10月11日 更新

Amazon Brand Analytics interpretation and strategic insights for Brand Registry owners. Decode Search Frequency Rank (SFR) data, analyze Market Basket patterns, interpret Item Comparison reports, and extract demographic insights to optimize product strategy and advertising spend. Works with Brand Analytics data from all Amazon marketplaces. Requires Brand Registry access. Use when: (1) analyzing Search Frequency Rank data for keyword opportunities, (2) interpreting Market Basket data for cross-sell and bundling, (3) understanding Item Comparison competitive positioning, (4) extracting customer demographic insights, (5) optimizing product portfolio based on customer behavior, (6) building data-driven advertising strategies.

日本語の概要は準備中です。原文の説明を表示しています。

nexscope-ai/Amazon-Skills7592026年8月26日 更新

Create a visual identity brief for a brand — logo direction, color palette, typography, imagery style, and design system foundations. Use when the user says "visual identity", "brand identity", "logo brief", "logo direction", "design brief", "brand design", "color palette for my brand", "typography for my brand", "visual language", "design system", "brand look and feel", "what should my brand look like", or is briefing a designer or design agency. Also use when the user has a brand strategy and wants to translate it into visual design direction.

日本語の概要は準備中です。原文の説明を表示しています。

arnabbagxd/Brand-building-skills7442026年6月13日 更新

Use when the user mentions Higgsfield Canvas, a node-based or node graph workspace, an infinite board/canvas, chaining generations into a pipeline, or wants to wire prompts → images → videos across models on one surface. Covers what Canvas is, the node categories, the seven models that run inside Canvas, the named canvas patterns (Simple Seedance, Extend Video, Image Edit, StoryBoard With Elements, Long Video fan-out), the build-free / generate-paid cost model, reusable templates, assets-as-nodes, and Shared Canvas live collaboration. Also trigger on 'Higgsfield ComfyUI alternative', 'node workflow', or 'connect nodes to build a scene/campaign'.

日本語の概要は準備中です。原文の説明を表示しています。

OSideMedia/higgsfield-ai-prompt-skill7402026年9月27日 更新

Design or redesign frontend UI, presentations, and graphics on the Superdesign canvas with a choice of leading AI models. Use whenever the user wants to design a page, feature, flow, slide deck, or brand-new product; improve or reproduce existing UI; compare design results across top models; explore visual variants; set or extract a design system; build reusable components or multi-page flows; create presentations; or create posters and marketing graphics, even if they never say the word 'design tool'. Also supports generating supporting image or video assets when a design needs them.

日本語の概要は準備中です。原文の説明を表示しています。

superdesigndev/superdesign-skill6872026年8月21日 更新

Dung khi can TAO RA anh hoac prompt anh bang AI — anh thuong hieu ca nhan, logo, key visual campaign, anh dang hang ngay, editorial, infographic, mockup web, quote graphic. Tu doc brand identity trong context roi dung prompt, gen anh hoac xuat prompt cho MidJourney, DALL-E, Imagen, Leonardo. Co che do nhan anh reference va tra ve master prompt copy-paste duoc. Kich hoat khi user nhac 'thiet ke anh', 'lam logo', 've banner', 'prompt MidJourney', 'tao key visual', 'lam anh giong anh nay', 'gen anh AI', 'doi mau thuong hieu tren anh'. Khong dung cho — viet brief giao designer lam thi dung skill 42-brief-hinh-anh; quy trinh asset ca campaign thi dung skill 41-campaign-asset-list; video avatar AI thi dung skill 24-ai-avatar-production; UI wireframe tuong tac thi dung web-prototype; animation thi dung motion-frames.

日本語の概要は準備中です。原文の説明を表示しています。

minhnv0807/ai-business-skills6132026年9月12日 更新

Use when ONE static image needs a full brief for a designer or photographer — visual objective, concept and mood, composition, overlay copy, colors and fonts read from the brand guideline, per-channel dimensions, deliverables, and approval criteria. Trigger on 'image brief', 'banner brief', 'thumbnail brief', 'brief for the designer', 'how should this graphic look', 'the design came back wrong again'. Also use when the user has a post idea and needs to explain the visual. Not for — a multi-slide sequence, see `43-carousel-brief-global`; tool-level production steps in Canva or Figma, see `45-design-tool-brief-global`; generating the image with AI, see `30-design-master-global`; an urgent same-day swap, see `48-quick-visual-brief-global`.

日本語の概要は準備中です。原文の説明を表示しています。

minhnv0807/ai-business-skills6132026年9月12日 更新