Create a Prefab (or Prefab Variant) at a project asset path. Source can be a scene GameObject (`gameObjectRef`) or an existing prefab asset (`sourcePrefabAssetPath`). Creates intermediate folders if missing. Use 'gameobject-find' to locate the source GameObject first.
日本語の概要は準備中です。原文の説明を表示しています。
IvanMurzak/Unity-MCP☆ 4,4292026年10月12日 更新
Get detailed data about a shader asset — properties, subshaders, passes, compilation messages, and supported status. Supports token-saving path-scoped reads via `paths` or `viewQuery`. Use 'assets-find' with `t:Shader` or 'assets-shader-list-all' to locate the shader first.
日本語の概要は準備中です。原文の説明を表示しています。
IvanMurzak/Unity-MCP☆ 4,4292026年10月12日 更新
Use whenever the agent needs to add, create, hand-author, patch, or place Motion Graphic JSX assets in a OpenChatCut project. This is the direct-authoring path: use create_motion_graphic_from_code / edit_asset / edit_item, not motion-graphic-gen or submit_motion_graphic. Covers project/timeline intake, project visual language, editable properties, asset binding, inline JSX authoring, existing asset updates, timeline placement, and verification.
日本語の概要は準備中です。原文の説明を表示しています。
0xsline/OpenChatCut☆ 2,3212026年10月7日 更新
Architect Unity 6.3 LTS data and decoupling with ScriptableObjects: config/data assets, shared runtime variables, event channels, and runtime sets/registries. Use when designing data-driven systems, replacing singletons/managers, creating .asset data with CreateAssetMenu, or when the user mentions ScriptableObject, SO architecture, or data assets.
日本語の概要は準備中です。原文の説明を表示しています。
gamedev-skills/awesome-gamedev-agent-skills☆ 1,4682026年10月9日 更新
Show or change the Cassette editing model and thinking level for the current media session. Invoke only when the user explicitly asks for the model picker, wants to inspect the current Cassette model, or requests a model/thinking change.
日本語の概要は準備中です。原文の説明を表示しています。
hashgraph-online/awesome-codex-plugins☆ 1,2932026年10月13日 更新
Find and query PI assets using MATLAB's Industrial Communication Toolbox. Two paths: (1) direct PI tag lookup via piclient + tags when user provides a tag name or description (R2022a+), (2) Asset Framework navigation via afclient when user needs element/attribute hierarchy (R2026a+). Use when working with PI AF servers, PI Data Archive tags, asset hierarchies, element templates, attribute lookup, or historical data from OSIsoft PI systems.
日本語の概要は準備中です。原文の説明を表示しています。
matlab/matlab-agentic-toolkit☆ 1,1572026年10月9日 更新
The craft of producing creative assets that communicate brand, product, and message effectively. Creative communications bridges strategy and execution—translating brand positioning and marketing goals into visual, audio, and interactive experiences that resonate with audiences. This skill covers creative briefing, creative production workflows, asset creation, creative feedback, and cross-channel creative adaptation. Great creative communications amplifies strategy; it doesn't replace it. Use when "creative, creative brief, assets, video, motion, animation, creative production, photoshoot, visual content, creative review, ad creative, creative feedback, creative, production, video, motion, assets, briefs, feedback, visual-content" mentioned.
日本語の概要は準備中です。原文の説明を表示しています。
omer-metin/skills-for-antigravity☆ 1652026年1月22日 更新
Add Hermes gateway media ingestion, background notification, and delivery behavior to the canonical cassette-video-edit MCP workflow.
日本語の概要は準備中です。原文の説明を表示しています。
Cassette-Editor/oh-my-cassette☆ 1202026年10月6日 更新
Use this skill for ANY financial market, investment, or macro-economic analysis. ALWAYS trigger this skill — do not skip it — when the user asks about: BTC, bitcoin, crypto, gold, silver, oil, stocks, forex, bonds, interest rates, Fed policy, inflation, deflation, stagflation, market structure, trading setups, portfolio allocation, asset allocation, investment strategy, price analysis, market outlook, geopolitics affecting markets, or any question involving "should I buy/sell/hold [any asset]", "what will [asset] do", or "analyze [market/asset]". Apply Genesis Protocol (First Principle + System Thinking) combined with SMC Layer analysis to produce structured insights with explicit scenarios, entry/exit zones, and uncertainty. For non-market strategic thinking, use genesis-mind-strategic-intelligence instead.
日本語の概要は準備中です。原文の説明を表示しています。
ElmatadorZ/Money-Atlas-Intelligence-OS☆ 582026年8月5日 更新
Use this skill for ANY financial market, investment, or macro-economic analysis. ALWAYS trigger this skill — do not skip it — when the user asks about: BTC, bitcoin, crypto, gold, silver, oil, stocks, forex, bonds, interest rates, Fed policy, inflation, deflation, stagflation, market structure, trading setups, portfolio allocation, asset allocation, investment strategy, price analysis, market outlook, geopolitics affecting markets, or any question involving "should I buy/sell/hold [any asset]", "what will [asset] do", or "analyze [market/asset]". Apply Genesis Protocol (First Principle + System Thinking) combined with SMC Layer analysis to produce structured insights with explicit scenarios, entry/exit zones, and uncertainty. For non-market strategic thinking, use genesis-mind-strategic-intelligence instead.
日本語の概要は準備中です。原文の説明を表示しています。
ElmatadorZ/MoneyAtlas-ClaudeSkill-Agent☆ 572026年8月5日 更新
Values infrastructure assets with DCF, regulated asset base, and comparable transaction methodologies adjusted for regulatory and contractual frameworks. Use when valuing infrastructure assets, analyzing regulated utilities, or benchmarking infra transactions.
日本語の概要は準備中です。原文の説明を表示しています。
CaseMark/skills☆ 442026年9月9日 更新
Evaluates midstream assets with throughput analysis, fee-based vs commodity-exposed revenue, and contract structure assessment. Use when analyzing midstream investments, evaluating pipeline assets, or assessing gathering systems.
日本語の概要は準備中です。原文の説明を表示しています。
CaseMark/skills☆ 442026年9月9日 更新
Turn repeatable outputs of a one-person company into compounding assets. Use when Codex needs to explain asset-compounding concepts when needed, verify prerequisite outputs, ask one question at a time, present multiple assetization priorities, and write user-confirmed outputs into `opc-doc/`.
日本語の概要は準備中です。原文の説明を表示しています。
darker2016/workbuddy-skill-groups☆ 272026年8月17日 更新
Get detailed data about a shader asset in the Unity project. Returns shader properties, subshaders, passes, compilation errors, and supported status. Use 'assets-find' tool with filter 't:Shader' to find shaders, or 'assets-shader-list-all' tool to list all shader names.
日本語の概要は準備中です。原文の説明を表示しています。
IdoCohen560/claude-unity-game-studio☆ 222026年7月8日 更新
Unity scene and asset architecture decisions. Additive scene composition, Addressables vs Resources, AssetReference workflow, asset lifecycle coordination, loading screens. DECISION format: WHEN/DECISION/SCAFFOLD/GOTCHA. Based on Unity 6.3 LTS.
日本語の概要は準備中です。原文の説明を表示しています。
IdoCohen560/claude-unity-game-studio☆ 222026年7月8日 更新
Analyzes the downstream impact (blast radius) when a BigQuery table or view is broken, stale, or modified. Identifies all downstream tables, dashboards, and processes that will be affected. Use when: - Performing a blast radius or impact analysis for a BigQuery table or view. - Assessing the consequences of modifying, deleting, or pausing updates to a BigQuery asset. - Identifying downstream dependencies (tables, dashboards, processes) of a BigQuery asset. Don't use for: - General BigQuery querying or data analysis (use BigQuery-related tools instead). - Non-BigQuery assets (e.g., Cloud Storage files) unless they are part of the BigQuery lineage. - Creating or modifying lineage links directly.
日本語の概要は準備中です。原文の説明を表示しています。
vaila-multimodaltoolbox/vaila☆ 192026年10月8日 更新
Generates a post-judgment asset and enforcement report synthesizing debtor asset investigations, exemption analysis, fraudulent transfer assessment, and prioritized collection strategies. Use when preparing judgment enforcement plans, debtor asset profiles, collection status reports, or post-trial recovery analysis.
日本語の概要は準備中です。原文の説明を表示しています。
CSlawyer1985/legal-skillhub☆ 152026年9月23日 更新
Unity Prefab / Scene / Asset の壊れた参照・Variant override・配線ミスを構造化応答で診断し、 dry-run → confirm 経路で安全に修復するための MCP ツールリファレンス。 Editor Bridge のセットアップ手順もここに含む。 トリガー: .prefab, .unity, .asset, .mat, Prefab, Variant, 配線, 参照, 壊れた参照, broken reference, GUID, fileID, override, パッチ, patch plan, validate refs, validate structure, where-used, inspect variant, inspect wiring, inspect hierarchy, wiring, null参照, null reference, MonoBehaviour, 階層, hierarchy, Transform整合, 孤立, orphan, 重複fileID, duplicate fileID, Editor Bridge, Bridge セットアップ, bridge setup, deploy_bridge, UNITYTOOL_BRIDGE_WATCH_DIR, watch ディレクトリ のいずれかに該当する作業で使用する。
tyunta/prefab-sentinel☆ 112026年9月13日 更新
Perform comprehensive cloud asset inventory and relationship mapping using Cartography to build a Neo4j security graph of infrastructure assets, IAM permissions, and attack paths across AWS, GCP, and Azure.
日本語の概要は準備中です。原文の説明を表示しています。
MustafaKemal0146/fetih☆ 52026年10月11日 更新
Comprehensive OSINT methodology for external red-team operations and authorized attack-surface assessments. Covers the 5-stage recon pipeline (seed discovery, asset expansion, enrichment, exposure analysis, reporting), asset-graph discipline with 29 asset types, severity rubric (CRITICAL/HIGH/MEDIUM/LOW/INFO), confidence upgrade workflows, time budgeting, asset-level triage rules, scale-based tactics, identity-fabric mapping (Entra/Okta/ADFS/Google/SAML/M365 Teams+SharePoint+OAuth), API and auth-map methodology, JavaScript deep analysis, mobile attack surface, cloud attack surface, breach×identity correlation, detectability tagging, detection-aware probing (back-off, persona rotation), read-only validator discipline, WAF/CDN bypass + origin discovery, vulnerability prioritization (CVE/EPSS/KEV), phishing infrastructure planning + pretext development, bug bounty submission templates, client deliverable templates with risk translation, threat-actor investigation (incl. RU/CN pivots), cryptocurrency tracing,...
日本語の概要は準備中です。原文の説明を表示しています。
ajtazer/heckit☆ 22026年10月7日 更新
参考素材の見た目やカットのリズムを再利用できる設定に整理し、手元の映像の編集計画、画像・動画・3D素材の生成計画、編集可能なタイムラインをオフラインで作るスキル。
- 映像の好みを聞き取り設定にまとめたいとき
- スタイルパックの検証と出所確認
- 参考映像のリズムで編集を計画
affaan-m/ECC☆ 27.8万2026年10月12日 更新
Search the OD Library (the global asset registry) and apply matching assets into the current project mid-task. Use when the user asks to reuse an image they captured/uploaded earlier, "pull a logo/screenshot from my library", or to find and drop a stored asset into the page being built.
日本語の概要は準備中です。原文の説明を表示しています。
nexu-io/open-design☆ 10.1万2026年10月13日 更新
Maintain IT asset inventory and configuration management database. Track hardware, software, and cloud resources. Use when managing IT assets.
日本語の概要は準備中です。原文の説明を表示しています。
sickn33/agentic-awesome-skills☆ 4.8万2026年10月13日 更新
Asset and IT register: serial, model, condition, assignee, location, purchase value, warranty expiry and return date, as CSV, SQL, JSON Schema or Notion on request. Use for asset audits.
日本語の概要は準備中です。原文の説明を表示しています。
sickn33/agentic-awesome-skills☆ 4.8万2026年10月13日 更新