Generate changelogs from recent commits and merged PRs
日本語の概要は準備中です。原文の説明を表示しています。
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概要と使いどころ
Generate changelogs from recent commits and merged PRs
日本語の概要は準備中です。原文の説明を表示しています。
This skill should be used when the user asks to "generate Vault configurations", "plan secret rotation", "analyze vault audit logs", "manage secrets lifecycle", or "set up HashiCorp Vault".
日本語の概要は準備中です。原文の説明を表示しています。
Orchestrate end-to-end release pipelines. Use when running pre-release validation, generating changelogs, bumping semantic versions, scoring deployment readiness, or gating releases with secret scanning and GO/NO-GO checks.
日本語の概要は準備中です。原文の説明を表示しています。
Automates release management with changelog generation, semantic versioning, and release readiness checks. Use when preparing releases, generating changelogs, bumping versions, or validating release candidates.
日本語の概要は準備中です。原文の説明を表示しています。
Generate changelogs and release notes from Conventional Commits with semver bump detection, Keep a Changelog formatting, and monorepo scopes. Use when preparing releases, enforcing commit standards, or automating release notes.
日本語の概要は準備中です。原文の説明を表示しています。
Draft content in brand voice through a gated pipeline: blogs, ads, emails. Brief only → content-brief. "write a blog post about X"
日本語の概要は準備中です。原文の説明を表示しています。
Advanced content and topic research skill that analyzes trends across Google Analytics, Google Trends, Substack, Medium, Reddit, LinkedIn, X, blogs, podcasts, and YouTube to generate data-driven article outlines based on user intent analysis
日本語の概要は準備中です。原文の説明を表示しています。
Reviews outside counsel invoices and related billing data for an in-house legal department, including LEDES or e-billing exports, OCGs, approved rates, discounts, budgets, AFAs, and staffing rules. Starts with internal comparisons before bringing in external data. Produces invoice review findings, MBR/QBR scorecards, dispute logs, and management reports. For demonstration purposes only and not professional advice.
日本語の概要は準備中です。原文の説明を表示しています。
Expert HIPAA compliance assistant for healthcare and software contexts. Use this skill whenever the user mentions HIPAA, PHI (Protected Health Information), ePHI, covered entities, business associates, healthcare data privacy, medical records, health information security, BAA (Business Associate Agreements), or any compliance review involving patient data. Also trigger for requests to draft privacy notices, HIPAA policies, consent forms, security risk assessments, or breach notification letters. Use for developers building healthcare software who need technical safeguard guidance (encryption, access controls, audit logs), compliance officers reviewing documents or procedures, and anyone asking "is this HIPAA compliant?" or "what does HIPAA require for X?". When in doubt about whether a healthcare or data privacy question falls under this skill — use it.
日本語の概要は準備中です。原文の説明を表示しています。
When your bar comes asking "show me how you billed AI-assisted work" — and ABA 512, Florida 24-1, California, New York, and DC all have opinions out — you need an artifact that survives review. billable-time produces it. From your Claude Code session logs, it drafts reviewable time entries plus a printable HTML audit packet with: SHA-256 chain of evidence (source files + matter.yml + active disclosure pack + verifiable artifact self-hash), attorney identity and signature block, a bar-opinion disclosure pack with starter language for five jurisdictions, and content-aware deterministic narratives derived from filename and tool shape — never from prompt text by default. The tool refuses to bill on its own. --strict mode refuses to ship the artifact if any audit invariant fails (broad routes, missing attorney, missing/unverified disclosure). Comes as a Node CLI and a self-contained browser version (no backend; JSONL never leaves the page). 15 invariant tests verify the contract. AGPL-3.0.
日本語の概要は準備中です。原文の説明を表示しています。
Expert testing decision trees for GdUnit4: unit vs scene vs CI gates, headless runners, snapshots, and mock networks. Use when choosing test layers, wiring CI, or validating signals/physics without beginner assert catalogs. Keywords: GdUnit4, GdUnitTestSuite, headless CI, snapshot test, mock network, scene integration test, TDD.
日本語の概要は準備中です。原文の説明を表示しています。
Expert debugging and profiling for leaks, GPU/Visual Profiler, headless CI QA, orphan nodes, thread-safe logs, and custom Debugger monitors — not print/breakpoint tutorials. Trigger on OBJECT_ORPHAN_NODE_COUNT, ObjectDB growth, Visual Profiler GPU spikes, flaky headless exits, or remote device consoles. Keywords: orphan nodes, Performance.get_monitor, Visual Profiler, Time.get_ticks_usec, EditorDebuggerPlugin, headless QA, push_error, backtrace.
日本語の概要は準備中です。原文の説明を表示しています。
Consolidated expert library for professional Godot 4.7+ game and application development. Orchestrates 92 Domain Skills through architectural workflows, anti-pattern catalogs, performance budgets, and Server API patterns. Use when: (1) starting a new Godot project, (2) designing game or app architecture, (3) building entity/component systems, (4) debugging performance or physics issues, (5) choosing between 2D/3D approaches, (6) implementing multiplayer, (7) optimizing draw calls or script time, (8) porting between platforms, (9) migrating from 4.6 to 4.7. Primary entry point for ALL Godot development tasks. Keywords: Godot 4.7, AreaLight3D, HDR, Asset Store, godot-master.
日本語の概要は準備中です。原文の説明を表示しています。
Bevy ECS skill for logs and diagnostics. Keywords: Bevy, LogPlugin, DiagnosticsPlugin, FrameTimeDiagnosticsPlugin.
日本語の概要は準備中です。原文の説明を表示しています。
Expert testing decision trees for GdUnit4: unit vs scene vs CI gates, headless runners, snapshots, and mock networks. Use when choosing test layers, wiring CI, or validating signals/physics without beginner assert catalogs. Keywords: GdUnit4, GdUnitTestSuite, headless CI, snapshot test, mock network, scene integration test, TDD.
日本語の概要は準備中です。原文の説明を表示しています。
Expert debugging and profiling for leaks, GPU/Visual Profiler, headless CI QA, orphan nodes, thread-safe logs, and custom Debugger monitors — not print/breakpoint tutorials. Trigger on OBJECT_ORPHAN_NODE_COUNT, ObjectDB growth, Visual Profiler GPU spikes, flaky headless exits, or remote device consoles. Keywords: orphan nodes, Performance.get_monitor, Visual Profiler, Time.get_ticks_usec, EditorDebuggerPlugin, headless QA, push_error, backtrace.
日本語の概要は準備中です。原文の説明を表示しています。
Consolidated expert library for professional Godot 4.7+ game and application development. Orchestrates 92 Domain Skills through architectural workflows, anti-pattern catalogs, performance budgets, and Server API patterns. Use when: (1) starting a new Godot project, (2) designing game or app architecture, (3) building entity/component systems, (4) debugging performance or physics issues, (5) choosing between 2D/3D approaches, (6) implementing multiplayer, (7) optimizing draw calls or script time, (8) porting between platforms, (9) migrating from 4.6 to 4.7. Primary entry point for ALL Godot development tasks. Keywords: Godot 4.7, AreaLight3D, HDR, Asset Store, godot-master.
日本語の概要は準備中です。原文の説明を表示しています。
Bevy ECS skill for logs and diagnostics. Keywords: Bevy, LogPlugin, DiagnosticsPlugin, FrameTimeDiagnosticsPlugin.
日本語の概要は準備中です。原文の説明を表示しています。
Best-practices reference for preparing and instrumenting applications on Temps. Covers the app runtime contract (`.temps.yaml` health, HOST/PORT, readiness, SIGTERM, replicas, migrations) and production observability (errors, traces, metrics, logs, analytics, privacy, sampling, cardinality, credential boundaries). Use whenever building or reviewing an app for Temps, configuring health checks, adding telemetry, diagnosing missing/noisy signals, or checking OTLP/Sentry/analytics ingestion. Triggers include "temps best practices", "prepare this app for Temps", ".temps.yaml health", "temps health check", "ignore health checks in otel", "temps observability", "wire up telemetry", and "instrument this app for temps". Prefer focused setup skills for a single SDK. Use temps-cli for executing deploy and resource-management commands.
日本語の概要は準備中です。原文の説明を表示しています。
Manage, deploy, operate, and instrument applications with Temps. Use this skill whenever the user mentions Temps, `@temps-sdk/cli@0.1.37`, deploying or migrating an app to Temps, projects, environments, services, domains, backups, logs, monitoring, analytics, browser Performance Insights/Core Web Vitals, observability, error tracking, OpenTelemetry, tracing, session replay, or Temps Cloud. Also use it when preparing an application for production on Temps even if the user does not explicitly ask for the CLI. Route to focused references, proactively detect missing observability during create/link/deploy journeys, and use pinned `bunx` or `npx` CLI invocations with explicit target contexts.
日本語の概要は準備中です。原文の説明を表示しています。
Guidelines for creating temporary files in system temp directory. Use when agents need to create reports, logs, or progress files without cluttering the repository.
日本語の概要は準備中です。原文の説明を表示しています。
Generate internationalization (i18n) infrastructure for multi-language support in iOS/macOS apps. Use when localizing for multiple languages, adopting String Catalogs (xcstrings), or supporting RTL languages.
日本語の概要は準備中です。原文の説明を表示しています。
Generates pre-permission priming screens that explain benefits before showing iOS system permission dialogs. Use when user wants to increase permission grant rates, add pre-permission screens, or explain why the app needs access.
日本語の概要は準備中です。原文の説明を表示しています。
Expert knowledge for Azure Queue Storage development including best practices, limits & quotas, security, configuration, and integrations & coding patterns. Use when configuring queue auth/encryption, monitoring metrics/logs, handling limits, or coding with Azure Queue SDKs, and other Azure Queue Storage related development tasks. Not for Azure Service Bus (use azure-service-bus), Azure Event Hubs (use azure-event-hubs), Azure Table Storage (use azure-table-storage).
日本語の概要は準備中です。原文の説明を表示しています。