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cccskills

「difficulty」の検索結果

77 件 ・ 関連度順

概要と使いどころ

Redesign a blocked topic sequence into an interleaved plan with mixed practice across related topics. Use when planning units, homework schedules, or revision programmes.

日本語の概要は準備中です。原文の説明を表示しています。

nota-america/forgecat-agent-profiles902026年9月24日 更新

Nexscope keyword expansion tool that expands a seed keyword into a list of related keywords with search volume, trends, PPC bids, ranking difficulty, and other metrics, covering 10 Amazon marketplaces including US, UK, DE, JP, etc. Trigger when the user mentions keyword expansion, keyword mining, long-tail keyword mining, related keywords, keyword suggestions, keyword discovery, PPC bid research, keyword competition, keyword discovery, Nexscope keywords, keyword expansion, keyword discovery, keyword scout, related keywords, long-tail keywords, keyword suggestions, PPC bid research, keyword competition, seed keyword expansion, keyword mining. Even if the user does not explicitly mention "Nexscope", if their need involves finding more related keywords and their search volume, competition, and other metrics starting from a seed keyword, this skill should also be triggered.

日本語の概要は準備中です。原文の説明を表示しています。

nexscope-ai/nexscope-ecommerce-skills892026年10月9日 更新

Aural skills development covering interval recognition, chord quality identification, rhythmic and melodic dictation, sight-singing, and progressive pedagogy. Covers the Kodaly method (hand signs, relative solmization, singing-first approach), interval identification strategies, chord quality and inversion recognition, harmonic dictation, solfege systems (fixed-do vs. movable-do), Gordon's Music Learning Theory, Suzuki method principles, and structured difficulty sequencing. Use when developing listening skills, practicing dictation, preparing sight-singing, or designing ear training curricula.

日本語の概要は準備中です。原文の説明を表示しています。

Tibsfox/gsd-skill-creator712026年7月20日 更新

Investigate a live, stalled or completed Anabasis run and turn findings into an evidence-bound fix proposal. Also answers whether a campaign is climbing: how the climb is going, whether the batteries are getting harder, why a difficulty decision keeps repeating, how to climb faster, why the controller chose its action. Also the narrow read: reviewing one campaign run or recorded case through its outcomes, whether a live run is still producing useful evidence. Reads evidence; does not launch the next experiment or stop a run.

日本語の概要は準備中です。原文の説明を表示しています。

s-smits/anabasis622026年10月13日 更新

Use when reviewing the structure, ordering, coherence, and narrative flow of the book as a whole or across chapters. Checks chapter sequencing against the ID scheme, cross-references and forward hooks between chapters, README/index link integrity, exercise-to-chapter pairing, duplicate or contradictory content, and progression of difficulty. Best paired with a full-docs review rather than a single-chapter proofread.

日本語の概要は準備中です。原文の説明を表示しています。

sazardev/networking-with-go582026年8月8日 更新

Use when the user wants to check dataset quality, diagnose eval issues, or before running evolve. Checks size, difficulty distribution, dead examples, coverage, and splits. Auto-corrects issues found.

日本語の概要は準備中です。原文の説明を表示しています。

raphaelchristi/harness-evolver562026年4月18日 更新

Identifies keyword opportunities by comparing competitor rankings using Ahrefs' /v3/site-explorer/organic-keywords API endpoint. Calculates traffic potential from search volume, CPC, and keyword difficulty scores.

日本語の概要は準備中です。原文の説明を表示しています。

agentskillexchange/skills512026年10月12日 更新

Build evidence-labeled semantic cores for SEO, LLM-readable architecture, and site information design. Use this skill when the user asks for semantic core, query clusters, search intents, audience segments, entity/topic maps, language or locale priorities, competitor/source evidence, pillar-topic planning, or a structured handoff before URL architecture and internal linking. It must mark unknown search volume, difficulty, and ranking data as unknown instead of inventing metrics.

日本語の概要は準備中です。原文の説明を表示しています。

sergekostenchuk/seo-llm-skill-cluster402026年6月12日 更新

Guide a person through structured learning of a new topic, technology, or skill. AI acts as learning coach — assessing current knowledge, designing a learning path, walking through material, testing understanding, adapting difficulty, and planning review sessions for retention. Use when a person wants to learn a new technology and does not know where to start, when someone feels overwhelmed by documentation, when a person keeps forgetting material and needs spaced repetition, or when transitioning between domains and needing a gap analysis.

日本語の概要は準備中です。原文の説明を表示しています。

pjt222/agent-almanac372026年10月12日 更新

Generate and verify a hiking gear checklist optimized for season, duration, difficulty, and group size with weight management. Covers the ten essentials, layering systems, navigation tools, emergency kit, and group gear distribution. Use when preparing for a day hike or multi-day trekking tour, packing for a group and distributing shared gear, adapting a standard gear list to specific conditions, reviewing gear before departure, or managing pack weight for long or technical routes.

日本語の概要は準備中です。原文の説明を表示しています。

pjt222/agent-almanac372026年10月12日 更新

openseo

無料

Uses OpenSEO as the measured SEO data plane for keyword volume and difficulty, SERPs, ranked keywords, backlinks, local SEO, rank tracking, Search Console, GA4, and site audits. Use for measured SEO metrics, indexing evidence, organic analytics, local rankings, backlink profiles, or rank trackers. Prefer OpenSEO over guessed metrics when connected; otherwise continue with qualitative web research and mark numeric metrics unknown.

日本語の概要は準備中です。原文の説明を表示しています。

MoizIbnYousaf/marketing-cli322026年9月12日 更新

"Apply flow theory to diagnose optimal experience conditions and design environments that balance challenge and skill for sustained engagement. Use this skill when the user needs to explain why users disengage from tasks, optimize task difficulty for peak performance, design learning progressions or gamification systems, or when they ask 'why do people lose focus', 'how to design for engagement', or 'what conditions produce peak performance'.".

日本語の概要は準備中です。原文の説明を表示しています。

charlieviettq/awesome-agent-skill262026年7月20日 更新

Unity game loop and progression design-to-code translation. Core loop scaffolding, session lifecycle, win/lose condition architecture, meta loop hooks, tunable difficulty, pacing & encounter timing. DESIGN INTENT format: INTENT/WRONG/RIGHT/SCAFFOLD/DESIGN HOOK. Based on Unity 6.3 LTS.

日本語の概要は準備中です。原文の説明を表示しています。

IdoCohen560/claude-unity-game-studio222026年7月8日 更新

embalmer

無料

Use when a task needs the judgment of an embalmer — assessing a case's decomposition stage and preservation difficulty, calculating an arterial-fluid dilution ratio for a specific case condition, choosing a restorative-art approach for trauma or discoloration, or working through a bloodborne-pathogen exposure-control decision.

日本語の概要は準備中です。原文の説明を表示しています。

wonsukchoi/domain-experts202026年10月12日 更新

Live SEO data via DataForSEO MCP server: SERP analysis, keyword research (volume, difficulty, intent, trends), backlink profiles, on-page analysis, competitor and content analysis, business listings, AI visibility (LLM mention tracking), and domain analytics. Requires DataForSEO extension installed. Use when user says "dataforseo", "live SERP", "keyword volume", "backlink data", "AI visibility check", or "real search data".

日本語の概要は準備中です。原文の説明を表示しています。

gabrielmoreira/agent-skills-mirror192026年10月12日 更新

Audit game level design systems and procedural generation -- BSP room subdivision, Wave Function Collapse tile placement, cellular automata cave generation, Perlin noise terrain, chunk stitching, seed determinism, difficulty scaling curves, pacing rhythm (tension/rest analysis).

日本語の概要は準備中です。原文の説明を表示しています。

tinh2/skills-hub-registry192026年9月5日 更新

Analyze game design documents and implementations for core gameplay loop clarity and depth, XP leveling curves and unlock pacing, difficulty curve spikes and plateaus, skill tree viability, player motivation via Self-Determination Theory.

日本語の概要は準備中です。原文の説明を表示しています。

tinh2/skills-hub-registry192026年9月5日 更新

game-ai

無料

Analyze game AI systems including behavior trees, finite state machines, GOAP planning, utility AI scoring, A-star and NavMesh pathfinding, steering and flocking behaviors, perception and awareness models, dynamic difficulty adjustment, NPC dialogue trees and scheduling, boss AI patterns.

日本語の概要は準備中です。原文の説明を表示しています。

tinh2/skills-hub-registry192026年9月5日 更新

ADHD-friendly life management assistant for OpenClaw. Helps with daily planning, task breakdown, time management, prioritization, body doubling, dopamine regulation, and maintaining routines. Use when the user asks for help organizing their life, staying on top of tasks, beating procrastination, planning their day/week, managing overwhelm, or mentions ADHD-related challenges like time blindness, forgetfulness, difficulty starting tasks, or emotional dysregulation.

日本語の概要は準備中です。原文の説明を表示しています。

modbender/skill-library-mcp162026年9月28日 更新

Designs and orchestrates a realistic interview simulation platform with voice AI, whiteboard evaluation, gaze-tracking proctoring, and mobile spaced repetition. Use for building mock interview infrastructure, configuring sessions, and adaptive difficulty. Activate on "interview simulator", "mock interview", "practice session", "voice mock". NOT for individual round-type coaching, resume writing, or prep timeline coordination.

日本語の概要は準備中です。原文の説明を表示しています。

curiositech/windags-skills132026年10月12日 更新

Suggests using longer-acting glucocorticoids when standard hydrocortisone regimens are impractical due to nonavailability, poor adherence, or need for once-daily dosing. Triggers include glucocorticoid replacement therapy decisions where patients report difficulty with multiple daily doses, lack of access to hydrocortisone, or preference for simplified regimens.

日本語の概要は準備中です。原文の説明を表示しています。

dromlakhani/MD2SKILL132026年10月5日 更新

Generate self-contained HTML/CSS benchmark and comparison charts in an ego-inspired Browser-Native Editorial style. Use for blue-white product metrics, model benchmarks, A/B comparisons, efficiency reports, difficulty breakdowns, and compact technical data panels.

日本語の概要は準備中です。原文の説明を表示しています。

citrolabs/ego-browser-benchmark-framework92026年8月10日 更新

tw-reduce

無料

Audit over-engineered codebases by factoring layers into live obligations, quotienting redundant distinctions, ablating unearned surface, and normalizing survivors while preserving required behavior. Use when change latency or agent difficulty comes from frameworks, plugins, DI, codegen, task runners, config indirection, ORMs, GraphQL, monorepo/infra tooling, or web stacks, or when asked to remove layers. Produces an evidence-backed Reduction Certificate, cuts, migration phases, proof signals, and rollback. Not for one local readability cleanup (use tw-complexity-mitigator).

日本語の概要は準備中です。原文の説明を表示しています。

SDiamante13/dotfiles82026年10月2日 更新

Builds a DRAFT quiz from the training content the user supplies (slide deck, manual, e-learning script, session transcript, procedure): numbered questions with the correct answer, distractors drawn from the content itself, an explanation quoting the source passage with its location, a difficulty tag (Recall, Apply, Analyse) with its basis, and a coverage table showing which sections and objectives each question tests and which are left uncovered. Use when the user asks to "build a quiz from this deck", "write knowledge check questions for this module", "create an assessment from this training", "test understanding of this procedure" or "which sections does this quiz cover". Do not use for a reader-facing question and answer page built from documents, use faq-builder instead; for writing the procedure itself from notes or a walkthrough, use sop-drafter. Drafts for human review; never approves, authorises or signs off.

日本語の概要は準備中です。原文の説明を表示しています。

kesslernity/awesome-copilot-agent-skills82026年9月19日 更新