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cccskills

「emotional」の検索結果

106 件 ・ 関連度順

概要と使いどころ

Design a RULER emotional literacy sequence for recognising, understanding, labelling, expressing, and regulating emotions. Use when students struggle with emotional regulation, conflict, or anxiety.

日本語の概要は準備中です。原文の説明を表示しています。

GarethManning/education-agent-skills8512026年8月29日 更新

Design a RULER emotional literacy sequence for recognising, understanding, labelling, expressing, and regulating emotions. Use when students struggle with emotional regulation, conflict, or anxiety.

日本語の概要は準備中です。原文の説明を表示しています。

nota-america/forgecat-agent-profiles902026年9月24日 更新

Infuse social-emotional learning (SEL) into a concept-centered OpenMAIC classroom as a parallel learning goal. Use when the user asks to add emotional awareness, self-management, empathy, collaboration, relationship skills, resilience, or responsible decision-making to a subject lesson. Do not use when SEL itself should be the standalone content of a counseling, advisory, psychology, or homeroom lesson.

日本語の概要は準備中です。原文の説明を表示しています。

THU-MAIC/OpenMAIC4.1万2026年10月13日 更新

Emotional design and delight patterns for product owners. Load when designing onboarding flows, empty states, first-run experiences, or evaluating the emotional quality of an interface.

日本語の概要は準備中です。原文の説明を表示しています。

nWave-ai/nWave6162026年9月16日 更新

The art and science of narrative-driven brand communication. This skill transforms brand messages into compelling stories that connect emotionally, build memory, and drive action. In a world of infinite content, story is the only thing that cuts through. Great brands don't sell products—they tell stories. Apple tells the story of creative rebels. Nike tells the story of human potential. Patagonia tells the story of environmental stewardship. This skill teaches you to find, craft, and tell your brand's story across every touchpoint. AI amplifies storytelling capability—generating variations, adapting across channels, maintaining consistency—but the human insight that identifies the true story remains essential. This skill bridges narrative craft with AI execution. Use when "story, storytelling, narrative, brand story, origin story, hero journey, emotional connection, customer story, testimonial, case study, brand film, about us, storytelling, narrative, brand-story, emotional, hero-journey, content" mentioned.

日本語の概要は準備中です。原文の説明を表示しています。

omer-metin/skills-for-antigravity1652026年1月22日 更新

Heart rate variability biometrics and emotional awareness training. Expert in HRV analysis, interoception training, biofeedback, and emotional intelligence. Activate on 'HRV', 'heart rate variability', 'alexithymia', 'biofeedback', 'vagal tone', 'interoception', 'RMSSD', 'autonomic nervous system'. NOT for general fitness tracking without HRV focus, simple heart rate monitoring, or diagnosing medical conditions (only licensed professionals diagnose).

日本語の概要は準備中です。原文の説明を表示しています。

curiositech/windags-skills132026年10月12日 更新

Local and self-hosted text-to-speech with Kokoro, the ~82M-parameter open-weight (Apache 2.0) model by hexgrad. Use when synthesizing speech offline, on-device, in the browser, or on your own server without per-character API cost — for high-volume narration, audiobooks, privacy-constrained pipelines, and prototyping. Covers running Kokoro via the Python `kokoro` package, ONNX / kokoro-js in the browser, and the OpenAI-compatible Kokoro-FastAPI wrapper; picking voices and language codes; blending voices; chunking long text; controlling pronunciation via misaki/espeak-ng; and judging when Kokoro is the right tool versus when its lack of voice cloning, narrow emotional range, and weaker non-English quality mean you should reach for a hosted or larger model instead. Not for voice cloning, expressive/emotional character performance, or high-fidelity multilingual work — say so and route elsewhere.

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/generative-media-skills2022026年7月14日 更新

Use when the user wants to design, rewrite, refine, or vary emotional acting prompts for live-action AI video characters. Translate abstract emotions, dialogue, subtext, and scene context into concise, observable, temporally ordered micro-performance directions. Preserve the user's existing character, scene, camera, and dialogue requirements unless they explicitly ask to change them. Do not use for general story writing, shot design, action choreography, or visual asset design when emotional performance is not the main task.

日本語の概要は準備中です。原文の説明を表示しています。

kangarooking/director-skills1912026年10月7日 更新

Maxim cinematic brand film — engineered for commitment and emotional brand alignment. Uses Hero's Journey + Peak-End Rule + Emotional Arc Theory to convert viewers into brand advocates. Use for brand films, anthem ads, founder stories, long-form brand content. Triggers on cinematic, film, brand film, anthem, dramatic, epic, Hollywood-style.

日本語の概要は準備中です。原文の説明を表示しています。

DrNabeelKhan/maxim22026年9月17日 更新

Maxim action choreography video — engineered for emotional arousal and sales lift through Arousal-Based Persuasion. Uses Mirror Neurons + Arousal-Misattribution + Kinetic Energy Perception to drive emotional peak that transfers to brand preference and purchase intent.

日本語の概要は準備中です。原文の説明を表示しています。

DrNabeelKhan/maxim22026年9月17日 更新

Voice agents represent the frontier of AI interaction - humans speaking naturally with AI systems. The challenge isn't just speech recognition and synthesis, it's achieving natural conversation flow with sub-800ms latency while handling interruptions, background noise, and emotional nuance. This skill covers two architectures: speech-to-speech (OpenAI Realtime API, lowest latency, most natural) and pipeline (STT→LLM→TTS, more control, easier to debug). Key insight: latency is the constraint. Hu

日本語の概要は準備中です。原文の説明を表示しています。

davila7/claude-code-templates3.3万2026年10月12日 更新

Brainstorm an inspiring, achievable, and emotional product vision that motivates teams and aligns stakeholders. Use when defining or refining a product vision, creating a vision statement, or aligning the team around a shared direction.

日本語の概要は準備中です。原文の説明を表示しています。

phuryn/pm-skills2.7万2026年10月10日 更新

This skill helps users extract YouTube video transcripts and perform deep competitive analysis on the content. Agent should proactively apply this skill when users express needs like analyze YouTube video content strategy, perform competitive video content analysis, extract and analyze YouTube subtitles for marketing insights, understand competitor value propositions from their videos, identify target audience from YouTube video content, analyze pain points and needs mentioned in YouTube videos, evaluate competitor CTA strategies in video content, find content gaps in competitor YouTube videos, analyze video narrative structure and hooks, extract key messaging and positioning from YouTube content, benchmark competitor video content quality, research competitor marketing angles through video analysis, identify audience signals and terminology level in videos, analyze emotional tone and persuasion techniques in YouTube content.

日本語の概要は準備中です。原文の説明を表示しています。

browser-act/skills6,1382026年8月24日 更新

critique

無料

Evaluate design from a UX perspective, assessing visual hierarchy, information architecture, emotional resonance, cognitive load, and overall quality with quantitative scoring, persona-based testing, and actionable feedback. Use when the user asks to review, critique, evaluate, or give feedback on a design or component.

日本語の概要は準備中です。原文の説明を表示しています。

fengshao1227/ccg-workflow5,9392026年10月12日 更新

Reverse-engineer the hook formula from a viral LinkedIn post URL. Returns which of the 20 canonical 2026 formulas it uses (anaphora, R.I.P., year-pivot, time-anchor, curiosity-gap, contrarian, comment-gate, emotional cold-open, named-gratitude, and 11 more), why it worked, and a blank template. Use to learn from a competitor's post, not to write your own (use linkedin-post-writer).

日本語の概要は準備中です。原文の説明を表示しています。

sergebulaev/linkedin-skills4,6272026年10月7日 更新

Build premium scroll-driven landing pages for service, product, food, and drink brands. Plan the visitor journey, page grammar, emotional peak, and bespoke signature move. Create dimensional heroes with independent visual planes, restrained motion, and separate mobile composition. Use supplied photos and footage or generate photoreal assets through kie.ai, write semantic HTML, and verify desktop, mobile, and reduced-motion scroll states visually. Use for "scrollcraft", "scroll craft", "layered hero", "premium hero", "cinematic hero", "scrollytelling", "scroll animation site", "a site where scrolling plays a video", "Apple-style landing page", "3D scroll world", "interactive landing page", "make my brand a scroll experience", "this looks like a template", or requests for a distinctive website that feels like an experience rather than a document.

日本語の概要は準備中です。原文の説明を表示しています。

nateherkai/scroll-craft3,3242026年9月30日 更新

Narrative-driven design using visuals, copy, and interaction to guide users through engaging, emotionally resonant journeys.

日本語の概要は準備中です。原文の説明を表示しています。

bergside/awesome-design-skills3,1492026年6月28日 更新

Apply an emotional resonance lens to a UI that is technically correct but flat, prescribing changes at the copy, motion, and interaction layer. Use when a design tests fine but lands cold. For the polish-perception argument, use `aesthetic-usability` (ui-design).

日本語の概要は準備中です。原文の説明を表示しています。

Owl-Listener/designer-skills2,9022026年9月6日 更新

Apply the Zeigarnik Effect — incomplete tasks stay mentally active. Use when designing progress indicators, saved drafts, and return hooks. For the emotional shape of the ending, use `peak-end-rule`.

日本語の概要は準備中です。原文の説明を表示しています。

Owl-Listener/designer-skills2,9022026年9月6日 更新

Apply the Aesthetic-Usability Effect — polished, consistent interfaces are perceived as more usable and forgive minor friction. Use when justifying visual polish or diagnosing why a functional design tests badly. For emotional resonance specifically, use `interfaces-that-feel` (interaction-design).

日本語の概要は準備中です。原文の説明を表示しています。

Owl-Listener/designer-skills2,9022026年9月6日 更新

Diagram screen-level paths, decision points, and branch logic. Use when specifying how a feature is traversed. For the emotional end-to-end arc, use `journey-map` (design-research).

日本語の概要は準備中です。原文の説明を表示しています。

Owl-Listener/designer-skills2,9022026年9月6日 更新

Build research-grounded personas with goals, frustrations, and behavioural patterns. Use when decisions need a consistent user reference. For one session's emotional snapshot use `empathy-map`; for motivation framing use `jobs-to-be-done`.

日本語の概要は準備中です。原文の説明を表示しています。

Owl-Listener/designer-skills2,9022026年9月6日 更新

Map functional, emotional, and social jobs with outcome expectations. Use when reframing decisions around motivation rather than features. For who the user is, use `user-persona`.

日本語の概要は準備中です。原文の説明を表示しています。

Owl-Listener/designer-skills2,9022026年9月6日 更新

Execute this skill enables AI assistant to analyze the sentiment of text data. it identifies the emotional tone expressed in text, classifying it as positive, negative, or neutral. use this skill when a user requests sentiment analysis, opinion mining, or emoti... Use when analyzing code or data. Trigger with phrases like 'analyze', 'review', or 'examine'.

日本語の概要は準備中です。原文の説明を表示しています。

jeremylongshore/tons-of-skills-marketplace2,8322026年10月13日 更新