Render a designed 'value prop' video from a config — 3-5 noun-phrase benefit claims (<=4 words each) revealed sequentially over per-SKU product visuals, one crisp editorial frame per claim (hook sticker -> N claim beats -> brand end card). Deterministic PIL/HTML beat renderer frame-stepped via Playwright and encoded with FFmpeg, sound-off legible, hard cuts, uniform pacing. FREE (no paid calls); music is added separately (create-music-elevenlabs). Use for the value-prop format.
日本語の概要は準備中です。原文の説明を表示しています。
gooseworks-ai/goose-skills☆ 1,2452026年10月13日 更新
Assemble a narrated motion-graphic LISTICLE video ad from a config — a spoken voiceover (cloned or cast, in the chosen tone) carries a numbered listicle while N web-animated hyperframe beats (HTML plus the Web Animations API, one branded design system of alternating tiles, big hero numerals, and callouts in the chosen visual style) are rendered frame-by-frame via Playwright and anchored to the VO's word-level timestamps, optional color-graded breather windows (brand clip, AI clip, or motion-graphic) give visual breath, and captions burn ONLY inside those B-roll windows (2-word chunks, ASS Format header carrying a Name field so none drop) with the VO mixed under a low music bed. This is the FREE deterministic assembly stage (Playwright beat render plus ffmpeg concat plus window-masked caption burn plus VO-and-music mix plus final composite) — the VO, the music bed, and any AI breather clips come from create-vo-elevenlabs, create-music-elevenlabs, and create-video-fal. Use for the vo-anchored-motion-listicle format.
日本語の概要は準備中です。原文の説明を表示しています。
gooseworks-ai/goose-skills☆ 1,2452026年10月13日 更新
Render a 'search-grid' (Pinterest search-moodboard) video from a config — a real-DOM page with four continuous beats (masonry search grid + typing hook with counter-drift columns → 3 cards slide in from the right and stack → the top card box-grows to fullscreen then swipe-left ×2 through captioned feature shots → end card), frame-stepped via Chromium and encoded with FFmpeg — deterministic assembly, FREE (real brand photos + logo; the optional music bed comes from create-music-elevenlabs), so type/logo/photos stay pixel-crisp. Use for the search-grid format.
日本語の概要は準備中です。原文の説明を表示しています。
gooseworks-ai/goose-skills☆ 1,2452026年10月13日 更新
Assemble a myth-vs-fact kinetic-typography explainer video ad (≈29.5s, 9:16) from N myth/fact pairs + hook / turn / punch copy + palette + a brand end-card PNG + a VO track — a hook, 3 red-strike MYTH cards that flip to teal-check FACT cards (per-line strikethrough that crosses EVERY wrapped line), a "what actually works" turn, an optional proof reveal, a punch line, and a static end card. DETERMINISTIC assembly with ZERO AI-gen visuals — HTML hyperframes rendered frame-exact via Playwright (`window.renderAt(t)`, animation a pure function of beat-local time), Whisper beat-snap to VO word onsets, concat at a uniform fps, karaoke `.ass` captions burned last (suppressed on the proof + end-card beats), and a VO + optional music mix (music −20 dB, `amix normalize=0`, tail fade). FREE (Python + Playwright + ffmpeg); the recipe supplies the copy / palette / end-card / VO and gates the paid VO / music / Whisper calls to their own capabilities. Use for the myth-vs-fact format.
日本語の概要は準備中です。原文の説明を表示しています。
gooseworks-ai/goose-skills☆ 1,2452026年10月13日 更新
Assemble a cosmic-mythology-voiceover reel from a config — one spoken voiceover carries the whole narrative while N curated stills in one chosen look are weighted beat-synced across the delivered VO duration (cut_dur = VO_dur times weight over the weight sum, so emotional beats hold longer), Ken-Burns-zoomed per still (scale 2x, center crop, zoompan, fade-in first and fade-out last), ffmpeg-concatenated, the VO composited under the picture (libx264 crf18 plus aac), the ONE on-screen hook line faded on over the open with a drawtext alpha window, and Whisper/VEED captions burned along the bottom — never in-world text on a still. This is the FREE deterministic assembly stage (weighted sequence plus Ken-Burns plus concat plus VO composite plus hook overlay plus caption burn); the VO and the stills come from create-vo-elevenlabs and create-image-fal. Use for the cosmic-mythology-voiceover format.
日本語の概要は準備中です。原文の説明を表示しています。
gooseworks-ai/goose-skills☆ 1,2452026年10月13日 更新
Watch a brand's own product footage (screen recording, product film), pick the moment that proves each line with the user, and render those picks as a product layer — free, local. survey.py turns footage into timestamped contact sheets + scene cuts + motion so the agent can actually look at it; the agent writes a cut list (beat → source window + framing); preview.py draws it as a review sheet the user corrects round by round; cut.py renders the approved list into a silent 1080x1920 layer with the creator's area left as a plate. Also frames footage as a filmed screen (keystone, bezel, handheld drift) with dissolves between beats, and takes still screenshots as sources. Use for any format that shows real product footage beside, between or instead of a creator (split-screen, screen inserts, walkthroughs).
日本語の概要は準備中です。原文の説明を表示しています。
gooseworks-ai/goose-skills☆ 1,2452026年10月13日 更新
Assemble a wordless macro-tabletop food-product sizzle ad from a config — normalize fps and SAR across ~4 photorealistic macro clips (hands tearing, flat lay, bite, box hero), concat them, apply a global anti-AI grain pass (eq plus hqdn3d plus noise), composite the audio (a non-diegetic instrumental music bed plus a couple of short diegetic SFX like a snap and a tear placed at measured cue points, loudnorm), composite a STATIC end card entirely in PIL (real logo PNG plus real product PNG plus a serif heritage headline plus a CTA — never AI-rendered text), and burn optional serif stat-callout pills at beats. This is the FREE deterministic assembly stage (normalized concat plus grain plus music and SFX mix plus PIL end card plus callouts); the macro keyframes, i2v clips, and music bed come from create-image-fal, create-video-fal, and create-music-elevenlabs. Use for the food-product-sizzle format.
日本語の概要は準備中です。原文の説明を表示しています。
gooseworks-ai/goose-skills☆ 1,2452026年10月13日 更新
Predict peptide-MHC class I binding and natural presentation with MHCflurry, NetMHCpan-4.1, and MixMHCpred to nominate candidate CD8 T-cell epitopes. Covers the binding-affinity (BA) vs eluted-ligand (EL/presentation) distinction, why %Rank beats raw nM for cross-allele work, the MS abundance bias that misranks low-expression neoantigens, allele-coverage inequity, and length bias. Use when scanning a protein or peptide set for class I epitopes, scoring neoantigen candidates, or choosing a binding predictor. For CD4/HLA class II see mhc-class-ii-prediction.
日本語の概要は準備中です。原文の説明を表示しています。
GPTomics/bioSkills☆ 1,2192026年8月15日 更新
Stores and operates on sparse expression matrices for single-cell and large bulk RNA-seq, covering dgCMatrix/dgRMatrix/dgTMatrix when-each-is-fast, the dgCMatrix (CSC, R) <-> CSR (Python) implicit transpose, AnnData (cells-rows) <-> SingleCellExperiment (cells-cols) orientation flip, HDF5/h5ad vs Zarr cloud-native shift, HDF5SummarizedExperiment + DelayedArray for out-of-memory bulk, scanpy backed mode for large h5ad, the ~10-15% density crossover where dense beats sparse, 10X format proliferation (MTX vs CellRanger H5 vs h5ad), the dense-conversion memory blow-up, and Dask + Zarr for consortium-scale matrices. Use when choosing sparse format, working with single-cell-sized matrices, importing/exporting 10X, debugging R/Python interop transposes, processing matrices too large for RAM, or building cloud-native pipelines.
日本語の概要は準備中です。原文の説明を表示しています。
GPTomics/bioSkills☆ 1,2192026年8月15日 更新
Detect distant homologs using profile and structure-aware methods that go beyond standard BLAST. Use when sequence identity falls into the twilight zone (<35% pairwise), when BLAST fails to find homologs that should exist, when working at metagenomic scale (DIAMOND, MMseqs2), or when structure beats sequence (Foldseek). Covers PSI-BLAST (iterative PSSM), jackhmmer (iterative HMM), HHblits/HHsearch (profile-profile), DIAMOND, MMseqs2, and Foldseek (3Di structural alphabet, van Kempen 2024).
日本語の概要は準備中です。原文の説明を表示しています。
GPTomics/bioSkills☆ 1,2192026年8月15日 更新
Codify a successful workflow from the current conversation into a permanent project-local skill. After you discover (e.g.) a cold-email sequence that converts, an ad-creative format that beats baseline, or a content-pipeline cadence that compounds — /money-skillify writes it as a SKILL.md under the project's local skills directory so future sessions can re-invoke it without re-discovery. Use when the user says: 'this worked, save it', 'codify this', 'turn this into a skill', '把这个固化下来', '存成 skill'.
日本語の概要は準備中です。原文の説明を表示しています。
iamzifei/show-me-the-money☆ 1,0802026年9月1日 更新
Use when turning a script or story into previs, layout, storyboards or an animatic in Blender: beats to shot list, camera and lens per shot, staging, camera height, 180-degree rule, screen direction, shot sizes, when to cut, camera moves, timing stills in the Video Sequencer, markers bound to cameras, Story Tools, Grease Pencil or 2D/3D hybrid boards. Also when an animatic shows the wrong frame, blocking keys are not stepped, Rigify operators are missing, or viewport render fails headless.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 9922026年10月13日 更新
Use when turning a song, track, or audio master into a finished music video with Scenario and Seedance: planning shots against beats and sections, transcribing lyrics, generating clips that cut to music, keeping the shots' own sound while the song stays the only score, assembling a delivery over the untouched master soundtrack, or verifying the final cut. Keywords: music video, beat sync, shot list, lyric transcription, reference frames, ffmpeg assembly, Seedance.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 9922026年10月13日 更新
SwiftUI layout beyond stacks — the Layout protocol (when custom layout beats GeometryReader), Grid vs lazy grids, custom containers with sections and container values, and lazy-stack/ScrollView performance rules (what breaks laziness, prefetch discipline, scroll APIs). Use when building custom layouts or containers, fixing lazy-stack jank or memory growth, or wiring programmatic/snapping scrolling.
日本語の概要は準備中です。原文の説明を表示しています。
rshankras/claude-code-apple-skills☆ 7912026年7月24日 更新
Seedance 2.5 prompt director — the omni-reference dialect. Routes the four generation modes (t2v / omni_reference / video_edit / video_extension), writes explicit @Image/@Video/@Audio reference roles with exclusions, stages 30-second videos into end-state beats, and covers video editing, forward/backward extension, first-last-frame and multi-keyframe control, storyboard grids, blockout rendering, and seamless transitions. Use whenever the user asks for a Seedance 2.5 prompt, mentions Seedance 2.5 / Dreamina / Jimeng, wants a clip longer than 15s on Seedance, wants to EDIT or EXTEND an existing video rather than generate a new one, or supplies more than a handful of image/video/audio references. For Seedance 2.0 (4K, `mode=fast`, or a genre hint) use higgsfield-seedance instead.
日本語の概要は準備中です。原文の説明を表示しています。
OSideMedia/higgsfield-ai-prompt-skill☆ 7332026年9月27日 更新
Controls facial expressions in Seedance 2.0 with FACS (Facial Action Coding System) Action Unit codes — muscle-level direction (AU12 = lip-corner puller, AU6 = cheek raiser) instead of emotion labels. Use whenever the user wants precise facial acting, a forced/uncanny/mixed expression, micro-performance in a close-up, monologue or dialogue facial beats, a 'which AU code for anger/fear/disgust' answer, or to generate a FACS reference sheet for a character. Pairs with higgsfield-soul Micro-Expressions (named expressions), higgsfield-audio (dialogue + lip-sync), and higgsfield-gpt-image-2 (the reference-sheet image).
日本語の概要は準備中です。原文の説明を表示しています。
OSideMedia/higgsfield-ai-prompt-skill☆ 7332026年9月27日 更新
Search TicketsAtWork (EBG corporate perks) for hotels, theme park tickets, attractions, and rental cars via Patchright. Often beats portals by 10-30%. Use when comparing hotel or ticket prices for a trip.
日本語の概要は準備中です。原文の説明を表示しています。
borski/travel-hacking-toolkit☆ 6932026年10月12日 更新
Use when the user needs a spoken script for short-form video — TikTok, Reels, or YouTube Shorts — with a 3-part hook, second-by-second beats, two A/B variants, shoot notes, and a viral score. Switches between product mode and personal brand mode from the context file. Trigger on 'video script', 'TikTok script', 'Reels script', 'Shorts script', 'what should I say in the video', 'write me a hook for a video'. Also use when the user has a video idea and knows only the topic. Not for — cut and edit instructions for an editor, see `44-video-editor-brief-global`; paid ad copy, see `05-ad-copy-global`; briefing an outside creator to film it, see `06-ugc-egc-brief-global`.
日本語の概要は準備中です。原文の説明を表示しています。
minhnv0807/ai-business-skills☆ 6132026年9月12日 更新
Use the HyperFrames CLI development loop: init, add, catalog, capture, lint, check, snapshot, compare, grade-compare, preview, play, present, beats, keyframes, single or batch render, publish, cloud, cloudrun, feedback, lambda, doctor, browser, info, upgrade, skills, compositions, docs, benchmark, telemetry, transcribe, auth, tts, and remove-background. Also use when diagnosing build or render failures. validate, inspect, and layout are deprecated aliases; use check. Covers local, HeyGen-hosted cloud, AWS Lambda, and Google Cloud Run rendering.
日本語の概要は準備中です。原文の説明を表示しています。
coco-research/coco☆ 5852026年10月13日 更新
Build an immersive scroll-scrubbed "fly through the world" landing page for any industry or brand using Higgsfield. As the visitor scrolls, a pre-rendered camera flies from outside each scene into its interior, then flows on to the next scene with NO cuts — one continuous connected flight (Emons-style isometric diorama world, or any art direction you pick). The skill interviews the user for the topic, the story beats/sections, and brand kit, then generates cohesive scenes + seamless camera clips with Higgsfield and wires a portable, framework-agnostic scroll-scrub engine. The video chain renders through Monid by default (Seedance 2.0, pay-per-clip USD — capability re-checked each build, see Step 4) with Higgsfield credits as the fallback biller. Use when the user wants a "3D world" / "browse-through-the-industry" hero, a scroll cinematic, a diorama landing, or to turn a business into a scrollable world.
日本語の概要は準備中です。原文の説明を表示しています。
coco-research/coco☆ 5852026年10月13日 更新
Writing, exploit : 将原始素材组装成一段节拍之旅,在节拍使用每个术语之前先将其夯实。
日本語の概要は準備中です。原文の説明を表示しています。
devcxl/mattpocock-skills-zh☆ 4582026年10月10日 更新
Build or audit Next.js 16 App Router apps using a next-beats-style React Server Components architecture. Use when scaffolding a new app, adding a feature, reviewing an existing app, refactoring route-loader-shaped pages into feature-owned async server components, deciding where queries/actions/components live, keeping pages synchronous with `params.then()`, placing Suspense boundaries, choosing the client/server boundary, designing skeletons, preventing CLS, or following Cache Components Instant Navigation. Also use when the user asks about RSC composition, components receiving IDs instead of route params, `'use cache'`, `cacheTag`, `updateTag`, static-shell prerendering, or making an app easier for AI agents to modify.
日本語の概要は準備中です。原文の説明を表示しています。
Asymmetric-al/core☆ 3812026年10月12日 更新
Architecture patterns, design principles, and proven recipes for building robust robotics software. Use this skill when designing robot software architectures, choosing between behavioral frameworks, structuring perception-planning-control pipelines, implementing state machines, designing safety systems, or architecting multi-robot systems. Trigger whenever the user mentions behavior trees, finite state machines, subsumption architecture, sensor fusion, robot safety, watchdogs, heartbeats, graceful degradation, hardware abstraction layers, real-time constraints, or software architecture for robots. Also applies to sim-to-real transfer, digital twins, and robot fleet management.
日本語の概要は準備中です。原文の説明を表示しています。
arpitg1304/robotics-agent-skills☆ 3742026年8月12日 更新
This skill should be used when the user asks about "mystery", "fair play", "clue", "red herring", "romance beats", "HEA", "thriller", "ticking clock", "horror", "dread", "MG", "YA", "middle grade", "young adult", "science fiction", "sci-fi", "fantasy", "quest", "chosen one", "historical fiction", "period voice", "anachronism", "comedy", "humour", "humor", "romcom", "farce", "satire", "running gag", "serial", "episodic", "web serial", "genre conventions", or wants genre-specific structural craft for a story project. NOT for a clue check as a revision pass (use revision-continuity).
日本語の概要は準備中です。原文の説明を表示しています。
danjdewhurst/story-skills☆ 3052026年10月12日 更新