Detects missing or insufficient in-app account deletion functionality required since June 30, 2022 under Guideline 5.1.1(v) for all apps that support account creation.
日本語の概要は準備中です。原文の説明を表示しています。
Detects loot box, gacha, and randomized reward purchase mechanics that lack odds disclosure before purchase, enforcing Guideline 3.1.1's requirement to disclose item drop rates.
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Detects loot box, gacha, and randomized reward purchase mechanics that lack odds/probability disclosure before purchase, enforcing Guideline 3.1.1's requirement to disclose item drop rates.
references/guidelines/3-business.mdCase: Gacha/loot box game rejected for not showing drop rates before purchase Source: Apple Developer Forums (Guideline 3.1.1 enforcement; multiple developer reports 2020–2024) Root cause: "Loot boxes" and similar randomized reward mechanisms must disclose the odds of receiving each item type before purchase — Apple requires this disclosure to be visible prior to the purchase confirmation step
Case: App showed odds table only on a secondary "Info" screen behind a small "?" button — rejected; Apple required disclosure to be visible before the purchase confirmation tap Source: Apple Developer Forums (Guideline 3.1.1 enforcement; multiple developer reports 2021–2023) Root cause: The guideline requires disclosure "prior to purchase" — a secondary screen not shown by default does not satisfy this. Odds must be visible on or immediately adjacent to the purchase UI without requiring additional navigation.
Case: Card game app disclosed category-level rates ("Rare: 3%") but did not list odds for individual cards within the category — rejected Source: Apple Developer Forums (multiple threads on 3.1.1 randomized items requirement, 2021–2023) Root cause: Apple requires the odds of receiving each item type, not just aggregate category percentages. When a user could receive one of many distinct rare cards, each card's individual probability must be disclosed.
Case: App had odds listed in App Store description and on developer website but not surfaced inside the app itself — rejected Source: Apple Developer Forums Root cause: The in-app disclosure requirement is separate from App Store metadata. Odds must be accessible within the app at the point of purchase, not only in external documentation.
Invoke on any iOS/macOS project that includes randomized reward purchases, gacha mechanics, mystery boxes, or loot boxes.
| Name | Type | Default | Description |
|---|---|---|---|
project_root | path | cwd | iOS/macOS project root |
shared_context | object | nil | Pre-collected context from appstore-full-audit Phase 1 |
Skip this phase if shared_context is provided.
Glob **/*.swift — collect all Swift source files.Glob **/*Gacha* or **/*LootBox* or **/*Reward* or **/*Mystery* — locate reward/gacha UI files.Loot box / gacha pattern detection
Grep pattern lootBox|gacha|randomReward|mysteryBox|gachapon|blindBox|loot_box|mystery_box in **/*.swift.
If found, proceed to checks 2–4 for odds disclosure verification.
Randomization near purchase code
Grep pattern arc4random|Int\.random|Double\.random|\.randomElement|shuffle\(\) in **/*.swift.
For each match, Read surrounding context — if randomization is adjacent to a purchase flow or reward distribution function, flag → 🟠 HIGH. Marks code as potentially randomized-reward purchase.
Odds/probability disclosure in purchase UI
If loot box patterns found from check 1 or 2: Grep pattern "probability"|"odds"|"chance"|"drop rate"|"% chance"|"likelihood" in **/*.swift — especially in paywall/purchase view files.
If absent → 🟠 HIGH. Probability of receiving each item type must be disclosed before the purchase is completed.
StoreKit purchase call near gacha patterns
Grep pattern SKProduct|Product\.purchase|SKPaymentQueue\.default\(\)\.add in **/*.swift.
For each StoreKit purchase call, Read surrounding context — if purchase triggers randomized reward distribution without nearby odds disclosure → 🟠 HIGH.
Collect all findings from Phase 2 and build the prioritised findings list below. Include file paths and line numbers. Omit tiers with no findings.
## Loot Box Disclosure — Findings
### 🔴 CRITICAL — Guaranteed rejection
- [ ] TODO: <exact actionable step> — `file:line` — Guideline 3.1.1
### 🟠 HIGH — Very likely rejection
- [ ] TODO: Add drop rate/probability disclosure UI before the loot box purchase confirmation — e.g., "Legendary: 1%, Rare: 9%, Common: 90%" — `GachaShopView.swift` — Guideline 3.1.1
- [ ] TODO: Verify odds for each item type are displayed before purchase — randomization detected near StoreKit purchase call without probability strings — `RewardManager.swift:67` — Guideline 3.1.1
### 🟡 MEDIUM — Possible rejection
- [ ] TODO: Ensure odds disclosure is visible before the purchase tap — disclosure placed after confirmation is insufficient
### 🟢 LOW — Best practice
- [ ] TODO: Link to a full odds table (in-app or web) from the purchase screen — some jurisdictions require detailed odds disclosure and the link satisfies both Apple and regulatory requirements
Glob, Grep, Read
shared_context is provided by orchestrating agent.Run these in your project root to check manually:
# Check for loot box / gacha patterns
!grep -rn "lootBox\|gacha\|randomReward\|mysteryBox\|blindBox" . --include="*.swift" -i
# Check for odds disclosure near purchase
!grep -rn "probability\|odds\|chance\|drop.*rate\|% chance" . --include="*.swift" -i
examples/swift/SubscriptionPatterns.swift
Find target files
**/*.swift, **/*.mSearch for rejection patterns
randomItem\|randomReward\|gachaPool\|lootBox\|mysteryBox\|LootBox\|GachaPool — randomized reward systemdropRate\|dropChance\|probability\|odds\|DropRate — odds disclosure implementationSKProduct\|Product.purchase near randomized reward logic — IAP for randomized itemsDetermine verdict
dropRate/odds disclosure → 🔴 CRITICAL (Guideline 3.1.1)Report
まだレビューはありません。使ってみた感想をお寄せください。
概要と使いどころ
Detects missing or insufficient in-app account deletion functionality required since June 30, 2022 under Guideline 5.1.1(v) for all apps that support account creation.
日本語の概要は準備中です。原文の説明を表示しています。
Detects feature patterns that require a higher age rating than commonly submitted, enforcing Guideline 2.3.6 which requires age ratings to accurately reflect the app's content and social features.
日本語の概要は準備中です。原文の説明を表示しています。
Detects apps that send user data to third-party AI systems without explicit in-app consent and disclosure, enforcing Guideline 5.1.2(i).
日本語の概要は準備中です。原文の説明を表示しています。
Detects placeholder content, stub UI, hardcoded test credentials, and non-production endpoints that signal an incomplete app to reviewers under Guideline 2.1.
日本語の概要は準備中です。原文の説明を表示しています。
Detects app name violations including names exceeding 30 characters, beta labels, Apple trademark terms, and version numbers in the display name, enforcing Guideline 2.3.7.
日本語の概要は準備中です。原文の説明を表示しています。
App Store rejection prevention for iOS/macOS apps. Covers privacy, UGC, IAP, metadata, layout, and quality checks based on real Apple rejection cases.
日本語の概要は準備中です。原文の説明を表示しています。