Moves data from one system to another without losing it or corrupting it — profiling the source before mapping, deciding between big-bang and parallel-run cutover, reconciling counts and values rather than assuming, handling the records that will not map cleanly, and planning a rollback that is actually executable. Use this to plan or run a migration, assess a migration plan someone else wrote, work out why a completed migration is producing wrong numbers, or size how long one will really take.
日本語の概要は準備中です。原文の説明を表示しています。
cbrock84/headcount☆ 2,0562026年9月18日 更新
Builds and maintains the design system a product is assembled from — tokens for color, type, spacing and elevation, component contracts, and the rules that keep them coherent as the product grows. Use this when starting a new interface, when screens have drifted apart visually, when the same component exists three times in slightly different forms, or when a token or component needs adding without breaking what exists.
日本語の概要は準備中です。原文の説明を表示しています。
cbrock84/headcount☆ 2,0562026年9月18日 更新
Designs slide decks and one-pagers that carry an argument rather than decorate one — deck structure, headlines that state the takeaway, charts that make a single point, and the different rules board decks and conference talks follow. Use this to build or fix a pitch deck, board deck, or conference talk, to design a one-pager, or when a deck is dense, unfocused, or being read aloud from the slides. For social graphics, carousels and infographics, use `marketing:visual-content` instead.
日本語の概要は準備中です。原文の説明を表示しています。
cbrock84/headcount☆ 2,0562026年9月18日 更新
Concentrates marketing and sales effort on a named set of accounts rather than on volume — qualifying whether the model fits your economics at all, building the account list and the buying group inside each, tiering effort against account value, coordinating so the account experiences one campaign rather than several, and measuring account progression instead of leads. Use this to decide whether to run an account-based program, build one, or work out why an existing one produces activity and no pipeline.
日本語の概要は準備中です。原文の説明を表示しています。
cbrock84/headcount☆ 2,0562026年9月18日 更新
Evaluates a software or startup idea against problem, market, competition, monetization, defensibility, and execution, and returns a verdict rather than encouragement. Use this when an idea needs pressure-testing before anyone builds, when deciding whether something is worth pursuing, when assessing competition or willingness to pay, or when a validated idea needs a first-customers and MVP plan. Default to scrutiny; the useful answer is usually the unwelcome one.
日本語の概要は準備中です。原文の説明を表示しています。
cbrock84/headcount☆ 2,0562026年9月18日 更新
Periodic pass that keeps a project's verification skill and feature map honest: parallel source readers per feature, one live session driving every feature, at most one PR of proven corrections. Use for /maintain-verification-skill or "audit the verify skill".
日本語の概要は準備中です。原文の説明を表示しています。
michael-denyer/pstack-claude☆ 2,0042026年10月14日 更新
Generate Ink (React for CLI) components for terminal UIs with hooks, state management, and layout components.
日本語の概要は準備中です。原文の説明を表示しています。
a5c-ai/babysitter☆ 1,8462026年9月17日 更新
Periodic pass that keeps a project's verification skill and feature map honest: parallel source readers per feature, one live session driving every feature, at most one PR of proven corrections. Use for /maintain-verification-skill or "audit the verify skill".
日本語の概要は準備中です。原文の説明を表示しています。
backnotprop/pstack☆ 1,8372026年10月14日 更新
Expert C4 Container-level documentation specialist. Synthesizes Component-level documentation into Container-level architecture, mapping components to deployment units, documenting container interfaces as APIs, and creating container diagrams. Use when synthesizing components into deployment containers and documenting system deployment architecture.
日本語の概要は準備中です。原文の説明を表示しています。
rmyndharis/antigravity-skills☆ 1,7622026年10月1日 更新
Design a UI component spec to the house quality bar — anatomy, variants, sizes, the 8 states, token mapping, and accessibility. Use when the user wants to design or document a component (button, input, tabs, toast, combobox, date picker, modal, etc.) at the spec level before or alongside code. For generating framework code, use design-code.
日本語の概要は準備中です。原文の説明を表示しています。
plugin87/ux-ui-agent-skills☆ 1,7312026年10月11日 更新
Generate production-ready, accessible, token-driven component code for ANY framework — React+Tailwind, Next.js, SwiftUI, Vue, Svelte, Angular, Solid, Web Components/Lit, React Native, Flutter, Jetpack Compose, vanilla CSS, or CSS-in-JS. Use when the user wants working UI code for a component or screen in a specific stack.
日本語の概要は準備中です。原文の説明を表示しています。
plugin87/ux-ui-agent-skills☆ 1,7312026年10月11日 更新
The house rules for ANY design or UI work - the verification protocol (run the gate, never claim a number), the absolute no-emoji rule, token by intent, one shared theme, the eight states, one thing leads, and output completeness. Load this FIRST whenever building, reviewing, or theming a screen, component, or token set. Installed as a plugin, this skill carries what CLAUDE.md carries in the repo.
日本語の概要は準備中です。原文の説明を表示しています。
plugin87/ux-ui-agent-skills☆ 1,7312026年10月11日 更新
Für Compliance Sanktionen: ordnet Norm, Beweislast und Gegenargument; Ergebnis: Prüfprodukt mit Risiko und nächstem Schritt. Fachgebiet: AGB-Recht-Prüfer. Route: haftung-sanktionen-grobe-fahrlaessigkeit.
日本語の概要は準備中です。原文の説明を表示しています。
Klotzkette/claude-fuer-deutsches-recht☆ 1,7062026年10月11日 更新
Für Compliance Sanktionen: ordnet Norm, Beweislast und Gegenargument; Ergebnis: Prüfprodukt mit Risiko und nächstem Schritt. Fachgebiet: AGB-Recht-Prüfer. Route: compliance-sanktionen.
日本語の概要は準備中です。原文の説明を表示しています。
Klotzkette/claude-fuer-deutsches-recht☆ 1,7062026年10月11日 更新
Write tests using React Native Testing Library (RNTL) v13 and v14 (`@testing-library/react-native`). Use when writing, reviewing, or fixing React Native component tests. Covers: render, screen, queries (getBy/getAllBy/queryBy/findBy), Jest matchers, userEvent, fireEvent, waitFor, and async patterns. Supports v13 (React 18, sync render) and v14 (React 19+, async render). Triggers on: test files for React Native components, RNTL imports, mentions of "testing library", "write tests", "component tests", or "RNTL".
日本語の概要は準備中です。原文の説明を表示しています。
callstackincubator/agent-skills☆ 1,6692026年10月9日 更新
Chinese opera playwriting for the qupai (曲牌体) system — 元杂剧, 明清传奇, 昆曲, 川剧高腔, where sung text is filled into fixed tune patterns (填词) rather than built from paired lines varied by metre. Covers stage vs study (李渔 vs 吴梅/王季烈), the 清曲/剧曲 switch, the zaju branch (四折一楔子, one 宫调 and one rhyme per act, 一人主唱, 题目正名), the chuanqi branch (出, 副末开场, 南北合套, 集唐下场诗), tune-filling (格律, 前腔/换头/幺, 衬字, 务头, 尾声, 四十禁), the seventeen 宫调 and their affects, 套数, 排场 alternation, the spoken-to-sung cue, 帮腔, adaptation, and modern practice. From 李渔《闲情偶寄》, 吴梅《顾曲麈谈》《曲学通论》, 王季烈《螾庐曲谈》, 孔尚任's 凡例, 关汉卿, 汤显祖, 魏明伦. Use when writing or revising a 曲牌体 script, choosing a 宫调 for an emotion, laying out a 套数, filling one tune pattern, writing a zaju act or a chuanqi scene, cutting an old 传奇 into a playable version, writing a modern qupai opera, or judging whether a famous script's prosody may be copied. Not for 京剧/豫剧/越剧, which are the banqiang system; see sw-chinese-opera-banqiang.
日本語の概要は準備中です。原文の説明を表示しています。
jtydhr88/screenwriting-skills☆ 1,6652026年10月3日 更新
Use when someone asks to level up their AIOS, close an audit gap, find what to automate next, or improve one workflow. Walks the 3Ms from choosing the constraint to shipping one useful artifact or verified repair.
日本語の概要は準備中です。原文の説明を表示しています。
nateherkai/AIS-OS☆ 1,6342026年9月7日 更新
Use when the user types /agentlas-one on|off, /agentlas one on|off, or asks to enable/disable the persistent personal agent mode.
日本語の概要は準備中です。原文の説明を表示しています。
agentlas-ai/Agentlas-OS☆ 1,5822026年10月13日 更新
Build and query Kusto graphs from natural language. Covers transient graphs (make-graph), persistent graph models/snapshots, pattern matching (graph-match), shortest paths, connected components, and graph-to-table export. Generates the edges-first thinking: define edges, define node lookups, union, make-graph. WHEN: make-graph, graph-match, graph-shortest-paths, graph-to-table, graph-mark-components, persistent graph, graph model, graph snapshot, build a graph from data, find paths between nodes, pattern matching in graph, connected components, transient graph, Kusto graph, KQL graph.
日本語の概要は準備中です。原文の説明を表示しています。
microsoft/azure-skills☆ 1,5712026年10月14日 更新
Write Unity 6.3 LTS C# gameplay scripts: the MonoBehaviour lifecycle (Awake/OnEnable/Start/Update/FixedUpdate/LateUpdate), GameObject and component access, coroutines, and Inspector serialization. Use when creating or editing .cs scripts in a Unity project, or when the user mentions MonoBehaviour, Start/Update, GetComponent, SerializeField, coroutines, or "Unity script".
日本語の概要は準備中です。原文の説明を表示しています。
gamedev-skills/awesome-gamedev-agent-skills☆ 1,5132026年10月9日 更新
Structure a Bevy app around its Entity Component System: build the App with plugins, define Component/Resource types, write systems with Query/Res/Commands, filter and order systems, and use the Time resource for frame-rate-independent motion. Use when building or debugging a Bevy game in Rust — when the user mentions Bevy, ECS, App::new, add_systems, Query, Commands, components/systems, or a Cargo.toml depending on bevy.
日本語の概要は準備中です。原文の説明を表示しています。
gamedev-skills/awesome-gamedev-agent-skills☆ 1,5132026年10月9日 更新
Install and wire registry blocks and components into HyperFrames compositions. Use when running hyperframes add, installing a block or component, wiring an installed item into index.html, or working with hyperframes.json. Covers the add command, install locations, block sub-composition wiring, component snippet merging, and registry discovery.
日本語の概要は準備中です。原文の説明を表示しています。
nateherkai/herk-edit-kit☆ 1,4782026年10月14日 更新
Install and wire registry blocks and components into HyperFrames compositions. Use when running hyperframes add, installing a block or component, wiring an installed item into index.html, or working with hyperframes.json. Covers the add command, install locations, block sub-composition wiring, component snippet merging, and registry discovery.
日本語の概要は準備中です。原文の説明を表示しています。
nateherkai/hyperframes-student-kit☆ 1,4782026年10月13日 更新
Implement Google's Material Design 3 (Material You) UI system. Primary: Jetpack Compose Material3 (MaterialTheme, components, adaptive layout). Also Flutter and limited web (@material/web, maintenance mode). Covers tokens, 30+ components, layout, theming, M3 Expressive (platform matrix), and accessibility. Use when: "material design", "MD3", "material you", "Jetpack Compose", "MaterialTheme", "material component", "md3 button".
日本語の概要は準備中です。原文の説明を表示しています。
hamen/material-3-skill☆ 1,4752026年7月16日 更新