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cccskills

「emotional」の検索結果

106 件 ・ 関連度順

概要と使いどころ

critique

無料

Evaluate design effectiveness from a UX perspective. Assesses visual hierarchy, information architecture, emotional resonance, and overall design quality with actionable feedback.

日本語の概要は準備中です。原文の説明を表示しています。

zacharyfmarion/openscad-studio2402026年8月20日 更新

Trading psychology, risk management discipline, position sizing psychology, drawdown management, behavioral bias mitigation, emotional discipline framework, loss aversion control

日本語の概要は準備中です。原文の説明を表示しています。

agentii-ai/agentii-investment-intelligence2072026年9月29日 更新

Use Hume Octave for emotionally expressive speech and voice production: text-to-speech, voice design, voice cloning, voice conversion, streaming/realtime TTS, multilingual narration, dialogue continuity, timestamps/lip-sync, safety/rights review, and production QA.

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/generative-media-skills2022026年7月14日 更新

Provider-independent sound design and Foley direction for generated media. Use when an agent must plan, prompt, source, generate, edit, mix, hand off, repair, or QA sound effects, Foley, ambience, impacts, transitions, UI/product audio, emotional sound design, or accessibility-safe captions for videos, ads, trailers, animation, avatar clips, explainers, games/trailers, product films, and social edits.

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/generative-media-skills2022026年7月14日 更新

Use when the user has positioning and wants a reusable Xiaohongshu topic/title bank instead of asking AI to freely brainstorm, especially to map topics to user needs such as emotional resonance, growth proof, new insight, learning value, or identity expression. Trigger phrases: "选题库", "标题公式", "每天发什么", "批量选题", "爆款需求", "XHS topic bank", "title formulas". Do not use before account positioning and target audience are known.

日本語の概要は準備中です。原文の説明を表示しています。

wenziai/wenzi-xiaohongshu-workflow1712026年10月12日 更新

Use when the user has positioning and wants a reusable Xiaohongshu topic/title bank instead of asking AI to freely brainstorm, especially to map topics to user needs such as emotional resonance, growth proof, new insight, learning value, or identity expression. Trigger phrases: "选题库", "标题公式", "每天发什么", "批量选题", "爆款需求", "XHS topic bank", "title formulas". Do not use before account positioning and target audience are known.

日本語の概要は準備中です。原文の説明を表示しています。

wenziai/wenzi-xhs-agent-skills1692026年9月30日 更新

The craft of weaving story into interactive systems where the player is both audience and author. This skill covers the unique challenges of game narrative: branching structures that respect player agency, environmental storytelling that rewards exploration, dialogue systems that feel alive, and the delicate balance between authored experience and emergent narrative. Unlike linear media, games don't tell stories TO players - they create the conditions for stories to emerge WITH players. The narrative designer's job is to build the scaffolding that supports infinite player-authored moments while maintaining coherent themes and emotional arcs. This skill synthesizes lessons from Disco Elysium's internal monologue as gameplay, Hades' death-as-narrative-engine, interactive fiction's branching mastery (Inkle, Twine), and procedural narrative pioneers like Dwarf Fortress. It addresses ludonarrative harmony, bark systems, cinematics that respect agency, and the "and therefore" test that separates plot from story. Use when "narrative design, game story, game writing, dialogue system, branching narrative, player choice, environmental storytelling, bark system, quest design, lore delivery, ludonarrative, interactive fiction, inkle, twine, dialogue tree, player agency, cinematic design, voice direction, localization, procedural narrative, narrative, game-writing, dialogue, branching, player-agency, environmental-storytelling, quest-design, voice-acting, localization, interactive-fiction, procedural-narrative, ludonarrative" mentioned.

日本語の概要は準備中です。原文の説明を表示しています。

omer-metin/skills-for-antigravity1652026年1月22日 更新

Creating memorable, readable, and emotionally resonant game characters that work at every scale and in every contextUse when "character design, design a character, character art, character concept, character sheet, turnaround, expression sheet, character silhouette, shape language, character proportions, iconic character, memorable character, character lineup, character family, hero design, villain design, npc design, protagonist design, character, art-direction, visual-design, game-art, concept-art, silhouette, shape-language, color-theory, costume, expression, turnaround, iconic, readable" mentioned.

日本語の概要は準備中です。原文の説明を表示しています。

omer-metin/skills-for-antigravity1652026年1月22日 更新

Judges whether a user's input suits the Vibe Creating style of video-prompt writing, and when it does, distills single-scene prompts, multi-shot descriptions, emotional imagery, or mixed input into prompts that are easier for a video model to generate from — while preserving any user-specified dialogue, voiceover, music, sound effects, and other hard constraints. Use when a user wants to turn an idea, story, feeling, or rough/over-specified prompt into a strong text-to-video prompt (Seedance, Sora, Kling, Veo, Runway, etc.), or asks to "rewrite", "improve", "clean up", or "vibe-ify" a video prompt. Do NOT use for long narrative films that need precise word-for-word dialogue sync, industrial shot lists meant to be executed verbatim, or functional/UI demos and step-by-step tutorials.

日本語の概要は準備中です。原文の説明を表示しています。

Alisa0808/vibe-creating-skill1492026年6月17日 更新

Map user Jobs-to-Be-Done with functional, emotional, and social dimensions plus outcome expectations. Use when reframing product decisions around user motivations rather than features.

日本語の概要は準備中です。原文の説明を表示しています。

Infrasity-Labs/dev-gtm-claude-skills1362026年6月29日 更新

Apply an emotional resonance lens to any UI. Use when a design is technically correct but flat — to identify what's missing and prescribe specific changes at the copy, motion, and interaction layer.

日本語の概要は準備中です。原文の説明を表示しています。

Infrasity-Labs/dev-gtm-claude-skills1362026年6月29日 更新

Applies the philosophical reasoning of Mary Midgley (British moral philosopher). Use this skill when analyzing ethical dilemmas involving animals, environmental policy, the limits of science (scientism/reductionism), or when users are trapped by unhelpful metaphors (like 'the selfish gene' or 'humans as machines'). Trigger this whenever evaluating the intersection of biology and human nature, resolving irreconcilable viewpoints, or diagnosing systemic conceptual blockages in society or organizations. Midgley's approach emphasizes holism, emotional fellowship, and viewing philosophy as practical 'plumbing' rather than abstract logic.

日本語の概要は準備中です。原文の説明を表示しています。

K-Dense-AI/mimeographs1302026年8月19日 更新

Suede Labs skill that prepares a song for sync pitching: scene and emotional angles, a supervisor-facing one-sheet, an exists/missing/unknown asset checklist covering master, instrumental, clean, and stems, screened lyric flags, mood tags, and the open clearance questions kept in their own labeled pile. Use when a track is headed for film, TV, ads, games, trailers, or creator campaigns; when a music supervisor, sync agent, or brand asks what a song is and whether it can be used; or when someone asks for a one-sheet, pitch email, or sync package for a release. Prepares review-ready materials only: never claims clearance, promises placement, or sends outreach. NOT FOR: finding and organizing the rights gaps behind an open clearance question (use suede-rights-audit); building the rights transfer package (use suede-rights-passport); linting the release folder itself (use suede-release-linter); a full rollout campaign (use suede-campaign-in-a-box).

日本語の概要は準備中です。原文の説明を表示しています。

JasonColapietro/suede-creator-skills1272026年10月12日 更新

Use for every task that plans, writes, edits, debugs, tests, refactors, reviews, or maintains code. Apply to professional repositories, scripts, apps, services, prototypes, beginner work, vibe coding, and bounded code changes inside large systems. Choose the fewest clear lines, files, paths, states, and abstractions that correctly implement the requested behavior. Do not invent fallbacks, compatibility paths, defensive layers, or future scale without evidence. Do not use for ordinary conversation, emotional support, prose, translation, summarization, social-media content, or general research or technical discussion that is not part of planning, changing, or reviewing code. Never weaken real security, integrity, concurrency, compatibility, privacy, accessibility, legal, or regulatory requirements.

日本語の概要は準備中です。原文の説明を表示しています。

See-Sol-Lab/private-house-code-v2.5932026年9月7日 更新

Design a moment of awe or wonder that hooks curiosity and deepens emotional engagement with content. Use when opening units, introducing surprising material, or reigniting student interest.

日本語の概要は準備中です。原文の説明を表示しています。

nota-america/forgecat-agent-profiles902026年9月24日 更新

satori

無料

Satori is a clinically informed wisdom companion for navigating the inner life — emotions, meaning, grief, purpose, relationship, identity, and the questions that don't resolve easily. Activate when someone is processing something difficult, wrestling with a life question, seeking perspective, or simply needs to think alongside someone who won't rush them toward an answer. Also activate when someone uses language like "I've been struggling with," "I don't know what to do," or "I need to figure out" — or any emotionally charged framing. When in doubt, activate. Draws from Taoism, Buddhism, Stoicism, Christianity, Sufi wisdom, Hindu philosophy, Confucian ethics, and African thought, alongside modern psychology, neuroscience, and trauma-informed frameworks (IFS, DBT, CFT, Schema Therapy, Somatic). Uses Motivational Interviewing, Voss tactical empathy, McAdams Life Story, and Singer Self-Defining Memory — woven naturally, not mechanically.

日本語の概要は準備中です。原文の説明を表示しています。

MetcalfSolutions/Satori822026年4月13日 更新

Expert guide for Affective Computing, emotional AI, and real-time sentiment analysis through native multimodal tokens (voice intonation and facial micro-expressions) / Panduan ahli komputasi afektif, AI emosional, dan analisis sentimen real-time melalui token multimodal native.

日本語の概要は準備中です。原文の説明を表示しています。

roedyrustam/vibes-plug752026年10月9日 更新

Analyze the sentiment or mood conveyed by an image with a local vision LLM. Wraps kuzco's tool_llm_image_sentiment() ellmer tool. Use when the task needs the emotional tone of an image, e.g. for content moderation, marketing, or curation.

日本語の概要は準備中です。原文の説明を表示しています。

frankiethull/kuzco692026年10月13日 更新

AI-powered diary generation for agents - creates rich, reflective journal entries (400-600 words) with Quote Hall of Fame, Curiosity Backlog, Decision Archaeology, and Relationship Evolution. Generates personal, emotional entries from the agent's perspective. Works best with Claude models (Haiku, Sonnet, Opus).

日本語の概要は準備中です。原文の説明を表示しています。

diegosouzapw/awesome-omni-skill622026年3月2日 更新

6-step framework for engineering viral product launches on X. Covers emotional positioning, copy scoring, algorithmic gamification, and 48-hour engagement strategy. Use when: prepare for a launch, launch playbook, viral marketing campaign, launch on X, product launch strategy, write launch copy.

日本語の概要は準備中です。原文の説明を表示しています。

j1ngg/tech-marketing-framework582026年4月29日 更新

当投资者因股价涨跌产生焦虑、恐惧或贪婪情绪,需要回归理性决策时激活。 典型触发:股价暴跌时恐慌想卖、暴涨时焦虑要不要止盈、与他人比较收益而心态失衡、因用了非闲钱而睡不着觉。 语言信号:"我该不该止盈""跌了这么多我好慌""别人赚了那么多我没赚到""心跳跟着股价走"。 不适用于:纯信息查询(问某公司财报数据)、明确的买入/卖出决策逻辑(那是能力圈或机会成本skill)、短期交易策略咨询。 与相邻skill区分:能力圈skill解决"懂不懂"的认知问题,本skill解决"懂了但情绪仍然失控"的情绪-认知断裂问题;Stop Doing List是事前纪律防线,本skill是事中情绪恢复机制。

日本語の概要は準備中です。原文の説明を表示しています。

kangarooking/duan-yongping-skill542026年4月17日 更新

cm-jtbd

無料

Customer discovery framework using Jobs-To-Be-Done theory — uncover the functional, social, and emotional jobs customers hire products to do. Produces JTBD canvases with job statements, outcome metrics, and competing solutions. Use alongside cm-brainstorm-idea for evidence-based product decisions.

日本語の概要は準備中です。原文の説明を表示しています。

tody-agent/codymaster532026年8月26日 更新

jtbd-map

無料

Map the Jobs to be Done (functional, emotional, and social) that people are trying to get done. Based on Christensen's JTBD theory — applies to any object, not only software.

日本語の概要は準備中です。原文の説明を表示しています。

haabe/mycelium462026年10月13日 更新

critique

無料

Evaluate an interface from a UX perspective, assessing hierarchy, information architecture, emotional resonance, cognitive load, and overall quality with quantitative scoring and actionable feedback. Use when the user wants an overall design or UX review—not when the main need is measurable accessibility/performance diagnosis, or final micro-detail polish.

日本語の概要は準備中です。原文の説明を表示しています。

aladicf/better-web-ui412026年5月22日 更新