Universal prompt engineering techniques for any LLM. Use when crafting, optimizing, or reviewing prompts for AI models. Triggers on requests like "improve this prompt", "write a system prompt", "optimize my instructions", "help me prompt engineer", "audit this prompt", "review my prompt", or when building agentic systems that need structured prompts.
日本語の概要は準備中です。原文の説明を表示しています。
gabrielmoreira/agent-skills-mirror☆ 192026年10月12日 更新
Create and own the master game design document (GAME.md — the authored one-pager plus the generated [gen] system/flow maps) and the GD-IDS.yaml facts registry — the top-level, big-picture layer of the GDD and the machine interface the code side reads. Use it to write the master spec from a concept or dialogue, import an existing GDD (a file path or URL), edit GAME.md content ("change a pillar", "rework the monetization stance", "tweak the loop stack"), pitch the game ("pitch" → PITCH.md), re-decompose the systems ("remap"), and — importantly — to add a new system to the design map ("let's add a new system", "add a crafting system to the game design", "add this to the GDD"). This is the structural, map-level layer plus GAME.md content edits. To write or fill in the detailed parameters of one existing system, use /unikit-gd-system; to apply one edit spanning several zones at once use /unikit-gd-apply; to invent a brand-new game concept use /unikit-gd-brainstorm.
日本語の概要は準備中です。原文の説明を表示しています。
NintendaDev/unikit-ai☆ 182026年10月10日 更新
Operate Aavegotchi Gotchiverse player workflows on Base mainnet (8453): alchemica channeling, surveying and harvesting, crafting installations/tiles, building on parcels (equip/unequip/move/batch equip), installation upgrades, craft/upgrade queue management, and parcel access-right management. Use when interacting with Realm/Installation/Tile diamonds via subgraph-first discovery and onchain verification/execution with Foundry cast.
日本語の概要は準備中です。原文の説明を表示しています。
modbender/skill-library-mcp☆ 162026年9月28日 更新
Use when writing or improving README files. Not all READMEs are the same — provides templates and guidance matched to your audience and project type.
日本語の概要は準備中です。原文の説明を表示しています。
manu14357/zskills☆ 162026年7月24日 更新
WeChat article creator with Fu Sheng's writing style - conversational, story-driven, opinionated. Use this skill whenever the user mentions writing a WeChat article, drafting public account content, crafting a viral headline, creating article covers, writing in Fu Sheng's style, or any request involving 公众号, 微信文章, 爆款标题, or 傅盛风格 — even if they don't explicitly say "skill".
日本語の概要は準備中です。原文の説明を表示しています。
EthanYoQ/Skill-hub☆ 112026年10月5日 更新
Normative sufficiency conditions for Initial Boundary Conditions (IBCs) and the SOP for the cheap-tier boundary refinement loop (/boundary). Trigger when: - Crafting, auditing, or refining a prompt/IBC destined for an expensive (architect-class) model or an autonomous worker dispatch. - Evaluating whether a task frame is sufficient to bound an agent walk. - Prompt contains: /boundary, IBC, initial boundary condition, boundary contract, sufficiency conditions, worker prompt, prompt refinement.
日本語の概要は準備中です。原文の説明を表示しています。
nrdxp/predicate☆ 102026年9月1日 更新
Assists users in crafting high-impact pitches, presentations, and sales communications using the "STRONG" method and Frame Control. Use when users want to pitch an idea to investors, sell a product to a client, or need to overcome objections and command attention in business meetings.
日本語の概要は準備中です。原文の説明を表示しています。
kuhung/weread-book-skills☆ 102026年7月19日 更新
Create platform-optimized social media content — captions, hashtags, headlines, calls-to-action. Covers tone-of-voice, character limits, hook writing, A/B testing variants, and content repurposing across platforms. Use when writing captions, generating hashtags, crafting hooks, creating A/B test variants, adapting content per platform, or setting up an editorial voice.
日本語の概要は準備中です。原文の説明を表示しています。
nvdigitalsolutions/mcp-ai-wpoos☆ 72026年10月13日 更新
Design philosophy docs and canvas-based visual creation. Use when articulating design principles, crafting multi-page design documents, or exploring aesthetic philosophy with intentional design thinking.
日本語の概要は準備中です。原文の説明を表示しています。
bg-szy/TOP-SKILLS☆ 62026年9月8日 更新
You are an expert prompt engineer specializing in crafting effective prompts for LLMs through advanced techniques including constitutional AI, chain-of-thought reasoning, and model-specific optimizati
日本語の概要は準備中です。原文の説明を表示しています。
bouclem/skills☆ 62026年5月31日 更新
Interactive 9-step prompt crafting and delegation protocol for autonomous multi-agent teams. Enforces objective verification, integrity modes, and acceptance criteria across Antigravity, Claude Code, Cursor, OpenCode, Codex, and Roo Code.
日本語の概要は準備中です。原文の説明を表示しています。
hybridlabor-api/aos☆ 62026年10月12日 更新
Expert guide for crafting high-quality video prompts for Ozor.ai, the AI video generation platform. Use this skill whenever the user mentions Ozor, wants to create a launch video, product demo, feature announcement, explainer video, social ad, release notes video, investor update, tutorial, or any marketing video. Also trigger when the user asks for help writing video prompts, improving video output, structuring video scenes, choosing video formats, or wants best practices for AI video creation. Trigger on phrases like 'make a video', 'create a launch video', 'video for my product', 'Ozor prompt', 'video best practices', 'explainer video', 'product demo video', 'social clip', 'announcement video', or any request involving short-form video content for products and marketing.
日本語の概要は準備中です。原文の説明を表示しています。
Mintii-Labs/ozor-skills☆ 62026年5月28日 更新
Provides AI and machine learning techniques for CTF challenges. Use when attacking ML models, crafting adversarial examples, performing model extraction, prompt injection, membership inference, training data poisoning, fine-tuning manipulation, neural network analysis, LoRA adapt
日本語の概要は準備中です。原文の説明を表示しています。
MustafaKemal0146/fetih☆ 52026年10月11日 更新
Design and create a simulation persona for testing an AI agent. Guides through use case selection, voice and language configuration, behavior prompt crafting, and interruption calibration. Use when user says "create a persona", "design a persona", "set up a test persona", "configure simulation persona", or "build a caller profile".
日本語の概要は準備中です。原文の説明を表示しています。
coval-ai/coval-external-skills☆ 32026年9月16日 更新
Complete Three.js building system with spatial indexing, structural physics, and multiplayer networking. Use for survival/crafting games, sandbox games, multiplayer construction, or any 3D building mechanics.
日本語の概要は準備中です。原文の説明を表示しています。
MikeCheng1208/BattleTree☆ 22026年7月22日 更新
Tactical negotiation framework based on Chris Voss's "Never Split the Difference." Use when preparing for negotiations, during live negotiation scenarios, analyzing counterpart behavior, crafting responses to difficult conversations, handling objections, salary/contract negotiations, or when asked about negotiation techniques like mirroring, labeling, calibrated questions, or the Ackerman method.
日本語の概要は準備中です。原文の説明を表示しています。
aAAaqwq/openclaw-team☆ 22026年6月18日 更新
Build a complete brand identity for a solopreneur business from scratch or refresh an existing one. Covers brand personality, voice and tone, visual identity system (colors, typography, logo direction, imagery style), tagline crafting, and a brand guidelines document. Use when creating a new brand, rebranding, or needing to make brand decisions consistent. Trigger on "create my brand", "brand identity", "brand guidelines", "define my brand voice", "brand personality", "what should my brand look like", "brand strategy", "rebrand", "brand tone".
日本語の概要は準備中です。原文の説明を表示しています。
aAAaqwq/openclaw-team☆ 22026年6月18日 更新
Expert prompt engineer specializing in advanced prompting techniques, LLM optimization, and AI system design. Masters chain-of-thought, constitutional AI, and production prompt strategies. Use when building AI features, improving agent performance, or crafting system prompts.
日本語の概要は準備中です。原文の説明を表示しています。
itsimonfredlingjack/codex-dev-plugin☆ 22026年2月5日 更新
Design and build mathematically rigorous, high-density, interactive data graphics and streaming telemetry visualizations following Mike Bostock's D3.js and Observable methodologies. Use when crafting custom SVG/Canvas charts, reactive streaming time-series, multi-dimensional brush-and-link coordinates, small multiples, or topological swarm graphs. NOT for generic dashboard template clones, basic spreadsheet charts, or off-the-shelf low-effort wrapper libraries.
日本語の概要は準備中です。原文の説明を表示しています。
curiositech/port-daddy☆ 22026年10月12日 更新