Review a Yuzu pull request end to end with a static-first trust gate, isolated dynamic testing, adversarial Kimi/Codex review, a posted verdict, and head-SHA-bound re-review. Use when the user types forms such as "go PR123", "go 123", or "/go PR123"; use `--promote SHA` only after a collaborator accepts the static review of an external fork.
日本語の概要は準備中です。原文の説明を表示しています。
DevNullLtd/Yuzu☆ 192026年10月14日 更新
Integrates the Google Interactive Media Ads (IMA) Dynamic Ad Insertion (DAI) SDK into websites, web apps, mobile apps, or TV apps. Use when: - A video player needs to load and play HLS or DASH streams in web apps, Android apps, iOS apps, tvOS apps, Cast (CAF) receivers, or Roku channels. - The app needs to make use of a Google DAI livestream event asset key, or content source CMS ID, video ID for video on demand. Don't use this skill to load and play a VAST or VMAP URL.
日本語の概要は準備中です。原文の説明を表示しています。
vaila-multimodaltoolbox/vaila☆ 192026年10月8日 更新
Supports Interactive Media Ads (IMA) SDK. Use this skill for client-side ad insertion when you are requesting video ads for websites, apps, TVs or other platforms using VAST or VMAP. Do not use for Dynamic Ad Insertion (DAI), SSAI, or SGAI.
日本語の概要は準備中です。原文の説明を表示しています。
vaila-multimodaltoolbox/vaila☆ 192026年10月8日 更新
Discovers requirements and generates architectural, design, and deployment guidance for dynamic hybrid search systems by combining semantic search and keyword search. Optimized for AlloyDB hybrid search use cases in Google Cloud. Use when users need vector search combined with structured SQL filtering, faceted attributes, semantic reranking, in-database AI validation, or serverless hosting across transactional relational databases, analytical data warehouses, or managed database engines. DON'T use this skill for simple keyword-only search, or when a standalone non-relational vector database is required.
日本語の概要は準備中です。原文の説明を表示しています。
vaila-multimodaltoolbox/vaila☆ 192026年10月8日 更新
Use when complex problems require systematic step-by-step reasoning with ability to revise thoughts, branch into alternative approaches, or dynamically adjust scope. Ideal for multi-stage analysis, design planning, problem decomposition, or tasks with initially unclear scope.
日本語の概要は準備中です。原文の説明を表示しています。
DangQuangSE/team-development-skills☆ 192026年10月9日 更新
RecordType ID differences across orgs: dynamic lookup via Schema.SObjectType methods, DeveloperName for stable refs, hard-coded ID anti-patterns, record-type caching, deployment impact. NOT for deciding whether to use record types at all — use admin/record-types-and-page-layouts. NOT for layout/profile explosion at scale — use admin/record-type-strategy-at-scale. NOT for hard-coded Profile, Queue or User IDs in Apex — use apex/apex-hardcoded-id-elimination.
日本語の概要は準備中です。原文の説明を表示しています。
PranavNagrecha/AwesomeSalesforceSkills☆ 192026年10月4日 更新
Configure FSL Shifts, ShiftTemplates, ShiftPatterns, and Crew ServiceResources — availability windows layered on Operating Hours, bulk shift generation via ShiftPattern + ShiftPatternEntry, and the two Crew models (Static vs. Shell/Dynamic). NOT for setting up the resources themselves — types, skills, ResourcePreference — use admin/fsl-resource-management. NOT for capping how many hours or appointments a resource can take — use admin/fsl-capacity-planning.
日本語の概要は準備中です。原文の説明を表示しています。
PranavNagrecha/AwesomeSalesforceSkills☆ 192026年10月4日 更新
Use this skill when setting up or modifying product bundles, product options, product rules, configuration attributes, and product features in Salesforce CPQ. Trigger keywords: CPQ product bundle, product rule, option constraint, feature configuration, dynamic bundle, filter rule, configuration attribute, bundle nesting. NOT for plain Products and Pricebooks without CPQ — use admin/products-and-pricebooks. NOT for moving an existing CPQ catalog between orgs — use data/product-catalog-migration-cpq. NOT for price rules, price actions or discount schedules — use admin/cpq-pricing-rules.
日本語の概要は準備中です。原文の説明を表示しています。
PranavNagrecha/AwesomeSalesforceSkills☆ 192026年10月4日 更新
Create, filter, refresh, and activate audience segments in Salesforce Data Cloud: segment types (Standard, Real-Time, Waterfall, Dynamic, Data Kit), segment refresh schedules, activation field mapping, audience publishing. NOT for the SQL metrics a segment filters on - use admin/data-cloud-calculated-insights. NOT for ingestion, DLO to DMO mapping and identity resolution - use data/data-cloud-data-streams.
日本語の概要は準備中です。原文の説明を表示しています。
PranavNagrecha/AwesomeSalesforceSkills☆ 192026年10月4日 更新
Detects unsafe safe-area overrides and hardcoded inset values that hide content behind the Dynamic Island, notch, or home indicator, violating Apple's Human Interface Guidelines for adaptive layout.
日本語の概要は準備中です。原文の説明を表示しています。
cruisediary/apple-app-review-skills☆ 192026年5月2日 更新
Internationalize JavaScript apps with i18next. Use when adding translations, handling plurals, loading locale files dynamically, or i18n for React/Vue/Node.
日本語の概要は準備中です。原文の説明を表示しています。
jaem1n207/synchronize-tab-scrolling☆ 192026年10月14日 更新
Classical and modern physics expert covering mechanics, electromagnetism, thermodynamics, quantum mechanics, and relativity
日本語の概要は準備中です。原文の説明を表示しています。
sandraschi/advanced-memory-mcp☆ 192026年10月13日 更新
Research and ideation partner for GAME DESIGN — think through design ideas before writing them into the GDD; produces a brief, never edits the GDD itself. Use to assess a genre or market for viability, dissect a reference game (mechanics → dynamics → aesthetics), explore how to improve or extend an existing system, flow, or content type, research new mechanics the design lacks, investigate a part of the GDD in code, or develop the research bucket of a /unikit-gd-review report into decided edits. Trigger on "explore how to improve the flow", "ways to improve the combat system", "is this genre saturated", "break down the combat of Hades", "work out the review's open questions". GAME-DESIGN research only — for CODE or technical research use /unikit-explore; to reconstruct a design from code use /unikit-gd-recon; to write a change into the GDD use /unikit-gd-system or /unikit-gd-spec; to apply edits you know use /unikit-gd-apply; to invent a new game use /unikit-gd-brainstorm.
日本語の概要は準備中です。原文の説明を表示しています。
NintendaDev/unikit-ai☆ 182026年10月10日 更新
Author and own one flow's design document (the FLOW.md objective flow) at .unikit/gamedesign/flows/FLOW-<slug>.md — the dynamics layer of the GDD (what the player does over time). Create the skeleton and walk the collaborative section-cycle to write its objectives, pacing, dependencies, and funnel events ("design the first-session flow", "map the onboarding sequence", "write the FLOW for the boss encounter"), AND revise it after approval under the delta discipline ("retune the pacing", "add a branch", "change a GOAL", "rework the onboarding") — a cue/number change is Tuning, a small step change a Tweak, restructuring a Rework; each bumps the version and logs the delta. Selects the wiring mode (linear | conditional | emergent) and re-renders the ## Flow Map [gen] / ## Funnel [gen] blocks in GAME.md. To add or detail a system use /unikit-gd-system; to edit GAME.md content use /unikit-gd-spec; to apply a multi-zone edit use /unikit-gd-apply; for a new game concept use /unikit-gd-brainstorm.
日本語の概要は準備中です。原文の説明を表示しています。
NintendaDev/unikit-ai☆ 182026年10月10日 更新
ไกด์มืออาชีพ — itinerary 1-7 วัน, storytelling สถานที่, group dynamics, safety + emergency protocol สำหรับทัวร์ไทย
日本語の概要は準備中です。原文の説明を表示しています。
aiunlocked1412/claude-skill-unlock☆ 182026年4月17日 更新
Check a change for performance regression against this machine's recorded baseline - decide whether the diff needs checking, run the deck benchmark under the hygiene wrapper, and attribute any regression to an element. Use before opening a PR that touches the simulation hot path.
日本語の概要は準備中です。原文の説明を表示しています。
Jgocunha/dynamic-neural-field-composer☆ 172026年10月9日 更新
Orchestrate unattended resolution of open GitHub issues - triage by complexity, dispatch parallel worker agents into isolated worktrees, review their diffs, open PRs, and monitor CI and CodeRabbit until green. Use when asked to work through open issues autonomously or put Claude on auto-pilot.
日本語の概要は準備中です。原文の説明を表示しています。
Jgocunha/dynamic-neural-field-composer☆ 172026年10月9日 更新
Epic fantasy group portrait in a magical forest, mystical lighting, dynamic poses, remove objects from original photo, using reference faces
日本語の概要は準備中です。原文の説明を表示しています。
modbender/skill-library-mcp☆ 162026年9月28日 更新
金蝶云苍穹开发主 Skill,优先复用 kd-cd-cosmic-commons 封装。适用于插件开发、单据/列表/表单逻辑、操作服务、BOTP 转换、后台视图打开、附件处理、DynamicObject 与元数据处理、弹性域解析及 OpenAPI 集成。默认优先使用仓库封装;在涉及原生插件事件、SDK API、方法签名或封装未覆盖场景时,使用内置脚本进行查询。
日本語の概要は準備中です。原文の説明を表示しています。
ChenZeXian/ok-cosmic☆ 162026年3月30日 更新
Elite AI context engineering specialist mastering dynamic context management, vector databases, knowledge graphs, and intelligent memory systems.
日本語の概要は準備中です。原文の説明を表示しています。
manu14357/zskills☆ 162026年7月24日 更新
Build signal-based forms in Angular v21+ using the new Signal Forms API. Use for form creation with automatic two-way binding, schema-based validation, field state management, and dynamic forms. Triggers on form implementation, adding validation, creating multi-step forms, or building forms with conditional fields. Signal Forms are experimental but recommended for new Angular projects. Don't use for template-driven forms without signals or third-party form libraries like Formly or ngx-formly.
日本語の概要は準備中です。原文の説明を表示しています。
manu14357/zskills☆ 162026年7月24日 更新
Auto-activate for Google ADK, LlmAgent, Runner, SQLSpecSessionService, google-genai, AgentRuntime, SpecTree, DynamicWorkflow, FunctionTool, or SSE agent chats. Not for offline ML training.
日本語の概要は準備中です。原文の説明を表示しています。
litestar-org/litestar-skills☆ 162026年10月4日 更新
Source-grounded catalog of dynamic terminal UI/UX patterns in Claude Code 2.1.170 and Codex CLI 0.142.4 — live status lines, spinner verb sets, streaming and progress affordances. Reference for GEODE CLI/REPL UX work.
日本語の概要は準備中です。原文の説明を表示しています。
mangowhoiscloud/geode☆ 152026年10月13日 更新
Parameterized prompt templates using Jinja2 patterns for reusable, dynamic agent prompts
日本語の概要は準備中です。原文の説明を表示しています。
baekenough/second-brain☆ 152026年10月8日 更新