MNN 各类正确性/回归 bug 的排查入口,按 bug 类别分册组织,本文件只做症状分流。分册:内存别名与生命周期(arena reuse、`MemChunk`、融合引入的别名竞争)、量化误差与导出侧权重损坏(低 bit 打包、导出分块、PyTorch MPS/CUDA 大张量静默错误)、host 侧并发/线程竞争(共享所有权的引用计数被写坏、析构链崩溃、TSAN A/B 与编译期哨兵)、fp16 表示能力不足(长序列复读、position 塌缩,以及「实时计算→预计算查表」重构的三类陷阱)、GPU shader 越界与 command buffer 故障、后端 kernel 隐式假设违反(causal mask、layout 约定)、持久化缓存误信(weight-mmap sync 自我污染、跨模型缓存复用)、逐 run 不同的非确定性(未初始化内存/堆垃圾依赖、多线程动态分发×异构 kernel)。用户报告 MNN 输出乱码/退化、单测或 golden 对不上、改动后回归、换后端结果不同、开某开关才错、结果每次跑都不一样、或崩在析构链上且只在后台线程异步释放时偶现时使用。
日本語の概要は準備中です。原文の説明を表示しています。
alibaba/MNN☆ 1.6万2026年10月12日 更新
Answers "can CARLA do X here, and is there a vetted procedure for it" before you promise anything, and detects client/server/tree version skew — a support matrix over the whole collection (covered by a skill / works but undocumented / present but untested / broken or removed), an index of the features that are verified BROKEN on 0.10.0 (gbuffers crash the server, map layers do nothing, Landmark.waypoint is None, standalone asset packages are gone), and a probe that reports what this machine's build flags and running server actually offer. Use when the user asks whether CARLA supports something, when a feature has no skill, when a UE4 tutorial's steps do not exist, or before improvising a procedure.
日本語の概要は準備中です。原文の説明を表示しています。
carla-simulator/carla☆ 1.4万2026年10月13日 更新
Builds and runs code under AddressSanitizer to catch buffer overflows, use-after-free, and other memory errors during fuzzing or tests. Covers -fsanitize=address builds, ASAN_OPTIONS, reading the crash report, LeakSanitizer, and the overhead and platform trade-offs. Use when fuzzing C/C++ or Rust that has unsafe blocks or FFI, when debugging a memory corruption crash, or when reading an ASan stack trace.
日本語の概要は準備中です。原文の説明を表示しています。
trailofbits/skills☆ 7,5042026年10月10日 更新
Build a cursor trail whose spacing stays constant at any hand speed, by emitting motes per unit of distance travelled rather than on a timer, so a flick draws the same continuous ribbon as a crawl instead of breaking into scattered dots. Covers sub-segment placement, the ring-buffer ordering trap, the idle breath a distance emitter needs, anchoring the trail to the screen in a 3-D scene, scaling scatter against the plane it hangs on, coasting instead of stopping dead, touch and reduced-motion fallbacks, and why moving the emitter to a DOM overlay to raise its z-index costs more than it buys. Use for cursor wisps, pointer sparks, embers, magic trails, comet tails, plankton, dust, or any mote trail that must stay legible however fast the hand moves.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,7402026年10月6日 更新
Python library for working with geospatial vector data including shapefiles, GeoJSON, and GeoPackage files. Use when working with geographic data for spatial analysis, geometric operations, coordinate transformations, spatial joins, overlay operations, choropleth mapping, or any task involving reading/writing/analyzing vector geographic data. Supports PostGIS databases, interactive maps, and integration with matplotlib/folium/cartopy. Use for tasks like buffer analysis, spatial joins between datasets, dissolving boundaries, clipping data, calculating areas/distances, reprojecting coordinate systems, creating maps, or converting between spatial file formats.
日本語の概要は準備中です。原文の説明を表示しています。
foryourhealth111-pixel/Vibe-Skills☆ 3,6742026年8月31日 更新
Use when installing, repairing, reusing, inspecting, or verifying readiness of the native NVIDIA Video Codec SDK or PyNvVideoCodec on Jetson, including the one-frame encode/decode smoke test with official samples, and when interpreting what those readiness results, including CPU-buffer and device-memory sample modes, do and do not establish.
日本語の概要は準備中です。原文の説明を表示しています。
NVIDIA/skills☆ 3,5782026年10月10日 更新
Use this skill when the user is building, running, or interpreting the doca/tools/gpunetio_ib_write_bw client+server benchmark — a CUDA kernel on the client posts RDMA WRITE work requests through the doca-gpunetio device-side surface to measure sustained GPU-driven WRITE bandwidth on a GPU+IB-device pair. Trigger even when the user does not explicitly mention "doca-gpunetio-ib-write-bw" or "GPUNetIO" — typical implicit phrasings include "measure WRITE BW when the GPU posts the WRs", "BW swings between runs on the same flags", "is the NIC saturated or am I CPU-bound on the CUDA kernel", "meson compile fails for the GPUNetIO bw tool", "nvidia_peermem isn't picking up my GPU buffer", or "GPU-initiated WRITE throughput vs CPU-initiated perftest". Refuse and route elsewhere for general doca-gpunetio library work, DOCA install, the GPU-initiated WRITE latency analog, the CPU-initiated upstream perftest, or application-level end-to-end throughput — those belong to other skills.
日本語の概要は準備中です。原文の説明を表示しています。
NVIDIA/skills☆ 3,5782026年10月10日 更新
Use this skill when the user is doing hands-on DOCA AES-GCM work on a BlueField DPU or ConnectX NIC — configuring `doca_aes_gcm_task_encrypt` / `_task_decrypt`, querying `doca_aes_gcm_cap_*` for per-key-type (only `DOCA_AES_GCM_KEY_128` / `_256` — AES-192 not supported) and per-task support, sizing plaintext against the max-buf cap, setting source / destination mmap permissions, validating with a NIST GCMVS or RFC 5288 vector, or debugging DOCA_ERROR_* including the security-critical tag-verification-failed outcome on decrypt. Trigger even when the user does not explicitly mention "DOCA AES-GCM" or "AEAD" — typical implicit phrasings: "decrypt completion IO_FAILED", "auth tag isn't verifying", "NOT_PERMITTED on my encrypt buffer", "is AES-192-GCM on this BlueField" (no), or "encrypted record came back tampered". Refuse and route elsewhere for non-GCM AES modes (CBC / CTR / XTS — CPU OpenSSL), key management (KMS / HSM / rotation), SHA (doca-sha), or general AEAD background.
日本語の概要は準備中です。原文の説明を表示しています。
NVIDIA/skills☆ 3,5782026年10月10日 更新
Golang data structures — slices (internals, capacity growth, preallocation, slices package), maps (internals, hash buckets, maps package), arrays, container/list/heap/ring, strings.Builder vs bytes.Buffer, generic collections, pointers (unsafe.Pointer, weak.Pointer), and copy semantics. Use when choosing or optimizing Go data structures, implementing generic containers, using container/ packages, unsafe or weak pointers, or questioning slice/map internals. Not for applying optimization patterns once profiling has identified a bottleneck (→ See `samber/cc-skills-golang@golang-performance` skill).
日本語の概要は準備中です。原文の説明を表示しています。
samber/cc-skills-golang☆ 3,4672026年10月1日 更新
Provides binary exploitation techniques for CTF challenges. Use when you already have a vulnerable native target or service and need to turn memory corruption or low-level primitives into code execution or privilege escalation, such as buffer overflows, format strings, heap bugs, ROP, ret2libc, shellcode, kernel exploitation, seccomp bypass, sandbox escape, or Windows/Linux exploit chains. Do not use it when the main blocker is understanding what the binary does; use reverse engineering first. Do not use it for pure web bugs, disk or packet forensics, or standalone crypto/math challenges.
日本語の概要は準備中です。原文の説明を表示しています。
ljagiello/ctf-skills☆ 3,4362026年9月14日 更新
Azure Event Hubs SDK for .NET. Use for high-throughput event streaming: sending events (EventHubProducerClient, EventHubBufferedProducerClient), receiving events (EventProcessorClient with checkpointing), partition management, and real-time data ingestion. Triggers: "Event Hubs", "event streaming", "EventHubProducerClient", "EventProcessorClient", "send events", "receive events", "checkpointing", "partition".
日本語の概要は準備中です。原文の説明を表示しています。
microsoft/skills☆ 3,1072026年10月13日 更新
Use when the user asks to "pick a launch date", "plan the launch window", or "set the embargo and lift time"; produces a candidate-window comparison table (conflict / tailwind / risk per window) built from industry-event cycles and the competitor launch calendar, a launch-week vs rolling-release format call, store-review buffer padding (labeled Estimated), and an embargo window definition (lift moment + timezone) submitted to the launch registry as a candidate. Not for judging the cultural moment itself — use trend-spotter; not for launch-day execution — use launch-day-conductor. 发布择时/发布窗口/竞品日历/禁运期窗口/审核缓冲
日本語の概要は準備中です。原文の説明を表示しています。
aaron-he-zhu/aaron-marketing-skills☆ 2,9272026年10月13日 更新
Stack overflow and ROP playbook. Use when exploiting buffer overflows to hijack control flow via return address overwrite, ROP chains, ret2libc, ret2csu, ret2dlresolve, or SROP on Linux userland binaries.
日本語の概要は準備中です。原文の説明を表示しています。
yaklang/hack-skills☆ 2,4402026年9月13日 更新
Build, run, debug and ship 3D city games in Godot 4 — procedurally generated cities (block grids, districts, weighted building typologies, MultiMesh batching, facade shaders, terrain, day/night, landmarks), first-person controllers, headless verification, Blender-generated .glb assets, rigged character and animation packs, real OpenStreetMap-derived cities, WebAssembly export, and cloud GPU streaming on GCP. Use this skill whenever the work involves Godot or a .gd/.tscn/.gdshader/project.godot file; whenever someone wants to start, set up, clone onto a new machine, or stand up a 3D game or city generator; whenever they mention procedural city, city generator, block grid, building typology, MultiMesh, facade shader, terrain heightmap, navmesh, Godot export templates, export presets, headless Godot, .glb pipeline, Blender asset generation, character rigs or borrowed animations; and whenever they want to deploy or share a game — web export, SharedArrayBuffer/COOP/COEP, Selkies, pixel streaming, GPU VM, or "let people play this without installing anything." Reach for it even on vague asks like "get this running", "why is my city slow", "my model faces backwards", "make it work on a cloud machine", or "set this up somewhere else too" when a Godot 3D project is in play.
日本語の概要は準備中です。原文の説明を表示しています。
Leanmcp/gateway-skills☆ 2,1122026年10月8日 更新
A Python library for reading, writing, and analyzing geospatial vector data; use it when you need spatial operations (buffer/overlay/join), CRS reprojection, or map visualization on formats like Shapefile/GeoJSON/GeoPackage or PostGIS.
日本語の概要は準備中です。原文の説明を表示しています。
aipoch/medical-research-skills☆ 1,9482026年9月17日 更新
LangChain memory integration including ConversationBufferMemory, ConversationSummaryMemory, and vector-based memory
日本語の概要は準備中です。原文の説明を表示しています。
a5c-ai/babysitter☆ 1,8412026年9月17日 更新
When provisioning, setting a limit, or committing an estimate under uncertainty, size a buffer to residual error and the cost of breach—not to the optimistic edge.
日本語の概要は準備中です。原文の説明を表示しています。
tjboudreaux/cc-thinking-skills☆ 1,6292026年8月8日 更新
Build a 2D platformer: run/jump control with coyote time, jump buffering, and variable jump height, plus tiled levels and hazards. Use for a platformer or Mario/Celeste-like, or tuning jump feel.
日本語の概要は準備中です。原文の説明を表示しています。
gamedev-skills/awesome-gamedev-agent-skills☆ 1,4682026年10月9日 更新
Never get auto-renewed into another year again — the contract inventory with the dates that matter (notice deadlines, not renewal dates), the calendar system with decision-time buffers, and the renewal-decision ritual that renegotiates instead of rubber-stamping. Use when asked track our contracts and renewals, we got auto-renewed again, when do we have to decide on this vendor, or set up renewal management. Produces the inventory with notice-deadline math, the alert system, the renewal-decision checklist, and the negotiation-window playbook.
日本語の概要は準備中です。原文の説明を表示しています。
mohitagw15856/pm-claude-skills☆ 1,4412026年10月13日 更新
Architecture rules for GPU rendering with TypeGPU/WebGPU — games, data visualisation, canvases, any app that draws with the GPU. Use when adding or changing passes, shaders, buffers, textures, pipelines, frame orchestration, GPU resource lifetimes, or checks that judge rendered output.
日本語の概要は準備中です。原文の説明を表示しています。
dzhng/skills☆ 1,2942026年10月12日 更新
Transmit and capture RF waveforms using Wireless Testbench with NI USRP radios (X410, X310, N310, N320, N321, N300, X300, E320). Use when generating test signals, transmitting over the air, capturing IQ data, performing loopback tests, configuring multi-antenna setups, or troubleshooting dropped samples and gain settings. Covers basebandTransceiver, basebandTransmitter, basebandReceiver, continuous and once transmit modes, foreground and background capture, and UseRadioBuffer options. Also use when the user mentions transmit waveform, capture signal, IQ data, loopback, RF gain, sample rate, or antenna configuration.
日本語の概要は準備中です。原文の説明を表示しています。
matlab/matlab-agentic-toolkit☆ 1,1572026年10月9日 更新
Translate NI-DAQmx C function signatures into correct calldaqlib MATLAB calls. Use when the user mentions calldaqlib, any DAQmx* C function name (DAQmxCfgSampClkTiming, DAQmxExportSignal, DAQmxSetStartTrigRetriggerable, DAQmxGetSampClkRate, etc.), or needs NI-DAQmx functionality not exposed by the daq object. Covers: projection rules (taskHandle implicit, output pointers become return values, buffer-size args, enum-as-string), multi-task semantics, start() clobber, device-level empty-daq workaround, dictionary returns, string getter placeholder, array getter placeholder. Trigger contexts: low-level DAQ, escape hatch, retriggerable acquisition, shared timebase, export signal, connect terminals, external sample clock, trigger configuration, NI driver, C function translation.
日本語の概要は準備中です。原文の説明を表示しています。
matlab/matlab-agentic-toolkit☆ 1,1572026年10月9日 更新
Runtime API: Context, Device, Stream, buffers, images, ray tracing, and rasterization.
日本語の概要は準備中です。原文の説明を表示しています。
LuisaGroup/LuisaCompute☆ 1,0532026年10月12日 更新
Debug crashes and test failures via stack-traces, host/device logging, and DSL buffer inspection.
日本語の概要は準備中です。原文の説明を表示しています。
LuisaGroup/LuisaCompute☆ 1,0532026年10月12日 更新