Detects analytics or tracking SDKs present without the required App Tracking Transparency prompt, enforcing Guideline 5.1.2(i) which requires user consent before any cross-app or cross-site tracking.
日本語の概要は準備中です。原文の説明を表示しています。
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Detects analytics or tracking SDKs present without the required App Tracking Transparency prompt, enforcing Guideline 5.1.2(i) which requires user consent before any cross-app or cross-site tracking.
日本語の概要は準備中です。原文の説明を表示しています。
Detects loot box, gacha, and randomized reward purchase mechanics that lack odds disclosure before purchase, enforcing Guideline 3.1.1's requirement to disclose item drop rates.
日本語の概要は準備中です。原文の説明を表示しています。
Create distinctive, production-grade frontend interfaces with high design quality. Use this skill when the user asks to build web components, pages, artifacts, posters, or applications (examples include websites, landing pages, dashboards, React components, HTML/CSS layouts, or when styling/beautifying any web UI). Generates creative, polished code and UI design that avoids generic AI aesthetics.
日本語の概要は準備中です。原文の説明を表示しています。
Enter explore mode for technical work — a thinking partner for {{engine_name}} code, architecture, and implementation decisions before you write any code. Use it to investigate a technical solution, design the architecture of a feature, choose between frameworks or libraries, compare implementation approaches, analyze how existing code or a system works, or deeply root-cause a complex bug without fixing it yet. The ultra mode adds adaptive artifacts (a C4 view, ADRs, a dependency graph) to the research folder — run it on "ultra research", "ultra explore" or "ultraresearch"; otherwise run the default. Trigger on "let's explore this technical solution", "how should we architect this feature", "which framework should we use", "run an ultra research on the save system", "investigate this error deeply". Research and analysis only — it never writes code. This is the CODE / engineering explorer — for GAME-DESIGN, GDD, mechanics, or balance research (no code) use /unikit-gd-explore.
日本語の概要は準備中です。原文の説明を表示しています。
Author and own one flow's design document (the FLOW.md objective flow) at .unikit/gamedesign/flows/FLOW-<slug>.md — the dynamics layer of the GDD (what the player does over time). Create the skeleton and walk the collaborative section-cycle to write its objectives, pacing, dependencies, and funnel events ("design the first-session flow", "map the onboarding sequence", "write the FLOW for the boss encounter"), AND revise it after approval under the delta discipline ("retune the pacing", "add a branch", "change a GOAL", "rework the onboarding") — a cue/number change is Tuning, a small step change a Tweak, restructuring a Rework; each bumps the version and logs the delta. Selects the wiring mode (linear | conditional | emergent) and re-renders the ## Flow Map [gen] / ## Funnel [gen] blocks in GAME.md. To add or detail a system use /unikit-gd-system; to edit GAME.md content use /unikit-gd-spec; to apply a multi-zone edit use /unikit-gd-apply; for a new game concept use /unikit-gd-brainstorm.
日本語の概要は準備中です。原文の説明を表示しています。
Add a short, project-specific rule, convention, or override to .unikit/RULES.md — the quick-capture inbox for this project's rules (common rules always load; topic files in .unikit/rules/ load when the work matches), automatically loaded by /unikit-implement (later promotable via /unikit-memory migrate-rules). Works only with a rule typed as a prompt — it does NOT read files, folders, URLs, or PDFs. Cross-checks against the knowledge base (RULES_INDEX.md) to avoid duplicating core/stack entries. Use for fast, one-line conventions and corrections: "add a rule", "remember this", "convention", "always do X", "never use Y", "from now on do Z", or when the user corrects agent behavior and wants it remembered; also "split the rules into topics" (optimise), "clean up the rules" (prune), "shorten RULES.md" (compact). If the user points to a source (file, folder, URL, PDF, article, book) or wants to research/document framework usage, use /unikit-memory; for architecture decisions use ARCHITECTURE.md.
日本語の概要は準備中です。原文の説明を表示しています。
ไกด์มืออาชีพ — itinerary 1-7 วัน, storytelling สถานที่, group dynamics, safety + emergency protocol สำหรับทัวร์ไทย
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AI นักแต่งเพลงเนื้อร้อง — lyrics, hook, storytelling, rhyme scheme รองรับภาษาไทยและอังกฤษ
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วิเคราะห์ crypto market — BTC/ETH/altcoin, on-chain metrics (MVRV, NUPL), DeFi yield, fear/greed (risk สูงมาก)
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Startup Founder Playbook — idea validation, MVP, fundraising (seed→Series A), team building, pitch deck, metrics, investor relations
日本語の概要は準備中です。原文の説明を表示しています。
พัฒนาเกมด้วย Unity C# หรือ Godot GDScript พร้อม physics save system UI pattern
日本語の概要は準備中です。原文の説明を表示しています。
Comprehensive biology expert from molecular biology to ecology, covering cell biology, genetics, evolution, and physiology
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Expert in Pre-Socratics, Socrates, Plato, Aristotle, and Hellenistic schools including Stoicism, Epicureanism, and Skepticism
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Earth science expert covering plate tectonics, mineralogy, geological history, and environmental geology
日本語の概要は準備中です。原文の説明を表示しています。
Computational mathematics expert for numerical solutions, approximations, error analysis, and scientific computing
日本語の概要は準備中です。原文の説明を表示しています。
Expert in formal logic, model theory, computability, and foundations of mathematics
日本語の概要は準備中です。原文の説明を表示しています。
Music production expert for recording, mixing, mastering, and DAW workflows
日本語の概要は準備中です。原文の説明を表示しています。
Content marketing and strategy expert for planning, creation, distribution, and analytics
日本語の概要は準備中です。原文の説明を表示しています。
Expert in language and culture relationships, sociolinguistics, and language variation across communities
日本語の概要は準備中です。原文の説明を表示しています。
Applied math expert for engineering applications including Fourier analysis, transforms, and practical problem solving
日本語の概要は準備中です。原文の説明を表示しています。
Expert in ODEs and PDEs covering solution methods, qualitative analysis, and applications to physics and engineering
日本語の概要は準備中です。原文の説明を表示しています。
Social media expert for platform strategies, content creation, engagement, and growth tactics
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Expert in word etymology, historical linguistics, and the development of language families
日本語の概要は準備中です。原文の説明を表示しています。
Use Tanso, an AI Search CLI for exploring Chinese internet signals. Use when the user asks to search Chinese web sources, Zhihu, Zhihu hotlists, Bocha, Volcengine Ark, Chinese internet topics, source-backed briefs, contradiction checks, counterintuitive topic discovery, popular answers, live provider testing, or current Chinese web signals.
日本語の概要は準備中です。原文の説明を表示しています。